Hero($id,1); $heroAliveIndex = -1; if ($hero !== false) { foreach ($hero as $hid => $h) { if (!$h['dead']) { $heroAliveIndex = $hid; break; } } } ?>
$count_level_exp) $h['points'] = $count_level_exp; // 2. procent XP - protejat pentru level 100 $level = (int)$h['level']; if ($level >= 100 || !isset($hero_levels[$level+1])) { $expPct = 100; } else { $curr = $hero_levels[$level] ?? 0; $next = $hero_levels[$level+1] ?? $curr; $den = $next - $curr; $expPct = ($den > 0 && $h['experience'] < $next) ? (int)(($h['experience'] - $curr) * 100 / $den) : 100; } $expPct = max(0, min(100, $expPct)); ?>
Player Heroes
None   Add Hero \"".$technology-getUnitName($huid)."\" title=\"".$technology->getUnitName($huid)."\" />"; } ?>
Hero #
Hero Name
Hero Level
Hero Unit getUnitName($h['unit'])."\" title=\"".$technology->getUnitName($h['unit'])."\" /> ".$technology->getUnitName($h['unit']); ?>
Status Alive ' title="Edit"> Dead (kill living hero first)'; } ?>
DetailsPointLevel
Offence
Defence
Off-Bonus%
Def-Bonus%
Regeneration/Day
Experience: %
Health%
Hero could not be killed.
'; elseif(isset($_GET['kc'])) echo '
Hero has been killed.
'; elseif(isset($_GET['rc'])) echo '
Hero has been revived.
'; elseif(isset($_GET['re'])) echo '
Cannot revive – another hero lives.
'; elseif(isset($_GET['ac'])) echo '
New hero added.
'; elseif(isset($_GET['cs'])) echo '
Hero information saved.
'; elseif(isset($_GET['ce'])) echo '
Edit failed.
'; ?>