0) { header('Location: /winner.php'); }else{ ## there is no winner } } public function procResType($ref,$mode=0,$isoasis=0) { global $session; switch($ref) { case 1: $build = "Woodcutter"; break; case 2: $build = "Clay Pit"; break; case 3: $build = "Iron Mine"; break; case 4: $build = "Cropland"; break; case 5: $build = "Sawmill"; break; case 6: $build = "Brickyard"; break; case 7: $build = "Iron Foundry"; break; case 8: $build = "Grain Mill"; break; case 9: $build = "Bakery"; break; case 10: $build = "Warehouse"; break; case 11: $build = "Granary"; break; case 12: $build = "Blacksmith"; break; case 13: $build = "Armoury"; break; case 14: $build = "Tournament Square"; break; case 15: $build = "Main Building"; break; case 16: $build = "Rally Point"; break; case 17: $build = "Marketplace"; break; case 18: $build = "Embassy"; break; case 19: $build = "Barracks"; break; case 20: $build = "Stable"; break; case 21: $build = "Workshop"; break; case 22: $build = "Academy"; break; case 23: $build = "Cranny"; break; case 24: $build = "Town Hall"; break; case 25: $build = "Residence"; break; case 26: $build = "Palace"; break; case 27: $build = "Treasury"; break; case 28: $build = "Trade Office"; break; case 29: $build = "Great Barracks"; break; case 30: $build = "Great Stable"; break; case 31: $build = "City Wall"; break; case 32: $build = "Earth Wall"; break; case 33: $build = "Palisade"; break; case 34: $build = "Stonemason's Lodge"; break; case 35: $build = "Brewery"; break; case 36: $build = "Trapper"; break; case 37: $build = "Hero's Mansion"; break; case 38: $build = "Great Warehouse"; break; case 39: $build = "Great Granary"; break; case 40: $build = "Wonder of the World"; break; case 41: $build = "Horse Drinking Trough"; break; case 42: $build = "Great Workshop"; break; //default: $build = "Nothing had"; break; } if ($build=="") { if ($mode) { //true to destroy village $build="The village has been"; }else{ //capital or only 1 village left.. not destroy $build="Village can't be"; } } if ($isoasis!=0) $build = "Oasis had"; return addslashes($build); } function recountPop($vid){ global $database; $fdata = $database->getResourceLevel($vid); $popTot = 0; for ($i = 1; $i <= 40; $i++) { $lvl = $fdata["f".$i]; $building = $fdata["f".$i."t"]; if($building){ $popTot += $this->buildingPOP($building,$lvl); } } $this->recountCP($vid); $q = "UPDATE ".TB_PREFIX."vdata set pop = $popTot where wref = $vid"; mysql_query($q); $owner = $database->getVillageField($vid,"owner"); $this->procClimbers($owner); return $popTot; } function recountCP($vid){ global $database; $fdata = $database->getResourceLevel($vid); $popTot = 0; for ($i = 1; $i <= 40; $i++) { $lvl = $fdata["f".$i]; $building = $fdata["f".$i."t"]; if($building){ $popTot += $this->buildingCP($building,$lvl); } } $q = "UPDATE ".TB_PREFIX."vdata set cp = $popTot where wref = $vid"; mysql_query($q); return $popTot; } function buildingPOP($f,$lvl){ $name = "bid".$f; global $$name; $popT = 0; $dataarray = $$name; for ($i = 0; $i <= $lvl; $i++) { $popT += $dataarray[$i]['pop']; } return $popT; } function buildingCP($f,$lvl){ $name = "bid".$f; global $$name; $popT = 0; $dataarray = $$name; for ($i = 0; $i <= $lvl; $i++) { $popT += $dataarray[$i]['cp']; } return $popT; } public function Automation() { $this->procNewClimbers(); $this->ClearUser(); $this->ClearInactive(); $this->oasisResourcesProduce(); $this->pruneResource(); $this->pruneOResource(); $this->checkWWAttacks(); if(!file_exists("GameEngine/Prevention/culturepoints.txt") or time()-filemtime("GameEngine/Prevention/culturepoints.txt")>50) { $this->culturePoints(); } if(!file_exists("GameEngine/Prevention/updatehero.txt") or time()-filemtime("GameEngine/Prevention/updatehero.txt")>50) { $this->updateHero(); } if(!file_exists("GameEngine/Prevention/cleardeleting.txt") or time()-filemtime("GameEngine/Prevention/cleardeleting.txt")>50) { $this->clearDeleting(); } if (! file_exists("GameEngine/Prevention/build.txt") or time() - filemtime("GameEngine/Prevention/build.txt")>50) { $this->buildComplete(); } $this->MasterBuilder(); if (! file_exists("GameEngine/Prevention/demolition.txt") or time() - filemtime("GameEngine/Prevention/demolition.txt")>50) { $this->demolitionComplete(); } $this->updateStore(); $this->delTradeRoute(); $this->TradeRoute(); if(!file_exists("GameEngine/Prevention/market.txt") or time()-filemtime("GameEngine/Prevention/market.txt")>50) { $this->marketComplete(); } if(!file_exists("GameEngine/Prevention/research.txt") or time()-filemtime("GameEngine/Prevention/research.txt")>50) { $this->researchComplete(); } if(!file_exists("GameEngine/Prevention/training.txt") or time()-filemtime("GameEngine/Prevention/training.txt")>50) { $this->trainingComplete(); } if(!file_exists("GameEngine/Prevention/starvation.txt") or time()-filemtime("GameEngine/Prevention/starvation.txt")>50) { $this->starvation(); } if(!file_exists("GameEngine/Prevention/celebration.txt") or time()-filemtime("GameEngine/Prevention/celebration.txt")>50) { $this->celebrationComplete(); } if(!file_exists("GameEngine/Prevention/sendunits.txt") or time()-filemtime("GameEngine/Prevention/sendunits.txt")>50) { $this->sendunitsComplete(); } if(!file_exists("GameEngine/Prevention/loyalty.txt") or time()-filemtime("GameEngine/Prevention/loyalty.txt")>60) { $this->loyaltyRegeneration(); } if(!file_exists("GameEngine/Prevention/sendreinfunits.txt") or time()-filemtime("GameEngine/Prevention/sendreinfunits.txt")>50) { $this->sendreinfunitsComplete(); } if(!file_exists("GameEngine/Prevention/returnunits.txt") or time()-filemtime("GameEngine/Prevention/returnunits.txt")>50) { $this->returnunitsComplete(); } if(!file_exists("GameEngine/Prevention/settlers.txt") or time()-filemtime("GameEngine/Prevention/settlers.txt")>50) { $this->sendSettlersComplete(); } $this->updateGeneralAttack(); $this->checkInvitedPlayes(); $this->updateStore(); $this->CheckBan(); $this->regenerateOasisTroops(); $this->medals(); $this->artefactOfTheFool(); } private function loyaltyRegeneration() { if(file_exists("GameEngine/Prevention/loyalty.txt")) { unlink("GameEngine/Prevention/loyalty.txt"); } //fix by ronix //create new file to check filetime //not every click regenerate but 1 minute or after $ourFileHandle = fopen("GameEngine/Prevention/loyalty.txt", 'w'); fclose($ourFileHandle); global $database; $array = array(); $q = "SELECT * FROM ".TB_PREFIX."vdata WHERE loyalty<>100"; $array = $database->query_return($q); if(!empty($array)) { foreach($array as $loyalty) { if($this->getTypeLevel(25,$loyalty['wref']) >= 1){ $value = $this->getTypeLevel(25,$loyalty['wref']); }elseif($this->getTypeLevel(26,$loyalty['wref']) >= 1){ $value = $this->getTypeLevel(26,$loyalty['wref']); } else { $value = 0; } $newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdate2'])/(60*60)); $q = "UPDATE ".TB_PREFIX."vdata SET loyalty = $newloyalty, lastupdate2=".time()." WHERE wref = '".$loyalty['wref']."'"; $database->query($q); } } $array = array(); $q = "SELECT * FROM ".TB_PREFIX."odata WHERE loyalty<>100"; $array = $database->query_return($q); if(!empty($array)) { foreach($array as $loyalty) { if($this->getTypeLevel(25,$loyalty['conqured']) >= 1){ $value = $this->getTypeLevel(25,$loyalty['conqured']); }elseif($this->getTypeLevel(26,$loyalty['conqured']) >= 1){ $value = $this->getTypeLevel(26,$loyalty['conqured']); } else { $value = 0; } $newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdated'])/(60*60)); $q = "UPDATE ".TB_PREFIX."odata SET loyalty = $newloyalty, lastupdated=".time()." WHERE wref = '".$loyalty['wref']."'"; $database->query($q); } } } private function getfieldDistance($coorx1, $coory1, $coorx2, $coory2) { $max = 2 * WORLD_MAX + 1; $x1 = intval($coorx1); $y1 = intval($coory1); $x2 = intval($coorx2); $y2 = intval($coory2); $distanceX = min(abs($x2 - $x1), abs($max - abs($x2 - $x1))); $distanceY = min(abs($y2 - $y1), abs($max - abs($y2 - $y1))); $dist = sqrt(pow($distanceX, 2) + pow($distanceY, 2)); return round($dist, 1); } public function getTypeLevel($tid,$vid) { global $village,$database; $keyholder = array(); $resourcearray = $database->getResourceLevel($vid); foreach(array_keys($resourcearray,$tid) as $key) { if(strpos($key,'t')) { $key = preg_replace("/[^0-9]/", '', $key); array_push($keyholder, $key); } } $element = count($keyholder); if($element >= 2) { if($tid <= 4) { $temparray = array(); for($i=0;$i<=$element-1;$i++) { array_push($temparray,$resourcearray['f'.$keyholder[$i]]); } foreach ($temparray as $key => $val) { if ($val == max($temparray)) $target = $key; } } else { $target = 0; for($i=1;$i<=$element-1;$i++) { if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]) { $target = $i; } } } } else if($element == 1) { $target = 0; } else { return 0; } if($keyholder[$target] != "") { return $resourcearray['f'.$keyholder[$target]]; } else { return 0; } } private function clearDeleting() { if(file_exists("GameEngine/Prevention/cleardeleting.txt")) { unlink("GameEngine/Prevention/cleardeleting.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/cleardeleting.txt", 'w'); fclose($ourFileHandle); $needDelete = $database->getNeedDelete(); if(count($needDelete) > 0) { foreach($needDelete as $need) { $needVillage = $database->getVillagesID($need['uid']); foreach($needVillage as $village) { $q = "DELETE FROM ".TB_PREFIX."abdata where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."enforcement where `from` = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."market where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."research where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."training where vref =".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."units where vref =".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."farmlist where wref =".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."raidlist where towref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$village; $database->query($q); $q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$village; $database->query($q); $getmovement = $database->getMovement(3,$village,1); foreach($getmovement as $movedata) { $time = microtime(true); $time2 = $time - $movedata['starttime']; $database->addMovement(4,$movedata['to'],$movedata['from'],$movedata['ref'],$time,$time+$time2); $database->setMovementProc($movedata['moveid']); } $q = "DELETE FROM ".TB_PREFIX."movement where `from` = ".$village; $database->query($q); $getprisoners = $database->getPrisoners($village); foreach($getprisoners as $pris) { $troops = 0; for($i=1;$i<12;$i++){ $troops += $pris['t'.$i]; } $database->modifyUnit($pris['wref'],array("99o"),array($troops),array(0)); $database->deletePrisoners($pris['id']); } $getprisoners = $database->getPrisoners3($village); foreach($getprisoners as $pris) { $troops = 0; for($i=1;$i<12;$i++){ $troops += $pris['t'.$i]; } $database->modifyUnit($pris['wref'],array("99o"),array($troops),array(0)); $database->deletePrisoners($pris['id']); } $enforcement = $database->getEnforceVillage($village,0); foreach($enforcement as $enforce) { $time = microtime(true); $fromcoor = $database->getCoor($enforce['vref']); $tocoor = $database->getCoor($enforce['from']); $targettribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0); $time2 = $this->procDistanceTime($tocoor,$fromcoor,$targettribe,0); $start = 10*($targettribe-1); for($i=1;$i<11;$i++){ $unit = $start + $i; $post['t'.$i] = $enforce['u'.$unit]; } $post['t11'] = $enforce['hero']; $reference = $database->addAttack($enforce['from'],$post['t1'],$post['t2'],$post['t3'],$post['t4'],$post['t5'],$post['t6'],$post['t7'],$post['t8'],$post['t9'],$post['t10'],$post['t11'],2,0,0,0,0); $database->addMovement(4,$enforce['vref'],$enforce['from'],$reference,$time,$time+$time2); $q = "DELETE FROM ".TB_PREFIX."enforcement where id = ".$enforce['id']; $database->query($q); } } for($i=0;$i<20;$i++){ $q = "SELECT * FROM ".TB_PREFIX."users where friend".$i." = ".$need['uid']." or friend".$i."wait = ".$need['uid'].""; $array = $database->query_return($q); foreach($array as $friend){ $database->deleteFriend($friend['id'],"friend".$i); $database->deleteFriend($friend['id'],"friend".$i."wait"); } } $database->updateUserField($need['uid'], 'alliance', 0, 1); if($database->isAllianceOwner($need['uid'])){ $alliance = $database->getUserAllianceID($need['uid']); $newowner = $database->getAllMember2($alliance); $newleader = $newowner['id']; $q = "UPDATE " . TB_PREFIX . "alidata set leader = ".$newleader." where id = ".$alliance.""; $database->query($q); $database->updateAlliPermissions($newleader, $alliance, "Leader", 1, 1, 1, 1, 1, 1, 1); $this->updateMax($newleader); } $database->deleteAlliance($alliance); $q = "DELETE FROM ".TB_PREFIX."hero where uid = ".$need['uid']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."mdata where target = ".$need['uid']." or owner = ".$need['uid']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."ndata where uid = ".$need['uid']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."users where id = ".$need['uid']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."deleting where uid = ".$need['uid']; $database->query($q); } } if(file_exists("GameEngine/Prevention/cleardeleting.txt")) { unlink("GameEngine/Prevention/cleardeleting.txt"); } } private function ClearUser() { global $database; if(AUTO_DEL_INACTIVE) { $time = time()+UN_ACT_TIME; $q = "DELETE from ".TB_PREFIX."users where timestamp >= $time and act != ''"; $database->query($q); } } private function ClearInactive() { global $database; if(TRACK_USR) { $timeout = time()-USER_TIMEOUT*60; $q = "DELETE FROM ".TB_PREFIX."active WHERE timestamp < $timeout"; $database->query($q); } } private function pruneOResource() { global $database; if(!ALLOW_BURST) { $q = "SELECT * FROM ".TB_PREFIX."odata WHERE maxstore < 800 OR maxcrop < 800"; $array = $database->query_return($q); foreach($array as $getoasis) { if($getoasis['maxstore'] < 800){ $maxstore = 800; }else{ $maxstore = $getoasis['maxstore']; } if($getoasis['maxcrop'] < 800){ $maxcrop = 800; }else{ $maxcrop = $getoasis['maxcrop']; } $q = "UPDATE " . TB_PREFIX . "odata set maxstore = $maxstore, maxcrop = $maxcrop where wref = ".$getoasis['wref'].""; $database->query($q); } $q = "SELECT * FROM ".TB_PREFIX."odata WHERE wood < 0 OR clay < 0 OR iron < 0 OR crop < 0"; $array = $database->query_return($q); foreach($array as $getoasis) { if($getoasis['wood'] < 0){ $wood = 0; }else{ $wood = $getoasis['wood']; } if($getoasis['clay'] < 0){ $clay = 0; }else{ $clay = $getoasis['clay']; } if($getoasis['iron'] < 0){ $iron = 0; }else{ $iron = $getoasis['iron']; } if($getoasis['crop'] < 0){ $crop = 0; }else{ $crop = $getoasis['crop']; } $q = "UPDATE " . TB_PREFIX . "odata set wood = $wood, clay = $clay, iron = $iron, crop = $crop where wref = ".$getoasis['wref'].""; $database->query($q); } } } private function pruneResource() { global $database; if(!ALLOW_BURST) { $q = "SELECT * FROM ".TB_PREFIX."vdata WHERE maxstore < 800 OR maxcrop < 800"; $array = $database->query_return($q); foreach($array as $getvillage) { if($getvillage['maxstore'] < 800){ $maxstore = 800; }else{ $maxstore = $getvillage['maxstore']; } if($getvillage['maxcrop'] < 800){ $maxcrop = 800; }else{ $maxcrop = $getvillage['maxcrop']; } $q = "UPDATE " . TB_PREFIX . "vdata set maxstore = $maxstore, maxcrop = $maxcrop where wref = ".$getvillage['wref'].""; $database->query($q); } $q = "SELECT * FROM ".TB_PREFIX."vdata WHERE wood > maxstore OR clay > maxstore OR iron > maxstore OR crop > maxcrop"; $array = $database->query_return($q); foreach($array as $getvillage) { if($getvillage['wood'] > $getvillage['maxstore']){ $wood = $getvillage['maxstore']; }else{ $wood = $getvillage['wood']; } if($getvillage['clay'] > $getvillage['maxstore']){ $clay = $getvillage['maxstore']; }else{ $clay = $getvillage['clay']; } if($getvillage['iron'] > $getvillage['maxstore']){ $iron = $getvillage['maxstore']; }else{ $iron = $getvillage['iron']; } if($getvillage['crop'] > $getvillage['maxstore']){ $crop = $getvillage['maxstore']; }else{ $crop = $getvillage['crop']; } $q = "UPDATE " . TB_PREFIX . "vdata set wood = $wood, clay = $clay, iron = $iron, crop = $crop where wref = ".$getvillage['wref'].""; $database->query($q); } $q = "SELECT * FROM ".TB_PREFIX."vdata WHERE wood < 0 OR clay < 0 OR iron < 0 OR crop < 0"; $array = $database->query_return($q); foreach($array as $getvillage) { if($getvillage['wood'] < 0){ $wood = 0; }else{ $wood = $getvillage['wood']; } if($getvillage['clay'] < 0){ $clay = 0; }else{ $clay = $getvillage['clay']; } if($getvillage['iron'] < 0){ $iron = 0; }else{ $iron = $getvillage['iron']; } if($getvillage['crop'] < 0){ $crop = 0; }else{ $crop = $getvillage['crop']; } $q = "UPDATE " . TB_PREFIX . "vdata set wood = $wood, clay = $clay, iron = $iron, crop = $crop where wref = ".$getvillage['wref'].""; $database->query($q); } } } private function culturePoints() { if(file_exists("GameEngine/Prevention/culturepoints.txt")) { unlink("GameEngine/Prevention/culturepoints.txt"); } global $database,$session; //fix by ronix if (SPEED >10) $speed=10; else $speed=SPEED; $dur_day=86400/$speed; //24 hours/speed if ($dur_day<3600) $dur_day=3600; $time = time()-600; // recount every 10minutes $array = array(); $q = "SELECT id, lastupdate FROM ".TB_PREFIX."users WHERE lastupdate < $time"; $array = $database->query_return($q); foreach($array as $indi) { if($indi['lastupdate'] <= $time && $indi['lastupdate'] > 0){ $cp = $database->getVSumField($indi['id'], 'cp') * (time()-$indi['lastupdate'])/$dur_day; $newupdate = time(); $q = "UPDATE ".TB_PREFIX."users set cp = cp + $cp, lastupdate = $newupdate where id = '".$indi['id']."'"; $database->query($q); } } if(file_exists("GameEngine/Prevention/culturepoints.txt")) { unlink("GameEngine/Prevention/culturepoints.txt"); } } private function buildComplete() { if(file_exists("GameEngine/Prevention/build.txt")) { unlink("GameEngine/Prevention/build.txt"); } global $database,$bid18,$bid10,$bid11,$bid38,$bid39; $time = time(); $array = array(); $q = "SELECT * FROM ".TB_PREFIX."bdata where timestamp < $time and master = 0"; $array = $database->query_return($q); foreach($array as $indi) { $q = "UPDATE ".TB_PREFIX."fdata set f".$indi['field']." = ".$indi['level'].", f".$indi['field']."t = ".$indi['type']." where vref = ".$indi['wid']; if($database->query($q)) { $level = $database->getFieldLevel($indi['wid'],$indi['field']); $this->recountPop($indi['wid']); $this->procClimbers($database->getVillageField($indi['wid'],'owner')); if($indi['type'] == 10) { $max=$database->getVillageField($indi['wid'],"maxstore"); if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; } if($level!