getArtefactDetails($_GET['show']); if($artefact['size'] == 1 && $artefact['type'] != 11){ $reqlvl = 10; $effect = VILLAGE; }else{ if($artefact['type'] != 11){ $reqlvl = 20; }else{ $reqlvl = 10; } $effect = ACCOUNT; } if ($artefact['conquered'] >= (time()-86400)){ $active = date("Y-m-d H:i:s",$artefact['conquered']+86400); }else{ $active = ACTIVE; } //// Added by brainiac - thank you if ($artefact['type'] == 8){$kind=$artefact['kind']; $effecty=$artefact['effect2'];}else{$kind=$artefact['type']; $effecty=$artefact['effect'];} switch($kind){ case 1: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder=BUILDING_WEAKER;}else{$betterorbadder=BUILDING_STRONGER;} break; case 2: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder=TROOPS_SLOWEST;}else{$betterorbadder=TROOPS_FASTER;} break; case 3: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder=SPIES_DECRESE;}else{$betterorbadder=SPIES_INCREASE;} break; case 4: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder=CONSUME_HIGH;}else{$betterorbadder=CONSUME_LESS;} break; case 5: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder=TROOPS_MAKE_SLOWEST;}else{$betterorbadder=TROOPS_MAKE_FASTER;} break; case 6: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder=YOU_CONSTRUCT;}else{$betterorbadder=YOU_CONSTRUCT;} break; case 7: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder=CRANNY_DECRESE;}else{$betterorbadder=CRANNY_INCREASED;} break; case 8: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder=SPIES_INCREASE;}else{$betterorbadder=SPIES_DECRESE;} break; } $bonus=$betterorbadder." ".$effecty.""; ?>