Cranny Level resarray['f'.$id]; ?>

The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen.

tribe == 1) { ?> tribe == 2) { ?> tribe == 3) { ?> tribe == 4) { ?> tribe == 5) { ?> isMax($village->resarray['f'.$id.'t'],$id)) { ?> tribe == 1) { ?> tribe == 2) { ?> tribe == 3) { ?> tribe == 4) { ?> tribe == 5) { ?>
Currently hidden units per resource: resarray['f'.$id]]['attri']; ?> units resarray['f'.$id]]['attri']; ?> units resarray['f'.$id]]['attri']*2; ?> units resarray['f'.$id]]['attri']; ?> units resarray['f'.$id]]['attri']; ?> units
Hidden units per resource at level resarray['f'.$id]+1; ?>: resarray['f'.$id]+1]['attri']; ?> units resarray['f'.$id]+1]['attri']; ?> units resarray['f'.$id]+1]['attri']*2; ?> units resarray['f'.$id]+1]['attri']; ?> units resarray['f'.$id]+1]['attri']; ?> units