getCoor($village->wid); $from = array('x'=>$eigen['x'], 'y'=>$eigen['y']); $to = array('x'=>$coor['x'], 'y'=>$coor['y']); $artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $time = round($generator->procDistanceTime($from,$to,300,0)/$fastertroops); $foolartefact = $database->getFoolArtefactInfo(2,$village->wid,$seesion->uid); if(count($foolartefact) > 0){ foreach($foolartefact as $arte){ if($arte['bad_effect'] == 1){ $time *= $arte['effect2']; }else{ $time /= $arte['effect2']; $time = round($time); } } } // Temp $ckey= $generator->generateRandStr(6); if (!isset($process['t1']) || $process['t1'] == ''){ $t1='0'; }else{ $t1=$process['t1']; } if (!isset($process['t2']) || $process['t2'] == ''){ $t2='0'; }else{ $t2=$process['t2']; } if (!isset($process['t3']) || $process['t3'] == ''){ $t3='0'; }else{ $t3=$process['t3']; if ($session->tribe == 3){ $scout=1; } } if (!isset($process['t4']) || $process['t4'] == ''){ $t4='0'; }else{ $t4=$process['t4']; if ($session->tribe == 1 || $session->tribe == 2 || $session->tribe == 4 || $session->tribe == 5){ $scout=1;} } if (!isset($process['t5']) || $process['t5'] == ''){ $t5='0'; }else{ $t5=$process['t5']; } if (!isset($process['t6']) || $process['t6'] == ''){ $t6='0'; }else{ $t6=$process['t6']; } if (!isset($process['t7']) || $process['t7'] == ''){ $t7='0'; }else{ $t7=$process['t7']; } if (!isset($process['t8']) || $process['t8'] == ''){ $t8='0'; }else{ $t8=$process['t8']; } if (!isset($process['t9']) || $process['t9'] == ''){ $t9='0'; }else{ $t9=$process['t9']; } if (!isset($process['t10']) || $process['t10'] == ''){ $t10='0'; }else{ $t10=$process['t10']; } if (!isset($process['t11']) || $process['t11'] == ''){ $t11='0'; }else{ $t11=$process['t11']; $showhero=1;} if ($session->tribe == 3){ $totalunits =$process['t1']+$process['t2']+$process['t4']+$process['t5']+$process['t6']+$process['t7']+$process['t8']+$process['t9']+$process['t10']+$process['t11']; }else{ $totalunits =$process['t1']+$process['t2']+$process['t3']+$process['t5']+$process['t6']+$process['t7']+$process['t8']+$process['t9']+$process['t10']+$process['t11']; } if ($scout==1 && $totalunits==0) { if ($process['c'] != 2){ $process['c'] = 1; } } $id = $database->addA2b($ckey,time(),$process['0'],$t1,$t2,$t3,$t4,$t5,$t6,$t7,$t8,$t9,$t10,$t11,$process['c']); if ($process['c']==1){ $actionType = "Scout"; }else if ($process['c']==2){ $actionType = "Reinforcement"; }elseif ($process['c']==3){ $actionType = "Normal attack"; }else{ $actionType = "Raid"; } $uid = $session->uid; $tribe = $session->tribe; $start = ($tribe-1)*10+1; $end = ($tribe*10); ?>

Destination: (|)
Owner: getUserField($process['2'],'username',0); ?>
getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />"; } if ($process['t11'] != ''){ echo ""; }?> ".$process['t11']."";} ?> 0) { if ($i<11) $speeds[] = ${'u'.(($session->tribe-1)*10+$i)}['speed']; else { //$uid $q = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = $uid"; $result = mysql_query($q); $hero_f=mysql_fetch_array($result); $hero_unit=$hero_f['unit']; $speeds[] = ${'u'.$hero_unit}['speed']; } if($i != 4) $scout = 0; } } } if($scout) $process['c'] = 1; $artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $time = round($generator->procDistanceTime($from,$to,min($speeds),1)/$fastertroops); $foolartefact = $database->getFoolArtefactInfo(2,$village->wid,$seesion->uid); if(count($foolartefact) > 0){ foreach($foolartefact as $arte){ if($arte['bad_effect'] == 1){ $time *= $arte['effect2']; }else{ $time /= $arte['effect2']; $time = round($time); } } } ?>
">
\"Hero\"
Troops 0"; }else{ echo ">".$process['t1'];} ?> 0"; }else{ echo ">".$process['t2'];} ?> 0"; }else{ echo ">".$process['t3'];} ?> 0"; }else{ echo ">".$process['t4'];} ?> 0"; }else{ echo ">".$process['t5'];} ?> 0"; }else{ echo ">".$process['t6'];} ?> 0"; }else{ echo ">".$process['t7'];} ?> 0"; }else{ $kata='1'; echo ">".$process['t8'];} ?> 0"; }else{ echo ">".$process['t9'];} ?> 0"; }else{ echo ">".$process['t10'];} ?>
Options ">Scout resources and troops
Scout defences and troops
Destination: "> getTypeLevel(16) == 20 && $process['t8'] >= 20) { ?> (will be attacked by catapult(s))
Destination: "> ONLY shoot with a normal attack (they dont shoot with raids!)"; ?>
Arrived: ">
in getTimeFormat($time); ?>
at procMtime(date('U')+$time,9)?> hours
hasBeginnerProtection($village->wid)==1)&&($database->hasBeginnerProtection($process['0'])==0)){ echo"Caution: Attacking a player will lose the protection!"; } if($database->hasBeginnerProtection($process['0'])==1) { echo"User presently has beginners protection"; } else { ?>