isset($resarray['f'.$fieldId]) ? (int)$resarray['f'.$fieldId] : 0,
'type' => isset($resarray['f'.$fieldId.'t']) ? (int)$resarray['f'.$fieldId.'t'] : 0
);
}
}
?>
walling()) {
$wtitle = Building::procResType($building->walling()) .
" Level " .
(int)$village->resarray['f40'];
} else {
if ((int)$village->resarray['f40'] === 0) {
$wtitle = "Outer building site";
} else {
$wtitle = Building::procResType($village->resarray['f40t'], 0) .
" Level " .
(int)$village->resarray['f40'];
}
}
?>
tribe == 3) {
$session->tribe = '';
}
/**
* Determină clasa hărții
*/
if ($building->walling()) {
$vmapc = "d2_1" . $session->tribe;
} else {
$vmapc = ((int)$village->resarray['f40'] === 0)
? "d2_0"
: "d2_1" . $session->tribe;
}
?>
natar == 1 && in_array($fieldId, $natarVillageSkip)) {
continue;
}
$field = getFieldData($village->resarray, $fieldId);
$text = "Building site";
$img = "iso";
// Clădire existentă
if ($field['type'] != 0) {
$text = Building::procResType($field['type']) .
" Level " .
$field['level'];
$img = "g" . $field['type'];
}
/**
* Verifică dacă există upgrade în curs
*/
if (!empty($building->buildArray) && is_array($building->buildArray)) {
foreach ($building->buildArray as $job) {
if ((int)$job['field'] == $fieldId) {
$img = 'g' . (int)$job['type'] . 'b';
$text = Building::procResType($job['type']) .
" Level " .
$field['level'];
break;
}
}
}
echo '

';
/**
* Quest rockets
*/
if (
(isset($_SESSION['qst']) && $_SESSION['qst'] == 38 && QTYPE == 37) ||
(isset($_SESSION['qst']) && $_SESSION['qst'] == 31 && QTYPE == 25)
) {
if ($i < 8) {
$dte = array("tur", "purp", "yell", "oran", "green", "red", "dark");
$im = $dte[$i - 1];
echo '

';
}
}
}
/**
* Update quest
*/
if (
(isset($_SESSION['qst']) && $_SESSION['qst'] == 38 && QTYPE == 37) ||
(isset($_SESSION['qst']) && $_SESSION['qst'] == 31 && QTYPE == 25)
) {
$database->updateUserField(
$_SESSION['username'],
'quest',
'40',
0
);
$_SESSION['qst'] = 40;
}
/**
* Rally Point
*/
if ((int)$village->resarray['f39'] == 0) {
if ($building->rallying()) {
echo '
![Rally Point Level ' . (int)$village->resarray['f39'] . '](img/x.gif)
';
} else {
echo '

';
}
} else {
echo '
![Rally Point Level ' . (int)$village->resarray['f39'] . '](img/x.gif)
';
}
?>
resarray['f99t']) &&
(int)$village->resarray['f99t'] == 40
) {
$wwLevel = (int)$village->resarray['f99'];
if ($wwLevel >= 0 && $wwLevel <= 19) {
echo '

';
}
if ($wwLevel >= 20 && $wwLevel <= 39) {
echo '

';
}
if ($wwLevel >= 40 && $wwLevel <= 59) {
echo '

';
}
if ($wwLevel >= 60 && $wwLevel <= 79) {
echo '

';
}
if ($wwLevel >= 80 && $wwLevel <= 99) {
echo '

';
}
if ($wwLevel == 100) {
echo '

';
}
}
?>
>
resarray['f'.$fieldId.'t'] != 0) {
echo '
'
. (int)$village->resarray['f'.$fieldId]
. '
';
}
}
/**
* Rally point level
*/
if ((int)$village->resarray['f39t'] != 0) {
echo '
'
. (int)$village->resarray['f39']
. '
';
}
/**
* Wall level
*/
if ((int)$village->resarray['f40t'] != 0) {
echo '
'
. (int)$village->resarray['f40']
. '
';
}
/**
* WW level
*/
if ((int)$village->resarray['f99t'] != 0) {
echo '
'
. (int)$village->resarray['f99']
. '
';
}
?>
onclick="vil_levels_toggle()" />