sendTroops($post); }else{ $post = $this->loadUnits($post); return $post; } break; case "2": if (isset($post['a'])&& $post['a']==533374 && $post['disabledr'] == ""){ $this->sendTroops($post); }else{ $post = $this->loadUnits($post); return $post; } break; case "8": $this->sendTroopsBack($post); break; case "3": if (isset($post['a'])&& $post['a']==533374 && $post['disabled'] == ""){ $this->sendTroops($post); }else{ $post = $this->loadUnits($post); return $post; } break; case "4": if (isset($post['a'])&& $post['a']==533374){ $this->sendTroops($post); }else{ $post = $this->loadUnits($post); return $post; } case "5": if (isset($post['a'])&& $post['a']== "new"){ $this->Settlers($post); }else{ $post = $this->loadUnits($post); return $post; } break; } } } private function loadUnits($post) { global $database,$village,$session,$generator,$logging,$form; // Search by town name // Coordinates and look confirm name people if(isset($post['x']) && isset($post['y']) && $post['x'] != "" && $post['y'] != "") { $vid = $database->getVilWref($post['x'],$post['y']); unset($post['dname']); unset($_POST['dname']); }else if(isset($post['dname']) && $post['dname']!=""){ $vid = $database->getVillageByName(stripslashes($post['dname'])); } if (!empty($vid)) { if($database->isVillageOases($vid) != 0){ $too = $database->getOasisField($vid,"conqured"); if($too == 0){ $disabledr ="disabled=disabled"; $disabled ="disabled=disabled"; }else{ $disabledr =""; if($session->sit == 0){ $disabled =""; }else{ $disabled ="disabled=disabled"; } } }else{ $too = $database->getVillage($vid); if($too['owner'] == 3){ $disabledr ="disabled=disabled"; $disabled =""; }else{ $disabledr =""; if($session->sit == 0){ $disabled =""; }else{ $disabled ="disabled=disabled"; } } } }else{ $disabledr =""; if($session->sit == 0){ $disabled =""; }else{ $disabled ="disabled=disabled"; } } if($disabledr != "" && $post['c'] == 2){ $form->addError("error","You can't reinforce this village/oasis"); } if($disabled != "" && $post['c'] == 3){ $form->addError("error","You can't attack this village/oasis with normal attack"); } if(empty($post['t1']) && empty($post['t2']) && empty($post['t3']) && empty($post['t4']) && empty($post['t5']) && empty($post['t6']) && empty($post['t7']) && empty($post['t8']) && empty($post['t9']) && empty($post['t10']) && empty($post['t11'])){ $form->addError("error","You need to mark min. one troop"); } if(!empty($post['dname']) && !empty($post['x']) && !empty($post['y'])){ $form->addError("error","Insert name or coordinates"); } if(isset($post['dname']) && $post['dname'] != "") { $id = $database->getVillageByName(stripslashes($post['dname'])); if (!isset($id)){ $form->addError("error","Village do not exist"); }else{ $coor = $database->getCoor($id); } } // People search by coordinates // We confirm and seek coordinate coordinates Village if(isset($post['x']) && isset($post['y']) && $post['x'] != "" && $post['y'] != "") { $coor = array('x'=>$post['x'], 'y'=>$post['y']); $id = $generator->getBaseID($coor['x'],$coor['y']); if (!$database->getVillageState($id)){ $form->addError("error","Coordinates do not exist"); } } if (!empty($coor)) { if ($session->tribe == 1){$Gtribe = "";}elseif ($session->tribe == 2){$Gtribe = "1";}elseif ($session->tribe == 3){$Gtribe = "2";}elseif ($session->tribe == 4){$Gtribe = "3";}elseif ($session->tribe == 5){$Gtribe = "4";} for($i=1; $i<12; $i++){ if(isset($post['t'.