getFLData($lid); $sql = "SELECT id, towref, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10 FROM ".TB_PREFIX."raidlist WHERE lid = ".$database->escape((int) $lid)." order by id asc"; $array = $database->query_return($sql); foreach($array as $row){ $sql1 = mysqli_fetch_array(mysqli_query($GLOBALS['link'],"SELECT * FROM ".TB_PREFIX."units WHERE vref = ".(int) $getFLData['wref'])); $sid = $row['id']; $wref = $row['towref']; $t1 = $row['t1'];$t2 = $row['t2'];$t3 = $row['t3'];$t4 = $row['t4'];$t5 = $row['t5']; $t6 = $row['t6'];$t7 = $row['t7'];$t8 = $row['t8'];$t9 = $row['t9'];$t10 = $row['t10']; $t11 = 0; $villageOwner = $database->getVillageField($wref,'owner'); $userAccess = $database->getUserField($villageOwner,'access',0); if ( $userAccess != '0' && $userAccess != '8' && ( $userAccess != '9' || ( ADMIN_ALLOW_INCOMING_RAIDS && $userAccess == '9' ) ) ) { if ( $tribe == 1 ) { $uname = "u"; $uname1 = "u1"; $uname2 = ""; } elseif ( $tribe == 2 ) { $uname = "u1"; $uname1 = "u2"; $uname2 = "1"; } elseif ( $tribe == 3 ) { $uname = "u2"; $uname1 = "u3"; $uname2 = "2"; } elseif ( $tribe == 4 ) { $uname = "u3"; $uname1 = "u4"; $uname2 = "3"; } else { $uname = "u4"; $uname1 = "u5"; $uname2 = "4"; } if ( $sql1[ $uname . '1' ] >= $t1 && $sql1[ $uname . '2' ] >= $t2 && $sql1[ $uname . '3' ] >= $t3 && $sql1[ $uname . '4' ] >= $t4 && $sql1[ $uname . '5' ] >= $t5 && $sql1[ $uname . '6' ] >= $t6 && $sql1[ $uname . '7' ] >= $t7 && $sql1[ $uname . '8' ] >= $t8 && $sql1[ $uname . '9' ] >= $t9 && $sql1[ $uname1 . '0' ] >= $t10 && $sql1['hero'] >= $t11 ) { if ( $_POST[ 'slot' . $sid ] == 'on' ) { $ckey = $generator->generateRandStr( 6 ); $id = $database->addA2b( $ckey, time(), $wref, $t1, $t2, $t3, $t4, $t5, $t6, $t7, $t8, $t9, $t10, $t11, 4 ); $data = $database->getA2b( $ckey, time() ); $eigen = $database->getCoor( $getFLData['wref'] ); $from = array( 'x' => $eigen['x'], 'y' => $eigen['y'] ); $ander = $database->getCoor( $data['to_vid'] ); $to = array( 'x' => $ander['x'], 'y' => $ander['y'] ); $start = ( $tribe - 1 ) * 10 + 1; $end = ( $tribe * 10 ); $speeds = array(); $scout = 1; //find slowest unit. for ( $i = 1; $i <= 10; $i ++ ) { if ( $data[ 'u' . $i ] ) { if ( $data[ 'u' . $i ] != '' && $data[ 'u' . $i ] > 0 ) { if ( $unitarray ) { reset( $unitarray ); } $unitarray = $GLOBALS[ "u" . ( ( $tribe - 1 ) * 10 + $i ) ]; $speeds[] = $unitarray['speed']; } } } $artefact = count( $database->getOwnUniqueArtefactInfo2( $getFLData['owner'], 2, 3, 0 ) ); $artefact1 = count( $database->getOwnUniqueArtefactInfo2( $getFLData['wref'], 2, 1, 1 ) ); $artefact2 = count( $database->getOwnUniqueArtefactInfo2( $getFLData['owner'], 2, 2, 0 ) ); if ( $artefact > 0 ) { $fastertroops = 3; } else if ( $artefact1 > 0 ) { $fastertroops = 2; } else if ( $artefact2 > 0 ) { $fastertroops = 1.5; } else { $fastertroops = 1; } $time = round( $generator->procDistanceTime( $from, $to, min( $speeds ), 1 ) / $fastertroops ); $foolartefact = $database->getFoolArtefactInfo( 2, $village->wid, $session->uid ); if ( count( $foolartefact ) > 0 ) { foreach ( $foolartefact as $arte ) { if ( $arte['bad_effect'] == 1 ) { $time *= $arte['effect2']; } else { $time /= $arte['effect2']; $time = round( $time ); } } } if ( $data['u7'] > 0 ) { $ctar1 = 99; } else { $ctar1 = 0; } $ctar2 = 0; $abdata = $database->getABTech( $getFLData['wref'] ); $reference = $database->addAttack( ( $getFLData['wref'] ), $data['u1'], $data['u2'], $data['u3'], $data['u4'], $data['u5'], $data['u6'], $data['u7'], $data['u8'], $data['u9'], $data['u10'], $data['u11'], $data['type'], $ctar1, $ctar2, 0, $abdata['b1'], $abdata['b2'], $abdata['b3'], $abdata['b4'], $abdata['b5'], $abdata['b6'], $abdata['b7'], $abdata['b8'] ); $totalunits = $data['u1'] + $data['u2'] + $data['u3'] + $data['u4'] + $data['u5'] + $data['u6'] + $data['u7'] + $data['u8'] + $data['u9'] + $data['u10'] + $data['u11']; $units = []; $amounts = []; $modes = []; for ( $u = 1; $u <= 10; $u ++ ) { $units[] = $uname2 . ($u < 10 ? $u : 0); $amounts[] = $data[ 'u' . ($u < 10 ? $u : 0) ]; $modes[] = 0; } $units[] = 'hero'; $amounts[] = $data['u11']; $modes[] = 0; $database->modifyUnit( $getFLData['wref'], $units, $amounts, $modes ); $database->addMovement( 3, $getFLData['wref'], $data['to_vid'], $reference, time(), ( $time + time() ) ); // prevent re-use of the same attack via re-POSTing the same data $database->remA2b( $id ); } } } } header("Location: build.php?id=39&t=99"); exit; ?>