=1){ $max-=$bid10[$level-1]['attri']*STORAGE_MULTIPLIER; $max+=$bid10[$level]['attri']*STORAGE_MULTIPLIER; }else{ $max=$bid10[$level]['attri']*STORAGE_MULTIPLIER; } $database->setVillageField($indi['wid'],"maxstore",$max); } if($indi['type'] == 11) { $max=$database->getVillageField($indi['wid'],"maxcrop"); if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; } if($level!=1){ $max-=$bid11[$level-1]['attri']*STORAGE_MULTIPLIER; $max+=$bid11[$level]['attri']*STORAGE_MULTIPLIER; }else{ $max=$bid11[$level]['attri']*STORAGE_MULTIPLIER; } $database->setVillageField($indi['wid'],"maxcrop",$max); } if($indi['type'] == 18){ $this->updateMax($database->getVillageField($indi['wid'],"owner")); } if($indi['type'] == 38) { $max=$database->getVillageField($indi['wid'],"maxstore"); if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; } if($level!=1){ $max-=$bid38[$level-1]['attri']*STORAGE_MULTIPLIER; $max+=$bid38[$level]['attri']*STORAGE_MULTIPLIER; }else{ $max=$bid38[$level]['attri']*STORAGE_MULTIPLIER; } $database->setVillageField($indi['wid'],"maxstore",$max); } if($indi['type'] == 39) { $max=$database->getVillageField($indi['wid'],"maxcrop"); if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; } if($level!=1){ $max-=$bid39[$level-1]['attri']*STORAGE_MULTIPLIER; $max+=$bid39[$level]['attri']*STORAGE_MULTIPLIER; }else{ $max=$bid39[$level]['attri']*STORAGE_MULTIPLIER; } $database->setVillageField($indi['wid'],"maxcrop",$max); } // by SlimShady95 aka Manuel Mannhardt < manuel_mannhardt@web.de > if($indi['type'] == 40 and ($indi['level'] % 5 == 0 or $indi['level'] > 95) and $indi['level'] != 100){ $this->startNatarAttack($indi['level'], $indi['wid'], $indi['timestamp']); } if($indi['type'] == 40 && $indi['level'] == 100){ //now can't be more than one winners if ww to level 100 is build by 2 users or more on same time mysql_query("TRUNCATE ".TB_PREFIX."bdata"); } if($database->getUserField($database->getVillageField($indi['wid'],"owner"),"tribe",0) != 1){ $q4 = "UPDATE ".TB_PREFIX."bdata set loopcon = 0 where loopcon = 1 and master = 0 and wid = ".$indi['wid']; $database->query($q4); }else{ if($indi['field'] > 18){ $q4 = "UPDATE ".TB_PREFIX."bdata set loopcon = 0 where loopcon = 1 and master = 0 and wid = ".$indi['wid']." and field > 18"; $database->query($q4); }else{ $q4 = "UPDATE ".TB_PREFIX."bdata set loopcon = 0 where loopcon = 1 and master = 0 and wid = ".$indi['wid']." and field < 19"; $database->query($q4); } } $q = "DELETE FROM ".TB_PREFIX."bdata where id = ".$indi['id']; $database->query($q); } $crop = $database->getCropProdstarv($indi['wid']); $unitarrays = $this->getAllUnits($indi['wid']); $village = $database->getVillage($indi['wid']); $upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0); $starv = $database->getVillageField($indi['wid'],"starv"); if ($crop < $upkeep){ // add starv data $database->setVillageField($indi['wid'], 'starv', $upkeep); if($starv==0){ $database->setVillageField($indi['wid'], 'starvupdate', $time); } } } if(file_exists("GameEngine/Prevention/build.txt")) { unlink("GameEngine/Prevention/build.txt"); } } // by SlimShady95 aka Manuel Mannhardt < manuel_mannhardt@web.de > private function startNatarAttack($level, $vid, $time) { global $database; // bad, but should work :D // I took the data from my first ww (first .org world) // todo: get the algo from the real travian with the 100 biggest // offs and so on $troops = array( 5 => array( array(3412, 2814, 4156, 3553, 9, 0), array(35, 0, 77, 33, 17, 10) ), 10 => array( array(4314, 3688, 5265, 4621, 13, 0), array(65, 0, 175, 77, 28, 17) ), 15 => array( array(4645, 4267, 5659, 5272, 15, 0), array(99, 0, 305, 134, 40, 25) ), 20 => array( array(6207, 5881, 7625, 7225, 22, 0), array(144, 0, 456, 201, 56, 36) ), 25 => array( array(6004, 5977, 7400, 7277, 23, 0), array(152, 0, 499, 220, 58, 37) ), 30 => array( array(7073, 7181, 8730, 8713, 27, 0), array(183, 0, 607, 268, 69, 45) ), 35 => array( array(7090, 7320, 8762, 8856, 28, 0), array(186, 0, 620, 278, 70, 45) ), 40 => array( array(7852, 6967, 9606, 8667, 25, 0), array(146, 0, 431, 190, 60, 37) ), 45 => array( array(8480, 8883, 10490, 10719, 35, 0), array(223, 0, 750, 331, 83, 54) ), 50 => array( array(8522, 9038, 10551, 10883, 35, 0), array(224, 0, 757, 335, 83, 54) ), 55 => array( array(8931, 8690, 10992, 10624, 32, 0), array(219, 0, 707, 312, 84, 54) ), 60 => array( array(12138, 13013, 15040, 15642, 51, 0), array(318, 0, 1079, 477, 118, 76) ), 65 => array( array(13397, 14619, 16622, 17521, 58, 0), array(345, 0, 1182, 522, 127, 83) ), 70 => array( array(16323, 17665, 20240, 21201, 70, 0), array(424, 0, 1447, 640, 157, 102) ), 75 => array( array(20739, 22796, 25746, 27288, 91, 0), array(529, 0, 1816, 803, 194, 127) ), 80 => array( array(21857, 24180, 27147, 28914, 97, 0), array(551, 0, 1898, 839, 202, 132) ), 85 => array( array(22476, 25007, 27928, 29876, 100, 0), array(560, 0, 1933, 855, 205, 134) ), 90 => array( array(31345, 35053, 38963, 41843, 141, 0), array(771, 0, 2668, 1180, 281, 184) ), 95 => array( array(31720, 35635, 39443, 42506, 144, 0), array(771, 0, 2671, 1181, 281, 184) ), 96 => array( array(32885, 37007, 40897, 44130, 150, 0), array(795, 0, 2757, 1219, 289, 190) ), 97 => array( array(32940, 37099, 40968, 44235, 150, 0), array(794, 0, 2755, 1219, 289, 190) ), 98 => array( array(33521, 37691, 41686, 44953, 152, 0), array(812, 0, 2816, 1246, 296, 194) ), 99 => array( array(36251, 40861, 45089, 48714, 165, 0), array(872, 0, 3025, 1338, 317, 208) ) ); // select the troops^^ if (isset($troops[$level])) { $units = $troops[$level]; } else { return false; } // get the capital village from the natars $query = mysql_query('SELECT `wref` FROM `' . TB_PREFIX . 'vdata` WHERE `owner` = 3 and `capital` = 1 LIMIT 1') or die(mysql_error()); $row = mysql_fetch_assoc($query); // start the attacks $endtime = $time + round((60 * 60 * 24) / INCREASE_SPEED); // -.- mysql_query('INSERT INTO `' . TB_PREFIX . 'ww_attacks` (`vid`, `attack_time`) VALUES (' . $vid . ', ' . $endtime . ')'); mysql_query('INSERT INTO `' . TB_PREFIX . 'ww_attacks` (`vid`, `attack_time`) VALUES (' . $vid . ', ' . ($endtime + 1) . ')'); // wave 1 $ref = $database->addAttack($row['wref'], 0, $units[0][0], $units[0][1], 0, $units[0][2], $units[0][3], $units[0][4], $units[0][5], 0, 0, 0, 3, 0, 0, 0, 0, 20, 20, 0, 20, 20, 20, 20); $database->addMovement(3, $row['wref'], $vid, $ref, $time, $endtime); // wave 2 $ref2 = $database->addAttack($row['wref'], 0, $units[1][0], $units[1][1], 0, $units[1][2], $units[1][3], $units[1][4], $units[1][5], 0, 0, 0, 3, 40, 0, 0, 0, 20, 20, 0, 20, 20, 20, 20, array('vid' => $vid, 'endtime' => ($endtime + 1))); $database->addMovement(3, $row['wref'], $vid, $ref2, $time, $endtime + 1); } private function checkWWAttacks() { $query = mysql_query('SELECT * FROM `' . TB_PREFIX . 'ww_attacks` WHERE `attack_time` <= ' . time()); while ($row = mysql_fetch_assoc($query)) { // delete the attack $query3 = mysql_query('DELETE FROM `' . TB_PREFIX . 'ww_attacks` WHERE `vid` = ' . $row['vid'] . ' AND `attack_time` = ' . $row['attack_time']); } } private function getPop($tid,$level) { $name = "bid".$tid; global $$name,$village; $dataarray = $$name; $pop = $dataarray[($level+1)]['pop']; $cp = $dataarray[($level+1)]['cp']; return array($pop,$cp); } private function delTradeRoute() { global $database; $time = time(); $q = "DELETE from ".TB_PREFIX."route where timeleft < $time"; $database->query($q); } private function TradeRoute() { global $database; $time = time(); $q = "SELECT * FROM ".TB_PREFIX."route where timestamp < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $database->modifyResource($data['from'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],0); $targettribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0); $this->sendResource2($data['wood'],$data['clay'],$data['iron'],$data['crop'],$data['from'],$data['wid'],$targettribe,$data['deliveries']); $database->editTradeRoute($data['id'],"timestamp",86400,1); } } private function marketComplete() { if(file_exists("GameEngine/Prevention/market.txt")) { unlink("GameEngine/Prevention/market.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/market.txt", 'w'); fclose($ourFileHandle); $time = microtime(true); $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."send where ".TB_PREFIX."movement.ref = ".TB_PREFIX."send.id and ".TB_PREFIX."movement.proc = 0 and sort_type = 0 and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; } elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; } elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; } elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; } $to = $database->getMInfo($data['to']); $from = $database->getMInfo($data['from']); $database->addNotice($to['owner'],$to['wref'],$targetally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']); if($from['owner'] != $to['owner']) { $database->addNotice($from['owner'],$to['wref'],$ownally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']); } $database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1); $tocoor = $database->getCoor($data['from']); $fromcoor = $database->getCoor($data['to']); $targettribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0); $endtime = $this->procDistanceTime($tocoor,$fromcoor,$targettribe,0) + $data['endtime']; $database->addMovement(2,$data['to'],$data['from'],$data['merchant'],time(),$endtime,$data['send'],$data['wood'],$data['clay'],$data['iron'],$data['crop']); $database->setMovementProc($data['moveid']); } $q1 = "SELECT * FROM ".TB_PREFIX."movement where proc = 0 and sort_type = 2 and endtime < $time"; $dataarray1 = $database->query_return($q1); foreach($dataarray1 as $data1) { $database->setMovementProc($data1['moveid']); if($data1['send'] > 1){ $targettribe1 = $database->getUserField($database->getVillageField($data1['to'],"owner"),"tribe",0); $send = $data1['send']-1; $this->sendResource2($data1['wood'],$data1['clay'],$data1['iron'],$data1['crop'],$data1['to'],$data1['from'],$targettribe1,$send); } } if(file_exists("GameEngine/Prevention/market.txt")) { unlink("GameEngine/Prevention/market.txt"); } } private function sendResource2($wtrans,$ctrans,$itrans,$crtrans,$from,$to,$tribe,$send) { global $bid17,$bid28,$database,$generator,$logging; $availableWood = $database->getWoodAvailable($from); $availableClay = $database->getClayAvailable($from); $availableIron = $database->getIronAvailable($from); $availableCrop = $database->getCropAvailable($from); if($availableWood >= $wtrans AND $availableClay >= $ctrans AND $availableIron >= $itrans AND $availableCrop >= $crtrans){ $merchant2 = ($this->getTypeLevel(17,$from) > 0)? $this->getTypeLevel(17,$from) : 0; $used2 = $database->totalMerchantUsed($from); $merchantAvail2 = $merchant2 - $used2; $maxcarry2 = ($tribe == 1)? 500 : (($tribe == 2)? 1000 : 750); $maxcarry2 *= TRADER_CAPACITY; if($this->getTypeLevel(28,$from) != 0) { $maxcarry2 *= $bid28[$this->getTypeLevel(28,$from)]['attri'] / 100; } $resource = array($wtrans,$ctrans,$itrans,$crtrans); $reqMerc = ceil((array_sum($resource)-0.1)/$maxcarry2); if($merchantAvail2 != 0 && $reqMerc <= $merchantAvail2) { $coor = $database->getCoor($to); $coor2 = $database->getCoor($from); if($database->getVillageState($to)) { $timetaken = $generator->procDistanceTime($coor,$coor2,$tribe,0); $res = $resource[0]+$resource[1]+$resource[2]+$resource[3]; if($res!=0){ $reference = $database->sendResource($resource[0],$resource[1],$resource[2],$resource[3],$reqMerc,0); $database->modifyResource($from,$resource[0],$resource[1],$resource[2],$resource[3],0); $database->addMovement(0,$from,$to,$reference,microtime(true),microtime(true)+$timetaken,$send); } } } } } private function sendunitsComplete() { if(file_exists("GameEngine/Prevention/sendunits.txt")) { unlink("GameEngine/Prevention/sendunits.txt"); } global $bid23,$bid34,$database,$battle,$village,$technology,$logging,$generator,$session,$units; $reload=false; $ourFileHandle = fopen("GameEngine/Prevention/sendunits.txt", 'w'); fclose($ourFileHandle); $time = time(); $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '3' and ".TB_PREFIX."attacks.attack_type != '2' and endtime < $time ORDER BY endtime ASC"; $dataarray = $database->query_return($q); $totalattackdead = 0; $data_num = 0; foreach($dataarray as $data) { //set base things //$battle->resolveConflict($data); $tocoor = $database->getCoor($data['from']); $fromcoor = $database->getCoor($data['to']); $isoasis = $database->isVillageOases($data['to']); $AttackArrivalTime = $data['endtime']; $AttackerWref = $data['from']; $DefenderWref = $data['to']; $NatarCapital=false; if ($isoasis == 0){ //village $Attacker['id'] = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0); $Defender['id'] = $database->getUserField($database->getVillageField($data['to'],"owner"),"id",0); $AttackerID = $Attacker['id']; $DefenderID = $Defender['id']; if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; $owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0); $targettribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0); $ownally = $database->getUserField($database->getVillageField($data['from'],"owner"),"alliance",0); $targetally = $database->getUserField($database->getVillageField($data['to'],"owner"),"alliance",0); $to = $database->getMInfo($data['to']); $from = $database->getMInfo($data['from']); $toF = $database->getVillage($data['to']); $fromF = $database->getVillage($data['from']); $conqureby=0; $NatarCapital=($toF['owner']==3 && $toF['capital']==1)? true:false; if(!isset($to['name']) || $to['name']=='') $to['name']="??"; $DefenderUnit = array(); $DefenderUnit = $database->getUnit($data['to']); $evasion = $database->getVillageField($data['to'],"evasion"); $maxevasion = $database->getUserField($DefenderID,"maxevasion",0); $gold = $database->getUserField($DefenderID,"gold",0); $playerunit = ($targettribe-1)*10; $cannotsend = 0; $movements = $database->getMovement("34",$data['to'],1); for($y=0;$y < count($movements);$y++){ $returntime = $unit[$y]['endtime']-time(); if($unit[$y]['sort_type'] == 4 && $unit[$y]['from'] != 0 && $returntime <= 10){ $cannotsend = 1; } } if($evasion == 1 && $maxevasion > 0 && $gold > 1 && $cannotsend == 0 && $dataarray[$data_num]['attack_type'] > 2){ $totaltroops = 0; for($i=1;$i<=10;$i++){ $playerunit += $i; $data['u'.$i] = $DefenderUnit['u'.$playerunit]; $database->modifyUnit($data['to'],array($playerunit),array($DefenderUnit['u'.$playerunit]),array(0)); $playerunit -= $i; $totaltroops += $data['u'.$i]; } $data['u11'] = $DefenderUnit['hero']; $totaltroops += $data['u11']; if($totaltroops > 0){ $database->modifyUnit($data['to'],array("hero"),array($DefenderUnit['hero']),array(0)); $attackid = $database->addAttack($data['to'],$data['u1'],$data['u2'],$data['u3'],$data['u4'],$data['u5'],$data['u6'],$data['u7'],$data['u8'],$data['u9'],$data['u10'],$data['u11'],4,0,0,0,0,0,0,0,0,0,0,0); $database->addMovement(4,0,$data['to'],$attackid,microtime(true),microtime(true)+(180/EVASION_SPEED)); $newgold = $gold-2; $newmaxevasion = $maxevasion-1; $database->updateUserField($DefenderID, "gold", $newgold, 1); $database->updateUserField($DefenderID, "maxevasion", $newmaxevasion, 1); } } //get defence units $Defender = array(); $enforDefender = array(); $rom = $ger = $gal = $nat = $natar = 0; $Defender = $database->getUnit($data['to']); $enforcementarray = $database->getEnforceVillage($data['to'],0); if(count($enforcementarray) > 0) { foreach($enforcementarray as $enforce) { for($i=1;$i<=50;$i++) { $enforDefender['u'.$i] += $enforce['u'.$i]; } $enforDefender['hero'] += $enforce['hero']; } } for($i=1;$i<=50;$i++){ $def_ab[$i]=0; if(!isset($Defender['u'.$i])){ $Defender['u'.$i] = '0'; } else { if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){ $Defender['u'.$i] = '0'; } else { if($i<=10){ $rom='1'; } else if($i<=20){ $ger='1'; } else if($i<=30){ $gal='1'; } else if($i<=40){ $nat='1'; } else if($i<=50){ $natar='1'; } } } } if(!isset($Defender['hero'])){ $Defender['hero'] = '0'; } else { if($Defender['hero']=='' or $Defender['hero']<='0'){ $Defender['hero'] = '0'; } } //get attack units $Attacker = array(); $start = ($owntribe-1)*10+1; $end = ($owntribe*10); $u = (($owntribe-1)*10); $catapult = array(8,18,28,48); $ram = array(7,17,27,47); $chief = array(9,19,29,49); $spys = array(4,14,23,44); for($i=$start;$i<=$end;$i++) { $y = $i-$u; $Attacker['u'.$i] = $dataarray[$data_num]['t'.$y]; //there are catas if(in_array($i,$catapult)) { $catp_pic = $i; } if(in_array($i,$ram)) { $ram_pic = $i; } if(in_array($i,$chief)) { $chief_pic = $i; } if(in_array($i,$spys)) { $spy_pic = $i; } } $Attacker['uhero'] = $dataarray[$data_num]['t11']; $hero_pic = "hero"; //need to set these variables. $def_wall = $database->getFieldLevel($data['to'],40); $att_tribe = $owntribe; $def_tribe = $targettribe; $residence = "0"; $attpop = $fromF['pop']; $defpop = $toF['pop']; $def_ab=array(); //get level of palace or residence for ($i=19; $i<40; $i++){ if ($database->getFieldLevel($data['to'],"".$i."t")=='25' OR $database->getFieldLevel($data['to'],"".$i."t")=='26'){ $residence = $database->getFieldLevel($data['to'],$i); $i=40; } } //type of attack if($dataarray[$data_num]['attack_type'] == 1){ $type = 1; $scout = 1; } if($dataarray[$data_num]['attack_type'] == 2){ $type = 2; } if($dataarray[$data_num]['attack_type'] == 3){ $type = 3; } if($dataarray[$data_num]['attack_type'] == 4){ $type = 4; } $ud=($def_tribe-1)*10; $att_ab = $database->getABTech($data['from']); // Blacksmith level $att_ab1 = $att_ab['b1']; $att_ab2 = $att_ab['b2']; $att_ab3 = $att_ab['b3']; $att_ab4 = $att_ab['b4']; $att_ab5 = $att_ab['b5']; $att_ab6 = $att_ab['b6']; $att_ab7 = $att_ab['b7']; $att_ab8 = $att_ab['b8']; $armory = $database->getABTech($data['to']); // Armory level $def_ab[$ud+1] = $armory['a1']; $def_ab[$ud+2] = $armory['a2']; $def_ab[$ud+3] = $armory['a3']; $def_ab[$ud+4] = $armory['a4']; $def_ab[$ud+5] = $armory['a5']; $def_ab[$ud+6] = $armory['a6']; $def_ab[$ud+7] = $armory['a7']; $def_ab[$ud+8] = $armory['a8']; //rams attack if(($data['t7']-$dead7-$traped7)>0 and $type=='3'){ $basearraywall = $database->getMInfo($data['to']); if($database->getFieldLevel($basearraywall['wref'],40)>'0'){ for ($w=1; $w<2; $w++){ if ($database->getFieldLevel($basearraywall['wref'],40)!