$i])){ if ($i<10) $troophave=$village->unitarray['u'.$Gtribe.$i]; if ($i==10)$troophave=$village->unitarray['u'.floor(intval($Gtribe)+1)*$i]; if ($i==11)$troophave=$village->unitarray['hero']; if (intval($post['t'.$i]) > $troophave){ $form->addError("error","You can't send more units than you have"); break; } if(intval($post['t'.$i])<0){ $form->addError("error","You can't send negative units."); break; } if(preg_match('/[^0-9]/',$post['t'.$i])){ $form->addError("error","Special characters can't entered"); break; } } } } if (isset($id) && $database->isVillageOases($id) == 0) { if($database->hasBeginnerProtection($id)==1) { $form->addError("error","Player is under beginners protection. You can't attack him"); } //check if banned/admin: $villageOwner = $database->getVillageField($id,'owner'); $userAccess = $database->getUserField($villageOwner,'access',0); if($userAccess == '0' or $userAccess == '8' or (!ADMIN_ALLOW_INCOMING_RAIDS && $userAccess == '9')){ $form->addError("error","Player is Banned. You can't attack him"); //break; } //check if vacation mode: if($database->getvacmodexy($id)){ $form->addError("error","User is on vacation mode"); //break; } //check if attacking same village that units are in if($id == $village->wid){ $form->addError("error","You cant attack same village you are sending from."); //break; } // We process the array with the errors given in the form if($form->returnErrors() > 0) { $_SESSION['errorarray'] = $form->getErrors(); $_SESSION['valuearray'] = $_POST; header("Location: a2b.php"); exit; }else{ // We must return an array with $ post, which contains all the data more // another variable that will define the flag is raised and is being sent and the type of shipping $villageName = $database->getVillageField($id,'name'); $speed= 300; $timetaken = $generator->procDistanceTime($coor,$village->coor,INCREASE_SPEED,1); array_push($post, "$id", "$villageName", "$villageOwner","$timetaken"); return $post; } }else{ if($form->returnErrors() > 0) { $_SESSION['errorarray'] = $form->getErrors(); $_SESSION['valuearray'] = $_POST; header("Location: a2b.php"); exit; } else if (isset($id)) { $villageName = $database->getOasisField($id,"name"); $speed= 300; $timetaken = $generator->procDistanceTime($coor,$village->coor,INCREASE_SPEED,1); array_push($post, "$id", "$villageName", "2","$timetaken"); return $post; } } } public function returnTroops($wref,$mode=0) { global $database; if (!mode) { $getenforce=$database->getEnforceVillage($wref,0); foreach($getenforce as $enforce) { $this->processReturnTroops($enforce); } } //check oasis $getenforce1=$database->getOasisEnforce($wref,1); foreach($getenforce1 as $enforce) { $this->processReturnTroops($enforce); } //set oasis to default if (count($getenforce1)>0) { $database->regenerateOasisUnits($getenforce1[0]['vref']); } } private function processReturnTroops($enforce) { global $database, $generator; $to = $database->getVillage($enforce['from']); $Gtribe = ""; if ($database->getUserField($to['owner'],'tribe',0) == '2'){ $Gtribe = "1"; } else if ($database->getUserField($to['owner'],'tribe',0) == '3'){ $Gtribe = "2"; } else if ($database->getUserField($to['owner'],'tribe',0) == '4'){ $Gtribe = "3"; } else if ($database->getUserField($to['owner'],'tribe',0) == '5'){ $Gtribe = "4"; } $start = ($database->getUserField($to['owner'],'tribe',0)-1)*10+1; $end = ($database->getUserField($to['owner'],'tribe',0)*10); $from = $database->getVillage($enforce['from']); $fromcoor = $database->getCoor($enforce['from']); $tocoor = $database->getCoor($enforce['vref']); $fromCor = array('x'=>$tocoor['x'], 'y'=>$tocoor['y']); $toCor = array('x'=>$fromcoor['x'], 'y'=>$fromcoor['y']); $speeds = array(); //find slowest unit. for($i=$start;$i<=$end;$i++){ if(intval($enforce['u'.