wid = $_SESSION['wid']; else $this->wid = $session->villages[0]; $this->preloadVillagesData(); //add new line code //check exist village if from village destroy to avoid error msg. if(!$database->checkVilExist($this->wid)){ $this->wid=$database->getVillageID($session->uid); $_SESSION['wid'] = $this->wid; } $this->LoadTown(); $database->cacheResourceLevels($this->wid); $this->calculateProduction(); $this->processProduction(); $this->ActionControl(); } private function preloadVillagesData() { global $database, $session; // preload villages for this user account $database->getProfileVillages($session->uid, 5); // preload villages world data records $database->cacheVillageByWorldIDs($session->uid); } public function getProd($type) { return $this->production[$type]; } public function getAllUnits($vid) { global $database, $technology; return $technology->getUnits($database->getUnit($vid),$database->getEnforceVillage($vid,0)); } private function LoadTown($second_run = false) { global $database, $session, $logging, $technology; $this->infoarray = $database->getVillage($this->wid); if($this->infoarray['owner'] != $session->uid && !$session->isAdmin) { unset($_SESSION['wid']); $logging->addIllegal($session->uid,$this->wid,1); $this->wid = $session->villages[0]; $this->infoarray = $database->getVillage($this->wid); } $this->resarray = $database->getResourceLevel($this->wid); $this->coor = $database->getCoor($this->wid); $this->type = $database->getVillageType($this->wid); $this->oasisowned = $database->getOasis($this->wid); $this->ocounter = $this->sortOasis(); $this->unitarray = $database->getUnit($this->wid); $this->enforcetome = $database->getEnforceVillage($this->wid,0); $this->enforcetoyou = $database->getEnforceVillage($this->wid,1); $this->enforceoasis = $database->getOasisEnforce($this->wid,0); $this->unitall = $technology->getAllUnits($this->wid); $this->techarray = $database->getTech($this->wid); $this->abarray = $database->getABTech($this->wid); $this->researching = $database->getResearching($this->wid, !$second_run); $this->capital = $this->infoarray['capital']; $this->natar = $this->infoarray['natar']; $this->currentcel = $this->infoarray['celebration']; $this->wid = $this->infoarray['wref']; $this->vname = $this->infoarray['name']; $this->awood = $this->infoarray['wood']; $this->aclay = $this->infoarray['clay']; $this->airon = $this->infoarray['iron']; $this->acrop = $this->infoarray['crop']; $this->atotal = (int)($this->awood + $this->aclay + $this->airon + $this->acrop); $this->pop = $this->infoarray['pop']; $this->maxstore = $this->infoarray['maxstore']; $this->maxcrop = $this->infoarray['maxcrop']; $this->allcrop = $this->getCropProd(); $this->loyalty = $this->infoarray['loyalty']; $this->master = count($database->getMasterJobs($this->wid)); //If resources overflow the warehouse/granary limit, set them at the maximum value $resourceUpdates = []; if($this->awood > $this->maxstore) { $this->awood = $this->maxstore; $resourceUpdates['wood'] = $this->maxstore; } if($this->aclay > $this->maxstore) { $this->aclay = $this->maxstore; $resourceUpdates['clay'] = $this->maxstore; } if($this->airon > $this->maxstore) { $this->airon = $this->maxstore; $resourceUpdates['iron'] = $this->maxstore; } if($this->acrop > $this->maxcrop) { $this->acrop = $this->maxcrop; $resourceUpdates['crop'] = $this->maxcrop; } if (count($resourceUpdates)) { $database->updateResource($this->wid, array_keys($resourceUpdates), array_values($resourceUpdates)); // reload cache if we've updated resources and the like if ($second_run) { // update DB cache call_user_func(get_class($database).'::clearVillageCache'); $this->preloadVillagesData(); } } else if ($second_run) $this->preloadVillagesData(); } private function calculateProduction() { global $technology, $database, $session; // clear cache, since we're updating village data call_user_func(get_class($database).'::clearVillageCache'); $upkeep = $technology->getUpkeep($this->unitall, 0, $this->wid); $this->production['wood'] = $this->getWoodProd(); $this->production['clay'] = $this->getClayProd(); $this->production['iron'] = $this->getIronProd(); $this->production['crop'] = $this->getCropProd() - $this->pop - $upkeep; } private function processProduction() { global $database; $timepast = time() - $this->infoarray['lastupdate']; $nwood = min(($this->production['wood'] / 3600) * $timepast, $this->maxstore); $nclay = min(($this->production['clay'] / 3600) * $timepast, $this->maxstore); $niron = min(($this->production['iron'] / 3600) * $timepast, $this->maxstore); $ncrop = min(($this->production['crop'] / 3600) * $timepast, $this->maxcrop); $database->modifyResource($this->wid, $nwood, $nclay, $niron, $ncrop, 1); $database->updateVillage($this->wid); $this->LoadTown(true); } private function getWoodProd() { global $bid1, $bid5, $session; $wood = $sawmill = 0; $woodholder = []; for($i = 1; $i <= 38; $i++) { if($this->resarray['f'.$i.'t'] == 1) array_push($woodholder,'f'.$i); if($this->resarray['f'.$i.'t'] == 5) $sawmill = $this->resarray['f'.$i]; } for($i = 0; $i <= count($woodholder) - 1; $i++) $wood += $bid1[$this->resarray[$woodholder[$i]]]['prod']; $wood = $wood + $wood * 0.25 * $this->ocounter[0]; if($sawmill >= 1) $wood += $wood / 100 * $bid5[$sawmill]['attri']; if($session->bonus1 == 1) $wood *= 1.25; return round($wood * SPEED); } private function getClayProd() { global $bid2, $bid6, $session; $clay = $brick = 0; $clayholder = []; for($i = 1; $i <= 38; $i++) { if($this->resarray['f'.$i.'t'] == 2) array_push($clayholder,'f'.$i); if($this->resarray['f'.$i.'t'] == 6) $brick = $this->resarray['f'.$i]; } for($i = 0; $i <= count($clayholder) - 1; $i++) $clay+= $bid2[$this->resarray[$clayholder[$i]]]['prod']; $clay = $clay + $clay * 0.25 * $this->ocounter[1]; if($brick >= 1) $clay += $clay / 100 * $bid6[$brick]['attri']; if($session->bonus2 == 1) $clay *= 1.25; return round($clay * SPEED); } private function getIronProd() { global $bid3, $bid7, $session; $iron = $foundry = 0; $ironholder = []; for($i = 1; $i <= 38; $i++) { if($this->resarray['f'.$i.'t'] == 3) array_push($ironholder,'f'.$i); if($this->resarray['f'.$i.'t'] == 7) $foundry = $this->resarray['f'.$i]; } for($i = 0;$i <= count($ironholder) - 1; $i++) $iron+= $bid3[$this->resarray[$ironholder[$i]]]['prod']; $iron = $iron + $iron * 0.25 * $this->ocounter[2]; if($foundry >= 1) $iron += $iron / 100 * $bid7[$foundry]['attri']; if($session->bonus3 == 1) $iron *= 1.25; return round($iron * SPEED); } private function getCropProd() { global $bid4, $bid8, $bid9, $session; $crop = $grainmill = $bakery = 0; $cropholder = []; for($i = 1; $i <= 38; $i++) { if($this->resarray['f'.$i.'t'] == 4) array_push($cropholder,'f'.$i); if($this->resarray['f'.$i.'t'] == 8) $grainmill = $this->resarray['f'.$i]; if($this->resarray['f'.$i.'t'] == 9) $bakery = $this->resarray['f'.$i]; } for ($i = 0; $i <= count($cropholder) - 1; $i++) $crop += $bid4[$this->resarray[$cropholder[$i]]]['prod']; $bonus = 0.25 * $this->ocounter[3]; $crop = $crop + $crop * 0.25 * $this->ocounter[3]; if($grainmill >= 1 || $bakery >= 1) { $crop += $crop / 100 * ((isset($bid8[$grainmill]['attri']) ? $bid8[$grainmill]['attri'] : 0) + (isset($bid9[$bakery]['attri']) ? $bid9[$bakery]['attri'] : 0)); } if($session->bonus4 == 1) $crop *= 1.25; return round($crop * SPEED); } private function sortOasis() { $crop = $clay = $wood = $iron = 0; if(!empty($this->oasisowned)){ foreach($this->oasisowned as $oasis){ switch($oasis['type']){ case 1: case 2: $wood++; break; case 3: $wood++; $crop++; break; case 4: case 5: $clay++; break; case 6: $clay++; $crop++; break; case 7: case 8: $iron++; break; case 9: $iron++; $crop++; break; case 10: case 11: $crop++; break; case 12: $crop += 2; break; } } } return [$wood, $clay, $iron, $crop]; } private function ActionControl() { global $session; if(SERVER_WEB_ROOT) $page = $_SERVER['SCRIPT_NAME']; else { $explode = explode("/",$_SERVER['SCRIPT_NAME']); $i = count($explode)-1; $page = $explode[$i]; } if($page == "build.php" && $session->uid != $this->infoarray['owner']) { unset($_SESSION['wid']); header("Location: dorf1.php"); exit; } } }; $village = new Village; $building = new Building; include_once("Automation.php"); ?>