getArtefactDetails($_GET['show']);
if(empty($artefact)){
header("location: build.php?gid=27");
exit;
}
if($artefact['size'] == 1 && $artefact['type'] != 11){
$reqlvl = 10;
$effect = VILLAGE;
}else{
$reqlvl = $artefact['type'] != 11 ? 20 : 10;
$effect = ACCOUNT;
}
$activationTime = 86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED));
$time = time();
$nextEffect = "-";
if($artefact['owner'] == 3) $active = "-";
elseif(!$artefact['active'] && $artefact['conquered'] < $time - $activationTime) $active = "Can't be activated";
elseif (!$artefact['active']) $active = date("Y-m-d H:i:s", $artefact['conquered'] + $activationTime);
else
{
$active = "".ACTIVE."";
$nextEffect = date("Y-m-d H:i:s", $artefact['lastupdate'] + (86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED))));
}
//// Added by brainiac - thank you
if ($artefact['type'] == 8)
{
$kind = $artefact['kind'];
$effecty = $artefact['effect2'];
}else{
$kind = $artefact['type'];
$effecty = $artefact['effect'];
}
$artefactBadEffect = $artefact['type'] == 8 && $artefact['bad_effect'] == 1;
switch($kind){
case 1:
$betterorbadder = $artefactBadEffect ? BUILDING_WEAKER : BUILDING_STRONGER;
break;
case 2:
$betterorbadder = $artefactBadEffect ? TROOPS_SLOWEST : TROOPS_FASTER;
break;
case 3:
$betterorbadder = $artefactBadEffect ? SPIES_DECRESE : SPIES_INCREASE;
break;
case 4:
$betterorbadder = $artefactBadEffect ? CONSUME_HIGH : CONSUME_LESS;
break;
case 5:
$betterorbadder = $artefactBadEffect ? TROOPS_MAKE_SLOWEST : TROOPS_MAKE_FASTER;
break;
case 6:
$betterorbadder = $artefactBadEffect ? YOU_CONSTRUCT : YOU_CONSTRUCT;
break;
case 7:
$betterorbadder = $artefactBadEffect ? CRANNY_DECRESE : CRANNY_INCREASED;
break;
case 8:
$betterorbadder = $artefactBadEffect ? SPIES_INCREASE : SPIES_DECRESE;
break;
}
$bonus = isset($betterorbadder) ? $betterorbadder." (".str_replace(["(", ")"], "" , $effecty).")" : (($kind == 11 && $artefact['active']) ? "".WW_BUILDING_PLAN."" : "Not yet active");
?>