tribe == 3) ? 2 : 1) * CRANNY_CAPACITY; $actualLevel = (int)$village->resarray['f'.$id]; $level = min($actualLevel + 1 + $loopsame + $doublebuild + $master, 10); // FIX (PHP log): $bid23 e indexat de la nivel 1 (nu are cheia 0). Daca // cranny e la nivel 0 (abia demolat/darat jos de catapulte, sau link // deschis inainte ca nivelul curent sa fi fost incarcat), $bid23[0] nu // exista -> "Undefined array key 0" + acces pe null pe linia urmatoare. // La nivel 0 nu exista "attri" curent, deci tratam ca 0 unitati ascunse. $currentAttri = $actualLevel > 0 ? $bid23[$actualLevel]['attri'] : 0; $currentHidden = $database->getArtifactsValueInfluence($session->uid, $village->wid, 7, $currentAttri * $multiplier); $nextHidden = $database->getArtifactsValueInfluence($session->uid, $village->wid, 7, $bid23[$level]['attri'] * $multiplier); ?>