resarray[ 'f' . $id . 't' ]; $bindicate = $building->canBuild( $id, $bid ); $wwlevel = $village->resarray['f99']; if ( $wwlevel >= 50 ) { $needed_plan = 1; } else { $needed_plan = 0; } $wwbuildingplan = 0; $villages = $database->getVillagesID( $session->uid ); foreach ( $villages as $village1 ) { $plan = count( $database->getOwnArtefactInfoByType2( $village1, 11 ) ); if ( $plan > 0 ) { $wwbuildingplan = 1; } } if ( $session->alliance != 0 ) { $alli_users = $database->getUserByAlliance( $session->alliance ); foreach ( $alli_users as $users ) { $villages = $database->getVillagesID( $users['id'] ); if ( $users['id'] != $session->uid ) { foreach ( $villages as $village1 ) { $plan = count( $database->getOwnArtefactInfoByType2( $village1, 11 ) ); if ( $plan > 0 ) { $wwbuildingplan += 1; } } } } } if ( $wwbuildingplan > $needed_plan ) { if ( $bindicate == 1 ) { echo "

" . MAX_LEVEL . "

"; } else if ( $bindicate == 10 ) { echo "

" . BUILDING_MAX_LEVEL_UNDER . "

"; } else if ( $bindicate == 11 ) { echo "

" . BUILDING_BEING_DEMOLISHED . "

"; } else { $loopsame = ( $building->isCurrent( $id ) || $building->isLoop( $id ) ) ? 1 : 0; $doublebuild = ( $building->isCurrent( $id ) && $building->isLoop( $id ) ) ? 1 : 0; $master = count( $database->getMasterJobsByField( $village->wid, $id ) ); $uprequire = $building->resourceRequired( $id, $village->resarray[ 'f' . $id . 't' ], 1 + $loopsame + $doublebuild + $master ); $mastertime = $uprequire['time']; ?>

resarray[ 'f' . $id ] + 1 + $loopsame + $doublebuild + $master; ?> :
Lumber | Clay | Iron | Crop | Crop consumption | durationgetTimeFormat( $uprequire['time'] ); if ( $session->userinfo['gold'] >= 3 && $building->getTypeLevel( 17 ) >= 1 ) { echo "|\"NPC"; } ?>
" . WORKERS_ALREADY_WORK . ""; if ( $session->goldclub == 1 ) { ?>
gold >= 1 && $village->master == 0 ) { echo "" . CONSTRUCTING_MASTER_BUILDER . " "; echo '(' . COSTS . ': Gold1)'; } else { echo "" . CONSTRUCTING_MASTER_BUILDER . ""; echo '(' . COSTS . ': Gold1)'; } } else { if ( $session->gold >= 1 && $village->master == 0 ) { echo "" . CONSTRUCTING_MASTER_BUILDER . " "; echo '(' . COSTS . ': Gold1)'; } else { echo "" . CONSTRUCTING_MASTER_BUILDER . ""; echo '(' . COSTS . ': Gold1)'; } } } } else if ( $bindicate == 3 ) { echo "" . WORKERS_ALREADY_WORK_WAITING . ""; if ( $session->goldclub == 1 ) { ?>
gold >= 1 && $village->master == 0 ) { echo "" . CONSTRUCTING_MASTER_BUILDER . " "; echo '(' . COSTS . ': Gold1)'; } else { echo "" . CONSTRUCTING_MASTER_BUILDER . ""; echo '(' . COSTS . ': Gold1)'; } } else { if ( $session->gold >= 1 && $village->master == 0 ) { echo "" . CONSTRUCTING_MASTER_BUILDER . " "; echo '(' . COSTS . ': Gold1)'; } else { echo "" . CONSTRUCTING_MASTER_BUILDER . ""; echo '(' . COSTS . ': Gold1)'; } } } } else if ( $bindicate == 4 ) { echo "" . ENOUGH_FOOD_EXPAND_CROPLAND . ""; } else if ( $bindicate == 5 ) { echo "" . UPGRADE_WAREHOUSE . "."; } else if ( $bindicate == 6 ) { echo "" . UPGRADE_GRANARY . "."; } else if ( $bindicate == 7 ) { if ( $village->allcrop > 0 ) { $neededtime = $building->calculateAvaliable( $id, $village->resarray[ 'f' . $id . 't' ], 1 + $loopsame + $doublebuild + $master ); echo "" . ENOUGH_RESOURCES . " " . $neededtime[0] . " at " . $neededtime[1] . ""; } else { echo "" . YOUR_CROP_NEGATIVE . ""; } if ( $session->goldclub == 1 ) { ?>
gold >= 1 && $village->master == 0 ) { echo "" . CONSTRUCTING_MASTER_BUILDER . " "; echo '(' . COSTS . ': Gold1)'; } else { echo "" . CONSTRUCTING_MASTER_BUILDER . ""; echo '(' . COSTS . ': Gold1)'; } } else { if ( $session->gold >= 1 && $village->master == 0 ) { echo "" . CONSTRUCTING_MASTER_BUILDER . " "; echo '(' . COSTS . ': Gold1)'; } else { echo "" . CONSTRUCTING_MASTER_BUILDER . ""; echo '(' . COSTS . ': Gold1)'; } } } } else if ( $bindicate == 8 ) { if ( $session->access == BANNED ) { echo "" . UPGRADE_LEVEL . " "; } else if ( $id <= 18 ) { echo "checker\">" . UPGRADE_LEVEL . " "; } else { echo "checker\">" . UPGRADE_LEVEL . " "; } echo $village->resarray[ 'f' . $id ] + 1; echo "."; } else if ( $bindicate == 9 ) { if ( $session->access == BANNED ) { echo "" . UPGRADE_LEVEL . " "; } else if ( $id <= 18 ) { echo "checker\">" . UPGRADE_LEVEL . " "; } else { echo "checker\">" . UPGRADE_LEVEL . " "; } echo $village->resarray[ 'f' . $id ] + ( $loopsame > 0 ? 2 : 1 ); echo ". " . WAITING . " "; } } } else { if ( $needed_plan == 0 ) { echo "" . NEED_WWCONSTRUCTION_PLAN . "."; } else { echo "" . NEED_MORE_WWCONSTRUCTION_PLAN . "."; } } ?>