0) { header('Location: /winner.php'); }else{ ## there is no winner } } public function procResType($ref) { global $session; switch($ref) { case 1: $build = "Woodcutter"; break; case 2: $build = "Clay Pit"; break; case 3: $build = "Iron Mine"; break; case 4: $build = "Cropland"; break; case 5: $build = "Sawmill"; break; case 6: $build = "Brickyard"; break; case 7: $build = "Iron Foundry"; break; case 8: $build = "Grain Mill"; break; case 9: $build = "Bakery"; break; case 10: $build = "Warehouse"; break; case 11: $build = "Granary"; break; case 12: $build = "Blacksmith"; break; case 13: $build = "Armoury"; break; case 14: $build = "Tournament Square"; break; case 15: $build = "Main Building"; break; case 16: $build = "Rally Point"; break; case 17: $build = "Marketplace"; break; case 18: $build = "Embassy"; break; case 19: $build = "Barracks"; break; case 20: $build = "Stable"; break; case 21: $build = "Workshop"; break; case 22: $build = "Academy"; break; case 23: $build = "Cranny"; break; case 24: $build = "Town Hall"; break; case 25: $build = "Residence"; break; case 26: $build = "Palace"; break; case 27: $build = "Treasury"; break; case 28: $build = "Trade Office"; break; case 29: $build = "Great Barracks"; break; case 30: $build = "Great Stable"; break; case 31: $build = "City Wall"; break; case 32: $build = "Earth Wall"; break; case 33: $build = "Palisade"; break; case 34: $build = "Stonemason's Lodge"; break; case 35: $build = "Brewery"; break; case 36: $build = "Trapper"; break; case 37: $build = "Hero's Mansion"; break; case 38: $build = "Great Warehouse"; break; case 39: $build = "Great Granary"; break; case 40: $build = "Wonder of the World"; break; case 41: $build = "Horse Drinking Trough"; break; case 42: $build = "Great Workshop"; break; default: $build = "Nothing had"; break; } return $build; } function recountPop($vid){ global $database; $fdata = $database->getResourceLevel($vid); $popTot = 0; for ($i = 1; $i <= 40; $i++) { $lvl = $fdata["f".$i]; $building = $fdata["f".$i."t"]; if($building){ $popTot += $this->buildingPOP($building,$lvl); } } $q = "UPDATE ".TB_PREFIX."vdata set pop = $popTot where wref = $vid"; mysql_query($q); return $popTot; } function recountCP($vid){ global $database; $fdata = $database->getResourceLevel($vid); $popTot = 0; for ($i = 1; $i <= 40; $i++) { $lvl = $fdata["f".$i]; $building = $fdata["f".$i."t"]; if($building){ $popTot += $this->buildingCP($building,$lvl); } } $q = "UPDATE ".TB_PREFIX."vdata set pop = $popTot where wref = $vid"; mysql_query($q); return $popTot; } function buildingPOP($f,$lvl){ $name = "bid".$f; global $$name; $popT = 0; $dataarray = $$name; for ($i = 0; $i <= $lvl; $i++) { $popT += $dataarray[$i]['pop']; } return $popT; } function buildingCP($f,$lvl){ $name = "bid".$f; global $$name; $popT = 0; $dataarray = $$name; for ($i = 0; $i <= $lvl; $i++) { $popT += $dataarray[$i]['cp']; } return $popT; } public function Automation() { $this->ClearUser(); $this->ClearInactive(); $this->oasisResoucesProduce(); $this->pruneResource(); $this->pruneOResource(); $this->checkWWAttacks(); if(!file_exists("GameEngine/Prevention/culturepoints.txt") or time()-filemtime("GameEngine/Prevention/culturepoints.txt")>10) { $this->culturePoints(); } if(!file_exists("GameEngine/Prevention/updatehero.txt") or time()-filemtime("GameEngine/Prevention/updatehero.txt")>50) { $this->updateHero(); } if(!file_exists("GameEngine/Prevention/cleardeleting.txt") or time()-filemtime("GameEngine/Prevention/cleardeleting.txt")>10) { $this->clearDeleting(); } if (! file_exists("GameEngine/Prevention/build.txt") or time() - filemtime("GameEngine/Prevention/build.txt") > 10) { $this->buildComplete(); } $this->MasterBuilder(); if (! file_exists("GameEngine/Prevention/demolition.txt") or time() - filemtime("GameEngine/Prevention/demolition.txt") > 10) { $this->demolitionComplete(); } $this->updateStore(); $this->delTradeRoute(); $this->TradeRoute(); if(!file_exists("GameEngine/Prevention/market.txt") or time()-filemtime("GameEngine/Prevention/market.txt")>10) { $this->marketComplete(); } if(!file_exists("GameEngine/Prevention/research.txt") or time()-filemtime("GameEngine/Prevention/research.txt")>10) { $this->researchComplete(); } if(!file_exists("GameEngine/Prevention/training.txt") or time()-filemtime("GameEngine/Prevention/training.txt")>10) { $this->trainingComplete(); } if(!file_exists("GameEngine/Prevention/starvation.txt") or time()-filemtime("GameEngine/Prevention/starvation.txt")>10) { $this->starvation(); } if(!file_exists("GameEngine/Prevention/celebration.txt") or time()-filemtime("GameEngine/Prevention/celebration.txt")>10) { $this->celebrationComplete(); } if(!file_exists("GameEngine/Prevention/sendunits.txt") or time()-filemtime("GameEngine/Prevention/sendunits.txt")>10) { $this->sendunitsComplete(); } if(!file_exists("GameEngine/Prevention/loyalty.txt") or time()-filemtime("GameEngine/Prevention/loyalty.txt")>50) { $this->loyaltyRegeneration(); } if(!file_exists("GameEngine/Prevention/sendreinfunits.txt") or time()-filemtime("GameEngine/Prevention/sendreinfunits.txt")>10) { $this->sendreinfunitsComplete(); } if(!file_exists("GameEngine/Prevention/returnunits.txt") or time()-filemtime("GameEngine/Prevention/returnunits.txt")>51) { $this->returnunitsComplete(); } if(!file_exists("GameEngine/Prevention/settlers.txt") or time()-filemtime("GameEngine/Prevention/settlers.txt")>10) { $this->sendSettlersComplete(); } $this->updateGeneralAttack(); $this->checkInvitedPlayes(); $this->updateStore(); $this->procClimbers(); } private function loyaltyRegeneration() { if(file_exists("GameEngine/Prevention/loyalty.txt")) { unlink("GameEngine/Prevention/loyalty.txt"); } global $database; $array = array(); $q = "SELECT * FROM ".TB_PREFIX."vdata WHERE loyalty<>100"; $array = $database->query_return($q); if(!empty($array)) { foreach($array as $loyalty) { if($this->getTypeLevel(25,$loyalty['wref']) >= 1){ $value = $this->getTypeLevel(25,$loyalty['wref']); }elseif($this->getTypeLevel(26,$loyalty['wref']) >= 1){ $value = $this->getTypeLevel(26,$loyalty['wref']); } else { $value = 0; } $newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdate'])/(60*60)); $q = "UPDATE ".TB_PREFIX."vdata SET loyalty = $newloyalty WHERE wref = '".$loyalty['wref']."'"; $database->query($q); } } $array = array(); $q = "SELECT * FROM ".TB_PREFIX."odata WHERE loyalty<>100"; $array = $database->query_return($q); if(!empty($array)) { foreach($array as $loyalty) { if($this->getTypeLevel(25,$loyalty['conqured']) >= 1){ $value = $this->getTypeLevel(25,$loyalty['conqured']); }elseif($this->getTypeLevel(26,$loyalty['conqured']) >= 1){ $value = $this->getTypeLevel(26,$loyalty['conqured']); } else { $value = 0; } $newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdate'])/(60*60)); $q = "UPDATE ".TB_PREFIX."odata SET loyalty = $newloyalty WHERE wref = '".$loyalty['wref']."'"; $database->query($q); } } if(file_exists("GameEngine/Prevention/loyalty.txt")) { unlink("GameEngine/Prevention/loyalty.txt"); } } private function getfieldDistance($coorx1, $coory1, $coorx2, $coory2) { $max = 2 * WORLD_MAX + 1; $x1 = intval($coorx1); $y1 = intval($coory1); $x2 = intval($coorx2); $y2 = intval($coory2); $distanceX = min(abs($x2 - $x1), abs($max - abs($x2 - $x1))); $distanceY = min(abs($y2 - $y1), abs($max - abs($y2 - $y1))); $dist = sqrt(pow($distanceX, 2) + pow($distanceY, 2)); return round($dist, 1); } public function getTypeLevel($tid,$vid) { global $village,$database; $keyholder = array(); $resourcearray = $database->getResourceLevel($vid); foreach(array_keys($resourcearray,$tid) as $key) { if(strpos($key,'t')) { $key = preg_replace("/[^0-9]/", '', $key); array_push($keyholder, $key); } } $element = count($keyholder); if($element >= 2) { if($tid <= 4) { $temparray = array(); for($i=0;$i<=$element-1;$i++) { array_push($temparray,$resourcearray['f'.$keyholder[$i]]); } foreach ($temparray as $key => $val) { if ($val == max($temparray)) $target = $key; } } else { $target = 0; for($i=1;$i<=$element-1;$i++) { if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]) { $target = $i; } } } } else if($element == 1) { $target = 0; } else { return 0; } if($keyholder[$target] != "") { return $resourcearray['f'.$keyholder[$target]]; } else { return 0; } } private function clearDeleting() { if(file_exists("GameEngine/Prevention/cleardeleting.txt")) { unlink("GameEngine/Prevention/cleardeleting.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/cleardeleting.txt", 'w'); fclose($ourFileHandle); $needDelete = $database->getNeedDelete(); if(count($needDelete) > 0) { foreach($needDelete as $need) { $needVillage = $database->getVillagesID($need['uid']); foreach($needVillage as $village) { $q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."market where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."movement where to = ".$village." or from = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."research where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."training where vref =".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."units where vref =".$village; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."vdata where vref = ".$village; $database->query($q); $q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$village; $database->query($q); } $q = "DELETE FROM ".TB_PREFIX."mdata where target = ".$need['uid']." or owner = ".$need['uid']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."ndata where uid = ".$need['uid']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."users where id = ".$need['uid']; $database->query($q); } } if(file_exists("GameEngine/Prevention/cleardeleting.txt")) { unlink("GameEngine/Prevention/cleardeleting.txt"); } } private function ClearUser() { global $database; if(AUTO_DEL_INACTIVE) { $time = time()+UN_ACT_TIME; $q = "DELETE from ".TB_PREFIX."users where timestamp >= $time and act != ''"; $database->query($q); } } private function ClearInactive() { global $database; if(TRACK_USR) { $timeout = time()-USER_TIMEOUT*60; $q = "DELETE FROM ".TB_PREFIX."active WHERE timestamp < $timeout"; $database->query($q); } } private function pruneOResource() { global $database; if(!ALLOW_BURST) { $q = "SELECT * FROM ".TB_PREFIX."odata WHERE maxstore < 800 OR maxcrop < 800"; $array = $database->query_return($q); foreach($array as $getoasis) { if($getoasis['maxstore'] < 800){ $maxstore = 800; }else{ $maxstore = $getoasis['maxstore']; } if($getoasis['maxcrop'] < 800){ $maxcrop = 800; }else{ $maxcrop = $getoasis['maxcrop']; } $q = "UPDATE " . TB_PREFIX . "odata set maxstore = $maxstore, maxcrop = $maxcrop where wref = ".$getoasis['wref'].""; $database->query($q); } $q = "SELECT * FROM ".TB_PREFIX."odata WHERE wood > maxstore OR clay > maxstore OR iron > maxstore OR crop > maxstore"; $array = $database->query_return($q); foreach($array as $getoasis) { if($getoasis['wood'] > $getoasis['maxstore']){ $wood = $getoasis['maxstore']; }else{ $wood = $getoasis['wood']; } if($getoasis['clay'] > $getoasis['maxstore']){ $clay = $getoasis['maxstore']; }else{ $clay = $getoasis['clay']; } if($getoasis['iron'] > $getoasis['maxstore']){ $iron = $getoasis['maxstore']; }else{ $iron = $getoasis['iron']; } if($getoasis['crop'] > $getoasis['maxstore']){ $crop = $getoasis['maxstore']; }else{ $crop = $getoasis['crop']; } $q = "UPDATE " . TB_PREFIX . "odata set wood = $wood, clay = $clay, iron = $iron, crop = $crop where wref = ".$getoasis['wref'].""; $database->query($q); } $q = "SELECT * FROM ".TB_PREFIX."odata WHERE wood < 0 OR clay < 0 OR iron < 0 OR crop < 0"; $array = $database->query_return($q); foreach($array as $getoasis) { if($getoasis['wood'] < 0){ $wood = 0; }else{ $wood = $getoasis['wood']; } if($getoasis['clay'] < 0){ $clay = 0; }else{ $clay = $getoasis['clay']; } if($getoasis['iron'] < 0){ $iron = 0; }else{ $iron = $getoasis['iron']; } if($getoasis['crop'] < 0){ $crop = 0; }else{ $crop = $getoasis['crop']; } $q = "UPDATE " . TB_PREFIX . "odata set wood = $wood, clay = $clay, iron = $iron, crop = $crop where wref = ".$getoasis['wref'].""; $database->query($q); } } } private function pruneResource() { global $database; if(!ALLOW_BURST) { $q = "SELECT * FROM ".TB_PREFIX."vdata WHERE maxstore < 800 OR maxcrop < 800"; $array = $database->query_return($q); foreach($array as $getvillage) { if($getvillage['maxstore'] < 800){ $maxstore = 800; }else{ $maxstore = $getvillage['maxstore']; } if($getvillage['maxcrop'] < 800){ $maxcrop = 800; }else{ $maxcrop = $getvillage['maxcrop']; } $q = "UPDATE " . TB_PREFIX . "vdata set maxstore = $maxstore, maxcrop = $maxcrop where wref = ".$getvillage['wref'].""; $database->query($q); } $q = "SELECT * FROM ".TB_PREFIX."vdata WHERE wood > maxstore OR clay > maxstore OR iron > maxstore OR crop > maxstore"; $array = $database->query_return($q); foreach($array as $getvillage) { if($getvillage['wood'] > $getvillage['maxstore']){ $wood = $getvillage['maxstore']; }else{ $wood = $getvillage['wood']; } if($getvillage['clay'] > $getvillage['maxstore']){ $clay = $getvillage['maxstore']; }else{ $clay = $getvillage['clay']; } if($getvillage['iron'] > $getvillage['maxstore']){ $iron = $getvillage['maxstore']; }else{ $iron = $getvillage['iron']; } if($getvillage['crop'] > $getvillage['maxstore']){ $crop = $getvillage['maxstore']; }else{ $crop = $getvillage['crop']; } $q = "UPDATE " . TB_PREFIX . "vdata set wood = $wood, clay = $clay, iron = $iron, crop = $crop where wref = ".