='0'){ $walllevel = $database->getFieldLevel($basearraywall['wref'],40); $wallgid = $database->getFieldLevel($basearraywall['wref'],"40t"); $wallid = 40; $w='4'; } else {$w = $w--; } } }else{ $empty = 1; } } $tblevel = '1'; $stonemason = "1"; /*-------------------------------- // End village Battle part --------------------------------*/ }else{ $Attacker['id'] = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0); $Defender['id'] = $database->getUserField($database->getOasisField($data['to'],"owner"),"id",0); $AttackerID = $Attacker['id']; $DefenderID = $Defender['id']; if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; $owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0); $targettribe = $database->getUserField($database->getOasisField($data['to'],"owner"),"tribe",0);; $ownally = $database->getUserField($database->getVillageField($data['from'],"owner"),"alliance",0); $targetally = $database->getUserField($database->getOasisField($data['to'],"owner"),"alliance",0); $to = $database->getOMInfo($data['to']); $from = $database->getMInfo($data['from']); $toF = $database->getOasisV($data['to']); $fromF = $database->getVillage($data['from']); $conqureby=$toF['conqured']; //get defence units $Defender = array(); $enforDefender = array(); $rom = $ger = $gal = $nat = $natar = 0; $Defender = $database->getUnit($data['to']); $enforcementarray = $database->getEnforceVillage($data['to'],0); if(count($enforcementarray) > 0) { foreach($enforcementarray as $enforce) { for($i=1;$i<=50;$i++) { $enforDefender['u'.$i] += $enforce['u'.$i]; } $enforDefender['hero'] += $enforce['hero']; } } for($i=1;$i<=50;$i++){ if(!isset($Defender['u'.$i])){ $Defender['u'.$i] = '0'; } else { if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){ $Defender['u'.$i] = '0'; } else { if($i<=10){ $rom='1'; } else if($i<=20){ $ger='1'; } else if($i<=30){ $gal='1'; } else if($i<=40){ $nat='1'; } else if($i<=50){ $natar='1'; } } } } if(!isset($Defender['hero'])){ $Defender['hero'] = '0'; } else { if($Defender['hero']=='' or $Defender['hero']<'0'){ $Defender['hero'] = '0'; } } //get attack units $Attacker = array(); $start = ($owntribe-1)*10+1; $end = ($owntribe*10); $u = (($owntribe-1)*10); $catapult = array(8,18,28,38,48); $ram = array(7,17,27,37,47); $chief = array(9,19,29,39,49); $spys = array(4,14,23,44); for($i=$start;$i<=$end;$i++) { $y = $i-$u; $Attacker['u'.$i] = $dataarray[$data_num]['t'.$y]; //there are catas if(in_array($i,$catapult)) { $catp_pic = $i; } if(in_array($i,$ram)) { $ram_pic = $i; } if(in_array($i,$chief)) { $chief_pic = $i; } if(in_array($i,$spys)) { $spy_pic = $i; } } $Attacker['uhero'] = $dataarray[$data_num]['t11']; $hero_pic = "hero"; //need to set these variables. $def_wall = 1; $att_tribe = $owntribe; $def_tribe = $targettribe; $residence = "0"; $attpop = $fromF['pop']; $defpop = 100; //type of attack if($dataarray[$data_num]['attack_type'] == 1){ $type = 1; $scout = 1; } if($dataarray[$data_num]['attack_type'] == 2){ $type = 2; } if($dataarray[$data_num]['attack_type'] == 3){ $type = 3; } if($dataarray[$data_num]['attack_type'] == 4){ $type = 4; } $att_ab1=$att_ab2=$att_ab3=$att_ab4=$att_ab5=$att_ab6=$att_ab7=$att_ab8=0; $def_ab[31]=$def_ab[32]=$def_ab[33]=$def_ab[34]=$def_ab[35]=$def_ab[36]=$def_ab[37]=$def_ab[38]=0; $empty='1'; $tblevel = '0'; $stonemason = "0"; } //fix by ronix for ($i=1;$i<=50;$i++) $enforDefender['u'.$i]+=$Defender['u'.$i]; $defspy=($enforDefender['u4']>0 || $enforDefender['u14']>0 || $enforDefender['u23']>0 || $enforDefender['u44']>0)? true:false; if(PEACE == 0 || $targettribe == 4 || $targettribe == 5){ if($targettribe == 1){ $def_spy = $enforDefender['u4']; }elseif($targettribe == 2){ $def_spy = $enforDefender['u14']; }elseif($targettribe == 3){ $def_spy = $enforDefender['u23']; }elseif($targettribe == 5){ $def_spy = $enforDefender['u54']; } //impossible to attack or scout NATAR Capital Village if ($NatarCapital) { for($i=1;$i<=11;$i++){ ${traped.$i}=$data['t'.$i]; } }elseif(!$scout || $def_spy >0){ $traps = $Defender['u99']-$Defender['u99o']; if ($traps<1) $traps=0; for($i=1;$i<=11;$i++){ $traps1 = $traps; if($data['t'.$i] < $traps1){ $traps1 = $data['t'.$i]; } ${traped.$i}=$traps1; $traps -= $traps1; } } if(!$scout || $def_spy >0 || $NatarCapital){ $totaltraped_att = $traped1+$traped2+$traped3+$traped4+$traped5+$traped6+$traped7+$traped8+$traped9+$traped10+$traped11; $database->modifyUnit($data['to'],array("99o"),array($totaltraped_att),array(1)); for($i=$start;$i<=$end;$i++) { $j = $i-$start+1; $Attacker['u'.$i] -= ${traped.$j}; } $Attacker['uhero'] -= $traped11; if($totaltraped_att > 0){ $prisoners2 = $database->getPrisoners2($data['to'],$data['from']); if(empty($prisoners2)){ $database->addPrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11); }else{ $database->updatePrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11); } } } //to battle.php //fix by ronix $battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,0,0,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref,$conqureby); //units attack string for battleraport $unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].''; $herosend_att = $data['t11']; if ($herosend_att>0){ $unitssend_att_check=$unitssend_att.','.$data['t11']; }else{ $unitssend_att_check=$unitssend_att; } //units defence string for battleraport $DefenderHero=array(); $d=0; if (isset($Defender['hero'])) { if ($Defender['hero']>0) { $d=1; $DefenderHero[$d]=$DefenderID; } } $enforcementarray2 = $database->getEnforceVillage($data['to'],0); if(count($enforcementarray2) > 0) { foreach($enforcementarray2 as $enforce2) { $Defender['hero'] += $enforce2['hero']; if ($enforce2['hero']>0) { $d++; $DefenderHero[$d] = $database->getVillageField($enforce2['from'],"owner"); } for ($i=1;$i<=50;$i++) { $Defender['u'.$i]+= $enforce2['u'.$i]; } } } $unitssend_def[1] = ''.$Defender['u1'].','.$Defender['u2'].','.$Defender['u3'].','.$Defender['u4'].','.$Defender['u5'].','.$Defender['u6'].','.$Defender['u7'].','.$Defender['u8'].','.$Defender['u9'].','.$Defender['u10'].''; $unitssend_def[2] = ''.$Defender['u11'].','.$Defender['u12'].','.$Defender['u13'].','.$Defender['u14'].','.$Defender['u15'].','.$Defender['u16'].','.$Defender['u17'].','.$Defender['u18'].','.$Defender['u19'].','.$Defender['u20'].''; $unitssend_def[3] = ''.$Defender['u21'].','.$Defender['u22'].','.$Defender['u23'].','.$Defender['u24'].','.$Defender['u25'].','.$Defender['u26'].','.$Defender['u27'].','.$Defender['u28'].','.$Defender['u29'].','.$Defender['u30'].''; $unitssend_def[4] = ''.$Defender['u31'].','.$Defender['u32'].','.$Defender['u33'].','.$Defender['u34'].','.$Defender['u35'].','.$Defender['u36'].','.$Defender['u37'].','.$Defender['u38'].','.$Defender['u39'].','.$Defender['u40'].''; $unitssend_def[5] = ''.$Defender['u41'].','.$Defender['u42'].','.$Defender['u43'].','.$Defender['u44'].','.$Defender['u45'].','.$Defender['u46'].','.$Defender['u47'].','.$Defender['u48'].','.$Defender['u49'].','.$Defender['u50'].''; $herosend_def = $Defender['hero']; $totalsend_alldef[1] = $Defender['u1']+$Defender['u2']+$Defender['u3']+$Defender['u4']+$Defender['u5']+$Defender['u6']+$Defender['u7']+$Defender['u8']+$Defender['u9']+$Defender['u10']; $totalsend_alldef[2] = $Defender['u11']+$Defender['u12']+$Defender['u13']+$Defender['u14']+$Defender['u15']+$Defender['u16']+$Defender['u17']+$Defender['u18']+$Defender['u19']+$Defender['u20']; $totalsend_alldef[3] = $Defender['u21']+$Defender['u22']+$Defender['u23']+$Defender['u24']+$Defender['u25']+$Defender['u26']+$Defender['u27']+$Defender['u28']+$Defender['u29']+$Defender['u30']; $totalsend_alldef[4] = $Defender['u31']+$Defender['u32']+$Defender['u33']+$Defender['u34']+$Defender['u35']+$Defender['u36']+$Defender['u37']+$Defender['u38']+$Defender['u39']+$Defender['u40']; $totalsend_alldef[5] = $Defender['u41']+$Defender['u42']+$Defender['u43']+$Defender['u44']+$Defender['u45']+$Defender['u46']+$Defender['u47']+$Defender['u48']+$Defender['u49']+$Defender['u50']; $totalsend_alldef = $totalsend_alldef[1]+$totalsend_alldef[2]+$totalsend_alldef[3]+$totalsend_alldef[4]+$totalsend_alldef[5]+$herosend_def; $unitssend_deff[1] = '?,?,?,?,?,?,?,?,?,?,'; $unitssend_deff[2] = '?,?,?,?,?,?,?,?,?,?,'; $unitssend_deff[3] = '?,?,?,?,?,?,?,?,?,?,'; $unitssend_deff[4] = '?,?,?,?,?,?,?,?,?,?,'; $unitssend_deff[5] = '?,?,?,?,?,?,?,?,?,?,'; //how many troops died? for battleraport ################################################# ################FIXED BY SONGER################ ################################################# for($i=1;$i<=11;$i++){ if($battlepart['casualties_attacker'][$i] <= 0) { ${dead.$i} = 0; }elseif($battlepart['casualties_attacker'][$i] > $data['t'.$i]){ ${dead.$i}=$data['t'.$i]; }else { ${dead.$i} = $battlepart['casualties_attacker'][$i]; } } //if the defender does not have spies, the attacker will not die spies. FIXED BY Armando if($scout){ $spy_def_Detect=0; for($i=1;$i<=(50);$i++) { if($i == 4 || $i == 14 || $i == 23 || $i == 34 || $i == 44){ if($Defender['u'.$i]>0) { $spy_def_Detect=$i; break; } } } if($spy_def_Detect==0) { $dead3=0; $dead4=0; $battlepart['casualties_attacker'][3]=0; $battlepart['casualties_attacker'][4]=0; } } ################################################# $dead=array(); $owndead=array(); $alldead=array(); $heroAttackDead=$dead11; //kill own defence $q = "SELECT * FROM ".TB_PREFIX."units WHERE vref='".$data['to']."'"; $unitlist = $database->query_return($q); $start = ($targettribe-1)*10+1; $end = ($targettribe*10); if($targettribe == 1){ $u = ""; $rom='1'; } else if($targettribe == 2){ $u = "1"; $ger='1'; } else if($targettribe == 3){$u = "2"; $gal='1'; }else if($targettribe == 4){ $u = "3"; $nat='1'; } else { $u = "4"; $natar='1'; } //FIX for($i=$start;$i<=$end;$i++) { if($i==$end){ $u=$targettribe; } if($unitlist){ $owndead[$i]=round($battlepart[2]*$unitlist[0]['u'.$i]); $database->modifyUnit($data['to'],array($i),array($owndead[$i]),array(0)); } } $owndead['hero']='0'; if($unitlist){ $owndead['hero']=$battlepart['deadherodef']; $database->modifyUnit($data['to'],array("hero"),array($owndead['hero']),array(0)); } //kill other defence in village if(count($database->getEnforceVillage($data['to'],0)) > 0) { foreach($database->getEnforceVillage($data['to'],0) as $enforce) { $life=''; $notlife=''; $wrong='0'; if($enforce['from'] != 0){ $tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0); }else{ $tribe = 4; } $start = ($tribe-1)*10+1; $end = ($tribe*10); unset($dead); if($tribe == 1){ $rom='1'; } else if($tribe == 2){ $ger='1'; }else if($tribe == 3){ $gal='1'; }else if($tribe == 4){ $nat='1'; } else { $natar='1'; } for($i=$start;$i<=$end;$i++){ //($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i]>'0'){ $database->modifyEnforce($enforce['id'],$i,round($battlepart[2]*$enforce['u'.$i]),0); $dead[$i]=round($battlepart[2]*$enforce['u'.$i]); $checkpoint=round($battlepart[2]*$enforce['u'.$i]); $alldead[$i]+=$dead[$i]; if($checkpoint!=$enforce['u'.$i]){ $wrong='1'; } } else { $dead[$i]='0'; } } if($enforce['hero']>'0'){ $database->modifyEnforce($enforce['id'],"hero",$battlepart['deadheroref'][$enforce['id']],0); $dead['hero']=$battlepart['deadheroref'][$enforce['id']]; $alldead['hero']+=$dead['hero']; if($dead['hero']!=$enforce['hero']){ $wrong='1'; } } $notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].''; $notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9]; $life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].''; $life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).'']; $lifehero = $enforce['hero']; $notlifehero = $dead['hero']; $totallife = $enforce['hero']+$life1; $totalnotlife = $dead['hero']+$notlife1; $totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11']; $totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11; //NEED TO SEND A RAPPORTAGE!!! $data2 = ''.$database->getVillageField($enforce['from'],"owner").','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.','.$lifehero.','.$notlifehero.','.$enforce['from'].''; if(!$scout) { if($totalnotlife == 0){ $database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime); }else if($totallife > $totalnotlife){ $database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime); }else{ $database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,17,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime); } //delete reinf sting when its killed all. if($wrong=='0'){ $database->deleteReinf($enforce['id']); } } } } $totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11']; for ($i=1;$i<=50;$i++) { $alldead[$i]+=$owndead[$i]; } $unitsdead_def[1] = ''.$alldead['1'].','.$alldead['2'].','.$alldead['3'].','.$alldead['4'].','.$alldead['5'].','.$alldead['6'].','.$alldead['7'].','.$alldead['8'].','.$alldead['9'].','.$alldead['10'].''; $unitsdead_def[2] = ''.$alldead['11'].','.$alldead['12'].','.$alldead['13'].','.$alldead['14'].','.$alldead['15'].','.$alldead['16'].','.$alldead['17'].','.$alldead['18'].','.$alldead['19'].','.$alldead['20'].''; $unitsdead_def[3] = ''.$alldead['21'].','.$alldead['22'].','.$alldead['23'].','.$alldead['24'].','.$alldead['25'].','.$alldead['26'].','.$alldead['27'].','.$alldead['28'].','.$alldead['29'].','.$alldead['30'].''; $unitsdead_def[4] = ''.$alldead['31'].','.$alldead['32'].','.$alldead['33'].','.$alldead['34'].','.$alldead['35'].','.$alldead['36'].','.$alldead['37'].','.$alldead['38'].','.$alldead['39'].','.$alldead['40'].''; $unitsdead_def[5] = ''.$alldead['41'].','.$alldead['42'].','.$alldead['43'].','.$alldead['44'].','.$alldead['45'].','.$alldead['46'].','.$alldead['47'].','.$alldead['48'].','.$alldead['49'].','.$alldead['50'].''; $unitsdead_deff[1] = '?,?,?,?,?,?,?,?,?,?,'; $unitsdead_deff[2] = '?,?,?,?,?,?,?,?,?,?,'; $unitsdead_deff[3] = '?,?,?,?,?,?,?,?,?,?,'; $unitsdead_deff[4] = '?,?,?,?,?,?,?,?,?,?,'; $unitsdead_deff[5] = '?,?,?,?,?,?,?,?,?,?,'; $deadhero = $alldead['hero']+$owndead['hero']; $totaldead_alldef[1] = $alldead['1']+$alldead['2']+$alldead['3']+$alldead['4']+$alldead['5']+$alldead['6']+$alldead['7']+$alldead['8']+$alldead['9']+$alldead['10']; $totaldead_alldef[2] = $alldead['11']+$alldead['12']+$alldead['13']+$alldead['14']+$alldead['15']+$alldead['16']+$alldead['17']+$alldead['18']+$alldead['19']+$alldead['20']; $totaldead_alldef[3] = $alldead['21']+$alldead['22']+$alldead['23']+$alldead['24']+$alldead['25']+$alldead['26']+$alldead['27']+$alldead['28']+$alldead['29']+$alldead['30']; $totaldead_alldef[4] = $alldead['31']+$alldead['32']+$alldead['33']+$alldead['34']+$alldead['35']+$alldead['36']+$alldead['37']+$alldead['38']+$alldead['39']+$alldead['40']; $totaldead_alldef[5] = $alldead['41']+$alldead['42']+$alldead['43']+$alldead['44']+$alldead['45']+$alldead['46']+$alldead['47']+$alldead['48']+$alldead['49']+$alldead['50']; $totaldead_alldef = $totaldead_alldef[1]+$totaldead_alldef[2]+$totaldead_alldef[3]+$totaldead_alldef[4]+$totaldead_alldef[5]+$deadhero; $totalattackdead += $totaldead_alldef; // Set units returning from attack for ($i=1;$i<=11;$i++) { $t_units.="t".$i."=t".$i." - ".${dead.$i}.(($i > 10) ? '' : ', '); $p_units.="t".$i."=t".$i." - ".${traped.$i}.(($i > 10) ? '' : ', '); } $database->modifyAttack3($data['ref'],$t_units); $database->modifyAttack3($data['ref'],$p_units); $unitsdead_att = ''.$dead1.','.$dead2.','.$dead3.','.$dead4.','.$dead5.','.$dead6.','.$dead7.','.$dead8.','.$dead9.','.$dead10.''; $unitstraped_att = ''.$traped1.','.$traped2.','.$traped3.','.$traped4.','.$traped5.','.$traped6.','.$traped7.','.$traped8.','.$traped9.','.$traped10.','.$traped11.''; if ($herosend_att>0){ $unitsdead_att_check = $unitsdead_att.','.$dead11; }else{ $unitsdead_att_check = $unitsdead_att; } //$unitsdead_def = ''.$dead11.','.$dead12.','.$dead13.','.$dead14.','.$dead15.','.$dead16.','.$dead17.','.$dead18.','.$dead19.','.$dead20.''; //top 10 attack and defence update $totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11; $totalattackdead += $totaldead_att; $troopsdead1 = $dead1; $troopsdead2 = $dead2; $troopsdead3 = $dead3; $troopsdead4 = $dead4; $troopsdead5 = $dead5; $troopsdead6 = $dead6; $troopsdead7 = $dead7; $troopsdead8 = $dead8; $troopsdead9 = $dead9+1; $troopsdead10 = $dead10; $troopsdead11 = $dead11; for($i=1;$i<=50;$i++) { if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".$i]; $totaldead_def += $alldead[''.$i.'']; $totalpoint_att += ($alldead[''.$i.'']*$unitarray['pop']); } $totalpoint_att += ($alldead['hero']*6); if ($Attacker['uhero'] != 0){ $heroxp = $totalpoint_att; $database->modifyHeroXp("experience",$heroxp,$from['owner']); } for($i=1;$i<=10;$i++){ if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".(($att_tribe-1)*10+$i)]; $totalpoint_def += (${dead.$i}*$unitarray['pop']); } $totalpoint_def +=$dead11*6; if($Defender['hero'] > 0){ //counting heroxp $defheroxp=intval($totalpoint_def/count($DefenderHero)); for ($i=1;$i<=count($DefenderHero);$i++){ $reinfheroxp = $defheroxp; $database->modifyHeroXp("experience",$reinfheroxp,$DefenderHero[$i]); } } $database->modifyPoints($toF['owner'],'dpall',$totalpoint_def); $database->modifyPoints($from['owner'],'apall',$totalpoint_att); $database->modifyPoints($toF['owner'],'dp',$totalpoint_def); $database->modifyPoints($from['owner'],'ap',$totalpoint_att); $database->modifyPointsAlly($targetally,'Adp',$totalpoint_def); $database->modifyPointsAlly($ownally,'Aap',$totalpoint_att); $database->modifyPointsAlly($targetally,'dp',$totalpoint_def); $database->modifyPointsAlly($ownally,'ap',$totalpoint_att); if ($isoasis == 0){ // get toatal cranny value: $buildarray = $database->getResourceLevel($data['to']); $cranny = 0; for($i=19;$i<39;$i++){ if($buildarray['f'.$i.'t']==23){ $cranny += $bid23[$buildarray['f'.$i.'']]['attri']*CRANNY_CAPACITY; } } //cranny efficiency $atk_bonus = ($owntribe == 2)? (4/5) : 1; $def_bonus = ($targettribe == 3)? 