isset($resarray['f'.$fieldId]) ? (int)$resarray['f'.$fieldId] : 0, 'type' => isset($resarray['f'.$fieldId.'t']) ? (int)$resarray['f'.$fieldId.'t'] : 0 ); } } ?> walling()) { $wtitle = Building::procResType($building->walling()) . " Level " . (int)$village->resarray['f40']; } else { if ((int)$village->resarray['f40'] === 0) { $wtitle = "Outer building site"; } else { $wtitle = Building::procResType($village->resarray['f40t'], 0) . " Level " . (int)$village->resarray['f40']; } } ?> tribe pentru gali - eliminat (efect secundar global). */ $vmapSuffix = [1 => '1', 2 => '2', 3 => '', 4 => '1', 5 => '1', 6 => '6', 7 => '7', 8 => '8', 9 => '9']; $suffix = isset($vmapSuffix[$session->tribe]) ? $vmapSuffix[$session->tribe] : '1'; /** * Determină clasa hărții */ if ($building->walling()) { $vmapc = "d2_1" . $suffix; } else { $vmapc = ((int)$village->resarray['f40'] === 0) ? "d2_0" : "d2_1" . $suffix; } ?>
';
/**
* Quest rockets
*/
if (
(isset($_SESSION['qst']) && $_SESSION['qst'] == 38 && QTYPE == 37) ||
(isset($_SESSION['qst']) && $_SESSION['qst'] == 31 && QTYPE == 25)
) {
if ($i < 8) {
$dte = array("tur", "purp", "yell", "oran", "green", "red", "dark");
$im = $dte[$i - 1];
echo '
';
}
}
}
/**
* Update quest
*/
if (
(isset($_SESSION['qst']) && $_SESSION['qst'] == 38 && QTYPE == 37) ||
(isset($_SESSION['qst']) && $_SESSION['qst'] == 31 && QTYPE == 25)
) {
$database->updateUserField(
$_SESSION['username'],
'quest',
'40',
0
);
$_SESSION['qst'] = 40;
}
/**
* Rally Point
*/
if ((int)$village->resarray['f39'] == 0) {
if ($building->rallying()) {
echo '
';
} else {
echo '
';
}
} else {
echo '
';
}
?>
resarray['f99t']) &&
(int)$village->resarray['f99t'] == 40
) {
$wwLevel = (int)$village->resarray['f99'];
if ($wwLevel >= 0 && $wwLevel <= 19) {
echo '
';
}
if ($wwLevel >= 20 && $wwLevel <= 39) {
echo '
';
}
if ($wwLevel >= 40 && $wwLevel <= 59) {
echo '
';
}
if ($wwLevel >= 60 && $wwLevel <= 79) {
echo '
';
}
if ($wwLevel >= 80 && $wwLevel <= 99) {
echo '
';
}
if ($wwLevel == 100) {
echo '
';
}
}
?>
onclick="vil_levels_toggle()" />