$getvillage['wref'].""; $database->query($q); } $q = "SELECT * FROM ".TB_PREFIX."vdata WHERE wood < 0 OR clay < 0 OR iron < 0 OR crop < 0"; $array = $database->query_return($q); foreach($array as $getvillage) { if($getvillage['wood'] < 0){ $wood = 0; }else{ $wood = $getvillage['wood']; } if($getvillage['clay'] < 0){ $clay = 0; }else{ $clay = $getvillage['clay']; } if($getvillage['iron'] < 0){ $iron = 0; }else{ $iron = $getvillage['iron']; } if($getvillage['crop'] < 0){ $crop = 0; }else{ $crop = $getvillage['crop']; } $q = "UPDATE " . TB_PREFIX . "vdata set wood = $wood, clay = $clay, iron = $iron, crop = $crop where wref = ".$getvillage['wref'].""; $database->query($q); } } } private function culturePoints() { if(file_exists("GameEngine/Prevention/culturepoints.txt")) { unlink("GameEngine/Prevention/culturepoints.txt"); } global $database,$session; $time = time()-600; // 10minutes $array = array(); $q = "SELECT id, lastupdate FROM ".TB_PREFIX."users WHERE lastupdate < $time"; $array = $database->query_return($q); foreach($array as $indi) { if($indi['lastupdate'] <= $time && $indi['lastupdate'] > 0){ $cp = $database->getVSumField($indi['id'], 'cp') * (time()-$indi['lastupdate'])/86400; // 24 hours $newupdate = time(); $q = "UPDATE ".TB_PREFIX."users set cp = cp + $cp, lastupdate = $newupdate where id = '".$indi['id']."'"; $database->query($q); } } if(file_exists("GameEngine/Prevention/culturepoints.txt")) { unlink("GameEngine/Prevention/culturepoints.txt"); } } private function buildComplete() { if(file_exists("GameEngine/Prevention/build.txt")) { unlink("GameEngine/Prevention/build.txt"); } global $database,$bid18,$bid10,$bid11,$bid38,$bid39; $time = time(); $array = array(); $q = "SELECT * FROM ".TB_PREFIX."bdata where timestamp < $time and master = 0"; $array = $database->query_return($q); foreach($array as $indi) { $q = "UPDATE ".TB_PREFIX."fdata set f".$indi['field']." = ".$indi['level'].", f".$indi['field']."t = ".$indi['type']." where vref = ".$indi['wid']; if($database->query($q)) { $level = $database->getFieldLevel($indi['wid'],$indi['field']); $pop = $this->getPop($indi['type'],($level-1)); $database->modifyPop($indi['wid'],$pop[0],0); $database->addCP($indi['wid'],$pop[1]); if($indi['type'] == 18) { $owner = $database->getVillageField($indi['wid'],"owner"); $max = $bid18[$level]['attri']; $q = "UPDATE ".TB_PREFIX."alidata set max = $max where leader = $owner"; $database->query($q); } if($indi['type'] == 10) { $max=$database->getVillageField($indi['wid'],"maxstore"); if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; } if($level!=1){ $max-=$bid10[$level-1]['attri']*STORAGE_MULTIPLIER; $max+=$bid10[$level]['attri']*STORAGE_MULTIPLIER; }else{ $max=$bid10[$level]['attri']*STORAGE_MULTIPLIER; } $database->setVillageField($indi['wid'],"maxstore",$max); } if($indi['type'] == 11) { $max=$database->getVillageField($indi['wid'],"maxcrop"); if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; } if($level!=1){ $max-=$bid11[$level-1]['attri']*STORAGE_MULTIPLIER; $max+=$bid11[$level]['attri']*STORAGE_MULTIPLIER; }else{ $max=$bid11[$level]['attri']*STORAGE_MULTIPLIER; } $database->setVillageField($indi['wid'],"maxcrop",$max); } if($indi['type'] == 38) { $max=$database->getVillageField($indi['wid'],"maxstore"); if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; } if($level!=1){ $max-=$bid38[$level-1]['attri']*STORAGE_MULTIPLIER; $max+=$bid38[$level]['attri']*STORAGE_MULTIPLIER; }else{ $max=$bid38[$level]['attri']*STORAGE_MULTIPLIER; } $database->setVillageField($indi['wid'],"maxstore",$max); } if($indi['type'] == 39) { $max=$database->getVillageField($indi['wid'],"maxcrop"); if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; } if($level!=1){ $max-=$bid39[$level-1]['attri']*STORAGE_MULTIPLIER; $max+=$bid39[$level]['attri']*STORAGE_MULTIPLIER; }else{ $max=$bid39[$level]['attri']*STORAGE_MULTIPLIER; } $database->setVillageField($indi['wid'],"maxcrop",$max); } // by SlimShady95 aka Manuel Mannhardt < manuel_mannhardt@web.de > if($indi['type'] == 40 and ($indi['level'] % 5 == 0 or $indi['level'] > 95) and $indi['level'] != 100){ $this->startNatarAttack($indi['level'], $indi['wid']); } $q4 = "UPDATE ".TB_PREFIX."bdata set loopcon = 0 where loopcon = 1 and wid = ".$indi['wid']; $database->query($q4); $q = "DELETE FROM ".TB_PREFIX."bdata where id = ".$indi['id']; $database->query($q); } } if(file_exists("GameEngine/Prevention/build.txt")) { unlink("GameEngine/Prevention/build.txt"); } } // by SlimShady95 aka Manuel Mannhardt < manuel_mannhardt@web.de > private function startNatarAttack($level, $vid) { global $database; // bad, but should work :D // I took the data from my first ww (first .org world) // todo: get the algo from the real travian with the 100 biggest // offs and so on $troops = array( 5 => array( array(3412, 2814, 4156, 3553, 9, 0), array(35, 0, 77, 33, 17, 10) ), 10 => array( array(4314, 3688, 5265, 4621, 13, 0), array(65, 0, 175, 77, 28, 17) ), 15 => array( array(4645, 4267, 5659, 5272, 15, 0), array(99, 0, 305, 134, 40, 25) ), 20 => array( array(6207, 5881, 7625, 7225, 22, 0), array(144, 0, 456, 201, 56, 36) ), 25 => array( array(6004, 5977, 7400, 7277, 23, 0), array(152, 0, 499, 220, 58, 37) ), 30 => array( array(7073, 7181, 8730, 8713, 27, 0), array(183, 0, 607, 268, 69, 45) ), 35 => array( array(7090, 7320, 8762, 8856, 28, 0), array(186, 0, 620, 278, 70, 45) ), 40 => array( array(7852, 6967, 9606, 8667, 25, 0), array(146, 0, 431, 190, 60, 37) ), 45 => array( array(8480, 8883, 10490, 10719, 35, 0), array(223, 0, 750, 331, 83, 54) ), 50 => array( array(8522, 9038, 10551, 10883, 35, 0), array(224, 0, 757, 335, 83, 54) ), 55 => array( array(8931, 8690, 10992, 10624, 32, 0), array(219, 0, 707, 312, 84, 54) ), 60 => array( array(12138, 13013, 15040, 15642, 51, 0), array(318, 0, 1079, 477, 118, 76) ), 65 => array( array(13397, 14619, 16622, 17521, 58, 0), array(345, 0, 1182, 522, 127, 83) ), 70 => array( array(16323, 17665, 20240, 21201, 70, 0), array(424, 0, 1447, 640, 157, 102) ), 75 => array( array(20739, 22796, 25746, 27288, 91, 0), array(529, 0, 1816, 803, 194, 127) ), 80 => array( array(21857, 24180, 27147, 28914, 97, 0), array(551, 0, 1898, 839, 202, 132) ), 85 => array( array(22476, 25007, 27928, 29876, 100, 0), array(560, 0, 1933, 855, 205, 134) ), 90 => array( array(31345, 35053, 38963, 41843, 141, 0), array(771, 0, 2668, 1180, 281, 184) ), 95 => array( array(31720, 35635, 39443, 42506, 144, 0), array(771, 0, 2671, 1181, 281, 184) ), 96 => array( array(32885, 37007, 40897, 44130, 150, 0), array(795, 0, 2757, 1219, 289, 190) ), 97 => array( array(32940, 37099, 40968, 44235, 150, 0), array(794, 0, 2755, 1219, 289, 190) ), 98 => array( array(33521, 37691, 41686, 44953, 152, 0), array(812, 0, 2816, 1246, 296, 194) ), 99 => array( array(36251, 40861, 45089, 48714, 165, 0), array(872, 0, 3025, 1338, 317, 208) ) ); // select the troops^^ if (isset($troops[$level])) { $units = $troops[$level]; } else { return false; } // get the capital village from the natars $query = mysql_query('SELECT `wref` FROM `' . TB_PREFIX . 'vdata` WHERE `owner` = 3 and `capital` = 1 LIMIT 1') or die(mysql_error()); $row = mysql_fetch_assoc($query); // start the attacks $endtime = time() + round((60 * 60 * 24) / SPEED); // -.- mysql_query('INSERT INTO `' . TB_PREFIX . 'ww_attacks` (`vid`, `attack_time`) VALUES (' . $vid . ', ' . $endtime . ')'); mysql_query('INSERT INTO `' . TB_PREFIX . 'ww_attacks` (`vid`, `attack_time`) VALUES (' . $vid . ', ' . ($endtime + 1) . ')'); // wave 1 $ref = $database->addAttack($row['wref'], 0, $units[0][0], $units[0][1], 0, $units[0][2], $units[0][3], $units[0][4], $units[0][5], 0, 0, 0, 3, 0, 0, 0, 0, 20, 20, 0, 20, 20, 20, 20); $database->addMovement(3, $row['wref'], $vid, $ref, time(), $endtime); // wave 2 $ref2 = $database->addAttack($row['wref'], 0, $units[1][0], $units[1][1], 0, $units[1][2], $units[1][3], $units[1][4], $units[1][5], 0, 0, 0, 3, 40, 0, 0, 0, 20, 20, 0, 20, 20, 20, 20, array('vid' => $vid, 'endtime' => ($endtime + 1))); $database->addMovement(3, $row['wref'], $vid, $ref2, time(), $endtime + 1); } private function checkWWAttacks() { $query = mysql_query('SELECT * FROM `' . TB_PREFIX . 'ww_attacks` WHERE `attack_time` <= ' . time()); while ($row = mysql_fetch_assoc($query)) { // fix for destroyed wws $query2 = mysql_query('UPDATE `' . TB_PREFIX . 'fdata` SET `f90t` = 40 WHERE `vref` = ' . $row['vid']); // delete the attack $query3 = mysql_query('DELETE FROM `' . TB_PREFIX . 'ww_attacks` WHERE `vid` = ' . $row['vid'] . ' AND `attack_time` = ' . $row['attack_time']); } } private function getPop($tid,$level) { $name = "bid".$tid; global $$name,$village; $dataarray = $$name; $pop = $dataarray[($level+1)]['pop']; $cp = $dataarray[($level+1)]['cp']; return array($pop,$cp); } private function delTradeRoute() { global $database; $time = time(); $q = "DELETE from ".TB_PREFIX."route where timeleft < $time"; $database->query($q); } private function TradeRoute() { global $database; $time = time(); $q = "SELECT * FROM ".TB_PREFIX."route where timestamp < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $targettribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0); $this->sendResource2($data['wood'],$data['clay'],$data['iron'],$data['crop'],$data['from'],$data['wid'],$targettribe,$data['deliveries']); $database->editTradeRoute($data['id'],"timestamp",86400,1); } } private function marketComplete() { if(file_exists("GameEngine/Prevention/market.txt")) { unlink("GameEngine/Prevention/market.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/market.txt", 'w'); fclose($ourFileHandle); $time = time(); $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."send where ".TB_PREFIX."movement.ref = ".TB_PREFIX."send.id and ".TB_PREFIX."movement.proc = 0 and sort_type = 0 and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; } elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; } elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; } elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; } $to = $database->getMInfo($data['to']); $from = $database->getMInfo($data['from']); $database->addNotice($to['owner'],$to['wref'],$targetally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']); if($from['owner'] != $to['owner']) { $database->addNotice($from['owner'],$to['wref'],$ownally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']); } $database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1); $tocoor = $database->getCoor($data['from']); $fromcoor = $database->getCoor($data['to']); $targettribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0); $endtime = $this->procDistanceTime($tocoor,$fromcoor,$targettribe,0) + $data['endtime']; $database->addMovement(2,$data['to'],$data['from'],$data['merchant'],time(),$endtime,$data['send'],$data['wood'],$data['clay'],$data['iron'],$data['crop']); $database->setMovementProc($data['moveid']); } $q1 = "SELECT * FROM ".TB_PREFIX."movement where proc = 0 and sort_type = 2 and endtime < $time"; $dataarray1 = $database->query_return($q1); foreach($dataarray1 as $data1) { $database->setMovementProc($data1['moveid']); if($data1['send'] > 1){ $targettribe1 = $database->getUserField($database->getVillageField($data1['to'],"owner"),"tribe",0); $send = $data1['send']-1; $this->sendResource2($data1['wood'],$data1['clay'],$data1['iron'],$data1['crop'],$data1['to'],$data1['from'],$targettribe1,$send); } } if(file_exists("GameEngine/Prevention/market.txt")) { unlink("GameEngine/Prevention/market.txt"); } } private function sendResource2($wtrans,$ctrans,$itrans,$crtrans,$from,$to,$tribe,$send) { global $bid17,$bid28,$database,$generator,$logging; $availableWood = $database->getWoodAvailable($from); $availableClay = $database->getClayAvailable($from); $availableIron = $database->getIronAvailable($from); $availableCrop = $database->getCropAvailable($from); if($availableWood >= $wtrans AND $availableClay >= $ctrans AND $availableIron >= $itrans AND $availableCrop >= $crtrans){ $merchant2 = ($this->getTypeLevel(17,$from) > 0)? $this->getTypeLevel(17,$from) : 0; $used2 = $database->totalMerchantUsed($from); $merchantAvail2 = $merchant2 - $used2; $maxcarry2 = ($tribe == 1)? 500 : (($tribe == 2)? 1000 : 750); $maxcarry2 *= TRADER_CAPACITY; if($this->getTypeLevel(28,$from) != 0) { $maxcarry2 *= $bid28[$this->getTypeLevel(28,$from)]['attri'] / 100; } $resource = array($wtrans,$ctrans,$itrans,$crtrans); $reqMerc = ceil((array_sum($resource)-0.1)/$maxcarry2); if($merchantAvail2 != 0 && $reqMerc <= $merchantAvail2) { $coor = $database->getCoor($to); $coor2 = $database->getCoor($from); if($database->getVillageState($to)) { $timetaken = $generator->procDistanceTime($coor,$coor2,$tribe,0); $res = $resource[0]+$resource[1]+$resource[2]+$resource[3]; if($res!