awood); $clay = round($village->aclay); $iron = round($village->airon); $crop = round($village->acrop); $founder = $database->getVillage($village->wid); $newvillage = $database->getMInfo($_GET['id']); $eigen = $database->getCoor($village->wid); $from = array('x'=>$eigen['x'], 'y'=>$eigen['y']); $to = array('x'=>$newvillage['x'], 'y'=>$newvillage['y']); $troopsTime = $generator->procDistanceTime($from, $to, 300, 0); $time = $database->getArtifactsValueInfluence($session->uid, $village->wid, 2, $troopsTime); //-- Prevent user from founding a new village if there are not enough settlers //-- fix by AL-Kateb - Semplified by iopietro if($village->unitarray['u'.$session->tribe.'0'] < 3){ header("location: dorf1.php"); exit; } //-- echo '
';
echo '
'; ?>

Found new village

tribe-1)*10+1;$i<=$session->tribe*10;$i++) { echo ""; } ?> 0"; } if($settlers >= 3){ echo ""; }else{ echo ""; } ?>
username; ?>Found new village (|)
  getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />
Troops 30
Duration Duration getTimeFormat($time); ?>
Resources Lumber750 | Clay750 | Iron750 | Crop750

749 && $clay>749 && $iron>749 && $crop>749) { ?> Not enough resource"; } ?>