getMovement(4,$village->wid,1))+count($database->getMovement(4,$village->wid,0))+count($database->getMovement(3,$village->wid,1))+count($database->getMovement(3,$village->wid,0))); if($aantal > 0){ echo ''; } $NextArrival = array(); /* Units coming back from Reinf,attack,raid */ $aantal = count($database->getMovement(4,$village->wid,1)); $aantal2 = $database->getMovement(4,$village->wid,1); if($aantal > 0){ foreach($aantal2 as $receive) { $action = 'def1'; $aclass = 'd1'; $title = ''.ARRIVING_REINF_TROOPS.''; $short = ''.ARRIVING_REINF_TROOPS_SHORT.''; $NextArrival[] = $receive['endtime']; } echo ''; $timer += 1; } /* attack/raid on you! */ $aantal = count($database->getMovement(3,$village->wid,1)); $aantal2 = $database->getMovement(3,$village->wid,1); for($i=0;$i<$aantal;$i++){ if($aantal2[$i]['attack_type'] == 2) { $aantal -= 1; } if($aantal2[$i]['attack_type'] == 1) { $aantal -= 1; } } if($aantal > 0){ if(!empty($NextArrival)) { reset($NextArrival); } foreach($aantal2 as $receive) { if ($receive['attack_type'] != 2) { $action = 'att1'; $aclass = 'a1'; $title = ''.OWN_ATTACKING_TROOPS.''; $short = ''.ATTACK.''; $NextArrival[] = $receive['endtime']; } } echo ''; $timer += 1; } /* on attack, raid */ $aantal = count($database->getMovement(3,$village->wid,0)); $aantal2 = $database->getMovement(3,$village->wid,0); for($i=0;$i<$aantal;$i++){ if($aantal2[$i]['attack_type'] == 2) { $aantal -= 1; } } if($aantal > 0){ if(!empty($NextArrival)) { reset($NextArrival); } foreach($aantal2 as $receive) { if ($receive['attack_type'] != 2) { $action = 'att2'; $aclass = 'a2'; $title = ''.OWN_ATTACKING_TROOPS.''; $short = ''.ATTACK.''; $NextArrival[] = $receive['endtime']; } } echo ''; $timer += 1; } /* Units send to reinf. (to other town) */ $aantal = count($database->getMovement(3,$village->wid,0)); $lala=$aantal; $aantal2 = $database->getMovement(3,$village->wid,0); for($i=0;$i<$aantal;$i++){ if(($aantal2[$i]['attack_type']==1) or ($aantal2[$i]['attack_type']==3) or ($aantal2[$i]['attack_type']==4)) { $lala -= 1; } } if($lala > 0){ if(!empty($NextArrival)) { reset($NextArrival); } foreach($aantal2 as $receive) { if ($receive['attack_type'] == 2) { $action = 'def2'; $aclass = 'd2'; $title = ''.OWN_REINFORCING_TROOPS.''; $short = ''.ARRIVING_REINF_TROOPS_SHORT.''; $NextArrival[] = $receive['endtime']; } } echo ''; $timer += 1; } /* Units send to reinf. (to my town) */ $aantal = count($database->getMovement(3,$village->wid,1)); $lala=$aantal; $aantal2 = $database->getMovement(3,$village->wid,1); for($i=0;$i<$aantal;$i++){ if(($aantal2[$i]['attack_type']==1) or ($aantal2[$i]['attack_type']==3) or ($aantal2[$i]['attack_type']==4)) { $lala -= 1; } } if($lala > 0){ if(!empty($NextArrival)) { reset($NextArrival); } foreach($aantal2 as $receive) { if ($receive['attack_type'] == 2) { $action = 'def1'; $aclass = 'd1'; $title = ''.OWN_REINFORCING_TROOPS.''; $short = ''.ARRIVING_REINF_TROOPS_SHORT.''; $NextArrival[] = $receive['endtime']; } } echo ''; $timer += 1; } /* Units coming back from ATTACK $gettroops = $database->getMovement(3,$village->wid,1); for($i=0;$i 0){ if(!empty($NextArrival)) { reset($NextArrival); } foreach($aantal2 as $receive) { $action = 'att1'; $aclass = 'a1'; $title = 'Incoming troops'; $short = 'Attack'; $NextArrival[] = $receive['endtime']; } echo ''; $timer += 1; } ?>
'.TROOP_MOVEMENTS.'
'.$title.'»
'.$aantal.' '.$short.'
in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.'
'.$title.'»
'.$aantal.' '.$short.'
in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.'
'.$title.'»
'.$aantal.' '.$short.'
in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.'
'.$title.'»
'.$lala.' '.$short.'
in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.'
'.$title.'»
'.$lala.' '.$short.'
in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.'
'.$title.'«
'.$aantal.' '.$short.'
in '.$generator->getTimeFormat(min($NextArrival)-time()).' '.HOURS.'
*/