=0){ $reference = $database->sendResource($resource[0],$resource[1],$resource[2],$resource[3],$reqMerc,0); $database->modifyResource($from,$resource[0],$resource[1],$resource[2],$resource[3],0); $database->addMovement(0,$from,$to,$reference,time(),time()+$timetaken,$send); } } } header("Location: build.php?gid=17"); } else {} } private function sendunitsComplete() { if(file_exists("GameEngine/Prevention/sendunits.txt")) { unlink("GameEngine/Prevention/sendunits.txt"); } global $bid23,$bid34,$database,$battle,$village,$technology,$logging; $ourFileHandle = fopen("GameEngine/Prevention/sendunits.txt", 'w'); fclose($ourFileHandle); $time = time(); $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '3' and ".TB_PREFIX."attacks.attack_type != '2' and endtime < $time ORDER BY endtime ASC"; $dataarray = $database->query_return($q); $totalattackdead = 0; foreach($dataarray as $data) { //set base things //$battle->resolveConflict($data); $tocoor = $database->getCoor($data['from']); $fromcoor = $database->getCoor($data['to']); $isoasis = $database->isVillageOases($data['to']); $AttackArrivalTime = $data['endtime']; $AttackerWref = $data['from']; $DefenderWref = $data['to']; if ($isoasis == 0){ $Attacker['id'] = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0); $Defender['id'] = $database->getUserField($database->getVillageField($data['to'],"owner"),"id",0); $AttackerID = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0); $DefenderID = $database->getUserField($database->getVillageField($data['to'],"owner"),"id",0); $owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0); $targettribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0); $ownally = $database->getUserField($database->getVillageField($data['from'],"owner"),"alliance",0); $targetally = $database->getUserField($database->getVillageField($data['to'],"owner"),"alliance",0); $to = $database->getMInfo($data['to']); $from = $database->getMInfo($data['from']); $toF = $database->getVillage($data['to']); $fromF = $database->getVillage($data['from']); $DefenderUnit = array(); $DefenderUnit = $database->getUnit($data['to']); $evasion = $database->getVillageField($data['to'],"evasion"); $maxevasion = $database->getUserField($DefenderID,"maxevasion",0); $gold = $database->getUserField($DefenderID,"gold",0); $playerunit = ($targettribe-1)*10; $cannotsend = 0; $movements = $database->getMovement("34",$data['to'],1); for($y=0;$y < count($movements);$y++){ $returntime = $units[$y]['endtime']-time(); if($units[$y]['sort_type'] == 4 && $units[$y]['from'] != 0 && $returntime <= 10){ $cannotsend = 1; } } if($evasion == 1 && $maxevasion > 0 && $gold > 1 && $cannotsend == 0){ $totaltroops = 0; for($i=1;$i<=10;$i++){ $playerunit += $i; $data['u'.$i] = $DefenderUnit['u'.$playerunit]; $database->modifyUnit($data['to'],array($playerunit),array($DefenderUnit['u'.$playerunit]),array(0)); $playerunit -= $i; $totaltroops += $data['u'.$i]; } $data['u11'] = $DefenderUnit['hero']; $totaltroops += $data['u11']; if($totaltroops > 0){ $database->modifyUnit($data['to'],array("hero"),array($DefenderUnit['hero']),array(0)); $attackid = $database->addAttack($data['to'],$data['u1'],$data['u2'],$data['u3'],$data['u4'],$data['u5'],$data['u6'],$data['u7'],$data['u8'],$data['u9'],$data['u10'],$data['u11'],4,0,0,0,0,0,0,0,0,0,0,0); $database->addMovement(4,0,$data['to'],$attackid,time(),time()+(180/EVASION_SPEED)); $newgold = $gold-2; $newmaxevasion = $maxevasion-1; $database->updateUserField($DefenderID, "gold", $newgold, 1); $database->updateUserField($DefenderID, "maxevasion", $newmaxevasion, 1); } } //get defence units $Defender = array(); $rom = $ger = $gal = $nat = $natar = 0; $Defender = $database->getUnit($data['to']); $enforcementarray = $database->getEnforceVillage($data['to'],0); if(count($enforcementarray) > 0) { foreach($enforcementarray as $enforce) { for($i=1;$i<=50;$i++) { $Defender['u'.$i] += $enforce['u'.$i]; } } } for($i=1;$i<=50;$i++){ if(!isset($Defender['u'.$i])){ $Defender['u'.$i] = '0'; } else { if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){ $Defender['u'.$i] = '0'; } else { if($i<=10){ $rom='1'; } else if($i<=20){ $ger='1'; } else if($i<=30){ $gal='1'; } else if($i<=40){ $nat='1'; } else if($i<=50){ $natar='1'; } } } } if(!isset($Defender['hero'])){ $Defender['hero'] = '0'; } else { if($Defender['hero']=='' or $Defender['hero']<='0'){ $Defender['hero'] = '0'; } } //get attack units $Attacker = array(); $start = ($owntribe-1)*10+1; $end = ($owntribe*10); $u = (($owntribe-1)*10); $catp = 0; $catapult = array(8,18,28,38,48); $ram = array(7,17,27,37,47); $chief = array(9,19,29,39,49); $spys = array(4,14,23,44); for($i=$start;$i<=$end;$i++) { $y = $i-$u; $Attacker['u'.$i] = $dataarray[0]['t'.$y]; //there are catas if(in_array($i,$catapult)) { $catp += $Attacker['u'.$i]; $catp_pic = $i; } if(in_array($i,$ram)) { $rams += $Attacker['u'.$i]; $ram_pic = $i; } if(in_array($i,$chief)) { $chiefs += $Attacker['u'.$i]; $chief_pic = $i; } if(in_array($i,$spys)) { $chiefs += $Attacker['u'.$i]; $spy_pic = $i; } } $Attacker['uhero'] = $dataarray[0]['t11']; $hero_pic = "hero"; //need to set these variables. $def_wall = $database->getFieldLevel($data['to'],40); $att_tribe = $owntribe; $def_tribe = $targettribe; $residence = "0"; $attpop = $fromF['pop']; $defpop = $toF['pop']; for ($i=19; $i<40; $i++){ if ($database->getFieldLevel($data['to'],"".$i."t")=='25' OR $database->getFieldLevel($data['to'],"".$i."t")=='26'){ $residence = $database->getFieldLevel($data['to'],$i); $i=40; } } //type of attack if($dataarray[0]['attack_type'] == 1){ $type = 1; $scout = 1; } if($dataarray[0]['attack_type'] == 2){ $type = 2; } if($dataarray[0]['attack_type'] == 3){ $type = 3; } if($dataarray[0]['attack_type'] == 4){ $type = 4; } $def_ab = Array ( "b1" => 0, // Blacksmith level "b2" => 0, // Blacksmith level "b3" => 0, // Blacksmith level "b4" => 0, // Blacksmith level "b5" => 0, // Blacksmith level "b6" => 0, // Blacksmith level "b7" => 0, // Blacksmith level "b8" => 0); // Blacksmith level $att_ab = Array ( "a1" => 0, // armoury level "a2" => 0, // armoury level "a3" => 0, // armoury level "a4" => 0, // armoury level "a5" => 0, // armoury level "a6" => 0, // armoury level "a7" => 0, // armoury level "a8" => 0); // armoury level //rams attack if($rams > 0 and $type=='3'){ $basearraywall = $database->getMInfo($data['to']); if($database->getFieldLevel($basearraywall['wref'],40)>'0'){ for ($w=1; $w<2; $w++){ if ($database->getFieldLevel($basearraywall['wref'],40)!='0'){ $walllevel = $database->getFieldLevel($basearraywall['wref'],40); $wallgid = $database->getFieldLevel($basearraywall['wref'],"40t"); $wallid = 40; $w='4'; } else {$w = $w--; } } }else{ $empty = 1; } } $tblevel = '1'; $stonemason = "1"; /*-------------------------------- // End Battle part --------------------------------*/ }else{ $Attacker['id'] = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0); $Defender['id'] = $database->getUserField($database->getOasisField($data['to'],"owner"),"id",0); $AttackerID = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0); $DefenderID = $database->getUserField($database->getOasisField($data['to'],"owner"),"id",0); $owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0); $targettribe = $database->getUserField($database->getOasisField($data['to'],"owner"),"tribe",0);; $ownally = $database->getUserField($database->getVillageField($data['from'],"owner"),"alliance",0); $targetally = $database->getUserField($database->getOasisField($data['to'],"owner"),"alliance",0); $to = $database->getOMInfo($data['to']); $from = $database->getMInfo($data['from']); $toF = $database->getOasisV($data['to']); $fromF = $database->getVillage($data['from']); //get defence units $Defender = array(); $rom = $ger = $gal = $nat = $natar = 0; $Defender = $database->getUnit($data['to']); $enforcementarray = $database->getEnforceVillage($data['to'],0); if(count($enforcementarray) > 0) { foreach($enforcementarray as $enforce) { for($i=1;$i<=50;$i++) { $Defender['u'.$i] += $enforce['u'.$i]; } $Defender['hero'] += $enforce['hero']; } } for($i=1;$i<=50;$i++){ if(!isset($Defender['u'.$i])){ $Defender['u'.$i] = '0'; } else { if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){ $Defender['u'.$i] = '0'; } else { if($i<=10){ $rom='1'; } else if($i<=20){ $ger='1'; } else if($i<=30){ $gal='1'; } else if($i<=40){ $nat='1'; } else if($i<=50){ $natar='1'; } } } } if(!isset($Defender['hero'])){ $Defender['hero'] = '0'; } else { if($Defender['hero']=='' or $Defender['hero']<'0'){ $Defender['hero'] = '0'; } } //get attack units $Attacker = array(); $start = ($owntribe-1)*10+1; $end = ($owntribe*10); $u = (($owntribe-1)*10); $catp = 0; $catapult = array(8,18,28,38,48); $ram = array(7,17,27,37,47); $chief = array(9,19,29,39,49); $spys = array(4,14,23,44); for($i=$start;$i<=$end;$i++) { $y = $i-$u; $Attacker['u'.$i] = $dataarray[0]['t'.$y]; //there are catas if(in_array($i,$catapult)) { $catp += $Attacker['u'.$i]; $catp_pic = $i; } if(in_array($i,$ram)) { $rams += $Attacker['u'.$i]; $ram_pic = $i; } if(in_array($i,$chief)) { $chiefs += $Attacker['u'.$i]; $chief_pic = $i; } if(in_array($i,$spys)) { $chiefs += $Attacker['u'.$i]; $spy_pic = $i; } } $Attacker['uhero'] = $dataarray[0]['t11']; $hero_pic = "hero"; //need to set these variables. $def_wall = 1; $att_tribe = $owntribe; $def_tribe = $targettribe; $residence = "0"; $attpop = $fromF['pop']; $defpop = 100; //type of attack if($dataarray[0]['attack_type'] == 1){ $type = 1; $scout = 1; } if($dataarray[0]['attack_type'] == 2){ $type = 2; } if($dataarray[0]['attack_type'] == 3){ $type = 3; } if($dataarray[0]['attack_type'] == 4){ $type = 4; } $def_ab = Array ( "b1" => 0, // Blacksmith level "b2" => 0, // Blacksmith level "b3" => 0, // Blacksmith level "b4" => 0, // Blacksmith level "b5" => 0, // Blacksmith level "b6" => 0, // Blacksmith level "b7" => 0, // Blacksmith level "b8" => 0); // Blacksmith level $att_ab = Array ( "a1" => 0, // armoury level "a2" => 0, // armoury level "a3" => 0, // armoury level "a4" => 0, // armoury level "a5" => 0, // armoury level "a6" => 0, // armoury level "a7" => 0, // armoury level "a8" => 0); // armoury level $empty='1'; $tblevel = '0'; $stonemason = "1"; } if(PEACE == 0 || $targettribe == 4 || $targettribe == 5){ $battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab,$tblevel,$stonemason,$walllevel,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref); //units attack string for battleraport $unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].''; $herosend_att = $data['t11']; if ($herosend_att>0){ $unitssend_att_check=$unitssend_att.','.$data['t11']; }else{ $unitssend_att_check=$unitssend_att; } //units defence string for battleraport $enforcementarray2 = $database->getEnforceVillage($data['to'],0); if(count($enforcementarray2) > 0) { foreach($enforcementarray2 as $enforce2) { $Defender['hero'] += $enforce2['hero']; } } $unitssend_def[1] = ''.$Defender['u1'].','.$Defender['u2'].','.$Defender['u3'].','.$Defender['u4'].','.$Defender['u5'].','.$Defender['u6'].','.$Defender['u7'].','.$Defender['u8'].','.$Defender['u9'].','.$Defender['u10'].''; $unitssend_def[2] = ''.$Defender['u11'].','.$Defender['u12'].','.$Defender['u13'].','.$Defender['u14'].','.$Defender['u15'].','.$Defender['u16'].','.$Defender['u17'].','.$Defender['u18'].','.$Defender['u19'].','.$Defender['u20'].''; $unitssend_def[3] = ''.$Defender['u21'].','.$Defender['u22'].','.$Defender['u23'].','.$Defender['u24'].','.$Defender['u25'].','.$Defender['u26'].','.$Defender['u27'].','.$Defender['u28'].','.$Defender['u29'].','.$Defender['u30'].''; $unitssend_def[4] = ''.$Defender['u31'].','.$Defender['u32'].','.$Defender['u33'].','.$Defender['u34'].','.$Defender['u35'].','.$Defender['u36'].','.$Defender['u37'].','.$Defender['u38'].','.$Defender['u39'].','.$Defender['u40'].''; $unitssend_def[5] = ''.$Defender['u41'].','.$Defender['u42'].','.$Defender['u43'].','.$Defender['u44'].','.$Defender['u45'].','.$Defender['u46'].','.$Defender['u47'].','.$Defender['u48'].','.$Defender['u49'].','.$Defender['u50'].''; $herosend_def = $Defender['hero']; $totalsend_alldef[1] = $Defender['u1']+$Defender['u2']+$Defender['u3']+$Defender['u4']+$Defender['u5']+$Defender['u6']+$Defender['u7']+$Defender['u8']+$Defender['u9']+$Defender['u10']; $totalsend_alldef[2] = $Defender['u11']+$Defender['u12']+$Defender['u13']+$Defender['u14']+$Defender['u15']+$Defender['u16']+$Defender['u17']+$Defender['u18']+$Defender['u19']+$Defender['u20']; $totalsend_alldef[3] = $Defender['u21']+$Defender['u22']+$Defender['u23']+$Defender['u24']+$Defender['u25']+$Defender['u26']+$Defender['u27']+$Defender['u28']+$Defender['u29']+$Defender['u30']; $totalsend_alldef[4] = $Defender['u31']+$Defender['u32']+$Defender['u33']+$Defender['u34']+$Defender['u35']+$Defender['u36']+$Defender['u37']+$Defender['u38']+$Defender['u39']+$Defender['u40']; $totalsend_alldef[5] = $Defender['u41']+$Defender['u42']+$Defender['u43']+$Defender['u44']+$Defender['u45']+$Defender['u46']+$Defender['u47']+$Defender['u48']+$Defender['u49']+$Defender['u50']; $totalsend_alldef = $totalsend_alldef[1]+$totalsend_alldef[2]+$totalsend_alldef[3]+$totalsend_alldef[4]+$totalsend_alldef[5]+$herosend_def; $unitssend_deff[1] = '?,?,?,?,?,?,?,?,?,?,'; $unitssend_deff[2] = '?,?,?,?,?,?,?,?,?,?,'; $unitssend_deff[3] = '?,?,?,?,?,?,?,?,?,?,'; $unitssend_deff[4] = '?,?,?,?,?,?,?,?,?,?,'; $unitssend_deff[5] = '?,?,?,?,?,?,?,?,?,?,'; //how many troops died? for battleraport ################################################# ################FIXED BY SONGER################ ################################################# for($i=1;$i<=11;$i++){ if($battlepart['casualties_attacker'][$i] <= 0) { ${dead.$i} = 0; }elseif($battlepart['casualties_attacker'][$i] > $data['t'.$i]){ ${dead.$i}=$data['t'.$i]; }else { ${dead.$i} = $battlepart['casualties_attacker'][$i]; } } ################################################# $heroAttackDead=$dead11; //kill own defence $q = "SELECT * FROM ".TB_PREFIX."units WHERE vref='".