Can't be activated"; elseif (!$artifact['active']) $active = date("d.m.Y H:i:s", $artifact['conquered'] + $activationTime); else { $active = "".ACTIVE.""; $nextEffect = date("d.m.Y H:i:s", $artifact['lastupdate'] + (86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED)))); } //// Added by brainiac - thank you if ($artifact['type'] == 8) { $kind = $artifact['kind']; $effect = $artifact['effect2']; }else{ $kind = $artifact['type']; $effect = $artifact['effect']; } $artifactBadEffect = $artifact['type'] == 8 && $artifact['bad_effect'] == 1; switch($kind){ case 1: $betterorbadder = $artifactBadEffect ? BUILDING_WEAKER : BUILDING_STRONGER; break; case 2: $betterorbadder = $artifactBadEffect ? TROOPS_SLOWEST : TROOPS_FASTER; break; case 3: $betterorbadder = $artifactBadEffect ? SPIES_DECRESE : SPIES_INCREASE; break; case 4: $betterorbadder = $artifactBadEffect ? CONSUME_HIGH : CONSUME_LESS; break; case 5: $betterorbadder = $artifactBadEffect ? TROOPS_MAKE_SLOWEST : TROOPS_MAKE_FASTER; break; case 6: $betterorbadder = $artifactBadEffect ? YOU_CONSTRUCT : YOU_CONSTRUCT; break; case 7: $betterorbadder = $artifactBadEffect ? CRANNY_DECRESE : CRANNY_INCREASED; break; case 8: $betterorbadder = $artifactBadEffect ? SPIES_INCREASE : SPIES_DECRESE; break; } $bonus = isset($betterorbadder) ? $betterorbadder." (".str_replace(["(", ")"], "" , $effect).")" : (($kind == 11 && $artifact['active']) ? "".WW_BUILDING_PLAN."" : "Not yet active"); return ["requiredLevel" => $requiredLevel, "active" => $active, "bonus" => $bonus, "effectInfluence" => $effectInfluence, "nextEffect" => $nextEffect]; } } ?>