Plus"); define("CONTACT","聯絡我們!"); define("GAME_RULES","遊戲規定"); //MENU define("REG","註冊"); define("FORUM","論壇"); define("CHAT","聊天室"); define("IMPRINT","Imprint"); define("MORE_LINKS","更多連結"); define("TOUR","Game Tour"); //ERRORS define("USRNM_EMPTY","(Username empty)"); define("USRNM_TAKEN","(Name is already in use.)"); define("USRNM_SHORT","(min. ".USRNM_MIN_LENGTH." figures)"); define("USRNM_CHAR","(Invalid Characters)"); define("PW_EMPTY","(Password empty)"); define("PW_SHORT","(min. ".PW_MIN_LENGTH." figures)"); define("PW_INSECURE","(Password insecure. Please choose a more secure one.)"); define("EMAIL_EMPTY","(Email Empty)"); define("EMAIL_INVALID","(Invalid email address)"); define("EMAIL_TAKEN","(Email is already in use)"); define("TRIBE_EMPTY","
  • Please choose a tribe.
  • "); define("AGREE_ERROR","
  • You have to agree to the game rules and the general terms & conditions in order to register.
  • "); define("LOGIN_USR_EMPTY","Enter name."); define("LOGIN_PASS_EMPTY","Enter password."); define("EMAIL_ERROR","Email does not match existing"); define("PASS_MISMATCH","Passwords do not match"); define("ALLI_OWNER","Please appoint an alliance owner before deleting"); define("SIT_ERROR","Sitter already set"); define("USR_NT_FOUND","Name does not exist."); define("LOGIN_PW_ERROR","The password is wrong."); define("WEL_TOPIC","Useful tips & information "); define("ATAG_EMPTY","Tag empty"); define("ANAME_EMPTY","Name empty"); define("ATAG_EXIST","Tag taken"); define("ANAME_EXIST","Name taken"); define("NOT_OPENED_YET","Server not started yet."); define("REGISTER_CLOSED","The register is closed. You can't register to this server."); define("NAME_EMPTY","Please insert name"); define("NAME_NO_EXIST","There is no user with the name "); define("ID_NO_EXIST","There is no user with the id "); define("SAME_NAME","You can't invite yourself"); define("ALREADY_INVITED"," already invited"); define("ALREADY_IN_ALLY"," already in this alliance"); //COPYRIGHT define("TRAVIAN_COPYRIGHT","TravianZ 100% Open Source Travian Clone."); //BUILD.TPL define("CUR_PROD","目前的產量"); define("NEXT_PROD","產量在等級 "); //BUILDINGS define("B1","伐木場"); define("B1_DESC","伐木場是砍伐木材的地方.伐木場等級越高,單位時間內能砍伐的木材也就越多."); define("B2","泥坑"); define("B2_DESC","泥坑是生產泥土的地方.泥坑等級越高,單位時間內生產的磚塊也就越多."); define("B3","鐵礦場"); define("B3_DESC","鐵礦場是用來採集鐵礦的.鐵礦場等級越高,每小時能採集的鐵礦就越多."); define("B4","農場"); define("B4_DESC","農場是為居民生產糧食的地方.農場等級越高,所能生產的糧食也就越多."); //DORF1 define("LUMBER","木材"); define("CLAY","磚塊"); define("IRON","鋼鐵"); define("CROP","穀物"); define("LEVEL","等級"); define("CROP_COM",CROP." consumption"); define("PER_HR","每小時"); define("PROD_HEADER","生產"); define("MULTI_V_HEADER","村莊"); define("ANNOUNCEMENT","Announcement"); define("GO2MY_VILLAGE","回到我的村莊"); define("VILLAGE_CENTER","地圖中心"); define("FINISH_GOLD","花費2金,結束這個村莊當前建築任務或者兵種研發, 升級的任務. (除了皇宮和行宮)"); define("WAITING_LOOP","(等待建築)"); define("HRS","(hrs.)"); define("DONE_AT","結束在"); define("CANCEL","取消"); define("LOYALTY","Loyalty:"); define("CALCULATED_IN","產生在"); define("SEVER_TIME","伺服器時間:"); //QUEST define("Q_CONTINUE","Continue with the next task."); define("Q_REWARD","Your reward:"); define("Q_BUTN","complete task"); define("Q0","Welcome to "); define("Q0_DESC","As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side."); define("Q0_OPT1","To the first task."); define("Q0_OPT2","Look around on your own."); define("Q0_OPT3","Play no tasks."); define("Q1","Task 1: Woodcutter"); define("Q1_DESC","There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement."); define("Q1_ORDER","Order:<\/p>Construct a woodcutter."); define("Q1_RESP","Yes, that way you gain more lumber.I helped a bit and completed the order instantly."); define("Q1_REWARD","Woodcutter instantly completed."); define("Q2","Task 2: Crop"); define("Q2_DESC","Now your subjects are hungry from working all day. Extend a cropland to improve your subjects' supply. Come back here once the building is complete."); define("Q2_ORDER","Order:<\/p>Extend one cropland."); define("Q2_RESP","Very good. Now your subjects have enough to eat again..."); define("Q2_REWARD","Your reward:<\/p>1 day Travian"); define("Q3","Task 3: Your Village's Name"); define("Q3_DESC","Creative as you are you can grant your village the ultimate name.

    Click on 'profile' in the left hand menu and then select 'change profile'..."); define("Q3_ORDER","Order:<\/p>Change your village's name to something nice."); define("Q3_RESP","Wow, a great name for their village. It could have been the name of my village!..."); define("Q4","Task 4: Other Players"); define("Q4_DESC","In ". SERVER_NAME ." you play along with billions of other players. Click 'statistics' in the top menu to look up your rank and enter it here."); define("Q4_ORDER","Order:<\/p>Look for your rank in the statistics and enter it here."); define("Q4_BUTN","complete task"); define("Q4_RESP","Exactly! That's your rank."); define("Q5","Task 5: Two Building Orders"); define("Q5_DESC","Build an iron mine and a clay pit. Of iron and clay one can never have enough."); define("Q5_ORDER","Order:<\/p>