$data['to']."'"; $unitlist = $database->query_return($q); $start = ($targettribe-1)*10+1; $end = ($targettribe*10); if($targettribe == 1){ $u = ""; $rom='1'; } else if($targettribe == 2){ $u = "1"; $ger='1'; } else if($targettribe == 3){$u = "2"; $gal='1'; }else if($targettribe == 4){ $u = "3"; $nat='1'; } else { $u = "4"; $natar='1'; } //FIX for($i=$start;$i<=$end;$i++) { if($i==$end){ $u=$targettribe; } if($unitlist){ $dead[$i]+=round($battlepart[2]*$unitlist[0]['u'.$i]); $database->modifyUnit($data['to'],array($i),array(round($battlepart[2]*$unitlist[0]['u'.$i])),array(0)); } } $dead['hero']='0'; if($unitlist){ $dead['hero']+=$battlepart['deadherodef'][$DefenderID]; $database->modifyUnit($data['to'],array("hero"),array($battlepart['deadherodef']),array(0)); } //kill other defence in village if(count($database->getEnforceVillage($data['to'],0)) > 0) { foreach($database->getEnforceVillage($data['to'],0) as $enforce) { $life=''; $notlife=''; $wrong='0'; if($enforce['from'] != 0){ $tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0); }else{ $tribe = 4; } $start = ($tribe-1)*10+1; if($tribe == 1){ $rom='1'; } else if($tribe == 2){ $ger='1'; }else if($tribe == 3){ $gal='1'; }else if($tribe == 4){ $nat='1'; } else { $natar='1'; } for($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i]>'0'){ $database->modifyEnforce($enforce['id'],$i,round($battlepart[2]*$enforce['u'.$i]),0); $dead[$i]+=round($battlepart[2]*$enforce['u'.$i]); $checkpoint=round($battlepart[2]*$enforce['u'.$i]); if($checkpoint!=$enforce['u'.$i]){ $wrong='1'; } } else { $dead[$i]='0'; } } if($enforce['hero']>'0'){ $database->modifyEnforce($enforce['id'],"hero",$battlepart['deadheroref'][$enforce['id']],0); $dead['hero']+=$battlepart['deadheroref'][$enforce['id']]; if($dead['hero']!=$enforce['hero']){ $wrong='1'; } } $notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].''; $notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9]; $life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].''; $life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).'']; $lifehero = $enforce['hero']; $notlifehero = $dead['hero']; $totallife = $enforce['hero']+$life1; $totalnotlife = $dead['hero']+$notlife1; $totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11']; $totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11; //NEED TO SEND A RAPPORTAGE!!! $data2 = ''.$database->getVillageField($enforce['from'],"owner").','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.','.$lifehero.','.$notlifehero.''; if($scout){ if($totaldead_att > 0){ if($totaldead_att == $totalsend_att){ $database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime); }else{ $database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime); } } }else{ if($totalnotlife == 0){ $database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime); }else if($totallife > $totalnotlife){ $database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime); }else{ $database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,17,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime); } //delete reinf sting when its killed all. if($wrong=='0'){ $database->deleteReinf($enforce['id']); } } } } $unitsdead_def[1] = ''.$dead['1'].','.$dead['2'].','.$dead['3'].','.$dead['4'].','.$dead['5'].','.$dead['6'].','.$dead['7'].','.$dead['8'].','.$dead['9'].','.$dead['10'].''; $unitsdead_def[2] = ''.$dead['11'].','.$dead['12'].','.$dead['13'].','.$dead['14'].','.$dead['15'].','.$dead['16'].','.$dead['17'].','.$dead['18'].','.$dead['19'].','.$dead['20'].''; $unitsdead_def[3] = ''.$dead['21'].','.$dead['22'].','.$dead['23'].','.$dead['24'].','.$dead['25'].','.$dead['26'].','.$dead['27'].','.$dead['28'].','.$dead['29'].','.$dead['30'].''; $unitsdead_def[4] = ''.$dead['31'].','.$dead['32'].','.$dead['33'].','.$dead['34'].','.$dead['35'].','.$dead['36'].','.$dead['37'].','.$dead['38'].','.$dead['39'].','.$dead['40'].''; $unitsdead_def[5] = ''.$dead['41'].','.$dead['42'].','.$dead['43'].','.$dead['44'].','.$dead['45'].','.$dead['46'].','.$dead['47'].','.$dead['48'].','.$dead['49'].','.$dead['50'].''; $unitsdead_deff[1] = '?,?,?,?,?,?,?,?,?,?,'; $unitsdead_deff[2] = '?,?,?,?,?,?,?,?,?,?,'; $unitsdead_deff[3] = '?,?,?,?,?,?,?,?,?,?,'; $unitsdead_deff[4] = '?,?,?,?,?,?,?,?,?,?,'; $unitsdead_deff[5] = '?,?,?,?,?,?,?,?,?,?,'; $deadhero = $dead['hero']; $totaldead_alldef[1] = $dead['1']+$dead['2']+$dead['3']+$dead['4']+$dead['5']+$dead['6']+$dead['7']+$dead['8']+$dead['9']+$dead['10']; $totaldead_alldef[2] = $dead['11']+$dead['12']+$dead['13']+$dead['14']+$dead['15']+$dead['16']+$dead['17']+$dead['18']+$dead['19']+$dead['20']; $totaldead_alldef[3] = $dead['21']+$dead['22']+$dead['23']+$dead['24']+$dead['25']+$dead['26']+$dead['27']+$dead['28']+$dead['29']+$dead['30']; $totaldead_alldef[4] = $dead['31']+$dead['32']+$dead['33']+$dead['34']+$dead['35']+$dead['36']+$dead['37']+$dead['38']+$dead['39']+$dead['40']; $totaldead_alldef[5] = $dead['41']+$dead['42']+$dead['43']+$dead['44']+$dead['45']+$dead['46']+$dead['47']+$dead['48']+$dead['49']+$dead['50']; $totaldead_alldef = $totaldead_alldef[1]+$totaldead_alldef[2]+$totaldead_alldef[3]+$totaldead_alldef[4]+$totaldead_alldef[5]+$deadhero; $totalattackdead += $totaldead_alldef; // Set units returning from attack $database->modifyAttack($data['ref'],1,$dead1); $database->modifyAttack($data['ref'],2,$dead2); $database->modifyAttack($data['ref'],3,$dead3); $database->modifyAttack($data['ref'],4,$dead4); $database->modifyAttack($data['ref'],5,$dead5); $database->modifyAttack($data['ref'],6,$dead6); $database->modifyAttack($data['ref'],7,$dead7); $database->modifyAttack($data['ref'],8,$dead8); $database->modifyAttack($data['ref'],9,$dead9); $database->modifyAttack($data['ref'],10,$dead10); $database->modifyAttack($data['ref'],11,$dead11); $unitsdead_att = ''.$dead1.','.$dead2.','.$dead3.','.$dead4.','.$dead5.','.$dead6.','.$dead7.','.$dead8.','.$dead9.','.$dead10.''; if ($herosend_att>0){ $unitsdead_att_check = $unitsdead_att.','.$dead11; }else{ $unitsdead_att_check = $unitsdead_att; } //$unitsdead_def = ''.$dead11.','.$dead12.','.$dead13.','.$dead14.','.$dead15.','.$dead16.','.$dead17.','.$dead18.','.$dead19.','.$dead20.''; //top 10 attack and defence update $totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11; $totalattackdead += $totaldead_att; $troopsdead1 = $dead1; $troopsdead2 = $dead2; $troopsdead3 = $dead3; $troopsdead4 = $dead4; $troopsdead5 = $dead5; $troopsdead6 = $dead6; $troopsdead7 = $dead7; $troopsdead8 = $dead8; $troopsdead9 = $dead9+1; $troopsdead10 = $dead10; $troopsdead11 = $dead11; for($i=1;$i<=50;$i++) { $totaldead_def += $dead[''.$i.'']; } $totaldead_def += $dead['hero']; if ($Attacker['uhero'] != 0){ $heroxp = $totaldead_def; $database->modifyHeroXp("experience",$heroxp,$from['owner']); } $Defender1 = $database->getUnit($to['wref']); if($Defender1['hero'] > 0){ $defheroxp = $totaldead_att; $database->modifyHeroXp("experience",$defheroxp,$toF['owner']); } $enforcementarray1 = $database->getEnforceVillage($to['wref'],0); if(count($enforcementarray1) > 0) { foreach($enforcementarray1 as $enforce1) { if($enforce1['hero'] > 0){ $enforceowner = $database->getVillageField($enforce1['from'],"owner"); $reinfheroxp = $totaldead_att; $database->modifyHeroXp("experience",$reinfheroxp,$enforceowner); } } } $database->modifyPoints($toF['owner'],'dpall',$totaldead_att ); $database->modifyPoints($from['owner'],'apall',$totaldead_def); $database->modifyPoints($toF['owner'],'dp',$totaldead_att ); $database->modifyPoints($from['owner'],'ap',$totaldead_def); $database->modifyPointsAlly($targetally,'Adp',$totaldead_att ); $database->modifyPointsAlly($ownally,'Aap',$totaldead_def); $database->modifyPointsAlly($targetally,'dp',$totaldead_att ); $database->modifyPointsAlly($ownally,'ap',$totaldead_def); if ($isoasis == 0){ // get toatal cranny value: $buildarray = $database->getResourceLevel($data['to']); $cranny = 0; for($i=19;$i<39;$i++){ if($buildarray['f'.$i.'t']==23){ $cranny += $bid23[$buildarray['f'.$i.'']]['attri']; } } //cranny efficiency $atk_bonus = ($owntribe == 2)? (4/5) : 1; $def_bonus = ($targettribe == 3)? 2 : 1; $to_owner = $database->getVillageField($data['to'],"owner"); $artefact_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,3,0)); $artefact1_2 = count($database->getOwnUniqueArtefactInfo2($data['to'],7,1,1)); $artefact2_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,2,0)); if($artefact_2 > 0){ $artefact_bouns = 6; }else if($artefact1_2 > 0){ $artefact_bouns = 3; }else if($artefact2_2 > 0){ $artefact_bouns = 2; }else{ $artefact_bouns = 1; } $cranny_eff = ($cranny * $atk_bonus)*$def_bonus*$artefact_bouns; // work out available resources. $this->updateRes($data['to'],$to['owner']); $this->pruneResource(); $totclay = $database->getVillageField($data['to'],'clay'); $totiron = $database->getVillageField($data['to'],'iron'); $totwood = $database->getVillageField($data['to'],'wood'); $totcrop = $database->getVillageField($data['to'],'crop'); }else{ $cranny_eff = 0; // work out available resources. $this->updateORes($data['to']); $this->pruneOResource(); $totclay = $database->getOasisField($data['to'],'clay'); $totiron = $database->getOasisField($data['to'],'iron'); $totwood = $database->getOasisField($data['to'],'wood'); $totcrop = $database->getOasisField($data['to'],'crop'); } $avclay = floor($totclay - $cranny_eff); $aviron = floor($totiron - $cranny_eff); $avwood = floor($totwood - $cranny_eff); $avcrop = floor($totcrop - $cranny_eff); $avclay = ($avclay < 0)? 0 : $avclay; $aviron = ($aviron < 0)? 0 : $aviron; $avwood = ($avwood < 0)? 0 : $avwood; $avcrop = ($avcrop < 0)? 0 : $avcrop; $avtotal = array($avwood, $avclay, $aviron, $avcrop); $av = $avtotal; // resources (wood,clay,iron,crop) $steal = array(0,0,0,0); //bounty variables $btotal = $battlepart['bounty']; $bmod = 0; for($i = 0; $i<5; $i++) { for($j=0;$j<4;$j++) { if(isset($avtotal[$j])) { if($avtotal[$j]<1) unset($avtotal[$j]); } } if(!$avtotal) { // echo 'array empty'; *no resources left to take. break; } if($btotal <1 && $bmod <1) break; if($btotal<1) { while($bmod) { //random select $rs = array_rand($avtotal); if(isset($avtotal[$rs])) { $avtotal[$rs] -= 1; $steal[$rs] += 1; $bmod -= 1; } } } // handle unballanced amounts. $btotal +=$bmod; $bmod = $btotal%count($avtotal); $btotal -=$bmod; $bsplit = $btotal/count($avtotal); $max_steal = (min($avtotal) < $bsplit)? min($avtotal): $bsplit; for($j=0;$j<4;$j++) { if(isset($avtotal[$j])) { $avtotal[$j] -= $max_steal; $steal[$j] += $max_steal; $btotal -= $max_steal; } } } if ($isoasis == 0) { $database->modifyResource($data["to"], $steal[0], $steal[1], $steal[2], $steal[3], false); $this->pruneResource(); } else { $database->modifyOasisResource($data["to"], $steal[0], $steal[1], $steal[2], $steal[3], false); $this->pruneOResource(); } //work out time of return $start = ($owntribe-1)*10+1; $end = ($owntribe*10); $unitspeeds = array(6,5,7,16,14,10,4,3,4,5, 7,7,6,9,10,9,4,3,4,5, 7,6,17,19,16,13,4,3,4,5, 7,7,6,9,10,9,4,3,4,5, 7,7,6,9,10,9,4,3,4,5); $speeds = array(); //find slowest unit. for($i=1;$i<=10;$i++) { if ($data['t'.$i] > $battlepart['casualties_attacker'][$i]) { if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".(($owntribe-1)*10+$i)]; $speeds[] = $unitarray['speed']; } } if ($herosend_att>0){ $qh = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = ".$from['owner'].""; $resulth = mysql_query($qh); $hero_f=mysql_fetch_array($resulth); $hero_unit=$hero_f['unit']; $speeds[] = $GLOBALS['u'.$hero_unit]['speed']; } // Data for when troops return. //catapulten kijken :D $info_cat = $info_chief = $info_ram = ","; if ($type=='3'){ if ($rams!='0'){ if (isset($empty)){ $info_ram = "".$ram_pic.",There is no wall to destroy."; } else if ($battlepart[8]>$battlepart[7]){ $info_ram = "".$ram_pic.",Wall destroyed."; $database->setVillageLevel($data['to'],"f".$wallid."",'0'); $database->setVillageLevel($data['to'],"f".$wallid."t",'0'); $pop=$this->recountPop($data['to']); }elseif ($battlepart[8]==0){ $info_ram = "".$ram_pic.",Wall was not damaged."; }else{ $demolish=$battlepart[8]/$battlepart[7]; $totallvl = round(sqrt(pow(($walllevel+0.5),2)-($battlepart[8]*8))); $info_ram = "".$ram_pic.",Wall damaged from level ".$walllevel." to level ".$totallvl."."; $database->setVillageLevel($data['to'],"f".$wallid."",$totallvl); } } } if ($type=='3') { if ($catp!='0') { $pop=$this->recountPop($data['to']); if($pop<=0) { $info_cat = ",".$catp_pic.", Village already destroyed."; } else { $basearray = $data['to']; if ($data['ctar2']==0) { $bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray"); $bdo=mysql_fetch_array($bdo2); $rand=$data['ctar1']; if ($rand != 0) { $_rand=array(); $__rand=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0) { $j++; $_rand[$j]=$bdo['f'.$i]; $__rand[$j]=$i; } } if (count($_rand)>0) { if (max($_rand)<=0) $rand=0; else { $rand=rand(1, $j); $rand=$__rand[$rand]; } } else { $rand=0; } } if ($rand == 0) { $list=array(); $j=1; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i] > 0) { $list[$j]=$i; $j++; } } $rand=rand(1, $j); $rand=$list[$rand]; } $tblevel = $bdo['f'.$rand]; $tbgid = $bdo['f'.$rand.'t']; $tbid = $rand; $artowner = $database->getVillageField($data['to'],"owner"); $bartefact = count($database->getOwnUniqueArtefactInfo2($artowner,1,3,0)); $bartefact1 = count($database->getOwnUniqueArtefactInfo2($data['to'],1,1,1)); $bartefact2 = count($database->getOwnUniqueArtefactInfo2($artowner,1,2,0)); if($bartefact > 0){ $strongerbuildings = 5; }else if($bartefact1 > 0){ $strongerbuildings = 4; }else if($bartefact2 > 0){ $strongerbuildings = 3; }else{ $strongerbuildings = 1; } if($stonemason==0){ $needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / $strongerbuildings)) + 0.5); }else{ $needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / (1 * $bid34[$stonemason]['attri']/100) / $strongerbuildings)) + 0.5); } if ($battlepart[4]>$needed_cata) { $info_cat = "".