Hero($id,1); $heroAliveIndex = -1; if ($hero !== false) { foreach ($hero as $hid => $h) { if (!$h['dead']) { $heroAliveIndex = $hid; break; } } } ?>
$count_level_exp) $h['points']=$count_level_exp; $expPct = ($h['experience'] < 495000) ? (int)(($h['experience'] - $hero_levels[$h['level']]) / ($hero_levels[$h['level']+1] - $hero_levels[$h['level']])*100) : 100; ?>
Player Heroes
None   Add Hero \"".$technology-getUnitName($utribe+1)."\" title=\"".$technology->getUnitName($utribe+1)."\" />"; echo " \"".$technology-getUnitName($utribe+2)."\" title=\"".$technology->getUnitName($utribe+2)."\" />"; if ($utribe!=20) { echo " \"".$technology-getUnitName($utribe+3)."\" title=\"".$technology->getUnitName($utribe+3)."\" />"; }else{ echo " \"".$technology-getUnitName($utribe+4)."\" title=\"".$technology->getUnitName($utribe+4)."\" />"; } echo " \"".$technology-getUnitName($utribe+5)."\" title=\"".$technology->getUnitName($utribe+5)."\" />"; echo " \"".$technology-getUnitName($utribe+6)."\" title=\"".$technology->getUnitName($utribe+6)."\" />"; ?>
Hero #
Hero Name
Hero Level
Hero Unit getUnitName($h['unit'])."\" title=\"".$technology->getUnitName($h['unit'])."\" /> ".$technology->getUnitName($h['unit']); ?>
Status Alive ' title="Edit"> Dead (kill living hero first)'; } ?>
DetailsPointLevel
Offence
Defence
Off-Bonus%
Def-Bonus%
Regeneration/Day
Experience: %
Health%
Hero could not be killed.
'; elseif(isset($_GET['kc'])) echo '
Hero has been killed.
'; elseif(isset($_GET['rc'])) echo '
Hero has been revived.
'; elseif(isset($_GET['re'])) echo '
Cannot revive – another hero lives.
'; elseif(isset($_GET['ac'])) echo '
New hero added.
'; elseif(isset($_GET['cs'])) echo '
Hero information saved.
'; elseif(isset($_GET['ce'])) echo '
Edit failed.
'; ?>