--- comments: true --- # 7.5   AVL Tree * In the "Binary Search Tree" section, we mentioned that after multiple insertion and removal operations, a binary search tree may degenerate into a linked list. In this case, the time complexity of all operations degrades from $O(\log n)$ to $O(n)$. As shown in Figure 7-24, after two node removal operations, this binary search tree will degrade into a linked list. ![Degradation of an AVL tree after removing nodes](avl_tree.assets/avltree_degradation_from_removing_node.png){ class="animation-figure" }

Figure 7-24   Degradation of an AVL tree after removing nodes

For example, in the perfect binary tree shown in Figure 7-25, after inserting two nodes, the tree will lean heavily to the left, and the time complexity of search operations will also degrade. ![Degradation of an AVL tree after inserting nodes](avl_tree.assets/avltree_degradation_from_inserting_node.png){ class="animation-figure" }

Figure 7-25   Degradation of an AVL tree after inserting nodes

In 1962, G. M. Adelson-Velsky and E. M. Landis proposed the AVL tree in their paper "An algorithm for the organization of information". The paper describes a series of operations that prevent an AVL tree from degenerating as nodes are inserted and removed, thereby keeping the time complexity of various operations at $O(\log n)$. In other words, in scenarios that require frequent insertion, deletion, lookup, and update operations, AVL trees can maintain consistently efficient performance and therefore have strong practical value. ## 7.5.1   Common Terminology in AVL Trees An AVL tree is both a binary search tree and a balanced binary tree, simultaneously satisfying all the properties of these two types of binary trees, hence it is a balanced binary search tree. ### 1.   Node Height Since the operations related to AVL trees require obtaining node heights, we need to add a `height` variable to the node class: === "Python" ```python title="" class TreeNode: """AVL tree node""" def __init__(self, val: int): self.val: int = val # Node value self.height: int = 0 # Node height self.left: TreeNode | None = None # Left child reference self.right: TreeNode | None = None # Right child reference ``` === "C++" ```cpp title="" /* AVL tree node */ struct TreeNode { int val{}; // Node value int height = 0; // Node height TreeNode *left{}; // Left child TreeNode *right{}; // Right child TreeNode() = default; explicit TreeNode(int x) : val(x){} }; ``` === "Java" ```java title="" /* AVL tree node */ class TreeNode { public int val; // Node value public int height; // Node height public TreeNode left; // Left child public TreeNode right; // Right child public TreeNode(int x) { val = x; } } ``` === "C#" ```csharp title="" /* AVL tree node */ class TreeNode(int? x) { public int? val = x; // Node value public int height; // Node height public TreeNode? left; // Left child reference public TreeNode? right; // Right child reference } ``` === "Go" ```go title="" /* AVL tree node */ type TreeNode struct { Val int // Node value Height int // Node height Left *TreeNode // Left child reference Right *TreeNode // Right child reference } ``` === "Swift" ```swift title="" /* AVL tree node */ class TreeNode { var val: Int // Node value var height: Int // Node height var left: TreeNode? // Left child var right: TreeNode? // Right child init(x: Int) { val = x height = 0 } } ``` === "JS" ```javascript title="" /* AVL tree node */ class TreeNode { val; // Node value height; // Node height left; // Left child pointer right; // Right child pointer constructor(val, left, right, height) { this.val = val === undefined ? 0 : val; this.height = height === undefined ? 0 : height; this.left = left === undefined ? null : left; this.right = right === undefined ? null : right; } } ``` === "TS" ```typescript title="" /* AVL tree node */ class TreeNode { val: number; // Node value height: number; // Node height left: TreeNode | null; // Left child pointer right: TreeNode | null; // Right child pointer constructor(val?: number, height?: number, left?: TreeNode | null, right?: TreeNode | null) { this.val = val === undefined ? 0 : val; this.height = height === undefined ? 0 : height; this.left = left === undefined ? null : left; this.right = right === undefined ? null : right; } } ``` === "Dart" ```dart title="" /* AVL tree node */ class TreeNode { int val; // Node value int height; // Node height TreeNode? left; // Left child TreeNode? right; // Right child TreeNode(this.val, [this.height = 0, this.left, this.right]); } ``` === "Rust" ```rust title="" use std::rc::Rc; use std::cell::RefCell; /* AVL tree node */ struct TreeNode { val: i32, // Node value height: i32, // Node height left: Option>>, // Left child right: Option>>, // Right child } impl TreeNode { /* Constructor */ fn new(val: i32) -> Rc> { Rc::new(RefCell::new(Self { val, height: 0, left: None, right: None })) } } ``` === "C" ```c title="" /* AVL tree node */ typedef struct TreeNode { int val; int height; struct TreeNode *left; struct TreeNode *right; } TreeNode; /* Constructor */ TreeNode *newTreeNode(int val) { TreeNode *node; node = (TreeNode *)malloc(sizeof(TreeNode)); node->val = val; node->height = 0; node->left = NULL; node->right = NULL; return