2 : 1; $to_owner = $database->getVillageField($data['to'],"owner"); $artefact_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,3,0)); $artefact1_2 = count($database->getOwnUniqueArtefactInfo2($data['to'],7,1,1)); $artefact2_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,2,0)); if($artefact_2 > 0){ $artefact_bouns = 6; }else if($artefact1_2 > 0){ $artefact_bouns = 3; }else if($artefact2_2 > 0){ $artefact_bouns = 2; }else{ $artefact_bouns = 1; } $foolartefact = $database->getFoolArtefactInfo(7,$vid,$session->uid); if(count($foolartefact) > 0){ foreach($foolartefact as $arte){ if($arte['bad_effect'] == 1){ $cranny_eff *= $arte['effect2']; }else{ $cranny_eff /= $arte['effect2']; $cranny_eff = round($cranny_eff); } } } $cranny_eff = ($cranny * $atk_bonus)*$def_bonus*$artefact_bouns; // work out available resources. $this->updateRes($data['to'],$to['owner']); $this->pruneResource(); $totclay = $database->getVillageField($data['to'],'clay'); $totiron = $database->getVillageField($data['to'],'iron'); $totwood = $database->getVillageField($data['to'],'wood'); $totcrop = $database->getVillageField($data['to'],'crop'); }else{ $cranny_eff = 0; // work out available resources. $this->updateORes($data['to']); $this->pruneOResource(); if ($conqureby >0) { //10% from owner proc village owner - fix by ronix $totclay = intval($database->getVillageField($conqureby,'clay')/10); $totiron = intval($database->getVillageField($conqureby,'iron')/10); $totwood = intval($database->getVillageField($conqureby,'wood')/10); $totcrop = intval($database->getVillageField($conqureby,'crop')/10); }else{ $totclay = $database->getOasisField($data['to'],'clay'); $totiron = $database->getOasisField($data['to'],'iron'); $totwood = $database->getOasisField($data['to'],'wood'); $totcrop = $database->getOasisField($data['to'],'crop'); } } $avclay = floor($totclay - $cranny_eff); $aviron = floor($totiron - $cranny_eff); $avwood = floor($totwood - $cranny_eff); $avcrop = floor($totcrop - $cranny_eff); $avclay = ($avclay < 0)? 0 : $avclay; $aviron = ($aviron < 0)? 0 : $aviron; $avwood = ($avwood < 0)? 0 : $avwood; $avcrop = ($avcrop < 0)? 0 : $avcrop; $avtotal = array($avwood, $avclay, $aviron, $avcrop); $av = $avtotal; // resources (wood,clay,iron,crop) $steal = array(0,0,0,0); //bounty variables $btotal = $battlepart['bounty']; $bmod = 0; for($i = 0; $i<5; $i++) { for($j=0;$j<4;$j++) { if(isset($avtotal[$j])) { if($avtotal[$j]<1) unset($avtotal[$j]); } } if(!$avtotal) { // echo 'array empty'; *no resources left to take. break; } if($btotal <1 && $bmod <1) break; if($btotal<1) { while($bmod) { //random select $rs = array_rand($avtotal); if(isset($avtotal[$rs])) { $avtotal[$rs] -= 1; $steal[$rs] += 1; $bmod -= 1; } } } // handle unballanced amounts. $btotal +=$bmod; $bmod = $btotal%count($avtotal); $btotal -=$bmod; $bsplit = $btotal/count($avtotal); $max_steal = (min($avtotal) < $bsplit)? min($avtotal): $bsplit; for($j=0;$j<4;$j++) { if(isset($avtotal[$j])) { $avtotal[$j] -= $max_steal; $steal[$j] += $max_steal; $btotal -= $max_steal; } } } //work out time of return $start = ($owntribe-1)*10+1; $end = ($owntribe*10); $unitspeeds = array(6,5,7,16,14,10,4,3,4,5, 7,7,6,9,10,9,4,3,4,5, 7,6,17,19,16,13,4,3,4,5, 7,7,6,9,10,9,4,3,4,5, 7,7,6,9,10,9,4,3,4,5); $speeds = array(); //find slowest unit. for($i=1;$i<=10;$i++) { if ($data['t'.$i] > $battlepart['casualties_attacker'][$i]) { if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".(($owntribe-1)*10+$i)]; $speeds[] = $unitarray['speed']; } } if ($herosend_att>0){ $qh = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = ".$from['owner'].""; $resulth = mysql_query($qh); $hero_f=mysql_fetch_array($resulth); $hero_unit=$hero_f['unit']; $speeds[] = $GLOBALS['u'.$hero_unit]['speed']; } // Data for when troops return. //catapults look :D $info_cat = $info_chief = $info_ram = $info_hero = ","; //check to see if can destroy village $varray = $database->getProfileVillages($to['owner']); if(count($varray)!='1' AND $to['capital']!='1'){ $can_destroy=1; }else{ $can_destroy=0; } if ($isoasis == 1) $can_destroy=0; if ($type=='3'){ if (($data['t7']-$traped7)>0){ if (isset($empty)){ $info_ram = "".$ram_pic.",There is no wall to destroy."; } else if ($battlepart[8]>$battlepart[7]){ $info_ram = "".$ram_pic.",Wall destroyed."; $database->setVillageLevel($data['to'],"f".$wallid."",'0'); $database->setVillageLevel($data['to'],"f".$wallid."t",'0'); $pop=$this->recountPop($data['to']); }elseif ($battlepart[8]==0){ $info_ram = "".$ram_pic.",Wall was not damaged."; }else{ $demolish=$battlepart[8]/$battlepart[7]; $totallvl = round(sqrt(pow(($walllevel+0.5),2)-($battlepart[8]*8))); if($walllevel == $totallvl){ $info_ram = "".$ram_pic.",Wall was not damaged."; }else{ $info_ram = "".$ram_pic.",Wall damaged from level ".$walllevel." to level ".$totallvl."."; $database->setVillageLevel($data['to'],"f".$wallid."",$totallvl); } } } } elseif (($data['t7']-$traped7)>0){ $info_ram = "".$ram_pic.",Hint: The ram does not work during a raid."; } if ($type=='3') { if (($data['t8']-$traped8)>0) { $pop=$this->recountPop($data['to']); if ($isoasis == 0) { $pop=$this->recountPop($data['to']); } else $pop=10; //oasis cannot be destroy bt cata/ram if($pop<=0) { if($can_destroy==1) { $info_cat = "".$catp_pic.", Village already destroyed."; } else { $info_cat = "".$catp_pic.", Village can't be destroyed."; } } else { $basearray = $data['to']; if ($data['ctar2']==0) { $bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray"); $bdo=mysql_fetch_array($bdo2); $rand=$data['ctar1']; if ($rand != 0) { $_rand=array(); $__rand=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0 && $rand != 31 && $rand != 32 && $rand != 33) { $j++; $_rand[$j]=$bdo['f'.$i]; $__rand[$j]=$i; } } if (count($_rand)>0) { if (max($_rand)<=0) $rand=0; else { $rand=rand(1, $j); $rand=$__rand[$rand]; } } else { $rand=0; } } if ($rand == 0) { $list=array(); $j=1; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i] > 0 && $rand != 31 && $rand != 32 && $rand != 33) { $list[$j]=$i; $j++; } } $rand=rand(1, $j); $rand=$list[$rand]; } $tblevel = $bdo['f'.$rand]; $tbgid = $bdo['f'.$rand.'t']; $tbid = $rand; $needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$bid25[$residence]['attri']))/200) / (1 * $bid34[$stonemason]['attri']/100))) + 0.5); if ($battlepart[4]>$needed_cata) { $info_cat = "".$catp_pic.", ".$this->procResType($tbgid,$can_destroy,$isoasis)." destroyed."; $database->setVillageLevel($data['to'],"f".$tbid."",'0'); if($tbid>=19 && $tbid!=99) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); } $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."'*32 WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."'*32 WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==18){ $this->updateMax($database->getVillageField($data['to'],'owner')); } if ($isoasis == 0) { $pop=$this->recountPop($data['to']); $capital = $database->getVillage($data['to']); if($pop=='0' && $can_destroy==1){ $village_destroyed = 1; } } } elseif ($battlepart[4]==0) { $info_cat = "".$catp_pic.",".$this->procResType($tbgid,$can_destroy,$isoasis)." was not damaged."; } else { $demolish=$battlepart[4]/$needed_cata; $totallvl = round(sqrt(pow(($tblevel+0.5),2)-($battlepart[4]*8))); if ($tblevel==$totallvl) $info_cata=" was not damaged."; else { $info_cata=" damaged from level ".$tblevel." to level ".$totallvl."."; $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==18){ $this->updateMax($database->getVillageField($data['to'],'owner')); } $pop=$this->recountPop($data['to']); } $info_cat = "".$catp_pic.",".$this->procResType($tbgid,$can_destroy,$isoasis).$info_cata; $database->setVillageLevel($data['to'],"f".$tbid."",$totallvl); } } else { $bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray"); $bdo=mysql_fetch_array($bdo2); $rand=$data['ctar1']; if ($rand != 0) { $_rand=array(); $__rand=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0 && $rand != 31 && $rand != 32 && $rand != 33) { $j++; $_rand[$j]=$bdo['f'.$i]; $__rand[$j]=$i; } } if (count($_rand)>0) { if (max($_rand)<=0) $rand=0; else { $rand=rand(1, $j); $rand=$__rand[$rand]; } } else { $rand=0; } } if ($rand == 0) { $list=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i] > 0 && $rand != 31 && $rand != 32 && $rand != 33) { $j++; $list[$j]=$i; } } $rand=rand(1, $j); $rand=$list[$rand]; } $tblevel = $bdo['f'.$rand]; $tbgid = $bdo['f'.$rand.'t']; $tbid = $rand; $needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$bid25[$residence]['attri']))/200) / (1 * $bid34[$stonemason]['attri']/100))) + 0.5); if ($battlepart[4]>$needed_cata) { $info_cat = "".$catp_pic.", ".$this->procResType($tbgid,$can_destroy,$isoasis)." destroyed."; $database->setVillageLevel($data['to'],"f".$tbid."",'0'); if($tbid>=19 && $tbid!=99) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); } $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800*32; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800*32; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==18){ $this->updateMax($database->getVillageField($data['to'],'owner')); } if ($isoasis == 0) { $pop=$this->recountPop($data['to']); } if ($isoasis == 0) { $pop=$this->recountPop($data['to']); if($pop=='0'){ if($can_destroy==1){ $village_destroyed = 1; } } } } elseif ($battlepart[4]==0) { $info_cat = "".$catp_pic.",".$this->procResType($tbgid,$can_destroy,$isoasis)." was not damaged."; } else { $demolish=$battlepart[4]/$needed_cata; $totallvl = round(sqrt(pow(($tblevel+0.5),2)-(($battlepart[4]/2)*8))); if ($tblevel==$totallvl) $info_cata=" was not damaged."; else { $info_cata=" damaged from level ".$tblevel." to level ".$totallvl."."; $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==18){ $this->updateMax($database->getVillageField($data['to'],'owner')); } $pop=$this->recountPop($data['to']); } $info_cat = "".$catp_pic.",".$this->procResType($tbgid,$can_destroy,$isoasis).$info_cata; $database->setVillageLevel($data['to'],"f".$tbid."",$totallvl); } $bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray"); $bdo=mysql_fetch_array($bdo2); $rand=$data['ctar2']; if ($rand != 99) { $_rand=array(); $__rand=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0 && $rand != 31 && $rand != 32 && $rand != 33) { $j++; $_rand[$j]=$bdo['f'.$i]; $__rand[$j]=$i; } } if (count($_rand)>0) { if (max($_rand)<=0) $rand=99; else { $rand=rand(1, $j); $rand=$__rand[$rand]; } } else { $rand=99; } } if ($rand == 99) { $list=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i] > 0) { $j++; $list[$j]=$i; } } $rand=rand(1, $j); $rand=$list[$rand]; } $tblevel = $bdo['f'.$rand]; $tbgid = $bdo['f'.$rand.'t']; $tbid = $rand; $needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$bid25[$residence]['attri']))/200) / (1 * $bid34[$stonemason]['attri']/100))) + 0.5); if ($battlepart[4]>$needed_cata) { $info_cat .= "
Information \"Catapult\" ".$this->procResType($tbgid,$can_destroy,$isoasis)." destroyed."; $database->setVillageLevel($data['to'],"f".$tbid."",'0'); if($tbid>=19 && $tbid!=99) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); } $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==18){ $this->updateMax($database->getVillageField($data['to'],'owner')); } if ($isoasis == 0) { $pop=$this->recountPop($data['to']); } if ($isoasis == 0) { $pop=$this->recountPop($data['to']); if($pop=='0' && $can_destroy==1){ $village_destroyed = 1; } } } elseif ($battlepart[4]==0) { $info_cat .= "
Information \"Catapult\" ".$this->procResType($tbgid,$can_destroy,$isoasis)." was not damaged."; } else { $demolish=$battlepart[4]/$needed_cata; $totallvl = round(sqrt(pow(($tblevel+0.5),2)-(($battlepart[4]/2)*8))); if ($tblevel==$totallvl) $info_cata=" was not damaged."; else { $info_cata=" damaged from level ".$tblevel." to level ".$totallvl."."; $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==18){ $this->updateMax($database->getVillageField($data['to'],'owner')); } if ($isoasis == 0) { $pop=$this->recountPop($data['to']); } } $info_cat .= "
Information \"Catapult\" ".$this->procResType($tbgid,$can_destroy,$isoasis).$info_cata.""; $database->setVillageLevel($data['to'],"f".$tbid."",$totallvl); } } } } } //chiefing village //there are senators if(($data['t9']-$dead9-$traped9)>0){ if ($type=='3') { $palacelevel = $database->getResourceLevel($from['wref']); for($i=1;$i<=40;$i++) { if($palacelevel['f'.$i.'t'] == 26){ $plevel = $i; }else if($palacelevel['f'.$i.'t'] == 25){ $plevel = $i; } } if($palacelevel['f'.$plevel.'t'] == 26){ if($palacelevel['f'.$plevel] < 10){ $canconquer = 0; } elseif($palacelevel['f'.$plevel] < 15){ $canconquer = 1; } elseif($palacelevel['f'.$plevel] < 20){ $canconquer = 2; } else{ $canconquer = 3; } }else if($palacelevel['f'.$plevel.'t'] == 25){ if($palacelevel['f'.$plevel] < 10){ $canconquer = 0; } elseif($palacelevel['f'.$plevel] < 20){ $canconquer = 1; } else{ $canconquer = 2; } } $exp1 = $database->getVillageField($from['wref'],'exp1'); $exp2 = $database->getVillageField($from['wref'],'exp2'); $exp3 = $database->getVillageField($from['wref'],'exp3'); if($exp1 == 0){ $villexp = 0; } elseif($exp2 == 0){ $villexp = 1; } elseif($exp3 == 0){ $villexp = 2; } else{ $villexp = 3; } $varray = $database->getProfileVillages($to['owner']); $varray1 = count($database->getProfileVillages($from['owner'])); $mode = CP; $cp_mode = $GLOBALS['cp'.$mode]; $need_cps = $cp_mode[$varray1+1]; $user_cps = $database->getUserField($from['owner'],"cp",0); //kijken of laatste dorp is, of hoofddorp if($user_cps >= $need_cps){ if(count($varray)!='1' AND $to['capital']!='1' AND $villexp < $canconquer){ if($to['owner']!=3 OR $to['name']!='WW Buildingplan'){ //if there is no Palace/Residence for ($i=18; $i<39; $i++){ if ($database->getFieldLevel($data['to'],"".$i."t")==25 or $database->getFieldLevel($data['to'],"".$i."t")==26){ $nochiefing='1'; $info_chief = "".$chief_pic.",The Palace/Residence isn\'t destroyed!"; } } if(!isset($nochiefing)){ //$info_chief = "".$chief_pic.",You don't have enought CP to chief a village."; if($this->getTypeLevel(35,$data['from']) == 0){ for ($i=0; $i<($data['t9']-$dead9); $i++){ if($owntribe == 1){ $rand+=rand(20,30); }else{ $rand+=rand(20,25); } } }else{ for ($i=0; $i<($data['t9']-$dead9); $i++){ $rand+=rand(5,15); } } //loyalty is more than 0 if(($toF['loyalty']-$rand)>0){ $info_chief = "".$chief_pic.",The loyalty was lowered from ".floor($toF['loyalty'])." to ".floor($toF['loyalty']-$rand)."."; $database->setVillageField($data['to'],loyalty,($toF['loyalty']-$rand)); } else { //you took over the village $villname = addslashes($database->getVillageField($data['to'],"name")); $artifact = $database->getOwnArtefactInfo($data['to']); $info_chief = "".$chief_pic.",Inhabitants of ".$villname." village decided to join your empire."; if ($artifact['vref'] == $data['to']){ $database->claimArtefact($data['to'],$data['to'],$database->getVillageField($data['from'],"owner")); } $database->setVillageField($data['to'],loyalty,0); $database->setVillageField($data['to'],owner,$database->getVillageField($data['from'],"owner")); //delete upgrades in armory and blacksmith $q = "DELETE FROM ".TB_PREFIX."abdata WHERE vref = ".$data['to'].""; $database->query($q); $database->addABTech($data['to']); //delete researches in academy $q = "DELETE FROM ".TB_PREFIX."tdata WHERE vref = ".$data['to'].""; $database->query($q); $database->addTech($data['to']); //delete reinforcement $q = "DELETE FROM ".TB_PREFIX."enforcement WHERE `from` = ".$data['to'].""; $database->query($q); // check buildings $pop1 = $database->getVillageField($data['from'],"pop"); $pop2 = $database->getVillageField($data['to'],"pop"); if($pop1 > $pop2){ $buildlevel = $database->getResourceLevel($data['to']); for ($i=1; $i<=39; $i++){ if($buildlevel['f'.$i]!=0){ if($buildlevel['f'.$i."t"]!=35 && $buildlevel['f'.$i."t"]!=36 && $buildlevel['f'.$i."t"]!=41){ $leveldown = $buildlevel['f'.$i]-1; $database->setVillageLevel($data['to'],"f".$i,$leveldown); }else{ $database->setVillageLevel($data['to'],"f".$i,0); $database->setVillageLevel($data['to'],"f".$i."t",0); } } } if($buildlevel['f99']!=0){ $leveldown = $buildlevel['f99']-1; $database->setVillageLevel($data['to'],"f99",$leveldown); } } //destroy wall $database->setVillageLevel($data['to'],"f40",0); $database->setVillageLevel($data['to'],"f40t",0); $database->clearExpansionSlot($data['to']); $exp1 = $database->getVillageField($data['from'],'exp1'); $exp2 = $database->getVillageField($data['from'],'exp2'); $exp3 = $database->getVillageField($data['from'],'exp3'); if($exp1 == 0){ $exp = 'exp1'; $value = $data['to']; } elseif($exp2 == 0){ $exp = 'exp2'; $value = $data['to']; } else{ $exp = 'exp3'; $value = $data['to']; } $database->setVillageField($data['from'],$exp,$value); //remove oasis related to village $units->returnTroops($data['to'],1); $chiefing_village = 1; } } } else { $info_chief = "".$chief_pic.",You cant take over this village."; } } else { $info_chief = "".$chief_pic.",You cant take over this village."; } } else { $info_chief = "".$chief_pic.",Not enough culture points."; } unset($plevel); }else{ $info_chief = "".$chief_pic.",Could not reduce cultural points during raid"; } } if(($data['t11']-$dead11-$traped11)> 0){ //hero if ($heroxp == 0) { $xp=""; $info_hero = $hero_pic.",Your hero had nothing to kill therefore gains no XP at all"; } else { $xp=" and gained ".$heroxp." XP from the battle"; $info_hero = $hero_pic.",Your hero gained ".$heroxp." XP"; } if ($isoasis != 0) { //oasis fix by ronix if ($to['owner']!=$from['owner']) { $troopcount = $database->countOasisTroops($data['to']); $canqured=$database->canConquerOasis($data['from'],$data['to']); if ($canqured==1 && $troopcount==0) { $database->conquerOasis($data['from'],$data['to']); $info_hero = $hero_pic.",Your hero has conquered this oasis".$xp; }else{ if ($canqured==3 && $troopcount==0) { if ($type=='3') { $Oloyaltybefore = intval($to['loyalty']); //$database->modifyOasisLoyalty($data['to']); //$OasisInfo = $database->getOasisInfo($data['to']); $Oloyaltynow = intval($database->modifyOasisLoyalty($data['to']));//intval($OasisInfo['loyalty']); $info_hero = $hero_pic.",Your hero has reduced oasis loyalty to ".$Oloyaltynow." from ".$Oloyaltybefore.$xp; }else{ $info_hero = $hero_pic.",Could not reduce loyalty during raid".$xp; } } } } } else { global $form; if ($heroxp == 0) { $xp=" no XP from the battle"; } else { $xp=" gained ".$heroxp." XP from the battle"; } $artifact = $database->getOwnArtefactInfo($data['to']); if (!empty($artifact)) { if ($type=='3') { if ($database->canClaimArtifact($data['from'],$artifact['vref'],$artifact['size'],$artifact['type'])) { $database->claimArtefact($data['from'],$data['to'],$database->getVillageField($data['from'],"owner")); $info_hero = $hero_pic.",Your hero is carrying home an artefact".$xp; } else { $info_hero = $hero_pic.",".$form->getError("error").$xp; } }else{ $info_hero = $hero_pic.",Your hero could not claim the artefact during raid".$xp; } } } }elseif($data['t11']>0) { if ($heroxp == 0) { $xp=""; } else { $xp=" but gained ".$heroxp." XP from the battle"; } if ($traped11>0) { $info_hero = $hero_pic.",Your hero was trapped".$xp; }else $info_hero = $hero_pic.",Your hero died".$xp; } if ($DefenderID==0) { $natar=0; } if($scout){ if ($data['spy'] == 1){ $info_spy = "".$spy_pic.",
\"Lumber\"".round($totwood)." | \"Clay\"".round($totclay)." | \"Iron\"".round($totiron)." | \"Crop\"".round($totcrop)."
\"carry\"Total Resources : ".round($totwood+$totclay+$totiron+$totcrop)."