$i]) > 0){ if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".$i]; $speeds[] = $unitarray['speed']; }else{ $enforce['u'.$i]='0'; } } if( intval($enforce['hero']) > 0){ $q = "SELECT unit FROM ".TB_PREFIX."hero WHERE uid = ".(int) $from['owner']." AND dead = 0"; $result = mysqli_query($GLOBALS['link'],$q); $hero_f=mysqli_fetch_array($result); $hero_unit=$hero_f['unit']; $speeds[] = $GLOBALS['u'.$hero_unit]['speed']; }else{ $enforce['hero']='0'; } $artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($enforce['from'],2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $time = round($generator->procDistanceTime($fromCor,$toCor,min($speeds),$enforce['from'])/$fastertroops); $foolartefact2 = $database->getFoolArtefactInfo(2,$enforce['from'],$from['owner']); if(count($foolartefact2) > 0){ foreach($foolartefact2 as $arte){ if($arte['bad_effect'] == 1){ $time *= $arte['effect2']; }else{ $time /= $arte['effect2']; $time = round($time); } } } $reference = $database->addAttack($enforce['from'],$enforce['u'.$start],$enforce['u'.($start+1)],$enforce['u'.($start+2)],$enforce['u'.($start+3)],$enforce['u'.($start+4)],$enforce['u'.($start+5)],$enforce['u'.($start+6)],$enforce['u'.($start+7)],$enforce['u'.($start+8)],$enforce['u'.($start+9)],$enforce['hero'],2,0,0,0,0); $database->addMovement(4,$enforce['vref'],$enforce['from'],$reference,time(),($time+time())); $database->deleteReinf($enforce['id']); } private function sendTroops($post) { global $form, $database, $village, $generator, $session; $data = $database->getA2b($post['timestamp_checksum'], $post['timestamp']); $Gtribe = ""; if ($session->tribe == '2'){ $Gtribe = "1"; } else if ($session->tribe == '3'){ $Gtribe = "2"; }else if ($session->tribe == '4'){ $Gtribe = "3"; }else if ($session->tribe == '5'){ $Gtribe = "4"; } for($i=1; $i<10; $i++){ if(isset($data['u'.$i])){ if ($data['u'.$i] > $village->unitarray['u'.$Gtribe.$i]) { $form->addError("error","You can't send more units than you have"); break; } if($data['u'.$i]<0) { $form->addError("error","You can't send negative units."); break; } } } if ($data['u11'] > $village->unitarray['hero']) { $form->addError("error","You can't send more units than you have"); } if($data['u11']<0) { $form->addError("error","You can't send negative units."); } if($form->returnErrors() > 0) { $_SESSION['errorarray'] = $form->getErrors(); $_SESSION['valuearray'] = $_POST; header("Location: a2b.php"); exit; } else { if($session->access != BANNED){ if($session->tribe == 1){ $u = ""; } elseif($session->tribe == 2){ $u = "1"; } elseif($session->tribe == 3){ $u = "2"; }elseif($session->tribe == 4){ $u = "3"; }else {$u = "4"; } $database->modifyUnit( $village->wid, array($u."1",$u."2",$u."3",$u."4",$u."5",$u."6",$u."7",$u."8",$u."9",$u.$session->tribe."0","hero"), array($data['u1'],$data['u2'],$data['u3'],$data['u4'],$data['u5'],$data['u6'],$data['u7'],$data['u8'],$data['u9'],$data['u10'],$data['u11']), array(0,0,0,0,0,0,0,0,0,0,0) ); $query1 = mysqli_query($GLOBALS['link'],'SELECT owner FROM `' . TB_PREFIX . 