| ";
$html .= " ";
$html .= " ";
$html .= " ";
$html .= $name . " (Level " . $hero_datarow['level'] . ")";
$html .= "";
$html .= " ";
$html .= " " . $wood . "|";
$html .= " " . $clay . "|";
$html .= " " . $iron . "|";
$html .= " " . $crop . "|";
$html .= " 6|";
$html .= " ";
$html .= $training_time;
//-- If available resources combined are not enough, remove NPC button
if ($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$html .= "| ";
}
$html .= " | ";
$html .= ""; if ($village->awood < $wood || $village->aclay < $clay || $village->airon < $iron || $village->acrop < $crop) { $html .= "" . NOT . "" . ENOUGH_RESOURCES . ""; } else { $html .= "" . REVIVE . ""; } $html .= " | "; $html .= "
| ".HERO_READY." timer.">".$timeleft." |
|---|
$name ($name1)
|