Plus"); define("CONTACT","联系我们"); define("GAME_RULES","游戏规则"); //MENU define("REG","注册"); define("FORUM","论坛"); define("CHAT","聊天"); define("IMPRINT","信息"); define("MORE_LINKS","更多链接"); define("TOUR","观光"); //ERRORS define("USRNM_EMPTY","(用户名为空)"); define("USRNM_TAKEN","(用户名已被占用)"); define("USRNM_SHORT","(用户名最少 ".USRNM_MIN_LENGTH." 个字符)"); define("USRNM_CHAR","(含有不可用字符)"); define("PW_EMPTY","(密码为空)"); define("PW_SHORT","(用户名最少 ".PW_MIN_LENGTH." 个字符)"); define("PW_INSECURE","(密码不安全,请采用更复杂的密码)"); define("EMAIL_EMPTY","(邮箱地址为空)"); define("EMAIL_INVALID","(不可用的邮箱地址)"); define("EMAIL_TAKEN","(邮箱地址已被使用)"); define("TRIBE_EMPTY","
  • 请选择一个种族。
  • "); define("AGREE_ERROR","
  • 若要注册,请先同意游戏规则和T&C。
  • "); define("LOGIN_USR_EMPTY","请输入用户名。"); define("LOGIN_PASS_EMPTY","请输入密码。"); define("EMAIL_ERROR","邮箱地址未知。"); define("PASS_MISMATCH","密码不匹配。"); define("ALLI_OWNER","在删除前,请先指派新盟主。"); define("SIT_ERROR","代管人已经设置或不存在。"); define("USR_NT_FOUND","用户名不存在。"); define("LOGIN_PW_ERROR","密码错误。"); define("WEL_TOPIC","实用讯息"); define("ATAG_EMPTY","标签为空"); define("ANAME_EMPTY","名称为空"); define("ATAG_EXIST","标签已占用"); define("ANAME_EXIST","名称已占用"); define("ALREADY_ALLY_MEMBER","你已经在联盟中"); define("ALLY_TOO_LOW", "你必须拥有3级或更高等级的大使馆"); define("USER_NOT_IN_YOUR_ALLY","该用户不在你的联盟中。"); define("CANT_EDIT_YOUR_PERMISSIONS","你不能更改自己的权限"); define("CANT_EDIT_LEADER_PERMISSIONS","盟主的权限不能更改。"); define("NO_PERMISSION", "你的权限不够。"); define("NAME_OR_DIPL_EMPTY", "名称或外交关系为空"); define("ALLY_DOESNT_EXISTS","联盟不存在"); define("CANNOT_INVITE_SAME_ALLY","你不能邀请你自己的联盟"); define("WRONG_DIPLOMACY","选择错误"); define("INVITE_ALREADY_SENT","协定邀请已发出、或对方已发出邀请、或你已经与对方存在协定关系。"); define("INVITE_SENT","邀请已发出"); define("DECLARED_WAR_ON","宣告战争,向"); define("OFFERED_NON_AGGRESION_PACT_TO","发出互不侵略协定邀请,向"); define("OFFERED_CONFED_TO","发出联合邀请,向"); define("ALLY_TOO_MUCH_PACTS","你不能发出更多此类协定的邀请、或联盟已经到达签订此种协定数量的上限。"); define("ALLY_PERMISSIONS_UPDATED","权限已更新"); define("ALLY_FORUM_LINK_UPDATED", "论坛链接已更新"); define("NO_FORUMS_YET","目前还没有论坛"); define("ALLY_USER_KICKED"," 已经被踢出联盟"); define("NOT_OPENED_YET","服务器尚未启动"); define("REGISTER_CLOSED","注册已关闭,你不能在此服务器上注册。"); define("NAME_EMPTY","请输入名称"); define("NAME_NO_EXIST","该名称不存在 "); define("ID_NO_EXIST","该ID不存在 "); define("SAME_NAME","你不能邀请你自己"); define("ALREADY_INVITED"," 已被邀请"); define("ALREADY_IN_ALLY"," 已经在联盟中"); define("ALREADY_IN_AN_ALLY"," 已经在其他联盟中"); define("NAME_OR_TAG_CHANGED","名称或标签已被更改"); define("VAC_MODE_WRONG_DAYS","你输入了错误的天数"); //COPYRIGHT define("TRAVIAN_COPYRIGHT","TravianZ 100% 开源 Travian 克隆。"); //BUILD.TPL define("CUR_PROD","当前产量"); define("NEXT_PROD","产量,等级 "); define("CONSTRUCT_BUILD","建造建筑"); //BUILDINGS define("B1","伐木场"); define("B1_DESC","伐木场的工人们砍倒树木,生产木材。