'vdata` WHERE `wref` = ' . mysqli_escape_string($GLOBALS['link'],(int) $data['to_vid'])); $data1 = mysqli_fetch_assoc($query1); $query11 = mysqli_query($GLOBALS['link'],'SELECT owner FROM `' . TB_PREFIX . 'vdata` WHERE `wref` = ' . mysqli_escape_string($GLOBALS['link'],(int) $village->wid)); $data11 = mysqli_fetch_assoc($query11); $query21 = mysqli_query($GLOBALS['link'],'SELECT tribe FROM `' . TB_PREFIX . 'users` WHERE `id` = ' . (int) $data11['owner']); $data21 = mysqli_fetch_assoc($query21); $eigen = $database->getCoor($village->wid); $from = array('x'=>$eigen['x'], 'y'=>$eigen['y']); $ander = $database->getCoor($data['to_vid']); $to = array('x'=>$ander['x'], 'y'=>$ander['y']); $start = ($data21['tribe']-1)*10+1; $end = ($data21['tribe']*10); $speeds = array(); $scout = 1; //find slowest unit. for($i=1;$i<=10;$i++){ if (isset($data['u'.$i])){ if($data['u'.$i] != '' && $data['u'.$i] > 0){ if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".(($session->tribe-1)*10+$i)]; $speeds[] = $unitarray['speed']; } } } if (isset($data['u11'])) { if($data['u11'] != '' && $data['u11'] > 0){ $heroarray = $database->getHero($session->uid); $herodata = $GLOBALS["u".$heroarray[0]['unit']]; $speeds[] = $herodata['speed']; } } $artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $time = round($generator->procDistanceTime($from,$to,min($speeds),1)/$fastertroops); $foolartefact = $database->getFoolArtefactInfo(2,$village->wid,$session->uid); if(count($foolartefact) > 0){ foreach($foolartefact as $arte){ if($arte['bad_effect'] == 1){ $time *= $arte['effect2']; }else{ $time /= $arte['effect2']; $time = round($time); } } } $to_owner = $database->getVillageField($data['to_vid'],"owner"); // Check if have WW owner have artefact Rivals great confusion or Artefact of the unique fool with that effect // If is a WW village you can target on WW , if is not a WW village catapults will target randomly. // Like it says : Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artifact. // Fixed by Advocaite and Shadow $q = mysqli_fetch_array(mysqli_query($GLOBALS['link'],"SELECT Count(*) as Total FROM ".TB_PREFIX."fdata WHERE f99t = '40' AND vref = ".(int) $data['to_vid']), MYSQLI_ASSOC); $isThere = $q['Total']; if($isThere > 0) { $iswwvilla = 1; $artefact_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,3,0)); $artefact1_2 = count($database->getOwnUniqueArtefactInfo2($data['to_vid'],7,1,1)); $artefact2_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,2,0)); $foolartefact2 = $database->getFoolArtefactInfo(7,$data['to_vid'],$to_owner); $good_artefact = 0; if(count($foolartefact2) > 0){ foreach($foolartefact2 as $arte){ if($arte['bad_effect'] == 0){ $good_artefact = 1; } } } }else{ $artefact_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,3,0)); $artefact1_2 = count($database->getOwnUniqueArtefactInfo2($data['to_vid'],7,1,1)); $artefact2_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,2,0)); $foolartefact2 = $database->getFoolArtefactInfo(7,$data['to_vid'],$to_owner); $iswwvilla = 0; $good_artefact = 0; if(count($foolartefact2) > 0){ foreach($foolartefact2 as $arte){ if($arte['bad_effect'] == 0){ $good_artefact = 1; } } } } if (isset($post['ctar1'])){ if($artefact_2 > 0 or $artefact1_2 > 0 or $artefact2_2 > 0 or $good_artefact == 1){ if ($post['ctar1'] != 