wid = $_SESSION['wid']; } else { $this->wid = $session->villages[0]; } $this->preloadVillagesData(); //add new line code //check exist village if from village destroy to avoid error msg. if ( !$database->checkVilExist($this->wid) ) { $this->wid=$database->getVillageID($session->uid); $_SESSION['wid']=$this->wid; } $this->LoadTown(); $database->cacheResourceLevels($this->wid); $this->calculateProduction(); $this->processProduction(); $this->ActionControl(); } private function preloadVillagesData() { global $database, $session; // preload villages for this user account $database->getProfileVillages($session->uid, 5); // preload villages world data records $database->cacheVillageByWorldIDs($session->uid); } public function getProd($type) { return $this->production[$type]; } public function getAllUnits($vid) { global $database,$technology; return $technology->getUnits($database->getUnit($vid),$database->getEnforceVillage($vid,0)); } private function LoadTown($second_run = false) { global $database,$session,$logging,$technology; $this->infoarray = $database->getVillage($this->wid); if($this->infoarray['owner'] != $session->uid && !$session->isAdmin) { unset($_SESSION['wid']); $logging->addIllegal($session->uid,$this->wid,1); $this->wid = $session->villages[0]; $this->infoarray = $database->getVillage($this->wid); } $this->resarray = $database->getResourceLevel($this->wid); $this->coor = $database->getCoor($this->wid); $this->type = $database->getVillageType($this->wid); $this->oasisowned = $database->getOasis($this->wid); $this->ocounter = $this->sortOasis(); $this->unitarray = $database->getUnit($this->wid); $this->enforcetome = $database->getEnforceVillage($this->wid,0); $this->enforcetoyou = $database->getEnforceVillage($this->wid,1); $this->enforceoasis = $database->getOasisEnforce($this->wid,0); $this->unitall = $technology->getAllUnits($this->wid); $this->techarray = $database->getTech($this->wid); $this->abarray = $database->getABTech($this->wid); $this->researching = $database->getResearching($this->wid); $this->capital = $this->infoarray['capital']; $this->natar = $this->infoarray['natar']; $this->currentcel = $this->infoarray['celebration']; $this->wid = $this->infoarray['wref']; $this->vname = $this->infoarray['name']; $this->awood = $this->infoarray['wood']; $this->aclay = $this->infoarray['clay']; $this->airon = $this->infoarray['iron']; $this->acrop = $this->infoarray['crop']; $this->pop = $this->infoarray['pop']; $this->maxstore = $this->infoarray['maxstore']; $this->maxcrop = $this->infoarray['maxcrop']; $this->allcrop = $this->getCropProd(); $this->loyalty = $this->infoarray['loyalty']; $this->master = count($database->getMasterJobs($this->wid)); //de gs in town, zetten op max pakhuisinhoud $resourceUpdates = []; if($this->awood>$this->maxstore){ $this->awood=$this->maxstore; $resourceUpdates['wood'] = $this->maxstore; } if($this->aclay>$this->maxstore){ $this->aclay=$this->maxstore; $resourceUpdates['clay'] = $this->maxstore; } if($this->airon>$this->maxstore){ $this->airon=$this->maxstore; $resourceUpdates['iron'] = $this->maxstore; } if($this->acrop>$this->maxcrop){ $this->acrop=$this->maxcrop; $resourceUpdates['crop'] = $this->maxcrop; } if (count($resourceUpdates)) { $database->updateResource( $this->wid, array_keys( $resourceUpdates ), array_values($resourceUpdates) ); // reload cache if we've updated resources and the like if ($second_run) { // update DB cache call_user_func(get_class($database).'::clearVillageCache'); $this->preloadVillagesData(); } } else if ($second_run) { $this->preloadVillagesData(); } } private function calculateProduction() { global $technology,$database,$session; // clear cache, since we're updating village data call_user_func(get_class($database).'::clearVillageCache'); $normalA = $database->getOwnArtefactInfoByType($_SESSION['wid'],4); $largeA = $database->getOwnUniqueArtefactInfo($session->uid,4,2); $uniqueA = $database->getOwnUniqueArtefactInfo($session->uid,4,3); $upkeep = $technology->getUpkeep($this->unitall,0,$this->wid); $this->production['wood'] = $this->getWoodProd(); $this->production['clay'] = $this->getClayProd(); $this->production['iron'] = $this->getIronProd(); if ($uniqueA['size']==3 && $uniqueA['owner']==$session->uid){ $this->production['crop'] = $this->getCropProd()-$this->pop-(($upkeep)-round($upkeep*0.50)); }else if ($normalA['type']==4 && $normalA['size']==1 && $normalA['owner']==$session->uid){ $this->production['crop'] = $this->getCropProd()-$this->pop-(($upkeep)-round($upkeep*0.25)); }else if ($largeA['size']==2 && $largeA['owner']==$session->uid){ $this->production['crop'] = $this->getCropProd()-$this->pop-(($upkeep)-round($upkeep*0.25)); }else{ $this->production['crop'] = $this->getCropProd()-$this->pop-$upkeep; } } private function processProduction() { global $database; $timepast = time() - $this->infoarray['lastupdate']; $nwood = ($this->production['wood'] / 3600) * $timepast; $nclay = ($this->production['clay'] / 3600) * $timepast; $niron = ($this->production['iron'] / 3600) * $timepast; $ncrop = ($this->production['crop'] / 3600) * $timepast; $database->modifyResource($this->wid,$nwood,$nclay,$niron,$ncrop,1); $database->updateVillage($this->wid); $this->LoadTown(true); } private function getWoodProd() { global $bid1,$bid5,$session; $basewood = $sawmill = 0; $woodholder = array(); for($i=1;$i<=38;$i++) { if($this->resarray['f'.$i.'t'] == 1) { array_push($woodholder,'f'.$i); } if($this->resarray['f'.$i.'t'] == 5) { $sawmill = $this->resarray['f'.$i]; } } for($i=0;$i<=count($woodholder)-1;$i++) { $basewood+= $bid1[$this->resarray[$woodholder[$i]]]['prod']; } $wood = $basewood + $basewood * 0.25 * $this->ocounter[0]; if($sawmill >= 1) { $wood += $basewood / 100 * $bid5[$sawmill]['attri']; } if($session->bonus1 == 1) { $wood *= 1.25; } $wood *= SPEED; return round($wood); } private function getClayProd() { global $bid2,$bid6,$session; $baseclay = $clay = $brick = 0; $clayholder = array(); for($i=1;$i<=38;$i++) { if($this->resarray['f'.$i.'t'] == 2) { array_push($clayholder,'f'.$i); } if($this->resarray['f'.$i.'t'] == 6) { $brick = $this->resarray['f'.$i]; } } for($i=0;$i<=count($clayholder)-1;$i++) { $baseclay+= $bid2[$this->resarray[$clayholder[$i]]]['prod']; } $clay = $baseclay + $baseclay * 0.25 * $this->ocounter[1]; if($brick >= 1) { $clay += $baseclay / 100 * $bid6[$brick]['attri']; } if($session->bonus2 == 1) { $clay *= 1.25; } $clay *= SPEED; return round($clay); } private function getIronProd() { global $bid3,$bid7,$session; $baseiron = $foundry = 0; $ironholder = array(); for($i=1;$i<=38;$i++) { if($this->resarray['f'.$i.'t'] == 3) { array_push($ironholder,'f'.$i); } if($this->resarray['f'.$i.'t'] == 7) { $foundry = $this->resarray['f'.$i]; } } for($i=0;$i<=count($ironholder)-1;$i++) { $baseiron+= $bid3[$this->resarray[$ironholder[$i]]]['prod']; } $iron = $baseiron + $baseiron * 0.25 * $this->ocounter[2]; if($foundry >= 1) { $iron += $baseiron / 100 * $bid7[$foundry]['attri']; } if($session->bonus3 == 1) { $iron *= 1.25; } $iron *= SPEED; return round($iron); } private function getCropProd() { global $bid4,$bid8,$bid9,$session; $basecrop = $grainmill = $bakery = 0; $cropholder = array(); for($i=1;$i<=38;$i++) { if($this->resarray['f'.$i.'t'] == 4) { array_push($cropholder,'f'.$i); } if($this->resarray['f'.$i.'t'] == 8) { $grainmill = $this->resarray['f'.$i]; } if($this->resarray['f'.$i.'t'] == 9) { $bakery = $this->resarray['f'.$i]; } } for ( $i = 0; $i <= count( $cropholder ) - 1; $i ++ ) { $basecrop += $bid4[ $this->resarray[ $cropholder[ $i ] ] ]['prod']; } $crop = $basecrop + $basecrop * 0.25 * $this->ocounter[3]; if($grainmill >= 1 || $bakery >= 1) { $crop += $basecrop /100 * (isset($bid8[$grainmill]['attri']) ? $bid8[$grainmill]['attri'] : 0) + (isset($bid9[$bakery]['attri']) ? $bid9[$bakery]['attri'] : 0); } if($session->bonus4 == 1) { $crop *= 1.25; } $crop *= SPEED; return round($crop); } private function sortOasis() { $crop = $clay = $wood = $iron = 0; if (!empty($this->oasisowned)) { foreach ($this->oasisowned as $oasis) { switch ( $oasis['type'] ) { case 1: case 2: $wood += 1; break; case 3: $wood += 1; $crop += 1; break; case 4: case 5: $clay += 1; break; case 6: $clay += 1; $crop += 1; break; case 7: case 8: $iron += 1; break; case 9: $iron += 1; $crop += 1; break; case 10: case 11: $crop += 1; break; case 12: $crop += 2; break; } } } return array($wood,$clay,$iron,$crop); } private function ActionControl() { global $session; if(SERVER_WEB_ROOT) { $page = $_SERVER['SCRIPT_NAME']; } else { $explode = explode("/",$_SERVER['SCRIPT_NAME']); $i = count($explode)-1; $page = $explode[$i]; } if($page == "build.php" && $session->uid != $this->infoarray['owner']) { unset($_SESSION['wid']); header("Location: dorf1.php"); exit; } } }; $village = new Village; $building = new Building; include_once ("Automation.php"); ?>