getOasis($village->wid);
foreach($array as $conqured){
$oases += count($database->getMovement(6,$conqured['wref'],0));
}
$aantal = (count($database->getMovement(4,$village->wid,1))+count($database->getMovement(3,$village->wid,1))+count($database->getMovement(3,$village->wid,0))+count($database->getMovement(7,$village->wid,1))+count($database->getMovement(5,$village->wid,0))+$oases-count($database->getMovement(8,$village->wid,1))-count($database->getMovement(9,$village->wid,0)));
if($aantal > 0){
echo '
| '.TROOP_MOVEMENTS.' |
';
}
$NextArrival = array();
$NextArrival1 = array();
$NextArrival2 = array();
$NextArrival3 = array();
$NextArrival4 = array();
$NextArrival5 = array();
$NextArrival6 = array();
/* Units coming back from Reinf,attack,raid,evasion or reinf to my town */
$aantal = count($database->getMovement(4,$village->wid,1))+count($database->getMovement(7,$village->wid,1));
$aantal2 = $database->getMovement(4,$village->wid,1);
$aantal3 = $database->getMovement(7,$village->wid,1);
$aantal4 = count($database->getMovement(3,$village->wid,1));
$lala = $aantal4;
$aantal5 = $database->getMovement(3,$village->wid,1);
for($i=0;$i<$aantal4;$i++){
if(($aantal5[$i]['attack_type']==1) or ($aantal5[$i]['attack_type']==3) or ($aantal5[$i]['attack_type']==4)) { $lala -= 1; }
}
$aantal = $aantal+$lala;
if($aantal > 0){
foreach($aantal2 as $receive) {
$action = 'def1';
$aclass = 'd1';
$title = ''.ARRIVING_REINF_TROOPS.'';
$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
$NextArrival[] = $receive['endtime'];
}
foreach($aantal3 as $receive) {
$action = 'def1';
$aclass = 'd1';
$title = ''.ARRIVING_REINF_TROOPS.'';
$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
$NextArrival[] = $receive['endtime'];
}
foreach($aantal5 as $receive) {
if ($receive['attack_type'] == 2) {
$action = 'def1';
$aclass = 'd1';
$title = ''.ARRIVING_REINF_TROOPS.'';
$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
$NextArrival[] = $receive['endtime'];
}
}
echo ' » |
'.$aantal.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* attack/raid on you! */
$aantal = count($database->getMovement(3,$village->wid,1));
$aantal1 = count($database->getMovement(3,$village->wid,1));
$aantal2 = $database->getMovement(3,$village->wid,1);
for($i=0;$i<$aantal1;$i++){
if($aantal2[$i]['attack_type'] == 2) { $aantal -= 1; }
if($aantal2[$i]['attack_type'] == 1) { $aantal -= 1; }
}
if($aantal > 0){
if(!empty($NextArrival1)) { reset($NextArrival1); }
foreach($aantal2 as $receive) {
if ($receive['attack_type'] != 2 && $receive['attack_type'] != 1) {
$action = 'att1';
$aclass = 'a1';
$title = ''.UNDERATTACK.'';
$short = ''.ATTACK.'';
$NextArrival1[] = $receive['endtime'];
}
}
echo ' » |
'.$aantal.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival1)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* on attack, raid */
$aantal = count($database->getMovement(3,$village->wid,0));
$aantal1 = count($database->getMovement(3,$village->wid,0));
$aantal2 = $database->getMovement(3,$village->wid,0);
for($i=0;$i<$aantal1;$i++){
if($aantal2[$i]['attack_type'] == 2) { $aantal -= 1; }
}
if($aantal > 0){
if(!empty($NextArrival2)) { reset($NextArrival2); }
foreach($aantal2 as $receive) {
if ($receive['attack_type'] != 2) {
$action = 'att2';
$aclass = 'a2';
$title = ''.OWN_ATTACKING_TROOPS.'';
$short = ''.ATTACK.'';
$NextArrival2[] = $receive['endtime'];
}
}
echo ' » |
'.$aantal.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival2)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* Units send to reinf. (to other town) */
$aantal = count($database->getMovement(3,$village->wid,0));
$lala=$aantal;
$aantal2 = $database->getMovement(3,$village->wid,0);
for($i=0;$i<$aantal;$i++){
if(($aantal2[$i]['attack_type']==1) or ($aantal2[$i]['attack_type']==3) or ($aantal2[$i]['attack_type']==4)) { $lala -= 1; }
}
if($lala > 0){
if(!empty($NextArrival3)) { reset($NextArrival3); }
foreach($aantal2 as $receive) {
if ($receive['attack_type'] == 2) {
$action = 'def2';
$aclass = 'd2';
$title = ''.OWN_REINFORCING_TROOPS.'';
$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
$NextArrival3[] = $receive['endtime'];
}
}
echo ' » |
'.$lala.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival3)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* Found NEW VILLAGE by Shadow */
$aantal = count($database->getMovement(5,$village->wid,0));
$aantal2 = $database->getMovement(5,$village->wid,0);
if($aantal > 0){
if(!empty($NextArrival5)) { reset($NextArrival5); }
foreach($aantal2 as $receive) {
$action = 'att3';
$aclass = 'a3';
$title = ''.FOUNDNEWVILLAGE.'';
$short = ''.NEWVILLAGE.'';
$NextArrival5[] = $receive['endtime'];
}
echo ' » |
'.$aantal.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival5)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* Attacks on Oasis (to my oasis) by Shadow */
$aantal = 0;
$aantal2 = array();
$array = $database->getOasis($village->wid);
foreach($array as $conqured){
$aantal += count($database->getMovement(6,$conqured['wref'],0));
$aantal2 = array_merge($database->getMovement(6,$conqured['wref'],0), $aantal2);
}
if($aantal > 0){
if(!empty($NextArrival6)) { reset($NextArrival6); }
foreach($aantal2 as $receive) {
if($receive['attack_type'] == 2){
$action = 'def3';
$aclass = 'd3';
$title = ''.ARRIVING_REINF_TROOPS.'';
$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
}else{
$action = 'att3';
$aclass = 'a3';
$title = ''.OASISATTACK.'';
$short = ''.OASISATTACKS.'';
}
$NextArrival6[] = $receive['endtime'];
}
echo ' » |
'.$aantal.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival6)-time()).' '.HOURS.' |
';
$timer += 1;
}