40 or $post['ctar1'] != 27 and $iswwvilla == 1){ $post['ctar1'] = 99; }else{ $post['ctar1'] = 99; } }else{ $post['ctar1'] = $post['ctar1']; } }else{ $post['ctar1'] = 0; } if (isset($post['ctar2'])){ if($artefact_2 > 0 or $artefact1_2 > 0 or $artefact2_2 > 0 or $good_artefact == 1){ if ($post['ctar2'] != 40 or $post['ctar2'] != 27 and $iswwvilla == 1){ $post['ctar2'] = 99; }else{ $post['ctar2'] = 99; } }else{ $post['ctar2'] = $post['ctar2']; } }else{ $post['ctar2'] = 0;} if (isset($post['spy'])){ $post['spy'] = $post['spy']; }else{ $post['spy'] = 0; } $abdata = $database->getABTech($village->wid); $reference = $database->addAttack(($village->wid),$data['u1'],$data['u2'],$data['u3'],$data['u4'],$data['u5'],$data['u6'],$data['u7'],$data['u8'],$data['u9'],$data['u10'],$data['u11'],$data['type'],$post['ctar1'],$post['ctar2'],$post['spy'],$abdata['b1'],$abdata['b2'],$abdata['b3'],$abdata['b4'],$abdata['b5'],$abdata['b6'],$abdata['b7'],$abdata['b8']); $checkexist = $database->checkVilExist($data['to_vid']); $checkoexist = $database->checkOasisExist($data['to_vid']); if($checkexist or $checkoexist){ $database->addMovement(3,$village->wid,$data['to_vid'],$reference,time(),($time+time())); if(($database->hasBeginnerProtection($village->wid)==1)&&($checkexist)){ mysqli_query($GLOBALS['link'],"UPDATE ".TB_PREFIX."users SET protect = 0 WHERE id = ". (int) $session->uid); } } if($form->returnErrors() > 0) { $_SESSION['errorarray'] = $form->getErrors(); $_SESSION['valuearray'] = $_POST; header("Location: a2b.php"); exit; } header("Location: build.php?id=39"); exit; }else{ header("Location: banned.php"); exit; } }} private function sendTroopsBack($post) { global $form, $database, $village, $generator, $session, $technology; if($session->access != BANNED){ $enforce=$database->getEnforceArray($post['ckey'],0); $enforceoasis=$database->getOasisEnforceArray($post['ckey'], 0); if(($enforce['from']==$village->wid) || ($enforce['vref']==$village->wid) || ($enforceoasis['conqured']==$village->wid)){ $to = $database->getVillage($enforce['from']); $Gtribe = ""; if ($database->getUserField($to['owner'],'tribe',0) == '2'){ $Gtribe = "1"; } else if ($database->getUserField($to['owner'],'tribe',0) == '3'){ $Gtribe = "2"; } else if ($database->getUserField($to['owner'],'tribe',0) == '4'){ $Gtribe = "3"; }else if ($database->getUserField($to['owner'],'tribe',0) == '5'){ $Gtribe = "4"; } for($i=1; $i<10; $i++){ if(isset($post['t'.$i])){ if($i!=10){ if ($post['t'.$i] > $enforce['u'.$Gtribe.$i]) { $form->addError("error","You can't send more units than you have"); break; } if($post['t'.$i]<0) { $form->addError("error","You can't send negative units."); break; } } } else { $post['t'.$i.'']='0'; } } if(isset($post['t11'])){ if ($post['t11'] > $enforce['hero']) { $form->addError("error","You can't send more units than you have"); } if($post['t11']<0) { $form->addError("error","You can't send negative units."); } } else { $post['t11']='0'; } if($form->returnErrors() > 0) { $_SESSION['errorarray'] = $form->getErrors(); $_SESSION['valuearray'] = $_POST; header("Location: a2b.php"); exit; } else { //change units $start = ($database->getUserField($to['owner'],'tribe',0)-1)*10+1; $end = ($database->getUserField($to['owner'],'tribe',0)*10); $j='1'; for($i=$start;$i<=$end;$i++){ $database->modifyEnforce($post['ckey'],$i,$post['t'.