$catp_pic.", ".$this->procResType($tbgid)." destroyed."; $database->setVillageLevel($data['to'],"f".$tbid."",'0'); if($tbid>=19) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); } $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."'*32 WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."'*32 WHERE wref=".$data['to']; $database->query($q); } $pop=$this->recountPop($data['to']); if($pop=='0') { $village_destroyed = 1; } } elseif ($battlepart[4]==0) { $info_cat = "".$catp_pic.",".$this->procResType($tbgid)." was not damaged."; } else { $demolish=$battlepart[4]/$needed_cata; $totallvl = round(sqrt(pow(($tblevel+0.5),2)-($battlepart[4]*8))); if ($tblevel==$totallvl) $info_cata=" was not damaged."; else { $info_cata=" damaged from level ".$tblevel." to level ".$totallvl."."; $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } $pop=$this->recountPop($data['to']); } $info_cat = "".$catp_pic.",".$this->procResType($tbgid).$info_cata; $database->setVillageLevel($data['to'],"f".$tbid."",$totallvl); } } else { $bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray"); $bdo=mysql_fetch_array($bdo2); $rand=$data['ctar1']; if ($rand != 0) { $_rand=array(); $__rand=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0) { $j++; $_rand[$j]=$bdo['f'.$i]; $__rand[$j]=$i; } } if (count($_rand)>0) { if (max($_rand)<=0) $rand=0; else { $rand=rand(1, $j); $rand=$__rand[$rand]; } } else { $rand=0; } } if ($rand == 0) { $list=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i] > 0) { $j++; $list[$j]=$i; } } $rand=rand(1, $j); $rand=$list[$rand]; } $tblevel = $bdo['f'.$rand]; $tbgid = $bdo['f'.$rand.'t']; $tbid = $rand; $artowner = $database->getVillageField($data['to'],"owner"); $bartefact = count($database->getOwnUniqueArtefactInfo2($artowner,1,3,0)); $bartefact1 = count($database->getOwnUniqueArtefactInfo2($data['to'],1,1,1)); $bartefact2 = count($database->getOwnUniqueArtefactInfo2($artowner,1,2,0)); if($bartefact > 0){ $strongerbuildings = 5; }else if($bartefact1 > 0){ $strongerbuildings = 4; }else if($bartefact2 > 0){ $strongerbuildings = 3; }else{ $strongerbuildings = 1; } if($stonemason==0){ $needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / $strongerbuildings)) + 0.5); }else{ $needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / (1 * $bid34[$stonemason]['attri']/100) / $strongerbuildings)) + 0.5); } if (($battlepart[4]/2)>$needed_cata) { $info_cat = "".$catp_pic.", ".$this->procResType($tbgid)." destroyed."; $database->setVillageLevel($data['to'],"f".$tbid."",'0'); if($tbid>=19) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); } $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800*32; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800*32; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } $pop=$this->recountPop($data['to']); if($pop=='0') { $varray = $database->getProfileVillages($to['owner']); if(count($varray)!='1' AND $to['capital']!='1'){ $village_destroyed = 1; } } } elseif ($battlepart[4]==0) { $info_cat = "".$catp_pic.",".$this->procResType($tbgid)." was not damaged."; } else { $demolish=($battlepart[4]/2)/$needed_cata; $totallvl = round(sqrt(pow(($tblevel+0.5),2)-(($battlepart[4]/2)*8))); if ($tblevel==$totallvl) $info_cata=" was not damaged."; else { $info_cata=" damaged from level ".$tblevel." to level ".$totallvl."."; $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } $pop=$this->recountPop($data['to']); } $info_cat = "".$catp_pic.",".$this->procResType($tbgid).$info_cata; $database->setVillageLevel($data['to'],"f".$tbid."",$totallvl); } $bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray"); $bdo=mysql_fetch_array($bdo2); $rand=$data['ctar2']; if ($rand != 99) { $_rand=array(); $__rand=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0) { $j++; $_rand[$j]=$bdo['f'.$i]; $__rand[$j]=$i; } } if (count($_rand)>0) { if (max($_rand)<=0) $rand=99; else { $rand=rand(1, $j); $rand=$__rand[$rand]; } } else { $rand=99; } } if ($rand == 99) { $list=array(); $j=0; for ($i=1;$i<=41;$i++) { if ($i==41) $i=99; if ($bdo['f'.$i] > 0) { $j++; $list[$j]=$i; } } $rand=rand(1, $j); $rand=$list[$rand]; } $tblevel = $bdo['f'.$rand]; $tbgid = $bdo['f'.$rand.'t']; $tbid = $rand; $artowner = $database->getVillageField($data['to'],"owner"); $bartefact = count($database->getOwnUniqueArtefactInfo2($artowner,1,3,0)); $bartefact1 = count($database->getOwnUniqueArtefactInfo2($data['to'],1,1,1)); $bartefact2 = count($database->getOwnUniqueArtefactInfo2($artowner,1,2,0)); if($bartefact > 0){ $strongerbuildings = 5; }else if($bartefact1 > 0){ $strongerbuildings = 4; }else if($bartefact2 > 0){ $strongerbuildings = 3; }else{ $strongerbuildings = 1; } if($stonemason==0){ $needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / $strongerbuildings)) + 0.5); }else{ $needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / (1 * $bid34[$stonemason]['attri']/100) / $strongerbuildings)) + 0.5); } if (($battlepart[4]/2)>$needed_cata) { $info_cat .= "
Information \"Catapult\" ".$this->procResType($tbgid)." destroyed."; $database->setVillageLevel($data['to'],"f".$tbid."",'0'); if($tbid>=19) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); } $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } $pop=$this->recountPop($data['to']); if($pop=='0') { $varray = $database->getProfileVillages($to['owner']); if(count($varray)!='1' AND $to['capital']!='1'){ $village_destroyed = 1; } } } elseif ($battlepart[4]==0) { $info_cat .= "
Information \"Catapult\" ".$this->procResType($tbgid)." was not damaged."; } else { $demolish=($battlepart[4]/2)/$needed_cata; $totallvl = round(sqrt(pow(($tblevel+0.5),2)-(($battlepart[4]/2)*8))); if ($tblevel==$totallvl) $info_cata=" was not damaged."; else { $info_cata=" damaged from level ".$tblevel." to level ".$totallvl."."; $buildarray = $GLOBALS["bid".$tbgid]; if ($tbgid==10 || $tbgid==38) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxstore<800) $tmaxstore=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to']; $database->query($q); } if ($tbgid==11 || $tbgid==39) { $tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to'].""); $t_sql=mysql_fetch_array($tsql); $tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri']; if ($tmaxcrop<800) $tmaxcrop=800; $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to']; $database->query($q); } $pop=$this->recountPop($data['to']); } $info_cat .= "
Information \"Catapult\" ".$this->procResType($tbgid).$info_cata.""; $database->setVillageLevel($data['to'],"f".$tbid."",$totallvl); } } } } } //chiefing village //there are senators if(($data['t9']-$dead9)>0){ $palacelevel = $database->getResourceLevel($from['wref']); for($i=1;$i<=40;$i++) { if($palacelevel['f'.$i.'t'] == 26){ $plevel = $i; }else if($palacelevel['f'.$i.'t'] == 25){ $plevel = $i; } } if($palacelevel['f'.$plevel.'t'] == 26){ if($palacelevel['f'.$plevel] < 10){ $canconquer = 0; } elseif($palacelevel['f'.$plevel] < 15){ $canconquer = 1; } elseif($palacelevel['f'.$plevel] < 20){ $canconquer = 2; } else{ $canconquer = 3; } }else if($palacelevel['f'.$i.'t'] == 25){ if($palacelevel['f'.$plevel] < 10){ $canconquer = 0; } elseif($palacelevel['f'.$plevel] < 20){ $canconquer = 1; } else{ $canconquer = 2; } } $exp1 = $database->getVillageField($from['wref'],'exp1'); $exp2 = $database->getVillageField($from['wref'],'exp2'); $exp3 = $database->getVillageField($from['wref'],'exp3'); if($exp1 == 0){ $villexp = 0; } elseif($exp2 == 0){ $villexp = 1; } elseif($exp3 == 0){ $villexp = 2; } else{ $villexp = 3; } $varray = $database->getProfileVillages($to['owner']); $varray1 = count($database->getProfileVillages($from['owner'])); $mode = CP; $cp_mode = $GLOBALS['cp'.$mode]; $need_cps = $cp_mode[$varray1+1]; $user_cps = $database->getUserField($from['owner'],"cp",0); //kijken of laatste dorp is, of hoofddorp if($user_cps >= $need_cps){ if(count($varray)!='1' AND $to['capital']!='1' AND $villexp < $canconquer){ if($to['owner']!=3 OR $to['name']!='WW Buildingplan'){ //if there is no Palace/Residence for ($i=18; $i<39; $i++){ if ($database->getFieldLevel($data['to'],"".$i."t")==25 or $database->getFieldLevel($data['to'],"".$i."t")==26){ $nochiefing='1'; $info_chief = "".$chief_pic.",The Palace/Residence isn\'t destroyed!"; } } if(!isset($nochiefing)){ //$info_chief = "".$chief_pic.",You don't have enought CP to chief a village."; if($this->getTypeLevel(35,$data['from']) == 0){ for ($i=0; $i<($data['t9']-$dead9); $i++){ if($owntribe == 1){ $rand+=rand(20,30); }else{ $rand+=rand(20,25); } } }else{ for ($i=0; $i<($data['t9']-$dead9); $i++){ $rand+=rand(5,15); } } //loyalty is more than 0 if(($toF['loyalty']-$rand)>0){ $info_chief = "".$chief_pic.",The loyalty was lowered from ".floor($toF['loyalty'])." to ".floor($toF['loyalty']-$rand)."."; $database->setVillageField($data['to'],loyalty,($toF['loyalty']-$rand)); } else { //you took over the village $villname = $database->getVillageField($data['to'],"name"); $artifact = $database->getOwnArtefactInfo($data['to']); $info_chief = "".$chief_pic.",Inhabitants of ".$villname." village decided to join your empire."; if ($artifact['vref'] == $data['to']){ $database->claimArtefact($data['to'],$data['to'],$database->getVillageField($data['from'],"owner")); } $database->setVillageField($data['to'],loyalty,0); $database->setVillageField($data['to'],owner,$database->getVillageField($data['from'],"owner")); //delete upgrades in armory and blacksmith $q = "DELETE FROM ".TB_PREFIX."abdata WHERE vref = ".$data['to'].""; $database->query($q); $database->addABTech($data['to']); //delete researches in academy $q = "DELETE FROM ".TB_PREFIX."tdata WHERE vref = ".$data['to'].""; $database->query($q); $database->addTech($data['to']); //delete reinforcement $q = "DELETE FROM ".TB_PREFIX."enforcement WHERE from = ".$data['to'].""; $database->query($q); // check buildings $pop1 = $database->getVillageField($data['from'],"pop"); $pop2 = $database->getVillageField($data['to'],"pop"); if($pop1 > $pop2){ $buildlevel = $database->getResourceLevel($data['to']); for ($i=1; $i<=39; $i++){ if($buildlevel['f'.$i]!=0){ if($buildlevel['f'.$i."t"]!=35 && $buildlevel['f'.$i."t"]!=36 && $buildlevel['f'.$i."t"]!=41){ $leveldown = $buildlevel['f'.$i]-1; $database->setVillageLevel($data['to'],"f".$i,$leveldown); }else{ $database->setVillageLevel($data['to'],"f".$i,0); $database->setVillageLevel($data['to'],"f".$i."t",0); } } } if($buildlevel['f99']!=0){ $leveldown = $buildlevel['f99']-1; $database->setVillageLevel($data['to'],"f99",$leveldown); } } //destroy wall $database->setVillageLevel($data['to'],"f40",0); $database->setVillageLevel($data['to'],"f40t",0); $database->clearExpansionSlot($data['to']); $exp1 = $database->getVillageField($data['from'],'exp1'); $exp2 = $database->getVillageField($data['from'],'exp2'); $exp3 = $database->getVillageField($data['from'],'exp3'); if($exp1 == 0){ $exp = 'exp1'; $value = $data['to']; } elseif($exp2 == 0){ $exp = 'exp2'; $value = $data['to']; } else{ $exp = 'exp3'; $value = $data['to']; } $database->setVillageField($data['from'],$exp,$value); $chiefing_village = 1; } } } else { $info_chief = "".$chief_pic.",You cant take over this village."; } } else { $info_chief = "".$chief_pic.",You cant take over this village."; } } else { $info_chief = "".$chief_pic.",Not enough culture points."; } unset($plevel); } if($data['t11'] > 0){ if ($isoasis != 0) { if ($database->canConquerOasis($data['from'],$data['to'])) { if($unitssend_def[1] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[2] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[3] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[4] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[5] == '0,0,0,0,0,0,0,0,0,0'){ $database->conquerOasis($data['from'],$data['to']); $info_chief = $hero_pic.",Your hero has conquered this oasis"; } } else { $OasisInfo = $database->getOasisInfo($data['to']); if ($OasisInfo['conqured'] != 0) { $Oloyaltybefore = $OasisInfo['loyalty']; $database->modifyOasisLoyalty($data['to']); $OasisInfo = $database->getOasisInfo($data['to']); $Oloyaltynow = $OasisInfo['loyalty']; $info_chief = $hero_pic.",Your hero has reduced oasis loyalty to ".$Oloyaltynow." from ".$Oloyaltybefore." and gained ".$heroxp." XP"; } else { if ($heroxp == 0) { $info_chief = $hero_pic.",Your hero had nothing to kill therfore gains no XP at all"; } else { $info_chief = $hero_pic.",Your hero gained ".$heroxp." XP"; } } } } else { $artifact = $database->getOwnArtefactInfo($data['to']); if ($artifact['vref'] == $data['to']) { if ($database->canClaimArtifact($data['from'],$artifact['vref'],$artifact['size'])) { $database->claimArtefact($data['from'],$data['to'],$database->getVillageField($data['from'],"owner")); $info_chief = $hero_pic.",Your hero is carrying home a artefact and gained ".$heroxp." XP from the battle"; } else { $info_chief = $hero_pic.",Your hero could not claim the artefact and gained ".$heroxp." XP from the battle"; } } } } if($scout){ if ($data['spy'] == 1){ $info_spy = "".$spy_pic.",
\"Lumber\"".round($totwood)." | \"Clay\"".round($totclay)." | \"Iron\"".round($totiron)." | \"Crop\"".round($totcrop)."
\"carry\"Total Resources : ".round($totwood+$totclay+$totiron+$totcrop)."
