tribe-1)*10+1;$i<=($session->tribe-1)*10+4;$i++) { if ($i <> 4 && $i <> 23 && $i <> 24 && ($technology->getTech($i) || $i%10 == 1)) { echo "
\"".$technology-getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /> ".$technology->getUnitName($i)." (Available: ".$village->unitarray['u'.$i].")
\"Wood\"".(${'u'.$i}['wood']*3)."|\"Clay\"".(${'u'.$i}['clay']*3)."|\"Iron\"".(${'u'.$i}['iron']*3)."|\"Crop\"".(${'u'.$i}['crop']*3)."|\"Crop".${'u'.$i}['pop']."|\"Duration\""; echo $generator->getTimeFormat(round(${'u'.$i}['time'] * ($bid29[$village->resarray['f'.$id]]['attri'] / 100) / SPEED)); if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) { echo "|maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\">\"NPC"; } echo "
maxUnit($i,true)."; return false;\">(".$technology->maxUnit($i,true).")"; } } ?>