$j.''],0); $j++; } $database->modifyEnforce($post['ckey'],'hero',$post['t11'],0); $j++; //get cord $from = $database->getVillage($enforce['from']); $fromcoor = $database->getCoor($enforce['from']); $tocoor = $database->getCoor($enforce['vref']); $fromCor = array('x'=>$tocoor['x'], 'y'=>$tocoor['y']); $toCor = array('x'=>$fromcoor['x'], 'y'=>$fromcoor['y']); $speeds = array(); //find slowest unit. for($i=1;$i<=10;$i++){ if (isset($post['t'.$i])){ if( $post['t'.$i] != '' && $post['t'.$i] > 0){ if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".(($session->tribe-1)*10+$i)]; $speeds[] = $unitarray['speed']; } else { $post['t'.$i.'']='0'; } } else { $post['t'.$i.'']='0'; } } if (isset($post['t11'])){ if( $post['t11'] != '' && $post['t11'] > 0){ $qh = "SELECT unit FROM ".TB_PREFIX."hero WHERE uid = ".(int) $from['owner']." AND dead = 0"; $resulth = mysqli_query($GLOBALS['link'],$qh); $hero_f=mysqli_fetch_array($resulth); $hero_unit=$hero_f['unit']; $speeds[] = $GLOBALS['u'.$hero_unit]['speed']; } else { $post['t11']='0'; } } else { $post['t11']='0'; } $artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $time = round($generator->procDistanceTime($fromCor,$toCor,min($speeds),1)/$fastertroops); $foolartefact2 = $database->getFoolArtefactInfo(2,$village->wid,$session->uid); if(count($foolartefact2) > 0){ foreach($foolartefact2 as $arte){ if($arte['bad_effect'] == 1){ $time *= $arte['effect2']; }else{ $time /= $arte['effect2']; $time = round($time); } } } $reference = $database->addAttack($enforce['from'],$post['t1'],$post['t2'],$post['t3'],$post['t4'],$post['t5'],$post['t6'],$post['t7'],$post['t8'],$post['t9'],$post['t10'],$post['t11'],2,0,0,0,0); $database->addMovement(4,$village->wid,$enforce['from'],$reference,time(),($time+time())); $technology->checkReinf($post['ckey']); header("Location: build.php?id=39"); exit; } } else { $form->addError("error","You cant change someones troops."); if($form->returnErrors() > 0) { $_SESSION['errorarray'] = $form->getErrors(); $_SESSION['valuearray'] = $_POST; header("Location: a2b.php"); exit; } } }else{ header("Location: banned.php"); exit; } } public function Settlers($post) { global $form, $database, $village, $session; if($session->access != BANNED){ $mode = CP; $total = count($database->getProfileVillages($session->uid)); $need_cps = ${'cp'.$mode}[$total+1]; $cps = $session->cp; $rallypoint = $database->getResourceLevel($village->wid); if($rallypoint['f39'] > 0){ if($cps >= $need_cps) { $unit = ($session->tribe*10); $database->modifyResource($village->wid,750,750,750,750,0); $database->modifyUnit($village->wid,array($unit),array(3),array(0)); $database->addMovement(5,$village->wid,$post['s'],0,time(),time()+$post['timestamp']); header("Location: build.php?id=39"); exit; if($form->returnErrors() > 0) { $_SESSION['errorarray'] = $form->getErrors(); $_SESSION['valuearray'] = $_POST; header("Location: a2b.php"); exit; } } else { header("Location: build.php?id=39"); exit; } }else{ header("Location: dorf1.php"); exit; } }else{ header("Location: banned.php"); exit; } } public function Hero($uid, $all = 0, $include_dead = false) { global $database; $heroarray = $database->getHero($uid, $all, $include_dead); $herodata = false; $singleHeroArrayID = 0; // no hero data found if (!count($heroarray)) { return false; } // check all heroes and load hero data for the one, // whose data were updated more recently - if we're not getting all of them if (!