"; }else if($data['spy'] == 2){ if ($isoasis == 0){ $resarray = $database->getResourceLevel($data['to']); $crannylevel =0; $rplevel = 0; $walllevel = 0; for($j=19;$j<=40;$j++) { if($resarray['f'.$j.'t'] == 25 || $resarray['f'.$j.'t'] == 26 ) { $rplevel = $database->getFieldLevel($data['to'],$j); } } for($j=19;$j<=40;$j++) { if($resarray['f'.$j.'t'] == 31 || $resarray['f'.$j.'t'] == 32 || $resarray['f'.$j.'t'] == 33) { $walllevel = $database->getFieldLevel($data['to'],$j); } } for($j=19;$j<=40;$j++) { if($resarray['f'.$j.'t'] == 23) { $crannylevel = $database->getFieldLevel($data['to'],$j); } } }else { $crannylevel =0; $walllevel =0; $rplevel =0; } $palaceimg = "\"Palace\""; $crannyimg = "\"Cranny\""; $wallimg = "\"Wall\""; $info_spy = "".$spy_pic.",".$palaceimg." Residance/Palace Level : ".$rplevel."
".$crannyimg." Cranny level: ".$crannylevel."
".$wallimg." Wall level : ".$walllevel.""; } $data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.','.$unitstraped_att; } else{ if($village_destroyed == 1 && $can_destroy==1){ //check if village pop=0 and no info destroy if (strpos($info_cat,"The village has")==0) { $info_cat .= "
Information \"Catapult\" The village has been destroyed."; } } $data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.','.$unitstraped_att; } // When all troops die, sends no info...send info $info_troop= "None of your soldiers have returned"; $data_fail = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_deff[1].','.$unitsdead_deff[1].','.$ger.','.$unitssend_deff[2].','.$unitsdead_deff[2].','.$gal.','.$unitssend_deff[3].','.$unitsdead_deff[3].','.$nat.','.$unitssend_deff[4].','.$unitsdead_deff[4].','.$natar.','.$unitssend_deff[5].','.$unitsdead_deff[5].',,,'.$data['t11'].','.$dead11.','.$unitstraped_att.',,'.$info_ram.','.$info_cat.','.$info_chief.','.$info_troop.','.$info_hero; //Undetected and detected in here. if($scout){ for($i=1;$i<=10;$i++){ if($battlepart['casualties_attacker'][$i]){ if($from['owner'] == 3){ $database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); break; }else if($unitsdead_att == $unitssend_att && $defspy){ //fix by ronix $database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); break; }else if($defspy){ //fix by ronix $database->addNotice($to['owner'],$to['wref'],$targetally,21,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); break; } } } } else { if($type == 3 && $totalsend_att - ($totaldead_att+$totaltraped_att) > 0){ $prisoners = $database->getPrisoners($to['wref']); if(count($prisoners) > 0){ $anothertroops = 0; $mytroops=0; foreach($prisoners as $prisoner){ $p_owner = $database->getVillageField($prisoner['from'],"owner"); if($p_owner == $from['owner']){ $database->modifyAttack2($data['ref'],1,$prisoner['t1']); $database->modifyAttack2($data['ref'],2,$prisoner['t2']); $database->modifyAttack2($data['ref'],3,$prisoner['t3']); $database->modifyAttack2($data['ref'],4,$prisoner['t4']); $database->modifyAttack2($data['ref'],5,$prisoner['t5']); $database->modifyAttack2($data['ref'],6,$prisoner['t6']); $database->modifyAttack2($data['ref'],7,$prisoner['t7']); $database->modifyAttack2($data['ref'],8,$prisoner['t8']); $database->modifyAttack2($data['ref'],9,$prisoner['t9']); $database->modifyAttack2($data['ref'],10,$prisoner['t10']); $database->modifyAttack2($data['ref'],11,$prisoner['t11']); $mytroops += $prisoner['t1']+$prisoner['t2']+$prisoner['t3']+$prisoner['t4']+$prisoner['t5']+$prisoner['t6']+$prisoner['t7']+$prisoner['t8']+$prisoner['t9']+$prisoner['t10']+$prisoner['t11']; $database->deletePrisoners($prisoner['id']); }else{ $p_alliance = $database->getUserField($p_owner,"alliance",0); $friendarray = $database->getAllianceAlly($p_alliance,1); $neutralarray = $database->getAllianceAlly($p_alliance,2); $friend = (($friendarray[0]['alli1']>0 and $friendarray[0]['alli2']>0 and $p_alliance>0) and ($friendarray[0]['alli1']==$ownally or $friendarray[0]['alli2']==$ownally) and ($ownally != $p_alliance and $ownally and $p_alliance)) ? '1':'0'; $neutral = (($neutralarray[0]['alli1']>0 and $neutralarray[0]['alli2']>0 and $p_alliance>0) and ($neutralarray[0]['alli1']==$ownally or $neutralarray[0]['alli2']==$ownally) and ($ownally != $p_alliance and $ownally and $p_alliance)) ? '1':'0'; if($p_alliance == $ownally or $friend == 1 or $neutral == 1){ $p_tribe = $database->getUserField($p_owner,"tribe",0); $p_eigen = $database->getCoor($prisoner['wref']); $p_from = array('x'=>$p_eigen['x'], 'y'=>$p_eigen['y']); $p_ander = $database->getCoor($prisoner['from']); $p_to = array('x'=>$p_ander['x'], 'y'=>$p_ander['y']); $p_tribe = $database->getUserField($p_owner,"tribe",0); $p_speeds = array(); //find slowest unit. for($i=1;$i<=10;$i++){ if ($prisoner['t'.$i]){ if($prisoner['t'.$i] != '' && $prisoner['t'.$i] > 0){ if($p_unitarray) { reset($p_unitarray); } $p_unitarray = $GLOBALS["u".(($p_tribe-1)*10+$i)]; $p_speeds[] = $p_unitarray['speed']; } } } if ($prisoner['t11']>0){ $p_qh = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = ".$p_owner.""; $p_resulth = $database->query($p_qh); $p_hero_f=mysql_fetch_array($p_resulth); $p_hero_unit=$p_hero_f['unit']; $p_speeds[] = $GLOBALS['u'.$p_hero_unit]['speed']; } $p_artefact = count($database->getOwnUniqueArtefactInfo2($p_owner,2,3,0)); $p_artefact1 = count($database->getOwnUniqueArtefactInfo2($prisoner['from'],2,1,1)); $p_artefact2 = count($database->getOwnUniqueArtefactInfo2($p_owner,2,2,0)); if($p_artefact > 0){ $p_fastertroops = 3; }else if($p_artefact1 > 0){ $p_fastertroops = 2; }else if($p_artefact2 > 0){ $p_fastertroops = 1.5; }else{ $p_fastertroops = 1; } $p_time = round($this->procDistanceTime($p_to,$p_from,min($p_speeds),1)/$p_fastertroops); $foolartefact1 = $database->getFoolArtefactInfo(2,$prisoner['from'],$p_owner); if(count($foolartefact1) > 0){ foreach($foolartefact1 as $arte){ if($arte['bad_effect'] == 1){ $p_time *= $arte['effect2']; }else{ $p_time /= $arte['effect2']; $p_time = round($p_time); } } } $p_reference = $database->addAttack($prisoner['from'],$prisoner['t1'],$prisoner['t2'],$prisoner['t3'],$prisoner['t4'],$prisoner['t5'],$prisoner['t6'],$prisoner['t7'],$prisoner['t8'],$prisoner['t9'],$prisoner['t10'],$prisoner['t11'],3,0,0,0,0,0,0,0,0,0,0,0); $database->addMovement(4,$prisoner['wref'],$prisoner['from'],$p_reference,microtime(true),($p_time+microtime(true))); $anothertroops += $prisoner['t1']+$prisoner['t2']+$prisoner['t3']+$prisoner['t4']+$prisoner['t5']+$prisoner['t6']+$prisoner['t7']+$prisoner['t8']+$prisoner['t9']+$prisoner['t10']+$prisoner['t11']; $database->deletePrisoners($prisoner['id']); } } } $newtraps = round(($mytroops+$anothertroops)/3); $database->modifyUnit($data['to'],array("99"),array($newtraps),array(0)); $database->modifyUnit($data['to'],array("99o"),array($mytroops+$anothertroops),array(0)); $trapper_pic = "\"Trap\""; $p_username = $database->getUserField($from['owner'],"username",0); if($mytroops > 0 && $anothertroops > 0){ $info_trap = "".$trapper_pic." ".$p_username." released ".$mytroops." from his troops and ".$anothertroops." friendly troops."; }elseif($mytroops > 0){ $info_trap = "".$trapper_pic." ".$p_username." released ".$mytroops." from his troops."; }elseif($anothertroops > 0){ $info_trap = "".$trapper_pic." ".$p_username." released ".$anothertroops." friendly troops."; } } } if($totalsend_att - ($totaldead_att+$totaltraped_att) > 0){ $info_troop= ""; } $data2 = $data2.','.addslashes($info_trap).',,'.$info_troop.','.$info_hero; if($totalsend_alldef == 0){ $database->addNotice($to['owner'],$to['wref'],$targetally,7,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else if($totaldead_alldef == 0){ $database->addNotice($to['owner'],$to['wref'],$targetally,4,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else if($totalsend_alldef > $totaldead_alldef){ $database->addNotice($to['owner'],$to['wref'],$targetally,5,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else if($totalsend_alldef == $totaldead_alldef){ $database->addNotice($to['owner'],$to['wref'],$targetally,6,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); } } //to here // If the dead units not equal the ammount sent they will return and report if($totalsend_att - ($totaldead_att+$totaltraped_att) > 0) { $artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($from['wref'],2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $endtime = round($this->procDistanceTime($from,$to,min($speeds),1)/$fastertroops); $foolartefact2 = $database->getFoolArtefactInfo(2,$from['wref'],$from['owner']); if(count($foolartefact2) > 0){ foreach($foolartefact2 as $arte){ if($arte['bad_effect'] == 1){ $endtime *= $arte['effect2']; }else{ $endtime /= $arte['effect2']; $endtime = round($endtime); } } } $endtime += $AttackArrivalTime; if($type == 1) { if($from['owner'] == 3) { //fix natar report by ronix $database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }elseif ($totaldead_att == 0 && $totaltraped_att == 0){ $database->addNotice($from['owner'],$to['wref'],$ownally,18,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else{ $database->addNotice($from['owner'],$to['wref'],$ownally,21,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); } }else { if ($totaldead_att == 0 && $totaltraped_att == 0){ $database->addNotice($from['owner'],$to['wref'],$ownally,1,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else{ $database->addNotice($from['owner'],$to['wref'],$ownally,2,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); } } $database->setMovementProc($data['moveid']); if($chiefing_village != 1){ $database->addMovement(4,$DefenderWref,$AttackerWref,$data['ref'],$AttackArrivalTime,$endtime); // send the bounty on type 6. if($type !== 1){ $reference = $database->sendResource($steal[0],$steal[1],$steal[2],$steal[3],0,0); if ($isoasis == 0){ $database->modifyResource($DefenderWref,$steal[0],$steal[1],$steal[2],$steal[3],0); }else{ $database->modifyOasisResource($DefenderWref,$steal[0],$steal[1],$steal[2],$steal[3],0); } $database->addMovement(6,$DefenderWref,$AttackerWref,$reference,$AttackArrivalTime,$endtime,1,0,0,0,0,$data['ref']); $totalstolengain=$steal[0]+$steal[1]+$steal[2]+$steal[3]; $totalstolentaken=($totalstolentaken-($steal[0]+$steal[1]+$steal[2]+$steal[3])); $database->modifyPoints($from['owner'],'RR',$totalstolengain); $database->modifyPoints($to['owner'],'RR',$totalstolentaken); $database->modifyPointsAlly($targetally,'RR',$totalstolentaken ); $database->modifyPointsAlly($ownally,'RR',$totalstolengain); } }else{ //fix by ronix if only 1 chief left to conqured - don't add with zero enforces if($totalsend_att - ($totaldead_att+$totaltraped_att) > 1) { $database->addEnforce2($data,$owntribe,$troopsdead1,$troopsdead2,$troopsdead3,$troopsdead4,$troopsdead5,$troopsdead6,$troopsdead7,$troopsdead8,$troopsdead9,$troopsdead10,$troopsdead11); } } } else //else they die and don't return or report. { $database->setMovementProc($data['moveid']); if($type == 1){ $database->addNotice($from['owner'],$to['wref'],$ownally,19,addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); }else{ $database->addNotice($from['owner'],$to['wref'],$ownally,3,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); } } if($type == 3 or $type == 4){ $database->addGeneralAttack($totalattackdead); } if($village_destroyed == 1){ if($can_destroy==1){ $this->DelVillage($data['to']); } } }else{ //units attack string for battleraport $unitssend_att1 = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].''; $herosend_att = $data['t11']; $unitssend_att= $unitssend_att1.','.$herosend_att; $speeds = array(); //find slowest unit. for($i=1;$i<=10;$i++) { if ($data['t'.$i] > 0) { if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".(($owntribe-1)*10+$i)]; $speeds[] = $unitarray['speed']; } } if ($herosend_att>0){ $qh = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = ".$from['owner'].""; $resulth = mysql_query($qh); $hero_f=mysql_fetch_array($resulth); $hero_unit=$hero_f['unit']; $speeds[] = $GLOBALS['u'.$hero_unit]['speed']; } $artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($from['vref'],2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $endtime = round($this->procDistanceTime($from,$to,min($speeds),1)/$fastertroops); $foolartefact3 = $database->getFoolArtefactInfo(2,$from['wref'],$from['owner']); if(count($foolartefact3) > 0){ foreach($foolartefact3 as $arte){ if($arte['bad_effect'] == 1){ $endtime *= $arte['effect2']; }else{ $endtime /= $arte['effect2']; $endtime = round($endtime); } } } $endtime += $AttackArrivalTime; //$endtime += microtime(true); $database->setMovementProc($data['moveid']); $database->addMovement(4,$to['wref'],$from['wref'],$data['ref'],$AttackArrivalTime,$endtime); $peace = PEACE; $data2 = ''.$from['owner'].','.$from['wref'].','.$to['owner'].','.$owntribe.','.$unitssend_att.','.$peace.''; $database->addNotice($from['owner'],$to['wref'],$ownally,22,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,time()); $database->addNotice($to['owner'],$to['wref'],$targetally,22,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,time()); } //check if not natar tribe $getvillage = $database->getVillage($to['wref']); if ($getvillage['owner']!=3) { $crop = $database->getCropProdstarv($to['wref']); $unitarrays = $this->getAllUnits($to['wref']); $village_upkeep = $getvillage['pop'] + $this->getUpkeep($unitarrays, 0); $starv = $getvillage['starv']; if ($crop < $village_upkeep){ // add starv data $database->setVillageField($to['wref'], 'starv', $village_upkeep); if($starv==0) $database->setVillageField($to['wref'], 'starvupdate', time()); } unset($crop,$unitarrays,$getvillage,$village_upkeep); } ################################################# ################FIXED BY SONGER################ ################################################# ################################################################################ ##############ISUE: Lag, fixed3#################################################### #### PHP.NET manual: unset() destroy more than one variable unset($foo1, $foo2, $foo3);###### ################################################################################ $data_num++; unset( $Attacker ,$Defender ,$enforce ,$unitssend_att ,$unitssend_def ,$battlepart ,$unitlist ,$unitsdead_def ,$dead ,$steal ,$from ,$data ,$data2 ,$to ,$artifact ,$artifactBig ,$canclaim ,$data_fail ,$owntribe ,$unitsdead_att ,$herosend_def ,$deadhero ,$heroxp ,$AttackerID ,$DefenderID ,$totalsend_att ,$totalsend_alldef ,$totaldead_att ,$totaltraped_att ,$totaldead_def ,$unitsdead_att_check ,$totalattackdead ,$enforce1 ,$defheroowner ,$enforceowner ,$defheroxp ,$reinfheroxp ,$AttackerWref ,$DefenderWref ,$troopsdead1 ,$troopsdead2 ,$troopsdead3 ,$troopsdead4 ,$troopsdead5 ,$troopsdead6 ,$troopsdead7 ,$troopsdead8 ,$troopsdead9 ,$troopsdead10 ,$troopsdead11 ,$DefenderUnit); ################################################# } if(file_exists("GameEngine/Prevention/sendunits.txt")) { unlink("GameEngine/Prevention/sendunits.txt"); } if ($reload) header("Location: ".$_SERVER['PHP_SELF']); } function DelVillage($wref, $mode=0){ global $database, $units; $database->clearExpansionSlot($wref); $q = "DELETE FROM ".TB_PREFIX."abdata where vref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."bdata where wid = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."market where vref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."odata where wref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."research where vref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."tdata where vref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."fdata where vref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."training where vref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."units where vref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."farmlist where wref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."raidlist where towref = $wref"; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."movement where proc = 0 AND ((`from` = $wref AND `to` = $wref) OR (`from` = $wref AND sort_type=3))"; $database->query($q); $getmovement = $database->getMovement(3,$wref,1); foreach($getmovement as $movedata) { $time = microtime(true); $time2 = $time - $movedata['starttime']; $database->setMovementProc($movedata['moveid']); $database->addMovement(4,$movedata['to'],$movedata['from'],$movedata['ref'],$time,$time+$time2); } $q = "DELETE FROM ".TB_PREFIX."enforcement WHERE `from` = $wref"; $database->query($q); //check return enforcement from del village $units->returnTroops($wref); $q = "DELETE FROM ".TB_PREFIX."vdata WHERE `wref` = $wref"; $database->query($q); if (mysql_affected_rows()>0) { $q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = $wref"; $database->query($q); $getprisoners = $database->getPrisoners($wref); foreach($getprisoners as $pris) { $troops = 0; for($i=1;$i<12;$i++){ $troops += $pris['t'.$i]; } $database->modifyUnit($pris['wref'],array("99o"),array($troops),array(0)); $database->deletePrisoners($pris['id']); } $getprisoners = $database->getPrisoners3($wref); foreach($getprisoners as $pris) { $troops = 0; for($i=1;$i<12;$i++){ $troops += $pris['t'.$i]; } $database->modifyUnit($pris['wref'],array("99o"),array($troops),array(0)); $database->deletePrisoners($pris['id']); } } } private function sendTroopsBack($post) { global $form, $database, $village, $generator, $session, $technology; $enforce=$database->getEnforceArray($post['ckey'],0); $to = $database->getVillage($enforce['from']); $Gtribe = ""; if ($database->getUserField($to['owner'],'tribe',0) == '2'){ $Gtribe = "1"; } else if ($database->getUserField($to['owner'],'tribe',0) == '3'){ $Gtribe = "2"; } else if ($database->getUserField($to['owner'],'tribe',0) == '4'){ $Gtribe = "3"; }else if ($database->getUserField($to['owner'],'tribe',0) == '5'){ $Gtribe = "4"; } for($i=1; $i<10; $i++){ if(isset($post['t'.$i])){ if($i!=10){ if ($post['t'.$i] > $enforce['u'.$Gtribe.$i]) { $form->addError("error","You can't send more units than you have"); break; } if($post['t'.$i]<0) { $form->addError("error","You can't send negative units."); break; } } } else { $post['t'.$i.'']='0'; } } if(isset($post['t11'])){ if ($post['t11'] > $enforce['hero']) { $form->addError("error","You can't send more units than you have"); break; } if($post['t11']<0) { $form->addError("error","You can't send negative units."); break; } } else { $post['t11']='0'; } if($form->returnErrors() > 0) { $_SESSION['errorarray'] = $form->getErrors(); $_SESSION['valuearray'] = $_POST; header("Location: a2b.php"); } else { //change units $start = ($database->getUserField($to['owner'],'tribe',0)-1)*10+1; $end = ($database->getUserField($to['owner'],'tribe',0)*10); $j='1'; for($i=$start;$i<=$end;$i++){ $database->modifyEnforce($post['ckey'],$i,$post['t'.$j.''],0); $j++; } //get cord $from = $database->getVillage($enforce['from']); $fromcoor = $database->getCoor($enforce['from']); $tocoor = $database->getCoor($enforce['vref']); $fromCor = array('x'=>$tocoor['x'], 'y'=>$tocoor['y']); $toCor = array('x'=>$fromcoor['x'], 'y'=>$fromcoor['y']); $speeds = array(); //find slowest unit. for($i=1;$i<=10;$i++){ if (isset($post['t'.$i])){ if( $post['t'.$i] != '' && $post['t'.$i] > 0){ if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".(($session->tribe-1)*10+$i)]; $speeds[] = $unitarray['speed']; } else { $post['t'.$i.'']='0'; } } else { $post['t'.$i.'']='0'; } } if (isset($post['t11'])){ if( $post['t11'] != '' && $post['t11'] > 0){ $qh = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = ".$from['owner'].""; $resulth = mysql_query($qh); $hero_f=mysql_fetch_array($resulth); $hero_unit=$hero_f['unit']; $speeds[] = $GLOBALS['u'.