"; }else if($data['spy'] == 2){ if ($isoasis == 0){ $basearray = $database->getMInfo($data['to']); $resarray = $database->getResourceLevel($basearray['wref']); $crannylevel =0; $rplevel = 0; $walllevel = 0; for($j=19;$j<=40;$j++) { if($resarray['f'.$j.'t'] == 25 || $resarray['f'.$j.'t'] == 26 ) { $rplevel = $database->getFieldLevel($basearray['wref'],$j); } } for($j=19;$j<=40;$j++) { if($resarray['f'.$j.'t'] == 40) { $walllevel = $database->getFieldLevel($basearray['wref'],$j); } } for($j=19;$j<=40;$j++) { if($resarray['f'.$j.'t'] == 23) { $crannylevel = $database->getFieldLevel($basearray['wref'],$j); } } }else { $crannylevel =0; $walllevel =0; $rplevel =0; } $palaceimg = "\"Palace\""; $crannyimg = "\"Cranny\""; $info_spy = "".$spy_pic.",".$palaceimg." Residance/Palace Level : ".$rplevel."
".$crannyimg." Cranny level: ".$crannylevel."

Wall Level : ".$walllevel.""; } $data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.',,'; } else{ $data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.',,'; } // When all troops die, sends no info. $data_fail = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_deff[1].','.$unitsdead_deff[1].','.$ger.','.$unitssend_deff[2].','.$unitsdead_deff[2].','.$gal.','.$unitssend_deff[3].','.$unitsdead_deff[3].','.$nat.','.$unitssend_deff[4].','.$unitsdead_deff[4].','.$natar.','.$unitssend_deff[5].','.$unitsdead_deff[5].',,,'.$data['t11'].','.$dead11.',,'; //Undetected and detected in here. if($scout){ for($i=1;$i<=10;$i++) { if($battlepart['casualties_attacker'][$i]){ if($from['owner'] == 3){ $database->addNotice($to['owner'],$to['wref'],$targetally,0,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); break; }else if($unitsdead_att == $unitssend_att){ $database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); break; }else{ $database->addNotice($to['owner'],$to['wref'],$targetally,21,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); break; } } } } else { if($totalsend_alldef == 0){ $database->addNotice($to['owner'],$to['wref'],$targetally,7,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else if($totaldead_alldef == 0){ $database->addNotice($to['owner'],$to['wref'],$targetally,4,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else if($totalsend_alldef > $totaldead_alldef){ $database->addNotice($to['owner'],$to['wref'],$targetally,5,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else if($totalsend_alldef == $totaldead_alldef){ $database->addNotice($to['owner'],$to['wref'],$targetally,6,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); } } //to here // If the dead units not equal the ammount sent they will return and report if($unitsdead_att != $unitssend_att or $dead11 != $herosend_att) { $artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($from['vref'],2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $endtime = round($this->procDistanceTime($from,$to,min($speeds),1)/$fastertroops) + time(); //$endtime = $this->procDistanceTime($from,$to,min($speeds),1) + time(); if($type == 1) { $database->addNotice($from['owner'],$to['wref'],$ownally,18,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else { if ($totaldead_att == 0){ $database->addNotice($from['owner'],$to['wref'],$ownally,1,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); }else{ $database->addNotice($from['owner'],$to['wref'],$ownally,2,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime); } } $database->setMovementProc($data['moveid']); if($chiefing_village != 1){ $database->addMovement(4,$to['wref'],$from['wref'],$data['ref'],time(),$endtime); }else{ $database->addEnforce2($data,$owntribe,$troopsdead1,$troopsdead2,$troopsdead3,$troopsdead4,$troopsdead5,$troopsdead6,$troopsdead7,$troopsdead8,$troopsdead9,$troopsdead10,$troopsdead11); } // send the bounty on type 6. if($type !== 1) { $reference = $database->sendResource($steal[0],$steal[1],$steal[2],$steal[3],0,0); $isoasis1 = $database->isVillageOases($to['wref']); if ($isoasis1 == 0){ //$database->modifyResource($to['wref'],$steal[0],$steal[1],$steal[2],$steal[3],0); }else{ //$database->modifyOasisResource($to['wref'],$steal[0],$steal[1],$steal[2],$steal[3],0); } $database->addMovement(6,$to['wref'],$from['wref'],$reference,time(),$endtime); //$database->updateVillage($to['wref']); $totalstolengain=$steal[0]+$steal[1]+$steal[2]+$steal[3]; $totalstolentaken=($totalstolentaken-($steal[0]+$steal[1]+$steal[2]+$steal[3])); $database->modifyPoints($from['owner'],'RR',$totalstolengain); $database->modifyPoints($to['owner'],'RR',$totalstolentaken); $database->modifyPointsAlly($targetally,'RR',$totalstolentaken ); $database->modifyPointsAlly($ownally,'RR',$totalstolengain); } } else //else they die and don't return or report. { $database->setMovementProc($data['moveid']); if($type == 1){ $database->addNotice($from['owner'],$to['wref'],$ownally,19,addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); }else{ $database->addNotice($from['owner'],$to['wref'],$ownally,3,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); } } if($type == 3 or $type == 4){ $database->addGeneralAttack($totalattackdead); } if($village_destroyed == 1){ $varray = $database->getProfileVillages($to['owner']); if(count($varray)!='1' AND $to['capital']!='1'){ $database->clearExpansionSlot($data['to']); $q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."market where vref = ".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."research where vref = ".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."training where vref =".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."units where vref =".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$data['to']; $database->query($q); $q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$data['to']; $database->query($q); $q = "DELETE FROM ".TB_PREFIX."movement where to = ".$data['to']." or from = ".$data['to']; $database->query($q); } } }else{ //units attack string for battleraport $unitssend_att1 = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].''; $herosend_att = $data['t11']; $unitssend_att= $unitssend_att1.','.$herosend_att; $speeds = array(); //find slowest unit. for($i=1;$i<=10;$i++) { if ($data['t'.$i] > 0) { if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".(($owntribe-1)*10+$i)]; $speeds[] = $unitarray['speed']; } } if ($herosend_att>0){ $qh = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = ".$from['owner'].""; $resulth = mysql_query($qh); $hero_f=mysql_fetch_array($resulth); $hero_unit=$hero_f['unit']; $speeds[] = $GLOBALS['u'.$hero_unit]['speed']; } $artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($from['vref'],2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $endtime = round($this->procDistanceTime($from,$to,min($speeds),1)/$fastertroops) + time(); $database->setMovementProc($data['moveid']); $database->addMovement(4,$to['wref'],$from['wref'],$data['ref'],time(),$endtime); $peace = PEACE; $data2 = ''.$from['owner'].','.$from['wref'].','.$to['owner'].','.$owntribe.','.$unitssend_att.','.$peace.''; $database->addNotice($from['owner'],$to['wref'],$ownally,22,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,time()); $database->addNotice($to['owner'],$to['wref'],$targetally,22,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,time()); } ################################################# ################FIXED BY SONGER################ ################################################# ################################################################################ ##############ISUE: Lag, fixed3#################################################### #### PHP.NET manual: unset() destroy more than one variable unset($foo1, $foo2, $foo3);###### ################################################################################ unset( $Attacker ,$Defender ,$enforce ,$unitssend_att ,$unitssend_def ,$battlepart ,$unitsdead_def ,$dead ,$steal ,$from ,$data ,$data2 ,$to ,$artifact ,$artifactBig ,$canclaim ,$data_fail ,$owntribe ,$unitsdead_att ,$herosend_def ,$deadhero ,$heroxp ,$AttackerID ,$DefenderID ,$totalsend_att ,$totalsend_alldef ,$totaldead_att ,$totaldead_def ,$unitsdead_att_check ,$totalattackdead ,$Defender1 ,$enforce1 ,$defheroowner ,$enforceowner ,$defheroxp ,$reinfheroxp ,$AttackerWref ,$DefenderWref ,$troopsdead1 ,$troopsdead2 ,$troopsdead3 ,$troopsdead4 ,$troopsdead5 ,$troopsdead6 ,$troopsdead7 ,$troopsdead8 ,$troopsdead9 ,$troopsdead10 ,$troopsdead11 ,$DefenderUnit); ################################################# } if(file_exists("GameEngine/Prevention/sendunits.txt")) { unlink("GameEngine/Prevention/sendunits.txt"); } } private function sendTroopsBack($post) { global $form, $database, $village, $generator, $session, $technology; $enforce=$database->getEnforceArray($post['ckey'],0); $to = $database->getVillage($enforce['from']); $Gtribe = ""; if ($database->getUserField($to['owner'],'tribe',0) == '2'){ $Gtribe = "1"; } else if ($database->getUserField($to['owner'],'tribe',0) == '3'){ $Gtribe = "2"; } else if ($database->getUserField($to['owner'],'tribe',0) == '4'){ $Gtribe = "3"; }else if ($database->getUserField($to['owner'],'tribe',0) == '5'){ $Gtribe = "4"; } for($i=1; $i<10; $i++){ if(isset($post['t'.$i])){ if($i!=10){ if ($post['t'.$i] > $enforce['u'.$Gtribe.$i]) { $form->addError("error","You can't send more units than you have"); break; } if($post['t'.$i]<0) { $form->addError("error","You can't send negative units."); break; } } } else { $post['t'.$i.'']='0'; } } if(isset($post['t11'])){ if ($post['t11'] > $enforce['hero']) { $form->addError("error","You can't send more units than you have"); break; } if($post['t11']<0) { $form->addError("error","You can't send negative units."); break; } } else { $post['t11']='0'; } if($form->returnErrors() > 0) { $_SESSION['errorarray'] = $form->getErrors(); $_SESSION['valuearray'] = $_POST; header("Location: a2b.php"); } else { //change units $start = ($database->getUserField($to['owner'],'tribe',0)-1)*10+1; $end = ($database->getUserField($to['owner'],'tribe',0)*10); $j='1'; for($i=$start;$i<=$end;$i++){ $database->modifyEnforce($post['ckey'],$i,$post['t'.$j.''],0); $j++; } //get cord $from = $database->getVillage($enforce['from']); $fromcoor = $database->getCoor($enforce['from']); $tocoor = $database->getCoor($enforce['vref']); $fromCor = array('x'=>$tocoor['x'], 'y'=>$tocoor['y']); $toCor = array('x'=>$fromcoor['x'], 'y'=>$fromcoor['y']); $speeds = array(); //find slowest unit. for($i=1;$i<=10;$i++){ if (isset($post['t'.$i])){ if( $post['t'.$i] != '' && $post['t'.$i] > 0){ if($unitarray) { reset($unitarray); } $unitarray = $GLOBALS["u".(($session->tribe-1)*10+$i)]; $speeds[] = $unitarray['speed']; } else { $post['t'.$i.'']='0'; } } else { $post['t'.$i.'']='0'; } } if (isset($post['t11'])){ if( $post['t11'] != '' && $post['t11'] > 0){ $qh = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = ".$from['owner'].""; $resulth = mysql_query($qh); $hero_f=mysql_fetch_array($resulth); $hero_unit=$hero_f['unit']; $speeds[] = $GLOBALS['u'.$hero_unit]['speed']; } else { $post['t11']='0'; } } else { $post['t11']='0'; } $artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($from['vref'],2,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0)); if($artefact > 0){ $fastertroops = 3; }else if($artefact1 > 0){ $fastertroops = 2; }else if($artefact2 > 0){ $fastertroops = 1.5; }else{ $fastertroops = 1; } $time = round($generator->procDistanceTime($fromCor,$toCor,min($speeds),1)/$fastertroops); $reference = $database->addAttack($enforce['from'],$post['t1'],$post['t2'],$post['t3'],$post['t4'],$post['t5'],$post['t6'],$post['t7'],$post['t8'],$post['t9'],$post['t10'],$post['t11'],2,0,0,0,0); $database->addMovement(4,$village->wid,$enforce['from'],$reference,time(),($time+time())); $technology->checkReinf($post['ckey']); header("Location: build.php?id=39"); } } private function sendreinfunitsComplete() { if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) { unlink("GameEngine/Prevention/sendreinfunits.txt"); } global $bid23,$database,$battle; $time = time(); $ourFileHandle = fopen("GameEngine/Prevention/sendreinfunits.txt", 'w'); fclose($ourFileHandle); $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '3' and ".TB_PREFIX."attacks.attack_type = '2' and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { if($data['from']==0){ $to = $database->getMInfo($data['to']); $database->addEnforce($data); $reinf = $database->getEnforce($data['to'],$data['from']); $database->modifyEnforce($reinf['id'],31,1,1); $data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0'; $database->addNotice($to['owner'],$to['wref'],$targetally,8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); $database->setMovementProc($data['moveid']); }else{ //set base things $owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0); $targettribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0); $to = $database->getMInfo($data['to']); $from = $database->getMInfo($data['from']); $toF = $database->getVillage($data['to']); $fromF = $database->getVillage($data['from']); //check to see if we're only sending a hero between own villages and there's a Mansion at target village if($data['t11'] != 0) { if($database->getVillageField($data['from'],"owner") == $database->getVillageField($data['to'],"owner")) { for($i=1;$i<=10;$i++) { if($data['t'.$i]>0) { $NonHeroPresent = 1; break; } } if($NonHeroPresent == 0 && $this->getTypeLevel(37,$data['to']) > 0) { //don't reinforce, addunit instead $database->modifyUnit($data['to'],array("hero"),array(1),array(1)); $heroid = $database->getHero($database->getVillageField($data['from'],"owner"),1); $database->modifyHero("wref",$data['to'],$heroid,0); $HeroTransfer = 1; } } } if(!$HeroTransfer) { //check if there is defence from town in to town $check=$database->getEnforce($data['to'],$data['from']); if (!isset($check['id'])){ //no: $database->addEnforce($data); } else{ //yes $start = ($owntribe-1)*10+1; $end = ($owntribe*10); //add unit. $j='1'; for($i=$start;$i<=$end;$i++){ $database->modifyEnforce($check['id'],$i,$data['t'.$j.''],1); $j++; } } } //send rapport $unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].','.$data['t11'].''; $data_fail = ''.$from['wref'].','.$from['owner'].','.$owntribe.','.