tribe - 1) * 10 + 7; $end = $start + 1; // ram + catapult for ($i = $start; $i <= $end; $i++) { if (!$technology->getTech($i)) continue; $success++; $unit = ${'u'.$i}; $name = $technology->getUnitName($i); $wood = $unit['wood'] * 3; $clay = $unit['clay'] * 3; $iron = $unit['iron'] * 3; $crop = $unit['crop'] * 3; $pop = $unit['pop']; $dur = $database->getArtifactsValueInfluence( $session->uid, $village->wid, 5, round($unit['time'] * ($bid42[$village->resarray['f'.$id]]['attri'] / 100) / SPEED) ); $max = $technology->maxUnit($i, true); ?>
<?php echo $name;?> (: unitarray['u'.$i];?>)
| | | | | getTimeFormat($dur);?> userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required): $r1 = $unit['wood'] * $technology->maxUnitPlus($i); $r2 = $unit['clay'] * $technology->maxUnitPlus($i); $r3 = $unit['iron'] * $technology->maxUnitPlus($i); $r4 = $unit['crop'] * $technology->maxUnitPlus($i); ?> |<?php echo NPC_TRADE; ?>
()