$hero_unit]['speed']; } else { $post['t11']='0'; } } else { $post['t11']='0'; } $artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($from['vref'],2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $time = round($generator->procDistanceTime($fromCor,$toCor,min($speeds),1)/$fastertroops); $foolartefact4 = $database->getFoolArtefactInfo(2,$from['wref'],$from['owner']); if(count($foolartefact4) > 0){ foreach($foolartefact4 as $arte){ if($arte['bad_effect'] == 1){ $time *= $arte['effect2']; }else{ $time /= $arte['effect2']; $time = round($endtime); } } } $reference = $database->addAttack($enforce['from'],$post['t1'],$post['t2'],$post['t3'],$post['t4'],$post['t5'],$post['t6'],$post['t7'],$post['t8'],$post['t9'],$post['t10'],$post['t11'],2,0,0,0,0); $database->addMovement(4,$village->wid,$enforce['from'],$reference,$AttackArrivalTime,($time+$AttackArrivalTime)); $technology->checkReinf($post['ckey']); header("Location: build.php?id=39"); } } private function sendreinfunitsComplete() { if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) { unlink("GameEngine/Prevention/sendreinfunits.txt"); } global $bid23,$database,$battle,$session; $reload=false; $time = time(); $ourFileHandle = fopen("GameEngine/Prevention/sendreinfunits.txt", 'w'); fclose($ourFileHandle); $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '3' and ".TB_PREFIX."attacks.attack_type = '2' and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $isoasis = $database->isVillageOases($data['to']); if($isoasis == 0){ $to = $database->getMInfo($data['to']); $toF = $database->getVillage($data['to']); $DefenderID = $to['owner']; $targettribe = $database->getUserField($DefenderID,"tribe",0); $conqureby=0; }else{ $to = $database->getOMInfo($data['to']); $toF = $database->getOasisV($data['to']); $DefenderID = $to['owner']; $targettribe = $database->getUserField($DefenderID,"tribe",0); $conqureby=$toF['conqured']; } if($data['from']==0){ $DefenderID = $database->getVillageField($data['to'],"owner"); if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; $database->addEnforce($data); $reinf = $database->getEnforce($data['to'],$data['from']); $database->modifyEnforce($reinf['id'],31,1,1); $data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0'; $database->addNotice($to['owner'],$to['wref'],$targetally,8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); $database->setMovementProc($data['moveid']); if ($session->uid==$DefenderID) $reload=true; }else{ //set base things $from = $database->getMInfo($data['from']); $fromF = $database->getVillage($data['from']); $AttackerID = $from['owner']; $owntribe = $database->getUserField($AttackerID,"tribe",0); if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; //check to see if we're sending a hero between own villages and there's a Mansion at target village $HeroTransfer=0; $troopsPresent=0; if($data['t11'] != 0) { if($AttackerID == $DefenderID) { if($this->getTypeLevel(37,$data['to']) > 0) { //don't reinforce, addunit instead $database->modifyUnit($data['to'],array("hero"),array(1),array(1)); $heroid = $database->getHero($DefenderID,1); $database->modifyHero("wref",$data['to'],$heroid,0); $HeroTransfer = 1; } } } for($i=1;$i<=10;$i++) { if($data['t'.$i]>0) { $troopsPresent = 1; break; } } if($data['t11'] != 0 || $troopsPresent) { $temphero=$data['t11']; if ($HeroTransfer) $data['t11']=0; //check if there is defence from town in to town $check=$database->getEnforce($data['to'],$data['from']); if (!isset($check['id'])){ //no: $database->addEnforce($data); } else{ //yes $start = ($owntribe-1)*10+1; $end = ($owntribe*10); //add unit. $j='1'; for($i=$start;$i<=$end;$i++){ $t_units.="u".$i."=u".$i." + ".$data['t'.$j].(($j > 9) ? '' : ', ');$j++; } $q = "UPDATE ".TB_PREFIX."enforcement set $t_units where id =".$check['id']; $database->query($q); $database->modifyEnforce($check['id'],'hero',$data['t11'],1); } $data['t11']=$temphero; } //send rapport $unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].','.$data['t11'].''; $data_fail = ''.$from['wref'].','.$from['owner'].','.$owntribe.','.$unitssend_att.''; if($isoasis == 0){ $to_name=$to['name']; }else{ $to_name="Oasis ".$database->getVillageField($to['conqured'],"name"); } $database->addNotice($from['owner'],$from['wref'],$ownally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,$AttackArrivalTime); if($from['owner'] != $to['owner']) { $database->addNotice($to['owner'],$to['wref'],$targetally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,$AttackArrivalTime); } //update status $database->setMovementProc($data['moveid']); } $crop = $database->getCropProdstarv($data['to']); $unitarrays = $this->getAllUnits($data['to']); $village = $database->getVillage($data['to']); $upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0); $starv = $database->getVillageField($data['to'],"starv"); if ($crop < $upkeep){ // add starv data $database->setVillageField($data['to'], 'starv', $upkeep); if($starv==0){ $database->setVillageField($data['to'], 'starvupdate', $time); } } //check empty reinforcement in rally point $e_units=''; for ($i=1;$i<=50;$i++) { $e_units.='u'.$i.'=0 AND '; } $e_units.='hero=0'; $q="DELETE FROM ".TB_PREFIX."enforcement WHERE ".$e_units." AND (vref=".$data['to']." OR `from`=".$data['to'].")"; $database->query($q); } if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) { unlink("GameEngine/Prevention/sendreinfunits.txt"); } if($reload) header("Location: ".$_SERVER['PHP_SELF']); } private function returnunitsComplete() { if(file_exists("GameEngine/Prevention/returnunits.txt")) { unlink("GameEngine/Prevention/returnunits.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/returnunits.txt", 'w'); fclose($ourFileHandle); $reload=false; $time = time(); $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '4' and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0); if($tribe == 1){ $u = ""; } elseif($tribe == 2){ $u = "1"; } elseif($tribe == 3){ $u = "2"; } elseif($tribe == 4){ $u = "3"; } else{ $u = "4"; } $database->modifyUnit( $data['to'], array($u."1",$u."2",$u."3",$u."4",$u."5",$u."6",$u."7",$u."8",$u."9",$tribe."0","hero"), array($data['t1'],$data['t2'],$data['t3'],$data['t4'],$data['t5'],$data['t6'],$data['t7'],$data['t8'],$data['t9'],$data['t10'],$data['t11']), array(1,1,1,1,1,1,1,1,1,1,1) ); $database->setMovementProc($data['moveid']); $crop = $database->getCropProdstarv($data['to']); $unitarrays = $this->getAllUnits($data['to']); $village = $database->getVillage($data['to']); $upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0); $starv = $database->getVillageField($data['to'],"starv"); if ($crop < $upkeep){ // add starv data $database->setVillageField($data['to'], 'starv', $upkeep); if($starv==0){ $database->setVillageField($data['to'], 'starvupdate', $time); } } } // Recieve the bounty on type 6. $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."send where ".TB_PREFIX."movement.ref = ".TB_PREFIX."send.id and ".TB_PREFIX."movement.proc = 0 and sort_type = 6 and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; } elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; } elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; } elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; } $to = $database->getMInfo($data['to']); $from = $database->getMInfo($data['from']); $database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1); //$database->updateVillage($data['to']); $database->setMovementProc($data['moveid']); $crop = $database->getCropProdstarv($data['to']); $unitarrays = $this->getAllUnits($data['to']); $village = $database->getVillage($data['to']); $upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0); $starv = $database->getVillageField($data['to'],"starv"); if ($crop < $upkeep){ // add starv data $database->setVillageField($data['to'], 'starv', $upkeep); if($starv==0){ $database->setVillageField($data['to'], 'starvupdate', $time); } } } $this->pruneResource(); // Settlers $q = "SELECT * FROM ".TB_PREFIX."movement where ref = 0 and proc = '0' and sort_type = '4' and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0); $database->modifyUnit($data['to'],array($tribe."0"),array(3),array(1)); $database->setMovementProc($data['moveid']); } if(file_exists("GameEngine/Prevention/returnunits.txt")) { unlink("GameEngine/Prevention/returnunits.txt"); } } private function sendSettlersComplete() { if(file_exists("GameEngine/Prevention/settlers.txt")) { unlink("GameEngine/Prevention/settlers.txt"); } global $database, $building, $session; $ourFileHandle = fopen("GameEngine/Prevention/settlers.txt", 'w'); fclose($ourFileHandle); $time = microtime(true); $q = "SELECT * FROM ".TB_PREFIX."movement where proc = 0 and sort_type = 5 and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $ownerID = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0); if ($session->uid==$ownerID) $reload=true; $to = $database->getMInfo($data['from']); $user = addslashes($database->getUserField($to['owner'],'username',0)); $taken = $database->getVillageState($data['to']); if($taken != 1){ $database->setFieldTaken($data['to']); $database->addVillage($data['to'],$to['owner'],$user,'0'); $database->addResourceFields($data['to'],$database->getVillageType($data['to'])); $database->addUnits($data['to']); $database->addTech($data['to']); $database->addABTech($data['to']); $database->setMovementProc($data['moveid']); $exp1 = $database->getVillageField($data['from'],'exp1'); $exp2 = $database->getVillageField($data['from'],'exp2'); $exp3 = $database->getVillageField($data['from'],'exp3'); if($exp1 == 0){ $exp = 'exp1'; $value = $data['to']; } elseif($exp2 == 0){ $exp = 'exp2'; $value = $data['to']; } else{ $exp = 'exp3'; $value = $data['to']; } $database->setVillageField($data['from'],$exp,$value); } else{ // here must come movement from returning settlers $database->addMovement(4,$data['to'],$data['from'],$data['ref'],$time,$time+($time-$data['starttime'])); $database->setMovementProc($data['moveid']); } } if(file_exists("GameEngine/Prevention/settlers.txt")) { unlink("GameEngine/Prevention/settlers.txt"); } if ($reload) header("Location: ".$_SERVER['PHP_SELF']); } private function researchComplete() { if(file_exists("GameEngine/Prevention/research.txt")) { unlink("GameEngine/Prevention/research.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/research.txt", 'w'); fclose($ourFileHandle); $time = time(); $q = "SELECT * FROM ".TB_PREFIX."research where timestamp < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $sort_type = substr($data['tech'],0,1); switch($sort_type) { case "t": $q = "UPDATE ".TB_PREFIX."tdata set ".$data['tech']." = 1 where vref = ".$data['vref']; break; case "a": case "b": $q = "UPDATE ".TB_PREFIX."abdata set ".$data['tech']." = ".$data['tech']." + 1 where vref = ".$data['vref']; break; } $database->query($q); $q = "DELETE FROM ".TB_PREFIX."research where id = ".$data['id']; $database->query($q); } if(file_exists("GameEngine/Prevention/research.txt")) { unlink("GameEngine/Prevention/research.txt"); } } private function updateRes($bountywid,$uid) { global $session; $this->bountyLoadTown($bountywid); $this->bountycalculateProduction($bountywid,$uid); $this->bountyprocessProduction($bountywid); } private function updateORes($bountywid) { global $session; $this->bountyLoadOTown($bountywid); $this->bountycalculateOProduction($bountywid); $this->bountyprocessOProduction($bountywid); } private function bountyLoadOTown($bountywid) { global $database,$session,$logging,$technology; $this->bountyinfoarray = $database->getOasisV($bountywid); $this->bountyresarray = $database->getResourceLevel($bountywid); $this->bountypop = 2; } private function bountyLoadTown($bountywid) { global $database,$session,$logging,$technology; $this->bountyinfoarray = $database->getVillage($bountywid); $this->bountyresarray = $database->getResourceLevel($bountywid); $this->bountyoasisowned = $database->getOasis($bountywid); $this->bountyocounter = $this->bountysortOasis(); $this->bountypop = $this->bountyinfoarray['pop']; } private function bountysortOasis() { $crop = $clay = $wood = $iron = 0; foreach ($this->bountyoasisowned as $oasis) { switch($oasis['type']) { case 1: case 2: $wood += 1; break; case 3: $wood += 1; $crop += 1; break; case 4: case 5: $clay += 1; break; case 6: $clay += 1; $crop += 1; break; case 7: case 8: $iron += 1; break; case 9: $iron += 1; $crop += 1; break; case 10: case 11: $crop += 1; break; case 12: $crop += 2; break; } } return array($wood,$clay,$iron,$crop); } function getAllUnits($base) { global $database; $ownunit = $database->getUnit($base); $enforcementarray = $database->getEnforceVillage($base,0); if(count($enforcementarray) > 0) { foreach($enforcementarray as $enforce) { for($i=1;$i<=50;$i++) { $ownunit['u'.$i] += $enforce['u'.$i]; } } } $enforceoasis=$database->getOasisEnforce($base,0); if(count($enforceoasis) > 0) { foreach($enforceoasis as $enforce) { for($i=1;$i<=50;$i++) { $ownunit['u'.$i] += $enforce['u'.$i]; } } } $enforceoasis1=$database->getOasisEnforce($base,1); if(count($enforceoasis1) > 0) { foreach($enforceoasis1 as $enforce) { for($i=1;$i<=50;$i++) { $ownunit['u'.$i] += $enforce['u'.$i]; } } } $movement = $database->getVillageMovement($base); if(!empty($movement)) { for($i=1;$i<=50;$i++) { $ownunit['u'.$i] += $movement['u'.$i]; } } $prisoners = $database->getPrisoners($base,1); if(!empty($prisoners)) { foreach($prisoners as $prisoner){ $owner = $database->getVillageField($base,"owner"); $ownertribe = $database->getUserField($owner,"tribe",0); $start = ($ownertribe-1)*10+1; $end = ($ownertribe*10); for($i=$start;$i<=$end;$i++) { $j = $i-$start+1; $ownunit['u'.$i] += $prisoner['t'.$j]; } $ownunit['hero'] += $prisoner['t11']; } } return $ownunit; } public function getUpkeep($array,$type,$vid=0,$prisoners=0) { global $database,$session,$village; if($vid==0) { $vid=$village->wid; } $buildarray = array(); if($vid!=0){ $buildarray = $database->getResourceLevel($vid); } $upkeep = 0; switch($type) { case 0: $start = 1; $end = 50; break; case 1: $start = 1; $end = 10; break; case 2: $start = 11; $end = 20; break; case 3: $start = 21; $end = 30; break; case 4: $start = 31; $end = 40; break; case 5: $start = 41; $end = 50; break; } for($i=$start;$i<=$end;$i++) { $k = $i-$start+1; $unit = "u".$i; $unit2 = "t".$k; global $$unit; $dataarray = $$unit; for($j=19;$j<=38;$j++) { if($buildarray['f'.$j.'t'] == 41) { $horsedrinking = $j; } } if($prisoners == 0){ if(isset($horsedrinking)){ if(($i==4 && $buildarray['f'.$horsedrinking] >= 10) || ($i==5 && $buildarray['f'.$horsedrinking] >= 15) || ($i==6 && $buildarray['f'.$horsedrinking] == 20)) { $upkeep += ($dataarray['pop']-1) * $array[$unit]; } else { $upkeep += $dataarray['pop'] * $array[$unit]; }}else{ $upkeep += $dataarray['pop'] * $array[$unit]; } }else{ if(isset($horsedrinking)){ if(($i==4 && $buildarray['f'.$horsedrinking] >= 10) || ($i==5 && $buildarray['f'.$horsedrinking] >= 15) || ($i==6 && $buildarray['f'.$horsedrinking] == 20)) { $upkeep += ($dataarray['pop']-1) * $array[$unit2]; } else { $upkeep += $dataarray['pop'] * $array[$unit2]; }}else{ $upkeep += $dataarray['pop'] * $array[$unit2]; } } } // $unit = "hero"; // global $$unit; // $dataarray = $$unit; if($prisoners == 0){ $upkeep += $array['hero'] * 6; }else{ $upkeep += $array['t11'] * 6; } $who=$database->getVillageField($vid,"owner"); $artefact = count($database->getOwnUniqueArtefactInfo2($who,4,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($vid,4,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($who,4,2,0)); if($artefact > 0){ $upkeep /= 2; $upkeep = round($upkeep); }else if($artefact1 > 0){ $upkeep /= 2; $upkeep = round($upkeep); }else if($artefact2 > 0){ $upkeep /= 4; $upkeep = round($upkeep); $upkeep *= 3; } $foolartefact = $database->getFoolArtefactInfo(4,$vid,$who); if(count($foolartefact) > 0){ foreach($foolartefact as $arte){ if($arte['bad_effect'] == 1){ $upkeep *= $arte['effect2']; }else{ $upkeep /= $arte['effect2']; $upkeep = round($upkeep); } } } return $upkeep; } private function bountycalculateOProduction($bountywid) { global $technology,$database; $this->bountyOproduction['wood'] = $this->bountyGetOWoodProd(); $this->bountyOproduction['clay'] = $this->bountyGetOClayProd(); $this->bountyOproduction['iron'] = $this->bountyGetOIronProd(); $this->bountyOproduction['crop'] = $this->bountyGetOCropProd(); } private function bountycalculateProduction($bountywid,$uid) { global $technology,$database; $normalA = $database->getOwnArtefactInfoByType($bountywid,4); $largeA = $database->getOwnUniqueArtefactInfo($uid,4,2); $uniqueA = $database->getOwnUniqueArtefactInfo($uid,4,3); $upkeep = $this->getUpkeep($this->getAllUnits($bountywid),0); $this->bountyproduction['wood'] = $this->bountyGetWoodProd(); $this->bountyproduction['clay'] = $this->bountyGetClayProd(); $this->bountyproduction['iron'] = $this->bountyGetIronProd(); if ($uniqueA['size']==3 && $uniqueA['owner']==$uid){ $this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.50)); }else if ($normalA['type']==4 && $normalA['size']==1 && $normalA['owner']==$uid){ $this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25)); }else if ($largeA['size']==2 && $largeA['owner']==$uid){ $this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25)); }else{ $this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-$upkeep; } } private function bountyprocessProduction($bountywid) { global $database; $timepast = time() - $this->bountyinfoarray['lastupdate']; $nwood = ($this->bountyproduction['wood'] / 3600) * $timepast; $nclay = ($this->bountyproduction['clay'] / 3600) * $timepast; $niron = ($this->bountyproduction['iron'] / 3600) * $timepast; $ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast; $database->modifyResource($bountywid,$nwood,$nclay,$niron,$ncrop,1); $database->updateVillage($bountywid); } private function bountyprocessOProduction($bountywid) { global $database; $timepast = time() - $this->bountyinfoarray['lastupdated']; $nwood = ($this->bountyproduction['wood'] / 3600) * $timepast; $nclay = ($this->bountyproduction['clay'] / 3600) * $timepast; $niron = ($this->bountyproduction['iron'] / 3600) * $timepast; $ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast; $database->modifyOasisResource($bountywid,$nwood,$nclay,$niron,$ncrop,1); $database->updateOasis($bountywid); } private function bountyGetWoodProd() { global $bid1,$bid5,$session; $wood = $sawmill = 0; $woodholder = array(); for($i=1;$i<=38;$i++) { if($this->bountyresarray['f'.$i.'t'] == 1) { array_push($woodholder,'f'.$i); } if($this->bountyresarray['f'.$i.'t'] == 5) { $sawmill = $this->bountyresarray['f'.$i]; } } for($i=0;$i<=count($woodholder)-1;$i++) { $wood+= $bid1[$this->bountyresarray[$woodholder[$i]]]['prod']; } if($sawmill >= 1) { $wood += $wood /100 * $bid5[$sawmill]['attri']; } if($this->bountyocounter[0] != 0) { $wood += $wood*0.25*$this->bountyocounter[0]; } $wood *= SPEED; return round($wood); } private function bountyGetOWoodProd() { global $session; $wood = 0; $wood += 40; $wood *= SPEED; return round($wood); } private function bountyGetOClayProd() { global $session; $clay = 0; $clay += 40; $clay *= SPEED; return round($clay); }private function bountyGetOIronProd() { global $session; $iron = 0; $iron += 40; $iron *= SPEED; return round($iron); } private function bountyGetOCropProd() { global $session; $crop = 0; $clay += 40; $crop *= SPEED; return round($crop); } private function bountyGetClayProd() { global $bid2,$bid6,$session; $clay = $brick = 0; $clayholder = array(); for($i=1;$i<=38;$i++) { if($this->bountyresarray['f'.$i.'t'] == 2) { array_push($clayholder,'f'.$i); } if($this->bountyresarray['f'.$i.'t'] == 6) { $brick = $this->bountyresarray['f'.$i]; } } for($i=0;$i<=count($clayholder)-1;$i++) { $clay+= $bid2[$this->bountyresarray[$clayholder[$i]]]['prod']; } if($brick >= 1) { $clay += $clay /100 * $bid6[$brick]['attri']; } if($this->bountyocounter[1] != 0) { $clay += $clay*0.25*$this->bountyocounter[1]; } $clay *= SPEED; return round($clay); } private function bountyGetIronProd() { global $bid3,$bid7,$session; $iron = $foundry = 0; $ironholder = array(); for($i=1;$i<=38;$i++) { if($this->bountyresarray['f'.$i.'t'] == 3) { array_push($ironholder,'f'.$i); } if($this->bountyresarray['f'.$i.'t'] == 7) { $foundry = $this->bountyresarray['f'.$i]; } } for($i=0;$i<=count($ironholder)-1;$i++) { $iron+= $bid3[$this->bountyresarray[$ironholder[$i]]]['prod']; } if($foundry >= 1) { $iron += $iron /100 * $bid7[$foundry]['attri']; } if($this->bountyocounter[2] != 0) { $iron += $iron*0.25*$this->bountyocounter[2]; } $iron *= SPEED; return round($iron); } private function bountyGetCropProd() { global $bid4,$bid8,$bid9,$session; $crop = $grainmill = $bakery = 0; $cropholder = array(); for($i=1;$i<=38;$i++) { if($this->bountyresarray['f'.$i.'t'] == 4) { array_push($cropholder,'f'.$i); } if($this->bountyresarray['f'.$i.'t'] == 8) { $grainmill = $this->bountyresarray['f'.$i]; } if($this->bountyresarray['f'.$i.'t'] == 9) { $bakery = $this->bountyresarray['f'.$i]; } } for($i=0;$i<=count($cropholder)-1;$i++) { $crop+= $bid4[$this->bountyresarray[$cropholder[$i]]]['prod']; } if($grainmill >= 1) { $crop += $crop /100 * $bid8[$grainmill]['attri']; } if($bakery >= 1) { $crop += $crop /100 * $bid9[$bakery]['attri']; } if($this->bountyocounter[3] != 0) { $crop += $crop*0.25*$this->bountyocounter[3]; } if(!empty($bountyresarray['vref']) && is_numeric($bountyresarray['vref'])){ $who=$database->getVillageField($bountyresarray['vref'],"owner"); $croptrue=$database->getUserField($who,"b4",0); if($croptrue > time()) { $crop*=1.25; } } $crop *= SPEED; return round($crop); } private function trainingComplete() { if(file_exists("GameEngine/Prevention/training.txt")) { unlink("GameEngine/Prevention/training.txt"); } global $database; $time = time(); $ourFileHandle = fopen("GameEngine/Prevention/training.txt", 'w'); fclose($ourFileHandle); $trainlist = $database->getTrainingList(); if(count($trainlist) > 0){ foreach($trainlist as $train){ $timepast = $train['timestamp2'] - $time; $pop = $train['pop']; if($timepast <= 0 && $train['amt'] > 0) { $timepast2 = $time - $train['timestamp2']; $trained = 1; while($timepast2 >= $train['eachtime']){ $timepast2 -= $train['eachtime']; $trained += 1; } if($trained > $train['amt']){ $trained = $train['amt']; } if($train['unit']>60 && $train['unit']!