isset($resarray['f'.$fieldId]) ? (int)$resarray['f'.$fieldId] : 0, 'type' => isset($resarray['f'.$fieldId.'t']) ? (int)$resarray['f'.$fieldId.'t'] : 0 ); } } ?> walling()) { $wtitle = Building::procResType($building->walling()) . " Level " . (int)$village->resarray['f40']; } else { if ((int)$village->resarray['f40'] === 0) { $wtitle = "Outer building site"; } else { $wtitle = Building::procResType($village->resarray['f40t'], 0) . " Level " . (int)$village->resarray['f40']; } } ?> "53,91,91,71,127,91,91,112", 20 => "136,66,174,46,210,66,174,87", 21 => "196,56,234,36,270,56,234,77", 22 => "270,69,308,49,344,69,308,90", 23 => "327,117,365,97,401,117,365,138", 24 => "14,129,52,109,88,129,52,150", 25 => "97,137,135,117,171,137,135,158", 26 => "182,119,182,65,257,65,257,119,220,140", 27 => "337,156,375,136,411,156,375,177", 28 => "2,199,40,179,76,199,40,220", 29 => "129,164,167,144,203,164,167,185", 30 => "92,189,130,169,166,189,130,210", 31 => "342,216,380,196,416,216,380,237", 32 => "22,238,60,218,96,238,60,259", 33 => "167,232,205,212,241,232,205,253", 34 => "290,251,328,231,364,251,328,272", 35 => "95,273,133,253,169,273,133,294", 36 => "222,284,260,264,296,284,260,305", 37 => "80,306,118,286,154,306,118,327", 38 => "199,316,237,296,273,316,237,337", 39 => "270,158,303,135,316,155,318,178,304,211,288,227,263,238,250,215" ); /** * Sloturi speciale Natar */ $natarBlocked = array(25, 26, 29, 30, 33); /** * Generare areas pentru clădiri */ for ($t = 19; $t <= 39; $t++) { // Skip sloturi speciale Natar if ($village->natar == 1 && in_array($t, $natarBlocked)) { // World Wonder if ($t == 33) { if ((int)$village->resarray['f99'] > 0) { $title = Building::procResType(40) . " Level " . (int)$village->resarray['f99']; } else { $title = Building::procResType(40); } echo ''; } continue; } $field = getFieldData($village->resarray, $t); // Titlu clădire if ($field['type'] > 0) { $title = Building::procResType($field['type']) . " Level " . $field['level']; } else { $title = "Building site"; if ($t == 39 && $field['level'] == 0) { $title = "Rally Point building site"; } } echo ''; } ?> tribe == 3) { $session->tribe = ''; } /** * Determină clasa hărții */ if ($building->walling()) { $vmapc = "d2_1" . $session->tribe; } else { $vmapc = ((int)$village->resarray['f40'] === 0) ? "d2_0" : "d2_1" . $session->tribe; } ?>
natar == 1 && in_array($fieldId, $natarVillageSkip)) { continue; } $field = getFieldData($village->resarray, $fieldId); $text = "Building site"; $img = "iso"; // Clădire existentă if ($field['type'] != 0) { $text = Building::procResType($field['type']) . " Level " . $field['level']; $img = "g" . $field['type']; } /** * Verifică dacă există upgrade în curs */ if (!empty($building->buildArray) && is_array($building->buildArray)) { foreach ($building->buildArray as $job) { if ((int)$job['field'] == $fieldId) { $img = 'g' . (int)$job['type'] . 'b'; $text = Building::procResType($job['type']) . " Level " . $field['level']; break; } } } echo '' . safeHTML($text) . ''; /** * Quest rockets */ if ( (isset($_SESSION['qst']) && $_SESSION['qst'] == 38 && QTYPE == 37) || (isset($_SESSION['qst']) && $_SESSION['qst'] == 31 && QTYPE == 25) ) { if ($i < 8) { $dte = array("tur", "purp", "yell", "oran", "green", "red", "dark"); $im = $dte[$i - 1]; echo '' . safeHTML($text) . ''; } } } /** * Update quest */ if ( (isset($_SESSION['qst']) && $_SESSION['qst'] == 38 && QTYPE == 37) || (isset($_SESSION['qst']) && $_SESSION['qst'] == 31 && QTYPE == 25) ) { $database->updateUserField( $_SESSION['username'], 'quest', '40', 0 ); $_SESSION['qst'] = 40; } /** * Rally Point */ if ((int)$village->resarray['f39'] == 0) { if ($building->rallying()) { echo 'Rally Point Level ' . (int)$village->resarray['f39'] . ''; } else { echo 'Rally Point building site'; } } else { echo 'Rally Point Level ' . (int)$village->resarray['f39'] . ''; } ?> resarray['f99t']) && (int)$village->resarray['f99t'] == 40 ) { $wwLevel = (int)$village->resarray['f99']; if ($wwLevel >= 0 && $wwLevel <= 19) { echo 'Worldwonder'; } if ($wwLevel >= 20 && $wwLevel <= 39) { echo 'Worldwonder'; } if ($wwLevel >= 40 && $wwLevel <= 59) { echo 'Worldwonder'; } if ($wwLevel >= 60 && $wwLevel <= 79) { echo 'Worldwonder'; } if ($wwLevel >= 80 && $wwLevel <= 99) { echo 'Worldwonder'; } if ($wwLevel == 100) { echo 'Worldwonder'; } } ?>
> resarray['f'.$fieldId.'t'] != 0) { echo '
' . (int)$village->resarray['f'.$fieldId] . '
'; } } /** * Rally point level */ if ((int)$village->resarray['f39t'] != 0) { echo '
' . (int)$village->resarray['f39'] . '
'; } /** * Wall level */ if ((int)$village->resarray['f40t'] != 0) { echo '
' . (int)$village->resarray['f40'] . '
'; } /** * WW level */ if ((int)$village->resarray['f99t'] != 0) { echo '
' . (int)$village->resarray['f99'] . '
'; } ?>
onclick="vil_levels_toggle()" />