$all) { foreach ($heroarray as $id => $hero) { // try to load a hero who's alive first if (!$herodata && $hero['dead'] != 1) { // this global value comes from GameEngine/Data/unitdata.php $herodata = $GLOBALS["h".$hero['unit']]; $singleHeroArrayID = $id; break; } } // if we couldn't get a living hero, // resort to loading the first one from the list, // as that would be the one most recently updated/used if (!$herodata) { // this global value comes from GameEngine/Data/unitdata.php $herodata = $GLOBALS["h".$heroarray[0]['unit']]; } $h_atk = $herodata['atk'] + 5 * floor($heroarray[$singleHeroArrayID]['attack'] * $herodata['atkp'] / 5); $h_di = $herodata['di'] + 5 * floor($heroarray[$singleHeroArrayID]['defence'] * $herodata['dip'] / 5); $h_dc = $herodata['dc'] + 5 * floor($heroarray[$singleHeroArrayID]['defence'] * $herodata['dcp'] / 5); $h_ob = 1 + 0.002 * $heroarray[$singleHeroArrayID]['attackbonus']; $h_db = 1 + 0.002 * $heroarray[$singleHeroArrayID]['defencebonus']; return [ 'heroid' => $heroarray[$singleHeroArrayID]['heroid'], 'unit' => $heroarray[$singleHeroArrayID]['unit'], 'name' => $heroarray[$singleHeroArrayID]['name'], 'inrevive' => $heroarray[$singleHeroArrayID]['inrevive'], 'intraining' => $heroarray[$singleHeroArrayID]['intraining'], 'trainingtime' => $heroarray[$singleHeroArrayID]['trainingtime'], 'level' => $heroarray[$singleHeroArrayID]['level'], 'attack' => $heroarray[$singleHeroArrayID]['attack'], 'atk' => $h_atk, 'defence' => $heroarray[$singleHeroArrayID]['defence'], 'di' => $h_di, 'dc' => $h_dc, 'attackbonus' => $heroarray[$singleHeroArrayID]['attackbonus'], 'ob' => $h_ob, 'defencebonus' => $heroarray[$singleHeroArrayID]['defencebonus'], 'db' => $h_db, 'regeneration' => $heroarray[$singleHeroArrayID]['regeneration'], 'health' => $heroarray[$singleHeroArrayID]['health'], 'dead' => $heroarray[$singleHeroArrayID]['dead'], 'points' => $heroarray[$singleHeroArrayID]['points'], 'experience' => $heroarray[$singleHeroArrayID]['experience'] ]; } else { // build up a full array of heroes and their stats $heroes = []; foreach ($heroarray as $id => $hero) { $herodata = $GLOBALS["h".$heroarray[$id]['unit']]; $h_atk = $herodata['atk'] + 5 * floor($heroarray[$id]['attack'] * $herodata['atkp'] / 5); $h_di = $herodata['di'] + 5 * floor($heroarray[$id]['defence'] * $herodata['dip'] / 5); $h_dc = $herodata['dc'] + 5 * floor($heroarray[$id]['defence'] * $herodata['dcp'] / 5); $h_ob = 1 + 0.002 * $heroarray[$id]['attackbonus']; $h_db = 1 + 0.002 * $heroarray[$id]['defencebonus']; $heroes[] = [ 'heroid' => $heroarray[$id]['heroid'], 'unit' => $heroarray[$id]['unit'], 'name' => $heroarray[$id]['name'], 'inrevive' => $heroarray[$id]['inrevive'], 'intraining' => $heroarray[$id]['intraining'], 'trainingtime' => $heroarray[$id]['trainingtime'], 'level' => $heroarray[$id]['level'], 'attack' => $heroarray[$id]['attack'], 'atk' => $h_atk, 'defence' => $heroarray[$id]['defence'], 'di' => $h_di, 'dc' => $h_dc, 'attackbonus' => $heroarray[$id]['attackbonus'], 'ob' => $h_ob, 'defencebonus' => $heroarray[$id]['defencebonus'], 'db' => $h_db, 'regeneration' => $heroarray[$id]['regeneration'], 'health' => $heroarray[$id]['health'], 'dead' => $heroarray[$id]['dead'], 'points' => $heroarray[$id]['points'], 'experience' => $heroarray[$id]['experience'] ]; } return $heroes; } } }; $units = new Units; ?>