=99){ $database->modifyUnit($train['vref'],array($train['unit']-60),array($trained),array(1)); }else{ $database->modifyUnit($train['vref'],array($train['unit']),array($trained),array(1)); } $database->updateTraining($train['id'],$trained,$trained*$train['eachtime']); } if($train['amt'] == 0){ $database->trainUnit($train['id'],0,0,0,0,1,1); } $crop = $database->getCropProdstarv($train['vref']); $unitarrays = $this->getAllUnits($train['vref']); $village = $database->getVillage($train['vref']); $upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0); $starv = $database->getVillageField($train['vref'],"starv"); if ($crop < $upkeep){ // add starv data $database->setVillageField($train['vref'], 'starv', $upkeep); if($starv==0){ $database->setVillageField($train['vref'], 'starvupdate', $time); } } } } if(file_exists("GameEngine/Prevention/training.txt")) { unlink("GameEngine/Prevention/training.txt"); } } public function procDistanceTime($coor,$thiscoor,$ref,$mode) { global $bid14,$database,$generator; $resarray = $database->getResourceLevel($generator->getBaseID($coor['x'],$coor['y'])); $xdistance = ABS($thiscoor['x'] - $coor['x']); if($xdistance > WORLD_MAX) { $xdistance = (2*WORLD_MAX+1) - $xdistance; } $ydistance = ABS($thiscoor['y'] - $coor['y']); if($ydistance > WORLD_MAX) { $ydistance = (2*WORLD_MAX+1) - $ydistance; } $distance = SQRT(POW($xdistance,2)+POW($ydistance,2)); if(!$mode) { if($ref == 1) { $speed = 16; } else if($ref == 2) { $speed = 12; } else if($ref == 3) { $speed = 24; } else if($ref == 300) { $speed = 5; } else { $speed = 1; } } else { $speed = $ref; if($this->getsort_typeLevel(14,$resarray) != 0 && $distance >= TS_THRESHOLD) { $speed = $speed * ($bid14[$this->getsort_typeLevel(14,$resarray)]['attri']/100) ; } } if($speed!=0){ return round(($distance/$speed) * 3600 / INCREASE_SPEED); }else{ return round($distance * 3600 / INCREASE_SPEED); } } private function getsort_typeLevel($tid,$resarray) { global $village; $keyholder = array(); foreach(array_keys($resarray,$tid) as $key) { if(strpos($key,'t')) { $key = preg_replace("/[^0-9]/", '', $key); array_push($keyholder, $key); } } $element = count($keyholder); if($element >= 2) { if($tid <= 4) { $temparray = array(); for($i=0;$i<=$element-1;$i++) { array_push($temparray,$resarray['f'.$keyholder[$i]]); } foreach ($temparray as $key => $val) { if ($val == max($temparray)) $target = $key; } } else { /*for($i=0;$i<=$element-1;$i++) { //if($resarray['f'.$keyholder[$i]] != $this->getsort_typeMaxLevel($tid)) { // $target = $i; //} } */ } } else if($element == 1) { $target = 0; } else { return 0; } if($keyholder[$target] != "") { return $resarray['f'.$keyholder[$target]]; } else { return 0; } } private function celebrationComplete() { if(file_exists("GameEngine/Prevention/celebration.txt")) { unlink("GameEngine/Prevention/celebration.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/celebration.txt", 'w'); fclose($ourFileHandle); $varray = $database->getCel(); foreach($varray as $vil){ $id = $vil['wref']; $type = $vil['type']; $user = $vil['owner']; if($type == 1){$cp = 500;}else if($type == 2){$cp = 2000;} $database->clearCel($id); $database->setCelCp($user,$cp); } if(file_exists("GameEngine/Prevention/celebration.txt")) { unlink("GameEngine/Prevention/celebration.txt"); } } private function demolitionComplete() { if(file_exists("GameEngine/Prevention/demolition.txt")) { unlink("GameEngine/Prevention/demolition.txt"); } global $building,$database,$village; $ourFileHandle = fopen("GameEngine/Prevention/demolition.txt", 'w'); fclose($ourFileHandle); $varray = $database->getDemolition(); foreach($varray as $vil) { if ($vil['timetofinish'] <= time()) { $type = $database->getFieldType($vil['vref'],$vil['buildnumber']); $level = $database->getFieldLevel($vil['vref'],$vil['buildnumber']); $buildarray = $GLOBALS["bid".$type]; if ($type==10 || $type==38) { $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`=`maxstore`-".$buildarray[$level]['attri']." WHERE wref=".$vil['vref']; $database->query($q); $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`=800 WHERE `maxstore`<= 800 AND wref=".$vil['vref']; $database->query($q); } if ($type==11 || $type==39) { $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`=`maxcrop`-".$buildarray[$level]['attri']." WHERE wref=".$vil['vref']; $database->query($q); $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`=800 WHERE `maxcrop`<=800 AND wref=".$vil['vref']; $database->query($q); } if ($type==18){ $this->updateMax($database->getVillageField($vil['vref'],'owner')); } if ($level==1) { $clear=",f".$vil['buildnumber']."t=0"; } else { $clear=""; } if ($village->natar==1 && $type==40) $clear=""; //fix by ronix $q = "UPDATE ".TB_PREFIX."fdata SET f".$vil['buildnumber']."=".($level-1).$clear." WHERE vref=".$vil['vref']; $database->query($q); $pop=$this->getPop($type,$level-1); $database->modifyPop($vil['vref'],$pop[0],1); $this->procClimbers($database->getVillageField($vil['vref'],'owner')); $database->delDemolition($vil['vref']); } } if(file_exists("GameEngine/Prevention/demolition.txt")) { unlink("GameEngine/Prevention/demolition.txt"); } } private function updateHero() { if(file_exists("GameEngine/Prevention/updatehero.txt")) { unlink("GameEngine/Prevention/updatehero.txt"); } global $database,$hero_levels; $harray = $database->getHero(); if(!empty($harray)){ foreach($harray as $hdata){ if((time()-$hdata['lastupdate'])>=1){ if($hdata['health']<100 and $hdata['health']>0){ if(SPEED <= 10){ $speed = SPEED; }else if(SPEED <= 100){ $speed = ceil(SPEED/10); }else{ $speed = ceil(SPEED/100); } $reg = $hdata['health']+$hdata['regeneration']*5*$speed/86400*(time()-$hdata['lastupdate']); if($reg <= 100){ $database->modifyHero("health",$reg,$hdata['heroid']); }else{ $database->modifyHero("health",100,$hdata['heroid']); } $database->modifyHero("lastupdate",time(),$hdata['heroid']); } } $herolevel = $hdata['level']; for($i = $herolevel+1; $i < 100; $i++){ if($hdata['experience'] >= $hero_levels[$i]){ mysql_query("UPDATE " . TB_PREFIX ."hero SET level = $i WHERE heroid = '".$hdata['heroid']."'"); if($i < 99){ mysql_query("UPDATE " . TB_PREFIX ."hero SET points = points + 5 WHERE heroid = '".$hdata['heroid']."'"); } } } $villunits = $database->getUnit($hdata['wref']); if($villunits['hero'] == 0 && $hdata['trainingtime'] < time() && $hdata['inrevive'] == 1){ mysql_query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".$hdata['wref'].""); mysql_query("UPDATE ".TB_PREFIX."hero SET `dead` = '0', `inrevive` = '0', `health` = '100', `lastupdate` = ".$hdata['trainingtime']." WHERE `uid` = '".$hdata['uid']."'"); } if($villunits['hero'] == 0 && $hdata['trainingtime'] < time() && $hdata['intraining'] == 1){ mysql_query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".$hdata['wref'].""); mysql_query("UPDATE ".TB_PREFIX."hero SET `intraining` = '0', `lastupdate` = ".$hdata['trainingtime']." WHERE `uid` = '".$hdata['uid']."'"); } } } if(file_exists("GameEngine/Prevention/updatehero.txt")) { unlink("GameEngine/Prevention/updatehero.txt"); } } // by SlimShady95, aka Manuel Mannhardt < manuel_mannhardt@web.de > UPDATED FROM songeriux < haroldas.snei@gmail.com > private function updateStore() { global $bid10, $bid38, $bid11, $bid39; $result = mysql_query('SELECT * FROM `' . TB_PREFIX . 'fdata`'); while ($row = mysql_fetch_assoc($result)) { $ress = $crop = 0; for ($i = 19; $i < 40; ++$i) { if ($row['f' . $i . 't'] == 10) { $ress += $bid10[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER; } if ($row['f' . $i . 't'] == 38) { $ress += $bid38[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER; } if ($row['f' . $i . 't'] == 11) { $crop += $bid11[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER; } if ($row['f' . $i . 't'] == 39) { $crop += $bid39[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER; } } if ($ress == 0) { $ress = 800 * STORAGE_MULTIPLIER; } if ($crop == 0) { $crop = 800 * STORAGE_MULTIPLIER; } mysql_query('UPDATE `' . TB_PREFIX . 'vdata` SET `maxstore` = ' . $ress . ', `maxcrop` = ' . $crop . ' WHERE `wref` = ' . $row['vref']) or die(mysql_error()); } } private function oasisResourcesProduce() { global $database; $time = time(); $q = "SELECT * FROM ".TB_PREFIX."odata WHERE wood < 800 OR clay < 800 OR iron < 800 OR crop < 800"; $array = $database->query_return($q); foreach($array as $getoasis) { $oasiswood = $getoasis['wood'] + (8*SPEED/3600)*(time()-$getoasis['lastupdated']); $oasisclay = $getoasis['clay'] + (8*SPEED/3600)*(time()-$getoasis['lastupdated']); $oasisiron = $getoasis['iron'] + (8*SPEED/3600)*(time()-$getoasis['lastupdated']); $oasiscrop = $getoasis['crop'] + (8*SPEED/3600)*(time()-$getoasis['lastupdated']); if($oasiswood > $getoasis['maxstore']){ $oasiswood = $getoasis['maxstore']; } if($oasisclay > $getoasis['maxstore']){ $oasisclay = $getoasis['maxstore']; } if($oasisiron > $getoasis['maxstore']){ $oasisiron = $getoasis['maxstore']; } if($oasiscrop > $getoasis['maxcrop']){ $oasiscrop = $getoasis['maxcrop']; } $q = "UPDATE " . TB_PREFIX . "odata set wood = $oasiswood, clay = $oasisclay, iron = $oasisiron, crop = $oasiscrop where wref = ".$getoasis['wref'].""; $database->query($q); $database->updateOasis($getoasis['wref']); } } private function checkInvitedPlayes() { global $database; $q = "SELECT * FROM ".TB_PREFIX."users WHERE invited != 0"; $array = $database->query_return($q); foreach($array as $user) { $numusers = mysql_query("SELECT * FROM ".TB_PREFIX."users WHERE id = ".$user['invited']); if(mysql_num_rows($numusers) > 0){ $varray = count($database->getProfileVillages($user['id'])); if($varray > 1){ $usergold = $database->getUserField($user['invited'],"gold",0); $gold = $usergold+50; $database->updateUserField($user['invited'],"gold",$gold,1); $database->updateUserField($user['id'],"invited",0,1); } } } } private function updateGeneralAttack() { global $database; $time = time(); $q = "SELECT * FROM ".TB_PREFIX."general WHERE shown = 1"; $array = $database->query_return($q); foreach($array as $general) { if(time() - (86400*8) > $general['time']){ mysql_query("UPDATE ".TB_PREFIX."general SET shown = 0 WHERE id = ".$general['id'].""); } } } private function MasterBuilder() { global $database; $q = "SELECT * FROM ".TB_PREFIX."bdata WHERE master = 1"; $array = $database->query_return($q); foreach($array as $master) { $owner = $database->getVillageField($master['wid'],'owner'); $tribe = $database->getUserField($owner,'tribe',0); $villwood = $database->getVillageField($master['wid'],'wood'); $villclay = $database->getVillageField($master['wid'],'clay'); $villiron = $database->getVillageField($master['wid'],'iron'); $villcrop = $database->getVillageField($master['wid'],'crop'); $type = $master['type']; $level = $master['level']; $buildarray = $GLOBALS["bid".$type]; $buildwood = $buildarray[$level]['wood']; $buildclay = $buildarray[$level]['clay']; $buildiron = $buildarray[$level]['iron']; $buildcrop = $buildarray[$level]['crop']; $ww = count($database->getBuildingByType($master['wid'],40)); if($tribe == 1){ if($master['field'] < 19){ $bdata = count($database->getDorf1Building($master['wid'])); $bbdata = count($database->getDorf2Building($master['wid'])); $bdata1 = $database->getDorf1Building($master['wid']); }else{ $bdata = count($database->getDorf2Building($master['wid'])); $bbdata = count($database->getDorf1Building($master['wid'])); $bdata1 = $database->getDorf2Building($master['wid']); } }else{ $bdata = $bbdata = count($database->getDorf1Building($master['wid'])) + count($database->getDorf2Building($master['wid'])); $bdata1 = $database->getDorf1Building($master['wid']); } if($database->getUserField($owner,'plus',0) > time() or $ww > 0){ if($bbdata < 2){ $inbuild = 2; }else{ $inbuild = 1; } }else{ $inbuild = 1; } $usergold = $database->getUserField($owner,'gold',0); if($bdata < $inbuild && $buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop && $usergold > 0){ $time = $master['timestamp']+time(); if(!empty($bdata1)){ foreach($bdata1 as $master1) { $time += ($master1['timestamp']-time()); } } if($bdata == 0){ $database->updateBuildingWithMaster($master['id'],$time,0); }else{ $database->updateBuildingWithMaster($master['id'],$time,1); } $gold = $usergold-1; $database->updateUserField($owner,'gold',$gold,1); $database->modifyResource($master['wid'],$buildwood,$buildclay,$buildiron,$buildcrop,0); } } } /************************************************ Function for starvation - by brainiacX and Shadow Rework by ronix References: ************************************************/ private function starvation() { if(file_exists("GameEngine/Prevention/starvation.txt")) { unlink("GameEngine/Prevention/starvation.txt"); } global $database, $village; $ourFileHandle = fopen("GameEngine/Prevention/starvation.txt", 'w'); fclose($ourFileHandle); $time = time(); //update starvation $getvillage = $database->getVillage($village->wid); $starv = $getvillage['starv']; if ($getvillage['owner']!=3 && $starv==0) { $crop = $database->getCropProdstarv($village->wid); $unitarrays = $this->getAllUnits($village->wid); $village_upkeep = $getvillage['pop'] + $this->getUpkeep($unitarrays, 0); if ($crop < $village_upkeep){ // add starv data $database->setVillageField($village->wid, 'starv', $village_upkeep); if($starv==0) $database->setVillageField($village->wid, 'starvupdate', time()); } unset($crop,$unitarrays,$getvillage,$village_upkeep); } // load villages with minus prod $starvarray = array(); $starvarray = $database->getStarvation(); foreach ($starvarray as $starv){ $unitarrays = $this->getAllUnits($starv['wref']); $howweeating=$this->getUpkeep($unitarrays, 0,$starv['wref']); $upkeep = $starv['pop'] + $howweeating; // get enforce other player from oasis $q = "SELECT e.*,o.conqured,o.wref,o.high, o.owner as ownero, v.owner as ownerv FROM ".TB_PREFIX."enforcement as e LEFT JOIN ".TB_PREFIX."odata as o ON e.vref=o.wref LEFT JOIN ".TB_PREFIX."vdata as v ON e.from=v.wref where o.conqured=".$starv['wref']." AND o.owner<>v.owner"; $enforceoasis = $database->query_return($q); $maxcount=0; $totalunits=0; if(count($enforceoasis)>0){ foreach ($enforceoasis as $enforce){ for($i=1;$i<=50;$i++){ $units = $enforce['u'.$i]; if($enforce['u'.$i] > $maxcount){ $maxcount = $enforce['u'.$i]; $maxtype = $i; $enf = $enforce['id']; } $totalunits += $enforce['u'.$i]; } if($totalunits == 0){ $maxcount = $enforce['hero']; $maxtype = "hero"; } $other_reinf=true; } }else{ //own troops from oasis $q = "SELECT e.*,o.conqured,o.wref,o.high, o.owner as ownero, v.owner as ownerv FROM ".TB_PREFIX."enforcement as e LEFT JOIN ".TB_PREFIX."odata as o ON e.vref=o.wref LEFT JOIN ".TB_PREFIX."vdata as v ON e.from=v.wref where o.conqured=".$starv['wref']." AND o.owner=v.owner"; $enforceoasis = $database->query_return($q); if(count($enforceoasis)>0){ foreach ($enforceoasis as $enforceO){ for($i=1;$i<=50;$i++){ $units = $enforce['u'.$i]; if($enforce['u'.$i] > $maxcount){ $maxcount = $enforce['u'.$i]; $maxtype = $i; $enf = $enforce['id']; } $totalunits += $enforce['u'.$i]; } if($totalunits == 0){ $maxcount = $enforce['hero']; $maxtype = "hero"; } } }else{ //get enforce other player from village $q = "SELECT e.*, v.owner as ownerv, v1.owner as owner1 FROM ".TB_PREFIX."enforcement as e LEFT JOIN ".TB_PREFIX."vdata as v ON e.from=v.wref LEFT JOIN ".TB_PREFIX."vdata as v1 ON e.vref=v1.wref where e.vref=".$starv['wref']." AND v.owner<>v1.owner"; $enforcearray = $database->query_return($q); if(count($enforcearray)>0){ foreach ($enforcearray as $enforce){ for($i = 0 ; $i <= 50 ; $i++){ $units = $enforce['u'.$i]; if($enforce['u'.$i] > $maxcount){ $maxcount = $enforce['u'.$i]; $maxtype = $i; $enf = $enforce['id']; } $totalunits += $enforce['u'.$i]; } if($totalunits == 0){ $maxcount = $enforce['hero']; $maxtype = "hero"; } } }else{ //get own reinforcement from other village $q = "SELECT e.*, v.owner as ownerv, v1.owner as owner1 FROM ".TB_PREFIX."enforcement as e LEFT JOIN ".TB_PREFIX."vdata as v ON e.from=v.wref LEFT JOIN ".TB_PREFIX."vdata as v1 ON e.vref=v1.wref where e.vref=".$starv['wref']." AND v.owner=v1.owner"; $enforcearray = $database->query_return($q); if(count($enforcearray)>0){ foreach ($enforcearray as $enforce){ for($i = 0 ; $i <= 50 ; $i++){ $units = $enforce['u'.$i]; if($enforce['u'.$i] > $maxcount){ $maxcount = $enforce['u'.$i]; $maxtype = $i; $enf = $enforce['id']; } $totalunits += $enforce['u'.$i]; } if($totalunits == 0){ $maxcount = $enforce['hero']; $maxtype = "hero"; } } }else{ //get own unit $unitarray = $database->getUnit($starv['wref']); for($i = 0 ; $i <= 50 ; $i++){ $units = $unitarray['u'.$i]; if($unitarray['u'.$i] > $maxcount){ $maxcount = $unitarray['u'.$i]; $maxtype = $i; } $totalunits += $unitarray['u'.$i]; } if($totalunits == 0){ $maxcount = $unitarray['hero']; $maxtype = "hero"; } } } } } // counting $timedif = $time-$starv['starvupdate']; $skolko=$database->getCropProdstarv($starv['wref'])-$starv['starv']; if($skolko<0){$golod=true;} if($golod){ $starvsec = (abs($skolko)/3600); $difcrop = ($timedif*$starvsec); //crop eat up over time $newcrop = 0; $oldcrop = $database->getVillageField($starv['wref'], 'crop'); if ($oldcrop > 100){ //if the grain is then tries to send all $difcrop = $difcrop-$oldcrop; if($difcrop < 0){ $difcrop = 0; $newcrop = $oldcrop-$difcrop; $database->setVillageField($starv['wref'], 'crop', $newcrop); } } if($difcrop > 0){ global ${u.$maxtype}; $hungry=array(); $hungry=${u.