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Hero base regeneration ?Hit points the hero recovers per day on top of the points invested in the regeneration attribute and any equipped items. Without it, a hero with no regeneration points would never heal and would eventually die on adventures. Scales with server speed. 0 disables it. HP / day
Hero exchange rates ?Exchange office in the auction house. Keep the second value higher than the first, otherwise players could trade back and forth to create gold out of nothing. 1 gold → silver  |  silver → 1 gold
Hero resource production ?Hourly resources per point invested in the hero's Resources attribute. The first value applies when the player spreads the bonus over all four resources, the second when it is concentrated on a single one. Both scale with server speed. of each  |  of one type