resarray['f'.$id];
$current = $level > 0 ? (int)round($bid48[$level]['attri'] * 100) : 100;
?>
|
|
isMax($village->resarray['f'.$id.'t'], $id)):
$next = $level + 1 + $loopsame + $doublebuild + $master;
$next = $next > 20 ? 20 : $next;
$nextFactor = (int)round($bid48[$next]['attri'] * 100);
?>
| : |
|
getWounded($village->wid);
$healingRows = $database->getHealing($village->wid);
$hasWounded = false;
if (!empty($woundedRows)) {
for ($wi = 1; $wi <= 90; $wi++) {
if (!empty($woundedRows['u'.$wi])) { $hasWounded = true; break; }
}
}
?>
0): ?>
 |
x getUnitName((int)$hr['unit']); ?> |
|