getArtefactDetails($_GET['show']); if(empty($artefact)){ header("location: build.php?gid=27"); exit; } if($artefact['size'] == 1 && $artefact['type'] != 11){ $reqlvl = 10; $effect = VILLAGE; }else{ $reqlvl = $artefact['type'] != 11 ? 20 : 10; $effect = ACCOUNT; } $activationTime = 86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED)); $time = time(); $nextEffect = "-"; if($artefact['owner'] == 3) $active = "-"; elseif(!$artefact['active'] && $artefact['conquered'] < $time - $activationTime) $active = "Can't be activated"; elseif (!$artefact['active']) $active = date("Y-m-d H:i:s", $artefact['conquered'] + $activationTime); else { $active = "".ACTIVE.""; $nextEffect = date("Y-m-d H:i:s", $artefact['lastupdate'] + (86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED)))); } //// Added by brainiac - thank you if ($artefact['type'] == 8) { $kind = $artefact['kind']; $effecty = $artefact['effect2']; }else{ $kind = $artefact['type']; $effecty = $artefact['effect']; } $artefactBadEffect = $artefact['type'] == 8 && $artefact['bad_effect'] == 1; switch($kind){ case 1: $betterorbadder = $artefactBadEffect ? BUILDING_WEAKER : BUILDING_STRONGER; break; case 2: $betterorbadder = $artefactBadEffect ? TROOPS_SLOWEST : TROOPS_FASTER; break; case 3: $betterorbadder = $artefactBadEffect ? SPIES_DECRESE : SPIES_INCREASE; break; case 4: $betterorbadder = $artefactBadEffect ? CONSUME_HIGH : CONSUME_LESS; break; case 5: $betterorbadder = $artefactBadEffect ? TROOPS_MAKE_SLOWEST : TROOPS_MAKE_FASTER; break; case 6: $betterorbadder = $artefactBadEffect ? YOU_CONSTRUCT : YOU_CONSTRUCT; break; case 7: $betterorbadder = $artefactBadEffect ? CRANNY_DECRESE : CRANNY_INCREASED; break; case 8: $betterorbadder = $artefactBadEffect ? SPIES_INCREASE : SPIES_DECRESE; break; } $bonus = isset($betterorbadder) ? $betterorbadder." (".str_replace(["(", ")"], "" , $effecty).")" : (($kind == 11 && $artefact['active']) ? "".WW_BUILDING_PLAN."" : "Not yet active"); ?>
getUserField($artefact['owner'], "username", 0);?>
checkVilExist($artefact['vref'])){?> getVillageField($artefact['vref'], "name");?> [?]
getUserField($artefact['owner'], "alliance", 0)) > 0){ ?> getAllianceName($alliance); ?> -
getArtifactsChronology($_GET['show']); if(!empty($owners)){ foreach($owners as $owner){ ?>
getUserField($owner['uid'], "username", 0);?> checkVilExist($owner['vref'])){?> getVillageField($owner['vref'], "name");?> [?]