getProfileVillages($session->uid); foreach($varray as $vil){ $vid = $vil['wref']; $vdata = $database->getVillage($vid); $jobs = $database->getJobs($vid); $unit = $database->getTraining($vid); $totalmerchants = $building->getTypeLevel(17,$vid); $availmerchants = $totalmerchants - $database->totalMerchantUsed($vid); $incoming_attacks = $database->getMovement(3,$vid,1); $bui = ''; $tro = ''; $att = ''; if (count($incoming_attacks) > 0) { $inc_atts = count($incoming_attacks); for($i=0;$i 0) { $att = ''.count($incoming_attacks).' incoming attack'.(count($incoming_attacks)>1?'s':'').''; } } foreach($jobs as $b){ $bui .= ''.$building->procResType($b['type']).''; } foreach($unit as $c){ $gid = in_array($c['unit'],$unitsbytype['infantry'])?19:(in_array($c['unit'],$unitsbytype['cavalry'])?20:(in_array($c['unit'],$unitsbytype['siege'])?21:(in_array(($c['unit']-60),$unitsbytype['infantry'])?29:(in_array(($c['unit']-60),$unitsbytype['cavalry'])?30:($building->getTypeLevel(26)>0?26:25))))); if($c['unit'] > 60) { $c['unit'] -= 60; } $tro .= ''.$c['amt'].'x '.$technology->getUnitName($c['unit']).''; } if($vdata['capital'] == 1) { $class = 'hl'; } else {$class = ''; } echo ' '; } ?>
Overview
VillageAttacksBuildingTroopsMerchants
'.$vdata['name'].' '.$att.' '.$bui.' '.$tro.' '.($totalmerchants>0?'':'').$availmerchants.'/'.$totalmerchants.'