getError('invt'); /* * --------------------------------------------------------------------------- * Registration wizard data * --------------------------------------------------------------------------- * Every label below can be overridden from the language files: if a constant * with the given name exists it wins, otherwise the English fallback is used. * No changes are required in lang/*.php for the page to work. */ if (!function_exists('regText')) { function regText($constant, $fallback) { return defined($constant) ? constant($constant) : $fallback; } } /* id => tribe definition. The order of this array is the order of the cards. */ $regTribes = array( 3 => array( /* Gauls */ 'name' => TRIBE3, 'flag' => true, 'best' => true, 'lines' => array( regText('TRIBE3_L1', 'Low time requirements'), regText('TRIBE3_L2', 'Loot protection and good defense'), regText('TRIBE3_L3', 'Excellent, fast cavalry'), regText('TRIBE3_L4', 'Well suited to new players'), ), ), 1 => array( /* Romans */ 'name' => TRIBE1, 'flag' => true, 'best' => false, 'lines' => array( regText('TRIBE1_L1', 'Moderate time requirements'), regText('TRIBE1_L2', 'Can develop villages the fastest'), regText('TRIBE1_L3', 'Very strong but expensive troops'), regText('TRIBE1_L4', 'Hard to play for new players'), ), ), 2 => array( /* Teutons */ 'name' => TRIBE2, 'flag' => true, 'best' => false, 'lines' => array( regText('TRIBE2_L1', 'High time requirements'), regText('TRIBE2_L2', 'Good at looting in early game'), regText('TRIBE2_L3', 'Strong, cheap infantry'), regText('TRIBE2_L4', 'For aggressive players'), ), ), 7 => array( /* Egyptians */ 'name' => defined('TRIBE7') ? TRIBE7 : 'Egyptians', 'flag' => (defined('NEW_FUNCTION_TRIBE_EGIPTEANS') && NEW_FUNCTION_TRIBE_EGIPTEANS), 'best' => false, 'lines' => array( regText('TRIBE7_L1', 'Low time requirements'), regText('TRIBE7_L2', 'More resources available'), regText('TRIBE7_L3', 'Excellent defensive units'), regText('TRIBE7_L4', 'Well suited to new players'), ), ), 6 => array( /* Huns */ 'name' => defined('TRIBE6') ? TRIBE6 : 'Huns', 'flag' => (defined('NEW_FUNCTION_TRIBE_HUNS') && NEW_FUNCTION_TRIBE_HUNS), 'best' => false, 'lines' => array( regText('TRIBE6_L1', 'High time requirements'), regText('TRIBE6_L2', 'Impressively strong cavalry'), regText('TRIBE6_L3', 'Reliant on others for protection'), regText('TRIBE6_L4', 'Not recommended for new players!'), ), ), 8 => array( /* Spartans */ 'name' => defined('TRIBE8') ? TRIBE8 : 'Spartans', 'flag' => (defined('NEW_FUNCTION_TRIBE_SPARTANS') && NEW_FUNCTION_TRIBE_SPARTANS), 'best' => false, 'lines' => array( regText('TRIBE8_L1', 'Moderate time requirements'), regText('TRIBE8_L2', 'Efficient crop consumption'), regText('TRIBE8_L3', 'Easier recovery from battles'), regText('TRIBE8_L4', 'Recommended for active new players'), ), ), 9 => array( /* Vikings */ 'name' => defined('TRIBE9') ? TRIBE9 : 'Vikings', 'flag' => (defined('NEW_FUNCTION_TRIBE_VIKINGS') && NEW_FUNCTION_TRIBE_VIKINGS), 'best' => false, 'lines' => array( regText('TRIBE9_L1', 'High time requirements'), regText('TRIBE9_L2', 'Fearless raiders, strong offense'), regText('TRIBE9_L3', 'Weak defense in the early game'), regText('TRIBE9_L4', 'Not recommended for new players!'), ), ), ); /* Drop every tribe that is disabled by the install feature flags. */ foreach ($regTribes as $tribeId => $tribeData) { if (!$tribeData['flag']) { unset($regTribes[$tribeId]); } } /* Starting positions: 0 = random, 1 = NW (-|+), 2 = NE (+|+), 3 = SW (-|-), 4 = SE (+|-) */ $regQuadrants = array( 0 => array('name' => RANDOM, 'coords' => ''), 1 => array('name' => NW, 'coords' => '(-|+)'), 2 => array('name' => NE, 'coords' => '(+|+)'), 3 => array('name' => SW, 'coords' => '(-|-)'), 4 => array('name' => SE, 'coords' => '(+|-)'), ); /* Values coming back from a failed POST (Account::Signup redirects here). */ $regErrors = ($form->returnErrors() > 0); $regTribe = (int) $form->getValue('vid'); if (!isset($regTribes[$regTribe])) { reset($regTribes); $regTribe = (int) key($regTribes); // first card = Gauls (the recommended tribe) } $regQuad = (int) $form->getValue('kid'); if (!isset($regQuadrants[$regQuad])) { $regQuad = 0; } /* When the server rejected the form we jump straight back to the recap step. */ $regStep = $regErrors ? 3 : 1; ?> <?php echo SERVER_NAME; ?> - Registration