getMovement(4,$village->wid,1))+count($database->getMovement(4,$village->wid,0))+count($database->getMovement(3,$village->wid,1))+count($database->getMovement(3,$village->wid,0)));
if($aantal > 0){
echo '
| '.TROOP_MOVEMENTS.' |
';
}
$NextArrival = array();
/* Units coming back from Reinf,attack,raid */
$aantal = count($database->getMovement(4,$village->wid,1));
$aantal2 = $database->getMovement(4,$village->wid,1);
if($aantal > 0){
foreach($aantal2 as $receive) {
$action = 'def1';
$aclass = 'd1';
$title = ''.ARRIVING_REINF_TROOPS.'';
$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
$NextArrival[] = $receive['endtime'];
}
echo ' » |
'.$aantal.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* attack/raid on you! */
$aantal = count($database->getMovement(3,$village->wid,1));
$aantal2 = $database->getMovement(3,$village->wid,1);
for($i=0;$i<$aantal;$i++){
if($aantal2[$i]['attack_type'] == 2) { $aantal -= 1; }
if($aantal2[$i]['attack_type'] == 1) { $aantal -= 1; }
}
if($aantal > 0){
if(!empty($NextArrival)) { reset($NextArrival); }
foreach($aantal2 as $receive) {
if ($receive['attack_type'] != 2) {
$action = 'att1';
$aclass = 'a1';
$title = ''.OWN_ATTACKING_TROOPS.'';
$short = ''.ATTACK.'';
$NextArrival[] = $receive['endtime'];
}
}
echo ' » |
'.$aantal.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* on attack, raid */
$aantal = count($database->getMovement(3,$village->wid,0));
$aantal2 = $database->getMovement(3,$village->wid,0);
for($i=0;$i<$aantal;$i++){
if($aantal2[$i]['attack_type'] == 2) { $aantal -= 1; }
}
if($aantal > 0){
if(!empty($NextArrival)) { reset($NextArrival); }
foreach($aantal2 as $receive) {
if ($receive['attack_type'] != 2) {
$action = 'att2';
$aclass = 'a2';
$title = ''.OWN_ATTACKING_TROOPS.'';
$short = ''.ATTACK.'';
$NextArrival[] = $receive['endtime'];
}
}
echo ' » |
'.$aantal.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* Units send to reinf. (to other town) */
$aantal = count($database->getMovement(3,$village->wid,0));
$lala=$aantal;
$aantal2 = $database->getMovement(3,$village->wid,0);
for($i=0;$i<$aantal;$i++){
if(($aantal2[$i]['attack_type']==1) or ($aantal2[$i]['attack_type']==3) or ($aantal2[$i]['attack_type']==4)) { $lala -= 1; }
}
if($lala > 0){
if(!empty($NextArrival)) { reset($NextArrival); }
foreach($aantal2 as $receive) {
if ($receive['attack_type'] == 2) {
$action = 'def2';
$aclass = 'd2';
$title = ''.OWN_REINFORCING_TROOPS.'';
$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
$NextArrival[] = $receive['endtime'];
}
}
echo ' » |
'.$lala.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* Units send to reinf. (to my town) */
$aantal = count($database->getMovement(3,$village->wid,1)); $lala=$aantal;
$aantal2 = $database->getMovement(3,$village->wid,1);
for($i=0;$i<$aantal;$i++){
if(($aantal2[$i]['attack_type']==1) or ($aantal2[$i]['attack_type']==3) or ($aantal2[$i]['attack_type']==4)) { $lala -= 1; }
}
if($lala > 0){
if(!empty($NextArrival)) { reset($NextArrival); }
foreach($aantal2 as $receive) {
if ($receive['attack_type'] == 2) {
$action = 'def1';
$aclass = 'd1';
$title = ''.OWN_REINFORCING_TROOPS.'';
$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
$NextArrival[] = $receive['endtime'];
}
}
echo ' » |
'.$lala.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.' |
';
$timer += 1;
}
/* Units coming back from ATTACK
$gettroops = $database->getMovement(3,$village->wid,1);
for($i=0;$i 0){
if(!empty($NextArrival)) { reset($NextArrival); }
foreach($aantal2 as $receive) {
$action = 'att1';
$aclass = 'a1';
$title = 'Incoming troops';
$short = 'Attack';
$NextArrival[] = $receive['endtime'];
}
echo ' « |
'.$aantal.' '.$short.' in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.' |
';
$timer += 1;
}
?>
*/