= MULTIHUNTER && $_SESSION['id']; } function Act($get) { global $admin, $database; switch ($get['action']) { case "recountPop": $admin->recountPop($get['did']); $admin->recountCP($get['did']); break; case "recountPopUsr": $admin->recountPopUser($get['uid']); break; case "StopDel": // stop deleting break; case "delVil": if ($get['mode'] != 1) { $admin->DelVillage($get['did']); } else { $admin->DelVillage($get['did'], 1); } break; case "delBan": $admin->DelBan($get['uid'], $get['id']); // remove ban break; case "addBan": if ($get['time']) { $end = time() + $get['time']; } else { $end = ''; } if (is_numeric($get['uid'])) { $get['uid'] = $get['uid']; } else { $get['uid'] = $database->getUserField(addslashes($get['uid']), 'id', 1); } $admin->AddBan($get['uid'], $end, $get['reason']); // add ban break; case "delOas": $database->query('UPDATE ' . TB_PREFIX . 'odata SET conqured = 0, owner = 2, name = "Unoccupied Oasis" WHERE wref = ' . $get['oid']); // oaza break; case "logout": $this->LogOut(); break; case "delArtifact": if(isset($_GET['artid']) && is_numeric($_GET['artid'])) $database->deleteArtifact($_GET['artid']); break; case "returnArtifact": break; case "killHero": $varray = $database->getProfileVillages($get['uid']); $killhero = false; $error = ""; for ($i = 0; $i <= count($varray) - 1; $i ++) { $killhero = $database->FindHeroInVil($varray[$i]['wref']); if ($killhero) break; $killhero = $database->FindHeroInDef($varray[$i]['wref']); if ($killhero) break; $killhero = $database->FindHeroInMovement($varray[$i]['wref']); if ($killhero) break; } if (! $killhero) { $killhero = $database->FindHeroInOasis($get['uid']); } $database->KillMyHero($get['uid']); $error = "&kc=1"; header("Location: admin.php?p=player&uid=" . $get['uid'] . $error); exit(); case "reviveHero": $livingHeroesCount = mysqli_fetch_array($database->query("SELECT Count(*) as Total FROM " . TB_PREFIX . "hero WHERE uid=" . (int) $get['uid'] . " AND (dead = 0 OR inrevive = 1 OR intraining = 1)"), MYSQLI_ASSOC); if ($livingHeroesCount['Total'] > 0) { header("Location: admin.php?p=player&uid=" . $get['uid'] . "&re=1"); exit(); } $result = $database->query("SELECT * FROM " . TB_PREFIX . "hero WHERE heroid = " . (int) $get['hid'] . " AND uid=" . (int) $get['uid']); $hdata = mysqli_fetch_array($result); $database->query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = " . (int) $hdata['wref']); $database->query("UPDATE " . TB_PREFIX . "hero SET `dead` = '0', `inrevive` = '0', `health` = '100', `lastupdate` = " . time() . " WHERE `heroid` = " . (int) $get['hid'] . " AND `uid` = " . (int) $get['uid']); header("Location: admin.php?p=player&uid=" . $get['uid'] . "&rc=1"); exit(); case "addHero": $user = $database->getUserArray($get['uid'], 1); $vilarray = $database->getVrefCapital($get['uid']); if (! $vilarray) { return; } $database->query("INSERT INTO " . TB_PREFIX . "hero (`uid`, `wref`, `regeneration`, `unit`, `name`, `level`, `points`, `experience`, `dead`, `health`, `attack`, `defence`, `attackbonus`, `defencebonus`, `trainingtime`, `autoregen`, `intraining`) VALUES (" . (int) $get['uid'] . ", " . (int) $vilarray['wref'] . ", '0', " . (int) $get['u'] . ", '" . addslashes($user['username']) . "', '0', '5', '0', '0', '100', '0', '0', '0', '0', '" . time() . "', '50', '0')"); $database->query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = " . (int) $vilarray['wref']); header("Location: admin.php?p=player&uid=" . $get['uid'] . "&ac=1"); exit(); } if ($get['action'] == 'logout') { header("Location: admin.php"); } else { header("Location: " . $_SERVER['HTTP_REFERER']); } } function Act2($post) { global $admin, $database; switch ($post['action']) { case "DelPlayer": if ($admin->DelPlayer($post['uid'], $post['pass'])) { header("Location: ?p=search&msg=ursdel"); } else { die('Invalid Admin password, cannot delete player. Please go back and retry.'); } break; case "punish": $admin->Punish($post); header("Location: " . $_SERVER['HTTP_REFERER']); break; case "addVillage": $admin->AddVillage($post); header("Location: " . $_SERVER['HTTP_REFERER']); break; } } function LogIN($username, $password) { global $admin, $database; if ($admin->Login($username, $password)) { $_SESSION['admin_username'] = $username; $_SESSION['access'] = $database->getUserField($username, 'access', 1); $_SESSION['id'] = $database->getUserField($username, 'id', 1); header("Location: " . $_SERVER['HTTP_REFERER']); // header("Location: admin.php"); } else { echo "Error"; } } function LogOut() { $_SESSION['access'] = ''; $_SESSION['id'] = ''; } public function procResType($ref) { global $session; switch ($ref) { case 1: $build = "Woodcutter"; break; case 2: $build = "Clay Pit"; break; case 3: $build = "Iron Mine"; break; case 4: $build = "Cropland"; break; case 5: $build = "Sawmill"; break; case 6: $build = "Brickyard"; break; case 7: $build = "Iron Foundry"; break; case 8: $build = "Grain Mill"; break; case 9: $build = "Bakery"; break; case 10: $build = "Warehouse"; break; case 11: $build = "Granary"; break; case 12: $build = "Blacksmith"; break; case 13: $build = "Armoury"; break; case 14: $build = "Tournament Square"; break; case 15: $build = "Main Building"; break; case 16: $build = "Rally Point"; break; case 17: $build = "Marketplace"; break; case 18: $build = "Embassy"; break; case 19: $build = "Barracks"; break; case 20: $build = "Stable"; break; case 21: $build = "Workshop"; break; case 22: $build = "Academy"; break; case 23: $build = "Cranny"; break; case 24: $build = "Town Hall"; break; case 25: $build = "Residence"; break; case 26: $build = "Palace"; break; case 27: $build = "Treasury"; break; case 28: $build = "Trade Office"; break; case 29: $build = "Great Barracks"; break; case 30: $build = "Great Stable"; break; case 31: $build = "City Wall"; break; case 32: $build = "Earth Wall"; break; case 33: $build = "Palisade"; break; case 34: $build = "Stonemason's Lodge"; break; case 35: $build = "Brewery"; break; case 36: $build = "Trapper"; break; case 37: $build = "Hero's Mansion"; break; case 38: $build = "Great Warehouse"; break; case 39: $build = "Great Granary"; break; case 40: $build = "Wonder of the World"; break; case 41: $build = "Horse Drinking Trough"; break; case 42: $build = "Great Workshop"; break; default: $build = "Error"; break; } return $build; } } ; $funct = new funct(); if ($funct->CheckLogin()) { if (isset($_GET['action']) && $_GET['action']) { $funct->Act($_GET); } if (isset($_POST['action']) && $_POST['action']) { $funct->Act2($_POST); } } if (isset($_POST['action']) && $_POST['action'] == 'login') { $funct->LogIN($_POST['name'], $_POST['pw']); } ?>