伐木场的等级越高,木材的产能越高。"); define("B2","黏土坑"); define("B2_DESC","黏土坑生产黏土。黏土坑的等级越高,黏土的产能越高。"); define("B3","铁矿场"); define("B3_DESC","在这里,矿工们挖出宝贵的金属。铁矿场的等级越高,铁矿的产能越高。"); define("B4","农田"); define("B4_DESC","你的人民和士兵的食物在这里产出。农田的等级越高,粮食的产能越高。"); //DORF1 define("LUMBER","木材"); define("CLAY","黏土"); define("IRON","铁矿"); define("CROP","粮食"); define("LEVEL","等级"); define("CROP_COM",CROP."消耗"); define("PER_HR","每小时"); define("PROD_HEADER","产量"); define("MULTI_V_HEADER","村民"); define("ANNOUNCEMENT","公告"); define("GO2MY_VILLAGE","返回我的村庄"); define("VILLAGE_CENTER","村庄大楼"); define("FINISH_GOLD","将使用 2 金币瞬间完成本村的所有建筑和研究队列"); define("WAITING_LOOP","(队列中)"); define("CROP_NEGATIVE","你的粮食产量为负,因此不可能抵达需求的粮食数目。"); define("HRS","(小时)"); define("DONE_AT","完成于"); define("CANCEL","取消"); define("LOYALTY","忠诚度"); define("CALCULATED_IN","响应延迟"); define("CALCULATED","响应延迟"); define("SERVER_TIME","服务器时间:"); define("HI","嗨"); define("P_IN","在"); //QUEST define("Q_CONTINUE","继续下一个任务。"); define("Q_REWARD","你的奖励:"); define("Q_BUTN","完成任务"); define("Q0","欢迎来到"); define("Q0_DESC","嘿,看起来你就是这座小村庄的首领。在刚开始的这段时间里我来指导你如何发展你的部落。"); define("Q0_OPT1","开始任务"); define("Q0_OPT2","我想自己看看"); define("Q0_OPT3","跳过任务"); define("Q1","任务 1: 伐木场"); define("Q1_DESC","你的村庄里有四片绿色的森林。在一片森林中建造一个伐木场,因为木材是我们新聚居点的重要资源。"); define("Q1_ORDER","目标:<\/p>建造一个伐木场。"); define("Q1_RESP","就是这样,现在村庄能生产更多木材了。我帮点小忙,把建造瞬间完成。"); define("Q1_REWARD","伐木场瞬间建造完成。"); define("Q2","任务 2: 粮食"); define("Q2_DESC","你的人民辛勤劳作,他们的伙食保障至关重要。开发一片农田来满足粮食需求。当建筑完成了再回来。"); define("Q2_ORDER","目标:<\/p>开发一片农田。"); define("Q2_RESP","很好,你的人民吃得饱饭了。"); define("Q2_REWARD","你的奖励:<\/p>1 天 Travian"); define("Q3","任务 3: 你村庄的名字"); define("Q3_DESC","Creative as you are you can grant your village the ultimate name.

    Click on 'profile' in the left hand menu and then select 'change profile'..."); define("Q3_ORDER","Order:<\/p>Change your village's name to something nice."); define("Q3_RESP","Wow, a great name for their village. It could have been the name of my village!..."); define("Q4","任务 4: Other Players"); define("Q4_DESC","In ". SERVER_NAME ." you play along with billions of other players. Click 'statistics' in the top menu to look up your rank and enter it here."); define("Q4_ORDER","Order:<\/p>Look for your rank in the statistics and enter it here."); define("Q4_BUTN","complete task"); define("Q4_RESP","Exactly! That's your rank."); define("Q5","任务 5: Two Building Orders"); define("Q5_DESC","Build an iron mine and a clay pit. Of iron and clay one can never have enough."); define("Q5_ORDER","Order:<\/p>