getAvailableExpansionTraining(); if ($slots['settlers']+$slots['chiefs']>0) { ?>
tribe-1)*10+9;$i<=($session->tribe*10);$i++) { if ($slots['settlers']>0 && $i%10==0 || $slots['chiefs']>0 && $i%10==9) { $maxunit = MIN($technology->maxUnit($i),($i%10==0?$slots['settlers']:$slots['chiefs'])); echo ""; } } ?>
Name Quantity Max
\"".$technology-getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /> ".$technology->getUnitName($i)." (Available: ".$village->unitarray['u'.$i].")
\"Lumber\"".${'u'.$i}['wood']."|\"Clay\"".${'u'.$i}['clay']."|\"Iron\"".${'u'.$i}['iron']."|\"Crop\"".${'u'.$i}['crop']."|\"duration\""; $dur=$generator->getTimeFormat(round(${'u'.$i}['time'] * ($bid25[$village->resarray['f'.$id]]['attri'] / 100) / SPEED)); echo ($dur=="0:00:00")? "0:00:01":$dur; if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) > 1) { echo "|\"NPC"; } echo "
(".$maxunit.")

In order to found a new village you need a level 10 or 20 residence and 3 settlers. In order to conquer a new village you need a level 10 or 20 residence and a senator, chief or chieftain.'; } include ("25_progress.tpl"); ?>