resarray['f'.$id]; $current = $level > 0 ? (int)round($bid46[$level]['attri'] * 100) : 100; ?>

isMax($village->resarray['f'.$id.'t'], $id)): $next = $level + 1 + $loopsame + $doublebuild + $master; $next = $next > 20 ? 20 : $next; $nextFactor = (int)round($bid46[$next]['attri'] * 100); ?>
:
getWounded($village->wid); $healingRows = $database->getHealing($village->wid); $hasWounded = false; if (!empty($woundedRows)) { for ($wi = 1; $wi <= 90; $wi++) { if (!empty($woundedRows['u'.$wi])) { $hasWounded = true; break; } } } ?>

0): ?>
getUnitName($wi); ?>

x getUnitName((int)$hr['unit']); ?>