getOwnUniqueArtefactInfo2($session->uid,5,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0)); if($artefact > 0){ $artefact_bonus = 2; $artefact_bonus2 = 1; }else if($artefact1 > 0){ $artefact_bonus = 2; $artefact_bonus2 = 1; }else if($artefact2 > 0){ $artefact_bonus = 4; $artefact_bonus2 = 3; }else{ $artefact_bonus = 1; $artefact_bonus2 = 1; } for ($i=($session->tribe-1)*10+3;$i<=($session->tribe-1)*10+6;$i++) { if ($i <> 3 && $i <> 13 && $i <> 14 && $technology->getTech($i)) { echo "
\"".$technology-getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /> ".$technology->getUnitName($i)." (Available: ".$village->unitarray['u'.$i].")
\"Wood\"".(${'u'.$i}['wood']*3)."|\"Clay\"".(${'u'.$i}['clay']*3)."|\"Iron\"".(${'u'.$i}['iron']*3)."|\"Crop\"".(${'u'.$i}['crop']*3)."|\"Crop".(${'u'.$i}['pop']-($building->getTypeLevel(41)>=1?1:0))."|\"Duration\""; $dur=round(${'u'.$i}['time'] * ($bid30[$village->resarray['f'.$id]]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) / SPEED * $artefact_bonus2 / $artefact_bonus); $foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid); if(count($foolartefact) > 0){ foreach($foolartefact as $arte){ if($arte['bad_effect'] == 1){ $dur *= $arte['effect2']; }else{ $dur /= $arte['effect2']; $dur = round($dur); } } } $dur=$generator->getTimeFormat($dur); echo ($dur=="0:00:00")? "0:00:01":$dur; if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) { echo "|maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\">\"NPC"; } echo "
maxUnit($i,true)."; return false;\">(".$technology->maxUnit($i,true).")"; } } ?>