$maxtype}; if ($hungry['crop']>0 && $oldcrop <=0) { $killunits = intval($difcrop/$hungry['crop']); }else $killunits=0; if($killunits > 0){ $pskolko = abs($skolko); if($killunits > $pskolko && $skolko <0){ $killunits = $pskolko; } if (isset($enf)){ if($killunits < $maxcount){ $database->modifyEnforce($enf, $maxtype, $killunits, 0); $database->setVillageField($starv['wref'], 'starv', $upkeep); $database->setVillageField($starv['wref'], 'starvupdate', $time); $database->modifyResource($starv['wref'],0,0,0,$hungry['crop'],1); if($maxtype == "hero"){ $heroid = $database->getHeroField($database->getVillageField($enf,"owner"),"heroid"); $database->modifyHero("dead", 1, $heroid); } }else{ $database->deleteReinf($enf); $database->setVillageField($starv['wref'], 'starv', $upkeep); $database->setVillageField($starv['wref'], 'starvupdate', $time); } }else{ if($killunits < $maxcount){ $database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0)); $database->setVillageField($starv['wref'], 'starv', $upkeep); $database->setVillageField($starv['wref'], 'starvupdate', $time); $database->modifyResource($starv['wref'],0,0,0,$hungry['crop'],1); if($maxtype == "hero"){ $heroid = $database->getHeroField($starv['owner'],"heroid"); $database->modifyHero("dead", 1, $heroid); } }elseif($killunits > $maxcount){ $killunits = $maxcount; $database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0)); $database->setVillageField($starv['wref'], 'starv', $upkeep); $database->setVillageField($starv['wref'], 'starvupdate', $time); if($maxtype == "hero"){ $heroid = $database->getHeroField($starv['owner'],"heroid"); $database->modifyHero("dead", 1, $heroid); } } } } } } $crop = $database->getCropProdstarv($starv['wref']); if ($crop > $upkeep){ $database->setVillageField($starv['wref'], 'starv', 0); $database->setVillageField($starv['wref'], 'starvupdate', 0); } unset ($starv,$unitarrays,$enforcearray,$enforce,$starvarray); } if(file_exists("GameEngine/Prevention/starvation.txt")) { unlink("GameEngine/Prevention/starvation.txt"); } } /************************************************ Function for starvation - by brainiacX and Shadow Rework by ronix References: ************************************************/ private function procNewClimbers() { if(file_exists("GameEngine/Prevention/climbers.txt")) { unlink("GameEngine/Prevention/climbers.txt"); } global $database, $ranking; $ranking->procRankArray(); $climbers = $ranking->getRank(); if(count($ranking->getRank()) > 0){ $q = "SELECT * FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1"; $result = mysql_query($q); if(mysql_num_rows($result)) { $row=mysql_fetch_assoc($result); $week=($row['week']+1); } else { $week='1'; } $q = "SELECT * FROM ".TB_PREFIX."users where oldrank = 0 and id > 5"; $array = $database->query_return($q); foreach($array as $user){ $newrank = $ranking->getUserRank($user['id']); if($week > 1){ for($i=$newrank+1;$igetRank());$i++) { $oldrank = $ranking->getUserRank($climbers[$i]['userid']); $totalpoints = $oldrank - $climbers[$i]['oldrank']; $database->removeclimberrankpop($climbers[$i]['userid'], $totalpoints); $database->updateoldrank($climbers[$i]['userid'], $oldrank); } $database->updateoldrank($user['id'], $newrank); }else{ $totalpoints = count($ranking->getRank()) - $newrank; $database->setclimberrankpop($user['id'], $totalpoints); $database->updateoldrank($user['id'], $newrank); for($i=1;$i<$newrank;$i++){ $oldrank = $ranking->getUserRank($climbers[$i]['userid']); $totalpoints = count($ranking->getRank()) - $oldrank; $database->setclimberrankpop($climbers[$i]['userid'], $totalpoints); $database->updateoldrank($climbers[$i]['userid'], $oldrank); } for($i=$newrank+1;$igetRank());$i++){ $oldrank = $ranking->getUserRank($climbers[$i]['userid']); $totalpoints = count($ranking->getRank()) - $oldrank; $database->setclimberrankpop($climbers[$i]['userid'], $totalpoints); $database->updateoldrank($climbers[$i]['userid'], $oldrank); } } } } if(file_exists("GameEngine/Prevention/climbers.txt")) { unlink("GameEngine/Prevention/climbers.txt"); } } private function procClimbers($uid) { global $database, $ranking; $ranking->procRankArray(); $climbers = $ranking->getRank(); if(count($ranking->getRank()) > 0){ $q = "SELECT * FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1"; $result = mysql_query($q); if(mysql_num_rows($result)) { $row=mysql_fetch_assoc($result); $week=($row['week']+1); } else { $week='1'; } $myrank = $ranking->getUserRank($uid); if($climbers[$myrank]['oldrank'] > $myrank){ for($i=$myrank+1;$i<=$climbers[$myrank]['oldrank'];$i++) { $oldrank = $ranking->getUserRank($climbers[$i]['userid']); if($week > 1){ $totalpoints = $oldrank - $climbers[$i]['oldrank']; $database->removeclimberrankpop($climbers[$i]['userid'], $totalpoints); $database->updateoldrank($climbers[$i]['userid'], $oldrank); }else{ $totalpoints = count($ranking->getRank()) - $oldrank; $database->setclimberrankpop($climbers[$i]['userid'], $totalpoints); $database->updateoldrank($climbers[$i]['userid'], $oldrank); } } if($week > 1){ $totalpoints = $climbers[$myrank]['oldrank'] - $myrank; $database->addclimberrankpop($climbers[$myrank]['userid'], $totalpoints); $database->updateoldrank($climbers[$myrank]['userid'], $myrank); }else{ $totalpoints = count($ranking->getRank()) - $myrank; $database->setclimberrankpop($climbers[$myrank]['userid'], $totalpoints); $database->updateoldrank($climbers[$myrank]['userid'], $myrank); } }else if($climbers[$myrank]['oldrank'] < $myrank){ for($i=$climbers[$myrank]['oldrank'];$i<$myrank;$i++) { $oldrank = $ranking->getUserRank($climbers[$i]['userid']); if($week > 1){ $totalpoints = $climbers[$i]['oldrank'] - $oldrank; $database->addclimberrankpop($climbers[$i]['userid'], $totalpoints); $database->updateoldrank($climbers[$i]['userid'], $oldrank); }else{ $totalpoints = count($ranking->getRank()) - $oldrank; $database->setclimberrankpop($climbers[$i]['userid'], $totalpoints); $database->updateoldrank($climbers[$i]['userid'], $oldrank); } } if($week > 1){ $totalpoints = $myrank - $climbers[$myrank-1]['oldrank']; $database->removeclimberrankpop($climbers[$myrank-1]['userid'], $totalpoints); $database->updateoldrank($climbers[$myrank-1]['userid'], $myrank); }else{ $totalpoints = count($ranking->getRank()) - $myrank; $database->setclimberrankpop($climbers[$myrank-1]['userid'], $totalpoints); $database->updateoldrank($climbers[$myrank-1]['userid'], $myrank); } } } $ranking->procARankArray(); $aid = $database->getUserField($uid,"alliance",0); if(count($ranking->getRank()) > 0 && $aid != 0){ $ally = $database->getAlliance($aid); $memberlist = $database->getAllMember($ally['id']); $oldrank = 0; foreach($memberlist as $member) { $oldrank += $database->getVSumField($member['id'],"pop"); } if($ally['oldrank'] != $oldrank){ if($ally['oldrank'] < $oldrank) { $totalpoints = $oldrank - $ally['oldrank']; $database->addclimberrankpopAlly($ally['id'], $totalpoints); $database->updateoldrankAlly($ally['id'], $oldrank); } else if($ally['oldrank'] > $oldrank) { $totalpoints = $ally['oldrank'] - $oldrank; $database->removeclimberrankpopAlly($ally['id'], $totalpoints); $database->updateoldrankAlly($ally['id'], $oldrank); } } } } private function checkBan() { global $database; $time = time(); $q = "SELECT * FROM ".TB_PREFIX."banlist WHERE active = 1 and end < $time"; $array = $database->query_return($q); foreach($array as $banlist) { mysql_query("UPDATE ".TB_PREFIX."banlist SET active = 0 WHERE id = ".$banlist['id'].""); mysql_query("UPDATE ".TB_PREFIX."users SET access = 2 WHERE id = ".$banlist['uid'].""); } } private function regenerateOasisTroops() { global $database; $time = time(); $time2 = NATURE_REGTIME; $q = "SELECT * FROM " . TB_PREFIX . "odata where conqured = 0 and lastupdated2 + $time2 < $time"; $array = $database->query_return($q); foreach($array as $oasis) { $database->populateOasisUnits($oasis['wref'],$oasis['high']); $database->updateOasis2($oasis['wref'], $time2); } } private function updateMax($leader) { global $bid18, $database; $q = mysql_query("SELECT * FROM " . TB_PREFIX . "alidata where leader = $leader"); if(mysql_num_rows($q) > 0){ $villages = $database->getVillagesID2($leader); $max = 0; foreach($villages as $village){ $field = $database->getResourceLevel($village['wref']); for($i=19;$i<=40;$i++){ if($field['f'.$i.'t'] == 18){ $level = $field['f'.$i]; $attri = $bid18[$level]['attri']; } } if($attri > $max){ $max = $attri; } } $q = "UPDATE ".TB_PREFIX."alidata set max = $max where leader = $leader"; $database->query($q); } } private function checkReviveHero(){ global $database,$session; $herodata=$database->getHero($session->uid,1); if ($herodata[0]['dead']==1){ mysql_query("UPDATE " . TB_PREFIX . "units SET hero = 0 WHERE vref = ".$session->villages[0].""); } if($herodata[0]['trainingtime'] <= time()) { if($herodata[0]['trainingtime'] != 0) { if($herodata[0]['dead'] == 0) { mysql_query("UPDATE " . TB_PREFIX . "hero SET trainingtime = '0' WHERE uid = " . $session->uid . ""); mysql_query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".$session->villages[0].""); } } } } /************************************************ Function for automate medals - by yi12345 and Shadow References: ************************************************/ function medals(){ global $ranking,$database; //we may give away ribbons $giveMedal = false; $q = "SELECT * FROM ".TB_PREFIX."config"; $result = mysql_query($q); if($result) { $row=mysql_fetch_assoc($result); $stime = strtotime(START_DATE)-strtotime(date('m/d/Y'))+strtotime(START_TIME); if($row['lastgavemedal'] == 0 && $stime < time()){ $newtime = time()+MEDALINTERVAL; $q = "UPDATE ".TB_PREFIX."config SET lastgavemedal=".$newtime; $database->query($q); $row['lastgavemedal'] = time()+MEDALINTERVAL; } $time = $row['lastgavemedal'] + MEDALINTERVAL; if ($time < time()) $giveMedal = true; } if($giveMedal && MEDALINTERVAL > 0){ //determine which week we are $q = "SELECT * FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1"; $result = mysql_query($q); if(mysql_num_rows($result)) { $row=mysql_fetch_assoc($result); $week=($row['week']+1); } else { $week='1'; } //Do same for ally week $q = "SELECT * FROM ".TB_PREFIX."allimedal order by week DESC LIMIT 0, 1"; $result = mysql_query($q); if(mysql_num_rows($result)) { $row=mysql_fetch_assoc($result); $allyweek=($row['week']+1); } else { $allyweek='1'; } //Aanvallers v/d Week $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY ap DESC, id DESC Limit 10"); $i=0; while($row = mysql_fetch_array($result)){ $i++; $img="t2_".($i).""; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '1', '".($i)."', '".$week."', '".$row['ap']."', '".$img."')"; $resul=mysql_query($quer); } //Verdediger v/d Week $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY dp DESC, id DESC Limit 10"); $i=0; while($row = mysql_fetch_array($result)){ $i++; $img="t3_".($i).""; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '2', '".($i)."', '".$week."', '".$row['dp']."', '".$img."')"; $resul=mysql_query($quer); } //Klimmers v/d Week $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY Rc DESC, id DESC Limit 10"); $i=0; while($row = mysql_fetch_array($result)){ $i++; $img="t1_".($i).""; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '3', '".($i)."', '".$week."', '".$row['Rc']."', '".$img."')"; $resul=mysql_query($quer); } //Rank climbers of the week $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY clp DESC Limit 10"); $i=0; while($row = mysql_fetch_array($result)){ $i++; $img="t6_".($i).""; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '10', '".($i)."', '".$week."', '".$row['clp']."', '".$img."')"; $resul=mysql_query($quer); } //Overvallers v/d Week $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY RR DESC, id DESC Limit 10"); $i=0; while($row = mysql_fetch_array($result)){ $i++; $img="t4_".($i).""; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '4', '".($i)."', '".$week."', '".$row['RR']."', '".$img."')"; $resul=mysql_query($quer); } //deel de bonus voor aanval+defence top 10 uit //Pak de top10 aanvallers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY ap DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ //Pak de top10 verdedigers $result2 = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY dp DESC, id DESC Limit 10"); while($row2 = mysql_fetch_array($result2)){ if($row['id']==$row2['id']){ $query3="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 5"; $result3=mysql_query($query3); $row3=mysql_fetch_row($result3); //kijk welke kleur het lintje moet hebben if($row3[0]<='2'){ $img="t22".$row3[0]."_1"; switch ($row3[0]) { case "0": $tekst=""; break; case "1": $tekst="twice "; break; case "2": $tekst="three times "; break; } $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '5', '0', '".$week."', '".$tekst."', '".$img."')"; $resul=mysql_query($quer); } } } } //je staat voor 3e / 5e / 10e keer in de top 3 aanvallers //Pak de top10 aanvallers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY ap DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 1 AND plaats<=3"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t120_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '6', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t121_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '6', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t122_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '6', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //je staat voor 3e / 5e / 10e keer in de top 10 aanvallers //Pak de top10 aanvallers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY ap DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 1 AND plaats<=10"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t130_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '12', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t131_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '12', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t132_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '12', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //je staat voor 3e / 5e / 10e keer in de top 3 verdedigers //Pak de top10 verdedigers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY dp DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 2 AND plaats<=3"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t140_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '7', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t141_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '7', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t142_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '7', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //je staat voor 3e / 5e / 10e keer in de top 3 verdedigers //Pak de top10 verdedigers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY dp DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 2 AND plaats<=10"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t150_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '13', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t151_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '13', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t152_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '13', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //je staat voor 3e / 5e / 10e keer in de top 3 klimmers //Pak de top10 klimmers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY Rc DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 3 AND plaats<=3"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t100_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '8', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t101_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '8', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t102_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '8', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //je staat voor 3e / 5e / 10e keer in de top 3 klimmers //Pak de top10 klimmers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY Rc DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 3 AND plaats<=10"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t110_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '14', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t111_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '14', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t112_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '14', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //je staat voor 3e / 5e / 10e keer in de top 3 klimmers //Pak de top3 rank climbers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY clp DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 10 AND plaats<=3"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t200_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '11', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t201_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '11', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t202_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '11', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //je staat voor 3e / 5e / 10e keer in de top 10klimmers //Pak de top3 rank climbers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY clp DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 10 AND plaats<=10"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t210_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '16', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t211_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '16', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t212_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '16', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //je staat voor 3e / 5e / 10e keer in de top 10 overvallers //Pak de top10 overvallers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY RR DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 4 AND plaats<=3"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t160_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '9', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t161_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '9', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t162_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '9', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //je staat voor 3e / 5e / 10e keer in de top 10 overvallers //Pak de top10 overvallers $result = mysql_query("SELECT * FROM ".TB_PREFIX."users ORDER BY RR DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ $query1="SELECT count(*) FROM ".TB_PREFIX."medal WHERE userid='".$row['id']."' AND categorie = 4 AND plaats<=10"; $result1=mysql_query($query1); $row1=mysql_fetch_row($result1); //2x in gestaan, dit is 3e dus lintje (brons) if($row1[0]=='3'){ $img="t170_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '15', '0', '".$week."', 'Three', '".$img."')"; $resul=mysql_query($quer); } //4x in gestaan, dit is 5e dus lintje (zilver) if($row1[0]=='5'){ $img="t171_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '15', '0', '".$week."', 'Five', '".$img."')"; $resul=mysql_query($quer); } //9x in gestaan, dit is 10e dus lintje (goud) if($row1[0]=='10'){ $img="t172_1"; $quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values('".$row['id']."', '15', '0', '".$week."', 'Ten', '".$img."')"; $resul=mysql_query($quer); } } //Zet alle waardens weer op 0 $query="SELECT * FROM ".TB_PREFIX."users ORDER BY id+0 DESC"; $result=mysql_query($query); for ($i=0; $row=mysql_fetch_row($result); $i++){ mysql_query("UPDATE ".TB_PREFIX."users SET ap=0, dp=0,Rc=0,clp=0, RR=0 WHERE id = ".$row[0].""); } //Start alliance Medals wooot //Aanvallers v/d Week $result = mysql_query("SELECT * FROM ".TB_PREFIX."alidata ORDER BY ap DESC, id DESC Limit 10"); $i=0; while($row = mysql_fetch_array($result)){ $i++; $img="a2_".($i).""; $quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values('".$row['id']."', '1', '".($i)."', '".$allyweek."', '".$row['ap']."', '".$img."')"; $resul=mysql_query($quer); } //Verdediger v/d Week $result = mysql_query("SELECT * FROM ".TB_PREFIX."alidata ORDER BY dp DESC Limit 10"); $i=0; while($row = mysql_fetch_array($result)){ $i++; $img="a3_".($i).""; $quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values('".$row['id']."', '2', '".($i)."', '".$allyweek."', '".$row['dp']."', '".$img."')"; $resul=mysql_query($quer); } //Overvallers v/d Week $result = mysql_query("SELECT * FROM ".TB_PREFIX."alidata ORDER BY RR DESC, id DESC Limit 10"); $i=0; while($row = mysql_fetch_array($result)){ $i++; $img="a4_".($i).""; $quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values('".$row['id']."', '4', '".($i)."', '".$allyweek."', '".$row['RR']."', '".$img."')"; $resul=mysql_query($quer); } //Rank climbers of the week $result = mysql_query("SELECT * FROM ".TB_PREFIX."alidata ORDER BY clp DESC Limit 10"); $i=0; while($row = mysql_fetch_array($result)){ $i++; $img="a1_".($i).""; $quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values('".$row['id']."', '3', '".($i)."', '".$allyweek."', '".$row['clp']."', '".$img."')"; $resul=mysql_query($quer); } $result = mysql_query("SELECT * FROM ".TB_PREFIX."alidata ORDER BY ap DESC, id DESC Limit 10"); while($row = mysql_fetch_array($result)){ //Pak de top10 verdedigers $result2 = mysql_query("SELECT * FROM ".TB_PREFIX."alidata ORDER BY dp DESC, id DESC Limit 10"); while($row2 = mysql_fetch_array($result2)){ if($row['id']==$row2['id']){ $query3="SELECT count(*) FROM ".TB_PREFIX."allimedal WHERE allyid='".$row['id']."' AND categorie = 5"; $result3=mysql_query($query3); $row3=mysql_fetch_row($result3); //kijk welke kleur het lintje moet hebben if($row3[0]<='2'){ $img="t22".$row3[0]."_1"; switch ($row3[0]) { case "0": $tekst=""; break; case "1": $tekst="twice "; break; case "2": $tekst="three times "; break; } $quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values('".$row['id']."', '5', '0', '".$allyweek."', '".$tekst."', '".$img."')"; $resul=mysql_query($quer); } } } } $query="SELECT * FROM ".TB_PREFIX."alidata ORDER BY id+0 DESC"; $result=mysql_query($query); for ($i=0; $row=mysql_fetch_row($result); $i++){ mysql_query("UPDATE ".TB_PREFIX."alidata SET ap=0, dp=0, RR=0, clp=0 WHERE id = ".$row[0].""); } $q = "UPDATE ".TB_PREFIX."config SET lastgavemedal=".$time; $database->query($q); } } /************************************************ Function for automate medals - by yi12345 and Shadow References: ************************************************/ private function artefactOfTheFool() { global $database; $time = time(); $q = "SELECT * FROM " . TB_PREFIX . "artefacts where type = 8 and active = 1 and $time - lastupdate >= 86400"; $array = $database->query_return($q); foreach($array as $artefact) { $kind = rand(1,7); while($kind == 6){ $kind = rand(1,7); } if($artefact['size'] != 3){ $bad_effect = rand(0,1); }else{ $bad_effect = 0; } switch($kind) { case 1: $effect = rand(1,5); break; case 2: $effect = rand(1,3); break; case 3: $effect = rand(3,10); break; case 4: $effect = rand(2,4); break; case 5: $effect = rand(2,4); break; case 7: $effect = rand(1,6); break; } mysql_query("UPDATE ".TB_PREFIX."artefacts SET kind = $kind, bad_effect = $bad_effect, effect2 = $effect, lastupdate = $time WHERE id = ".$artefact['id'].""); } } } $automation = new Automation; ?>