
".${'u'.$i}['wood']."|

".${'u'.$i}['clay']."|

".${'u'.$i}['iron']."|

".${'u'.$i}['crop']."|

".${'u'.$i}['pop']."|

";
$dur=round(${'u'.$i}['time'] * ($bid21[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo ($dur=="0:00:00")? "0:00:01":$dur;
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
echo "|
maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\">
";
}
echo "