isCurrent($id) || $building->isLoop($id))?1:0; $doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0; ?>

Cranny Level resarray['f'.$id]; ?>

The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen.

tribe == 3) { ?> isMax($village->resarray['f'.$id.'t'],$id)) { if($next<=10){ ?> tribe == 3) { ?> tribe == 3) { ?>
Currently hidden units per resource: resarray['f'.$id]]['attri']*2; ?> units resarray['f'.$id]]['attri']; ?> units
Hidden units per resource at level resarray['f'.$id]+1+$loopsame+$doublebuild; ?>: resarray['f'.$id]+1+$loopsame+$doublebuild]['attri']*2; ?> units resarray['f'.$id]+1+$loopsame+$doublebuild]['attri']; ?> units Hidden units per resource at level 20: units units