Hero($id,1); $heroAliveIndex = -1; if ($hero !== false) { foreach ($hero as $hid => $h) { if (!$h['dead']) { $heroAliveIndex = $hid; break; } } } ?>
| Player Heroes | ||
|---|---|---|
None Add Hero
getUnitName($utribe+1)."\" title=\"".$technology->getUnitName($utribe+1)."\" />";
echo " getUnitName($utribe+2)."\" title=\"".$technology->getUnitName($utribe+2)."\" />";
if ($utribe!=20) {
echo " getUnitName($utribe+3)."\" title=\"".$technology->getUnitName($utribe+3)."\" />";
}else{
echo " getUnitName($utribe+4)."\" title=\"".$technology->getUnitName($utribe+4)."\" />";
}
echo " getUnitName($utribe+5)."\" title=\"".$technology->getUnitName($utribe+5)."\" />";
echo " getUnitName($utribe+6)."\" title=\"".$technology->getUnitName($utribe+6)."\" />";
?>
|
||
| Hero # | ||
| Hero Name | ||
| Hero Level | ||
| Hero Unit | getUnitName($h['unit'])."\" title=\"".$technology->getUnitName($h['unit'])."\" /> ".$technology->getUnitName($h['unit']); ?> | |
| Status | Alive ' title="Edit"> Dead (kill living hero first)'; } ?> | |
| Details | Point | Level |
| Offence | ||
| Defence | ||
| Off-Bonus | % | |
| Def-Bonus | % | |
| Regeneration | /Day | |
| Experience: % | ||
| Health | % | |