tribe; $units = ($tribe !== 4) ? range(($tribe-1)*10+1, ($tribe-1)*10+4) : range(31, 40); foreach ($units as $i) { // skip unități invalide if ($tribe !== 4 && ($i == 4 || $i == 23 || $i == 24)) continue; if (!($technology->getTech($i) || $i % 10 == 1)) continue; $unitData = ${'u'.$i}; $name = $technology->getUnitName($i); $maxTrain = $technology->maxUnit($i, false); $maxPlus = $technology->maxUnitPlus($i); $available = (int)($village->unitarray['u'.$i] ?? 0); $dur = $database->getArtifactsValueInfluence( $session->uid, $village->wid, 5, round($unitData['time'] * ($bid19[$village->resarray['f'.$id]]['attri'] / 100) / SPEED) ); $timeFormatted = $generator->getTimeFormat($dur); $total_required = (int)($unitData['wood'] + $unitData['clay'] + $unitData['iron'] + $unitData['crop']); $showNpc = $session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required; ?>
<?php echo htmlspecialchars($name);?> (: )
<?php echo TZ_WOOD; ?>| <?php echo CLAY; ?>| <?php echo IRON; ?>| <?php echo CROP; ?>| Crop consumption| <?php echo DURATION; ?> |<?php echo NPC_TRADE; ?>
()