getFLData($lid); $sql = "SELECT id, towref, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10 FROM ".TB_PREFIX."raidlist WHERE lid = ".$database->escape((int) $lid)." order by id asc"; $array = $database->query_return($sql); foreach($array as $row){ $sql1 = mysqli_fetch_array(mysqli_query($database->dblink,"SELECT * FROM ".TB_PREFIX."units WHERE vref = ".(int) $getFLData['wref'])); $sid = $row['id']; $wref = $row['towref']; $t1 = $row['t1'];$t2 = $row['t2'];$t3 = $row['t3'];$t4 = $row['t4'];$t5 = $row['t5']; $t6 = $row['t6'];$t7 = $row['t7'];$t8 = $row['t8'];$t9 = $row['t9'];$t10 = $row['t10']; $t11 = 0; $villageOwner = $database->getVillageField($wref,'owner'); $userAccess = $database->getUserField($villageOwner,'access',0); $userID = $database->getUserField($villageOwner,'id',0); if ( $userAccess != '0' && !($userAccess == MULTIHUNTER && $userID == 5) && ( $userAccess != ADMIN || ( ADMIN_ALLOW_INCOMING_RAIDS && $userAccess == ADMIN ) ) ) { if ( $tribe == 1 ) { $uname = "u"; $uname1 = "u1"; $uname2 = ""; } elseif ( $tribe == 2 ) { $uname = "u1"; $uname1 = "u2"; $uname2 = "1"; } elseif ( $tribe == 3 ) { $uname = "u2"; $uname1 = "u3"; $uname2 = "2"; } elseif ( $tribe == 4 ) { $uname = "u3"; $uname1 = "u4"; $uname2 = "3"; } else { $uname = "u4"; $uname1 = "u5"; $uname2 = "4"; } if ( $sql1[ $uname . '1' ] >= $t1 && $sql1[ $uname . '2' ] >= $t2 && $sql1[ $uname . '3' ] >= $t3 && $sql1[ $uname . '4' ] >= $t4 && $sql1[ $uname . '5' ] >= $t5 && $sql1[ $uname . '6' ] >= $t6 && $sql1[ $uname . '7' ] >= $t7 && $sql1[ $uname . '8' ] >= $t8 && $sql1[ $uname . '9' ] >= $t9 && $sql1[ $uname1 . '0' ] >= $t10 && $sql1['hero'] >= $t11 ) { if ( $_POST[ 'slot' . $sid ] == 'on' ) { $ckey = $generator->generateRandStr( 6 ); $time_now = time(); $id = $database->addA2b( $ckey, $time_now, $wref, $t1, $t2, $t3, $t4, $t5, $t6, $t7, $t8, $t9, $t10, $t11, 4 ); $data = $database->getA2b( $ckey, $time_now ); $troopsTime = $units->getWalkingTroopsTime($getFLData['wref'], $data['to_vid'], $session->uid, $session->tribe, $data, 1, 'u'); $time = $database->getArtifactsValueInfluence($getFLData['owner'], $getFLData['wref'], 2, $troopsTime); $ctar1 = $ctar2 = 0; $abdata = $database->getABTech( $getFLData['wref'] ); $reference = $database->addAttack( ( $getFLData['wref'] ), $data['u1'], $data['u2'], $data['u3'], $data['u4'], $data['u5'], $data['u6'], $data['u7'], $data['u8'], $data['u9'], $data['u10'], $data['u11'], $data['type'], $ctar1, $ctar2, 0, $abdata['b1'], $abdata['b2'], $abdata['b3'], $abdata['b4'], $abdata['b5'], $abdata['b6'], $abdata['b7'], $abdata['b8'] ); $totalunits = $data['u1'] + $data['u2'] + $data['u3'] + $data['u4'] + $data['u5'] + $data['u6'] + $data['u7'] + $data['u8'] + $data['u9'] + $data['u10'] + $data['u11']; $units = []; $amounts = []; $modes = []; for ( $u = 1; $u <= 10; $u ++ ) { if ($tribe == 1) { $unitKey = $uname2 . $u; } else { $unitKey = $uname2 . ($u < 10 ? $u : 0); } $units[] = $unitKey; $amounts[] = $data[ 'u' . $u]; $modes[] = 0; } $units[] = 'hero'; $amounts[] = $data['u11']; $modes[] = 0; $database->modifyUnit($getFLData['wref'], $units, $amounts, $modes); $database->addMovement(3, $getFLData['wref'], $data['to_vid'], $reference, time(), ($time + time())); // prevent re-use of the same attack via re-POSTing the same data $database->remA2b( $id ); } } } } header("Location: build.php?id=39&t=99"); exit; ?>