$unitssend_att.''; $database->addNotice($from['owner'],$from['wref'],$ownally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); if($from['owner'] != $to['owner']) { $database->addNotice($to['owner'],$to['wref'],$targetally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); } //update status $database->setMovementProc($data['moveid']); } } if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) { unlink("GameEngine/Prevention/sendreinfunits.txt"); } } private function returnunitsComplete() { if(file_exists("GameEngine/Prevention/returnunits.txt")) { unlink("GameEngine/Prevention/returnunits.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/returnunits.txt", 'w'); fclose($ourFileHandle); $time = time(); $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '4' and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0); if($tribe == 1){ $u = ""; } elseif($tribe == 2){ $u = "1"; } elseif($tribe == 3){ $u = "2"; } elseif($tribe == 4){ $u = "3"; } else{ $u = "4"; } $database->modifyUnit( $data['to'], array($u."1",$u."2",$u."3",$u."4",$u."5",$u."6",$u."7",$u."8",$u."9",$tribe."0","hero"), array($data['t1'],$data['t2'],$data['t3'],$data['t4'],$data['t5'],$data['t6'],$data['t7'],$data['t8'],$data['t9'],$data['t10'],$data['t11']), array(1,1,1,1,1,1,1,1,1,1,1) ); $database->setMovementProc($data['moveid']); } // Recieve the bounty on type 6. $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."send where ".TB_PREFIX."movement.ref = ".TB_PREFIX."send.id and ".TB_PREFIX."movement.proc = 0 and sort_type = 6 and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; } elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; } elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; } elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; } $to = $database->getMInfo($data['to']); $from = $database->getMInfo($data['from']); $database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1); //$database->updateVillage($data['to']); $database->setMovementProc($data['moveid']); } $this->pruneResource(); // Settlers $q = "SELECT * FROM ".TB_PREFIX."movement where ref = 0 and proc = '0' and sort_type = '4' and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0); $database->modifyUnit($data['to'],array($tribe."0"),array(3),array(1)); $database->setMovementProc($data['moveid']); } if(file_exists("GameEngine/Prevention/returnunits.txt")) { unlink("GameEngine/Prevention/returnunits.txt"); } } private function sendSettlersComplete() { if(file_exists("GameEngine/Prevention/settlers.txt")) { unlink("GameEngine/Prevention/settlers.txt"); } global $database, $building; $ourFileHandle = fopen("GameEngine/Prevention/settlers.txt", 'w'); fclose($ourFileHandle); $time = time(); $q = "SELECT * FROM ".TB_PREFIX."movement where proc = 0 and sort_type = 5 and endtime < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $to = $database->getMInfo($data['from']); $user = $database->getUserField($to['owner'],'username',0); $taken = $database->getVillageState($data['to']); if($taken != 1){ $database->setFieldTaken($data['to']); $database->addVillage($data['to'],$to['owner'],$user,'0'); $database->addResourceFields($data['to'],$database->getVillageType($data['to'])); $database->addUnits($data['to']); $database->addTech($data['to']); $database->addABTech($data['to']); $database->setMovementProc($data['moveid']); $exp1 = $database->getVillageField($data['from'],'exp1'); $exp2 = $database->getVillageField($data['from'],'exp2'); $exp3 = $database->getVillageField($data['from'],'exp3'); if($exp1 == 0){ $exp = 'exp1'; $value = $data['to']; } elseif($exp2 == 0){ $exp = 'exp2'; $value = $data['to']; } else{ $exp = 'exp3'; $value = $data['to']; } $database->setVillageField($data['from'],$exp,$value); } else{ // here must come movement from returning settlers $database->addMovement(4,$data['to'],$data['from'],$data['ref'],$time,$time+($time-$data['starttime'])); $database->setMovementProc($data['moveid']); } } if(file_exists("GameEngine/Prevention/settlers.txt")) { unlink("GameEngine/Prevention/settlers.txt"); } } private function researchComplete() { if(file_exists("GameEngine/Prevention/research.txt")) { unlink("GameEngine/Prevention/research.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/research.txt", 'w'); fclose($ourFileHandle); $time = time(); $q = "SELECT * FROM ".TB_PREFIX."research where timestamp < $time"; $dataarray = $database->query_return($q); foreach($dataarray as $data) { $sort_type = substr($data['tech'],0,1); switch($sort_type) { case "t": $q = "UPDATE ".TB_PREFIX."tdata set ".$data['tech']." = 1 where vref = ".$data['vref']; break; case "a": case "b": $q = "UPDATE ".TB_PREFIX."abdata set ".$data['tech']." = ".$data['tech']." + 1 where vref = ".$data['vref']; break; } $database->query($q); $q = "DELETE FROM ".TB_PREFIX."research where id = ".$data['id']; $database->query($q); } if(file_exists("GameEngine/Prevention/research.txt")) { unlink("GameEngine/Prevention/research.txt"); } } private function updateRes($bountywid,$uid) { global $session; $this->bountyLoadTown($bountywid); $this->bountycalculateProduction($bountywid,$uid); $this->bountyprocessProduction($bountywid); } private function updateORes($bountywid) { global $session; $this->bountyLoadOTown($bountywid); $this->bountycalculateOProduction($bountywid); $this->bountyprocessOProduction($bountywid); } private function bountyLoadOTown($bountywid) { global $database,$session,$logging,$technology; $this->bountyinfoarray = $database->getOasisV($bountywid); $this->bountyresarray = $database->getResourceLevel($bountywid); $this->bountypop = 2; } private function bountyLoadTown($bountywid) { global $database,$session,$logging,$technology; $this->bountyinfoarray = $database->getVillage($bountywid); $this->bountyresarray = $database->getResourceLevel($bountywid); $this->bountyoasisowned = $database->getOasis($bountywid); $this->bountyocounter = $this->bountysortOasis(); $this->bountypop = $this->bountyinfoarray['pop']; } private function bountysortOasis() { $crop = $clay = $wood = $iron = 0; foreach ($this->bountyoasisowned as $oasis) { switch($oasis['type']) { case 1: case 2: $wood += 1; break; case 3: $wood += 1; $crop += 1; break; case 4: case 5: $clay += 1; break; case 6: $clay += 1; $crop += 1; break; case 7: case 8: $iron += 1; break; case 9: $iron += 1; $crop += 1; break; case 10: case 11: $crop += 1; break; case 12: $crop += 2; break; } } return array($wood,$clay,$iron,$crop); } function getAllUnits($base) { global $database; $ownunit = $database->getUnit($base); $enforcementarray = $database->getEnforceVillage($base,0); if(count($enforcementarray) > 0) { foreach($enforcementarray as $enforce) { for($i=1;$i<=50;$i++) { $ownunit['u'.$i] += $enforce['u'.$i]; } } } $movement = $database->getVillageMovement($base); if(!empty($movement)) { for($i=1;$i<=50;$i++) { $ownunit['u'.$i] += $movement['u'.$i]; } } return $ownunit; } public function getUpkeep($array,$type) { $upkeep = 0; switch($type) { case 0: $start = 1; $end = 50; break; case 1: $start = 1; $end = 10; break; case 2: $start = 11; $end = 20; break; case 3: $start = 21; $end = 30; break; case 4: $start = 31; $end = 40; break; case 5: $start = 41; $end = 50; break; } for($i=$start;$i<=$end;$i++) { $unit = "u".$i; global $$unit; $dataarray = $$unit; $upkeep += $dataarray['pop'] * $array[$unit]; } return $upkeep; } private function bountycalculateOProduction($bountywid) { global $technology,$database; $this->bountyOproduction['wood'] = $this->bountyGetOWoodProd(); $this->bountyOproduction['clay'] = $this->bountyGetOClayProd(); $this->bountyOproduction['iron'] = $this->bountyGetOIronProd(); $this->bountyOproduction['crop'] = $this->bountyGetOCropProd(); } private function bountycalculateProduction($bountywid,$uid) { global $technology,$database; $normalA = $database->getOwnArtefactInfoByType($bountywid,4); $largeA = $database->getOwnUniqueArtefactInfo($uid,4,2); $uniqueA = $database->getOwnUniqueArtefactInfo($uid,4,3); $upkeep = $this->getUpkeep($this->getAllUnits($bountywid),0); $this->bountyproduction['wood'] = $this->bountyGetWoodProd(); $this->bountyproduction['clay'] = $this->bountyGetClayProd(); $this->bountyproduction['iron'] = $this->bountyGetIronProd(); if ($uniqueA['size']==3 && $uniqueA['owner']==$uid){ $this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.50)); }else if ($normalA['type']==4 && $normalA['size']==1 && $normalA['owner']==$uid){ $this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25)); }else if ($largeA['size']==2 && $largeA['owner']==$uid){ $this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25)); }else{ $this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-$upkeep; } } private function bountyprocessProduction($bountywid) { global $database; $timepast = time() - $this->bountyinfoarray['lastupdate']; $nwood = ($this->bountyproduction['wood'] / 3600) * $timepast; $nclay = ($this->bountyproduction['clay'] / 3600) * $timepast; $niron = ($this->bountyproduction['iron'] / 3600) * $timepast; $ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast; $database->modifyResource($bountywid,$nwood,$nclay,$niron,$ncrop,1); $database->updateVillage($bountywid); } private function bountyprocessOProduction($bountywid) { global $database; $timepast = time() - $this->bountyinfoarray['lastupdated']; $nwood = ($this->bountyproduction['wood'] / 3600) * $timepast; $nclay = ($this->bountyproduction['clay'] / 3600) * $timepast; $niron = ($this->bountyproduction['iron'] / 3600) * $timepast; $ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast; $database->modifyOasisResource($bountywid,$nwood,$nclay,$niron,$ncrop,1); $database->updateOasis($bountywid); } private function bountyGetWoodProd() { global $bid1,$bid5,$session; $wood = $sawmill = 0; $woodholder = array(); for($i=1;$i<=38;$i++) { if($this->bountyresarray['f'.$i.'t'] == 1) { array_push($woodholder,'f'.$i); } if($this->bountyresarray['f'.$i.'t'] == 5) { $sawmill = $this->bountyresarray['f'.$i]; } } for($i=0;$i<=count($woodholder)-1;$i++) { $wood+= $bid1[$this->bountyresarray[$woodholder[$i]]]['prod']; } if($sawmill >= 1) { $wood += $wood /100 * $bid5[$sawmill]['attri']; } if($this->bountyocounter[0] != 0) { $wood += $wood*0.25*$this->bountyocounter[0]; } $wood *= SPEED; return round($wood); } private function bountyGetOWoodProd() { global $session; $wood = 0; $wood += 40; $wood *= SPEED; return round($wood); } private function bountyGetOClayProd() { global $session; $clay = 0; $clay += 40; $clay *= SPEED; return round($clay); }private function bountyGetOIronProd() { global $session; $iron = 0; $iron += 40; $iron *= SPEED; return round($iron); } private function bountyGetOCropProd() { global $session; $crop = 0; $clay += 40; $crop *= SPEED; return round($crop); } private function bountyGetClayProd() { global $bid2,$bid6,$session; $clay = $brick = 0; $clayholder = array(); for($i=1;$i<=38;$i++) { if($this->bountyresarray['f'.$i.'t'] == 2) { array_push($clayholder,'f'.$i); } if($this->bountyresarray['f'.$i.'t'] == 6) { $brick = $this->bountyresarray['f'.$i]; } } for($i=0;$i<=count($clayholder)-1;$i++) { $clay+= $bid2[$this->bountyresarray[$clayholder[$i]]]['prod']; } if($brick >= 1) { $clay += $clay /100 * $bid6[$brick]['attri']; } if($this->bountyocounter[1] != 0) { $clay += $clay*0.25*$this->bountyocounter[1]; } $clay *= SPEED; return round($clay); } private function bountyGetIronProd() { global $bid3,$bid7,$session; $iron = $foundry = 0; $ironholder = array(); for($i=1;$i<=38;$i++) { if($this->bountyresarray['f'.$i.'t'] == 3) { array_push($ironholder,'f'.$i); } if($this->bountyresarray['f'.$i.'t'] == 7) { $foundry = $this->bountyresarray['f'.$i]; } } for($i=0;$i<=count($ironholder)-1;$i++) { $iron+= $bid3[$this->bountyresarray[$ironholder[$i]]]['prod']; } if($foundry >= 1) { $iron += $iron /100 * $bid7[$foundry]['attri']; } if($this->bountyocounter[2] != 0) { $iron += $iron*0.25*$this->bountyocounter[2]; } $iron *= SPEED; return round($iron); } private function bountyGetCropProd() { global $bid4,$bid8,$bid9,$session; $crop = $grainmill = $bakery = 0; $cropholder = array(); for($i=1;$i<=38;$i++) { if($this->bountyresarray['f'.$i.'t'] == 4) { array_push($cropholder,'f'.$i); } if($this->bountyresarray['f'.$i.'t'] == 8) { $grainmill = $this->bountyresarray['f'.$i]; } if($this->bountyresarray['f'.$i.'t'] == 9) { $bakery = $this->bountyresarray['f'.$i]; } } for($i=0;$i<=count($cropholder)-1;$i++) { $crop+= $bid4[$this->bountyresarray[$cropholder[$i]]]['prod']; } if($grainmill >= 1) { $crop += $crop /100 * $bid8[$grainmill]['attri']; } if($bakery >= 1) { $crop += $crop /100 * $bid9[$bakery]['attri']; } if($this->bountyocounter[3] != 0) { $crop += $crop*0.25*$this->bountyocounter[3]; } $crop *= SPEED; return round($crop); } private function trainingComplete() { if(file_exists("GameEngine/Prevention/training.txt")) { unlink("GameEngine/Prevention/training.txt"); } global $database; $time = time(); $ourFileHandle = fopen("GameEngine/Prevention/training.txt", 'w'); fclose($ourFileHandle); $trainlist = $database->getTrainingList(); if(count($trainlist) > 0){ foreach($trainlist as $train){ $timepast = $train['timestamp2'] - $time; $pop = $train['pop']; if($timepast <= 0 && $train['amt'] > 0) { if($train['unit']>60 && $train['unit']!=99){ $database->modifyUnit($train['vref'],array($train['unit']-60),array(1),array(1)); }else{ $database->modifyUnit($train['vref'],array($train['unit']),array(1),array(1)); } $database->updateTraining($train['id'],1,$train['eachtime']); } if($train['amt'] == 0){ $database->trainUnit($train['id'],0,0,0,0,1,1); } } } if(file_exists("GameEngine/Prevention/training.txt")) { unlink("GameEngine/Prevention/training.txt"); } } private function procDistanceTime($coor,$thiscoor,$ref,$mode) { global $bid14,$database,$generator; $resarray = $database->getResourceLevel($generator->getBaseID($coor['x'],$coor['y'])); $xdistance = ABS($thiscoor['x'] - $coor['x']); if($xdistance > WORLD_MAX) { $xdistance = (2*WORLD_MAX+1) - $xdistance; } $ydistance = ABS($thiscoor['y'] - $coor['y']); if($ydistance > WORLD_MAX) { $ydistance = (2*WORLD_MAX+1) - $ydistance; } $distance = SQRT(POW($xdistance,2)+POW($ydistance,2)); if(!$mode) { if($ref == 1) { $speed = 16; } else if($ref == 2) { $speed = 12; } else if($ref == 3) { $speed = 24; } else if($ref == 300) { $speed = 5; } else { $speed = 1; } } else { $speed = $ref; if($this->getsort_typeLevel(14,$resarray) != 0 && $distance >= TS_THRESHOLD) { $speed = $speed * ($bid14[$this->getsort_typeLevel(14,$resarray)]['attri']/100) ; } } if($speed!=0){ return round(($distance/$speed) * 3600 / INCREASE_SPEED); }else{ return round($distance * 3600 / INCREASE_SPEED); } } private function getsort_typeLevel($tid,$resarray) { global $village; $keyholder = array(); foreach(array_keys($resarray,$tid) as $key) { if(strpos($key,'t')) { $key = preg_replace("/[^0-9]/", '', $key); array_push($keyholder, $key); } } $element = count($keyholder); if($element >= 2) { if($tid <= 4) { $temparray = array(); for($i=0;$i<=$element-1;$i++) { array_push($temparray,$resarray['f'.$keyholder[$i]]); } foreach ($temparray as $key => $val) { if ($val == max($temparray)) $target = $key; } } else { /*for($i=0;$i<=$element-1;$i++) { //if($resarray['f'.$keyholder[$i]] != $this->getsort_typeMaxLevel($tid)) { // $target = $i; //} } */ } } else if($element == 1) { $target = 0; } else { return 0; } if($keyholder[$target] != "") { return $resarray['f'.$keyholder[$target]]; } else { return 0; } } private function celebrationComplete() { if(file_exists("GameEngine/Prevention/celebration.txt")) { unlink("GameEngine/Prevention/celebration.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/celebration.txt", 'w'); fclose($ourFileHandle); $varray = $database->getCel(); foreach($varray as $vil){ $id = $vil['wref']; $type = $vil['type']; $user = $vil['owner']; if($type == 1){$cp = 500;}else if($type == 2){$cp = 2000;} $database->clearCel($id); $database->setCelCp($user,$cp); } if(file_exists("GameEngine/Prevention/celebration.txt")) { unlink("GameEngine/Prevention/celebration.txt"); } } private function demolitionComplete() { if(file_exists("GameEngine/Prevention/demolition.txt")) { unlink("GameEngine/Prevention/demolition.txt"); } global $building,$database; $ourFileHandle = fopen("GameEngine/Prevention/demolition.txt", 'w'); fclose($ourFileHandle); $varray = $database->getDemolition(); foreach($varray as $vil) { if ($vil['timetofinish'] <= time()) { $type = $database->getFieldType($vil['vref'],$vil['buildnumber']); $level = $database->getFieldLevel($vil['vref'],$vil['buildnumber']); $buildarray = $GLOBALS["bid".$type]; if ($type==10 || $type==38) { $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`=`maxstore`-".$buildarray[$level]['attri']." WHERE wref=".$vil['vref']; $database->query($q); $q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`=800 WHERE `maxstore`<= 800 AND wref=".$vil['vref']; $database->query($q); } if ($type==11 || $type==39) { $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`=`maxcrop`-".$buildarray[$level]['attri']." WHERE wref=".$vil['vref']; $database->query($q); $q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`=800 WHERE `maxcrop`<=800 AND wref=".$vil['vref']; $database->query($q); } if ($level==1) { $clear=",f".$vil['buildnumber']."t=0"; } else { $clear=""; } $q = "UPDATE ".TB_PREFIX."fdata SET f".$vil['buildnumber']."=".($level-1).$clear." WHERE vref=".$vil['vref']; $database->query($q); $pop=$this->getPop($type,$level-1); $database->modifyPop($vil['vref'],$pop[0],1); $database->delDemolition($vil['vref']); } } if(file_exists("GameEngine/Prevention/demolition.txt")) { unlink("GameEngine/Prevention/demolition.txt"); } } private function updateHero() { if(file_exists("GameEngine/Prevention/updatehero.txt")) { unlink("GameEngine/Prevention/updatehero.txt"); } global $database,$hero_levels; $harray = $database->getHero(); if(!empty($harray)){ foreach($harray as $hdata){ if((time()-$hdata['lastupdate'])>=1){ if($hdata['health']<100 and $hdata['health']>0){ $reg = $hdata['health']+$hdata['regeneration']*5*SPEED/86400*(time()-$hdata['lastupdate']); if($reg <= 100){ $database->modifyHero("health",$reg,$hdata['heroid']); }else{ $database->modifyHero("health",100,$hdata['heroid']); } } $database->modifyHero("lastupdate",time(),$hdata['heroid']); } if($hdata['experience'] > $hero_levels[$hdata['level']+1] && $hdata['level'] < 100){ mysql_query("UPDATE " . TB_PREFIX ."hero SET level = level + 1 WHERE heroid = '".$hdata['heroid']."'"); mysql_query("UPDATE " . TB_PREFIX ."hero SET points = points + 5 WHERE heroid = '".$hdata['heroid']."'"); } $villunits = $database->getUnit($hdata['wref']); if($villunits['hero'] == 0 && $hdata['trainingtime'] < time() && $hdata['inrevive'] == 1){ mysql_query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".$hdata['wref'].""); mysql_query("UPDATE ".TB_PREFIX."hero SET `dead` = '0', `inrevive` = '0', `health` = '100' WHERE `uid` = '".$hdata['uid']."'"); } } } if(file_exists("GameEngine/Prevention/updatehero.txt")) { unlink("GameEngine/Prevention/updatehero.txt"); } } // by SlimShady95, aka Manuel Mannhardt < manuel_mannhardt@web.de > UPDATED FROM songeriux < haroldas.snei@gmail.com > private function updateStore() { global $bid10, $bid38, $bid11, $bid39; $result = mysql_query('SELECT * FROM `' . TB_PREFIX . 'fdata`'); while ($row = mysql_fetch_assoc($result)) { $ress = $crop = 0; for ($i = 19; $i < 40; ++$i) { if ($row['f' . $i . 't'] == 10) { $ress += $bid10[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER; } if ($row['f' . $i . 't'] == 38) { $ress += $bid38[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER; } if ($row['f' . $i . 't'] == 11) { $crop += $bid11[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER; } if ($row['f' . $i . 't'] == 39) { $crop += $bid39[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER; } } if ($ress == 0) { $ress = 800 * STORAGE_MULTIPLIER; } if ($crop == 0) { $crop = 800 * STORAGE_MULTIPLIER; } mysql_query('UPDATE `' . TB_PREFIX . 'vdata` SET `maxstore` = ' . $ress . ', `maxcrop` = ' . $crop . ' WHERE `wref` = ' . $row['vref']) or die(mysql_error()); } } private function oasisResoucesProduce() { global $database; $time = time(); $q = "SELECT * FROM ".TB_PREFIX."odata WHERE wood < 800 OR clay < 800 OR iron < 800 OR crop < 800"; $array = $database->query_return($q); foreach($array as $getoasis) { $oasiswood = (8*SPEED/3600)*(time()-$getoasis['lastupdated']); $oasisclay = (8*SPEED/3600)*(time()-$getoasis['lastupdated']); $oasisiron = (8*SPEED/3600)*(time()-$getoasis['lastupdated']); $oasiscrop = (8*SPEED/3600)*(time()-$getoasis['lastupdated']); $database->modifyOasisResource($getoasis['wref'],$oasiswood,$oasisclay,$oasisiron,$oasiscrop,1); $database->updateOasis($getoasis['wref']); } } private function checkInvitedPlayes() { global $database; $q = "SELECT * FROM ".TB_PREFIX."users WHERE invited != 0"; $array = $database->query_return($q); foreach($array as $user) { $varray = count($database->getProfileVillages($user['id'])); if($varray > 1){ $usergold = $database->getUserField($user['invited'],"gold",0); $gold = $usergold+50; $database->updateUserField($user['invited'],"gold",$gold,1); $database->updateUserField($user['id'],"invited",0,1); } } } private function updateGeneralAttack() { global $database; $time = time(); $q = "SELECT * FROM ".TB_PREFIX."general WHERE shown = 1"; $array = $database->query_return($q); foreach($array as $general) { if(time() - (86400*8) > $general['time']){ mysql_query("UPDATE ".TB_PREFIX."general SET shown = 0 WHERE id = ".$general['id'].""); } } } private function MasterBuilder() { global $database; $q = "SELECT * FROM ".TB_PREFIX."bdata WHERE master = 1"; $array = $database->query_return($q); foreach($array as $master) { $villwood = $database->getVillageField($master['wid'],'wood'); $villclay = $database->getVillageField($master['wid'],'clay'); $villiron = $database->getVillageField($master['wid'],'iron'); $villcrop = $database->getVillageField($master['wid'],'crop'); $type = $master['type']; $level = $master['level']; $buildarray = $GLOBALS["bid".$type]; $buildwood = $buildarray[$level]['wood']; $buildclay = $buildarray[$level]['clay']; $buildiron = $buildarray[$level]['iron']; $buildcrop = $buildarray[$level]['crop']; $ww = count($database->getBuildingByType($master['wid'],40)); if($master['field'] < 19){ $bdata = count($database->getDorf1Building($master['wid'])); $bbdata = count($database->getDorf2Building($master['wid'])); $bdata1 = $database->getDorf1Building($master['wid']); }else{ $bdata = count($database->getDorf2Building($master['wid'])); $bbdata = count($database->getDorf1Building($master['wid'])); $bdata1 = $database->getDorf2Building($master['wid']); } $owner = $database->getVillageField($master['wid'],'owner'); if($database->getUserField($owner,'plus',0) > time() or $ww > 0){ if($bbdata < 2){ $inbuild = 2; }else{ $inbuild = 1; } }else{ $inbuild = 1; } $usergold = $database->getUserField($owner,'gold',0); if($bdata < $inbuild && $buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop && $usergold > 0){ $time = $master['timestamp']+time(); if(!empty($bdata1)){ foreach($bdata1 as $master1) { $time += ($master1['timestamp']-time()); } } if($bdata == 0){ $database->updateBuildingWithMaster($master['id'],$time,0); }else{ $database->updateBuildingWithMaster($master['id'],$time,1); } $gold = $usergold-1; $database->updateUserField($owner,'gold',$gold,1); $database->modifyResource($master['wid'],$buildwood,$buildclay,$buildiron,$buildcrop,0); } } } private function starvation() { if(file_exists("GameEngine/Prevention/starvation.txt")) { unlink("GameEngine/Prevention/starvation.txt"); } global $database; $ourFileHandle = fopen("GameEngine/Prevention/starvation.txt", 'w'); fclose($ourFileHandle); $starvcost = array( '1'=>30, '2'=>70, '3'=>80, '4'=>40, '5'=>100, '6'=>180, '7'=>70, '8'=>90, '9'=>37500, '10'=>5500, '11'=>40, '12'=>40, '13'=>70, '14'=>50, '15'=>75, '16'=>80, '17'=>70, '18'=>60, '19'=>27200, '20'=>6500, '21'=>30, '22'=>60, '23'=>40, '24'=>60, '25'=>120, '26'=>170, '27'=>75, '28'=>90, '29'=>37500, '30'=>4900, '31'=>100, '32'=>100, '33'=>100, '34'=>100, '35'=>100, '36'=>100, '37'=>100, '38'=>100, '39'=>100, '40'=>100, '41'=>100, '42'=>100, '43'=>100, '44'=>100, '45'=>100, '46'=>100, '47'=>100, '48'=>100, '49'=>100, '50'=>100 ); $starvupkeep = array( '1'=>1, '2'=>1, '3'=>1, '4'=>2, '5'=>3, '6'=>4, '7'=>3, '8'=>6, '9'=>5, '10'=>1, '11'=>1, '12'=>1, '13'=>1, '14'=>1, '15'=>2, '16'=>3, '17'=>6, '18'=>4, '19'=>1, '20'=>1, '21'=>1, '22'=>1, '23'=>2, '24'=>2, '25'=>2, '26'=>3, '27'=>3, '28'=>6, '29'=>4, '30'=>1, '31'=>1, '32'=>1, '33'=>1, '34'=>2, '35'=>2, '36'=>3, '37'=>3, '38'=>3, '39'=>3, '40'=>5, '41'=>1, '42'=>1, '43'=>1, '44'=>1, '45'=>2, '46'=>3, '47'=>6, '48'=>5, '49'=>1, '50'=>1 ); $time = time(); // load villages with minus prod $starvarray = array(); $starvarray = $database->getStarvation(); foreach ($starvarray as $starv){ if (($starv['starvupdate']+60) < $time){ // get enforce $enforcearray = $database->getEnforceVillage($starv['wref'],0); $maxcount = 0; if(count($enforcearray)==0){ // get units $unitarray = $database->getUnit($starv['wref']); for($i = 0 ; $i <= 50 ; $i++){ $units = $unitarray['u'.$i]; if($unitarray['u'.$i] > $maxcount){ $maxcount = $unitarray['u'.$i]; $maxtype = $i; } } }else{ foreach ($enforcearray as $enforce){ for($i = 0 ; $i <= 50 ; $i++){ $units = $enforce['u'.$i]; if($enforce['u'.$i] > $maxcount){ $maxcount = $enforce['u'.$i]; $maxtype = $i; $enf = $enforce['id']; } } } } // counting $timedif = $time-$starv['starvupdate']; $starvsec = ($starv['starv']/3600); $difcrop = ($timedif*$starvsec); $newcrop = 0; $oldcrop = $database->getVillageField($starv['wref'], 'crop'); if ($oldcrop > 100){ $difcrop = $difcrop-$oldcrop; if($difcrop < 0){ $difcrop = 0; $newcrop = $oldcrop-$difcrop; }else{ $newcrop = $starvcost[$maxtype]; } } if($difcrop > 0){ $killunits = round(($difcrop/$starvcost[$maxtype])); if (isset($enf)){ if($killunits < $maxcount){ $database->modifyEnforce($enf, $maxtype, $killunits, 0); }else{ $database->deleteReinf($enf); } }else{ if($killunits < $maxcount){ $database->modifyUnit($starv['wref'], $maxtype, $killunits, 0); }elseif($killunits > $maxcount){ $killunits = $maxcount; $database->modifyUnit($starv['wref'], $maxtype, $killunits, 0); } } } $upkeep = $starv['starv']-($killunits*$starvupkeep[$maxtype]); $time = time(); $crop = $database->getCropProdstarv($starv['wref']); $unitarrays = $this->getAllUnits($starv['wref']); $upkeep = $this->getUpkeep($unitarrays, 0) ; if ($crop < $upkeep){ // add starv data $database->setVillageField($starv['wref'], 'starv', $upkeep); $database->setVillageField($starv['wref'], 'starvupdate', $time); $database->setVillageField($starv['wref'], 'crop', $newcrop); }else{ $database->setVillageField($starv['wref'], 'starv', 0); $database->setVillageField($starv['wref'], 'starvupdate', 0); $database->setVillageField($starv['wref'], 'crop', $newcrop); } } unset ($starv,$unitarray,$enforcearray,$enforce,$starvarray); } if(file_exists("GameEngine/Prevention/starvation.txt")) { unlink("GameEngine/Prevention/starvation.txt"); } } private function procClimbers() { global $database, $ranking; $users = "SELECT * FROM " . TB_PREFIX . "users WHERE tribe!=0 AND tribe!=4 AND tribe!=5"; $array = $database->query_return($users); $ranking->procRankArray(); foreach($array as $session){ $oldrank = $ranking->searchRank($session['username'], "username"); $q = "SELECT * FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1"; $result = mysql_query($q); if(mysql_num_rows($result)) { $row=mysql_fetch_assoc($result); $week=($row['week']+1); } else { $week='1'; } if($week > 1){ if($session['oldrank'] > $oldrank) { $totalpoints = $session['oldrank'] - $oldrank; $database->addclimberrankpop($session['id'], $totalpoints); $database->updateoldrank($session['id'], $oldrank); } else if($session['oldrank'] < $oldrank) { $totalpoints = $oldrank - $session['oldrank']; $database->removeclimberrankpop($session['id'], $session['oldrank']); $database->updateoldrank($session['id'], $oldrank); } }else{ $totalpoints = count($ranking->getRank()) - $oldrank; $database->setclimberrankpop($session['id'], $totalpoints); $database->updateoldrank($session['id'], $oldrank); } $database->updateoldrank($session['id'], $oldrank); } $countally = count($database->countAlli()); if($countally > 0){ for($i=1;$i<=$countally;$i++){ $memberlist = $database->getAllMember($i); $oldrank = 0; foreach($memberlist as $member) { $oldrank += $database->getVSumField($member['id'],"pop"); } $ally = $database->getAlliance($i); if($ally['oldrank'] < $oldrank) { $totalpoints = $oldrank - $ally['oldrank']; $database->addclimberrankpopAlly($ally['id'], $totalpoints); $database->updateoldrankAlly($ally['id'], $oldrank); } else if($ally['oldrank'] > $oldrank) { $totalpoints = $ally['oldrank'] - $oldrank; $database->removeclimberrankpopAlly($ally['id'], $totalpoints); $database->updateoldrankAlly($ally['id'], $oldrank); } } } } } $automation = new Automation; ?>