node; } ``` === "Kotlin" ```kotlin title="" /* AVL tree node */ class TreeNode(val _val: Int) { // Node value val height: Int = 0 // Node height val left: TreeNode? = null // Left child val right: TreeNode? = null // Right child } ``` === "Ruby" ```ruby title="" ### AVL tree node class ### class TreeNode attr_accessor :val # Node value attr_accessor :height # Node height attr_accessor :left # Left child reference attr_accessor :right # Right child reference def initialize(val) @val = val @height = 0 end end ``` The "node height" refers to the distance from that node to its farthest leaf node, i.e., the number of edges on the path. It is important to note that the height of a leaf node is $0$, and the height of a null node is $-1$. We will create two utility functions for getting and updating the height of a node: === "Python" ```python title="avl_tree.py" def height(self, node: TreeNode | None) -> int: """Get node height""" # Empty node height is -1, leaf node height is 0 if node is not None: return node.height return -1 def update_height(self, node: TreeNode | None): """Update node height""" # Node height equals the height of the tallest subtree + 1 node.height = max([self.height(node.left), self.height(node.right)]) + 1 ``` === "C++" ```cpp title="avl_tree.cpp" /* Get node height */ int height(TreeNode *node) { // Empty node height is -1, leaf node height is 0 return node == nullptr ? -1 : node->height; } /* Update node height */ void updateHeight(TreeNode *node) { // Node height equals the height of the tallest subtree + 1 node->height = max(height(node->left), height(node->right)) + 1; } ``` === "Java" ```java title="avl_tree.java" /* Get node height */ int height(TreeNode node) { // Empty node height is -1, leaf node height is 0 return node == null ? -1 : node.height; } /* Update node height */ void updateHeight(TreeNode node) { // Node height equals the height of the tallest subtree + 1 node.height = Math.max(height(node.left), height(node.right)) + 1; } ``` === "C#" ```csharp title="avl_tree.cs" /* Get node height */ int Height(TreeNode? node) { // Empty node height is -1, leaf node height is 0 return node == null ? -1 : node.height; } /* Update node height */ void UpdateHeight(TreeNode node) { // Node height equals the height of the tallest subtree + 1 node.height = Math.Max(Height(node.left), Height(node.right)) + 1; } ``` === "Go" ```go title="avl_tree.go" /* Get node height */ func (t *aVLTree) height(node *TreeNode) int { // Empty node height is -1, leaf node height is 0 if node != nil { return node.Height } return -1 } /* Update node height */ func (t *aVLTree) updateHeight(node *TreeNode) { lh := t.height(node.Left) rh := t.height(node.Right) // Node height equals the height of the tallest subtree + 1 if lh > rh { node.Height = lh + 1 } else { node.Height = rh + 1 } } ``` === "Swift" ```swift title="avl_tree.swift" /* Get node height */ func height(node: TreeNode?) -> Int { // Empty node height is -1, leaf node height is 0 node?.height ?? -1 } /* Update node height */ func updateHeight(node: TreeNode?) { // Node height equals the height of the tallest subtree + 1 node?.height = max(height(node: node?.left), height(node: node?.right)) + 1 } ``` === "JS" ```javascript title="avl_tree.js" /* Get node height */ height(node) { // Empty node height is -1, leaf node height is 0 return node === null ? -1 : node.height; } /* Update node height */ #updateHeight(node) { // Node height equals the height of the tallest subtree + 1 node.height = Math.max(this.height(node.left), this.height(node.right)) + 1; } ``` === "TS" ```typescript title="avl_tree.ts" /* Get node height */ height(node: TreeNode): number { // Empty node height is -1, leaf node height is 0 return node === null ? -1 : node.height; } /* Update node height */ updateHeight(node: TreeNode): void { // Node height equals the height of the tallest subtree + 1 node.height = Math.max(this.height(node.left), this.height(node.right)) + 1; } ``` === "Dart" ```dart title="avl_tree.dart" /* Get node height */ int height(TreeNode? node) { // Empty node height is -1, leaf node height is 0 return node == null ? -1 : node.height; } /* Update node height */ void updateHeight(TreeNode? node) { // Node height equals the height of the tallest subtree + 1 node!.height = max(height(node.left), height(node.right)) + 1; } ``` === "Rust" ```rust title="avl_tree.rs" /* Get node height */ fn height(node: OptionTreeNodeRc) -> i32 { // Empty node height is -1, leaf node height is 0 match node { Some(node) => node.borrow().height, None => -1, } } /* Update node height */ fn update_height(node: OptionTreeNodeRc) { if let Some(node) = node { let left = node.borrow().left.clone(); let right = node.borrow().right.clone(); // Node height equals the height of the tallest subtree + 1 node.borrow_mut().height = std::cmp::max(Self::height(left), Self::height(right)) + 1; } } ``` === "C" ```c title="avl_tree.c" /* Get node height */ int height(TreeNode *node) { // Empty node height is -1, leaf node height is 0 if (node != NULL) { return node->height; } return -1; } /* Update node height */ void updateHeight(TreeNode *node) { int lh = height(node->left); int rh = height(node->right); // Node height equals the height of the tallest subtree + 1 if (lh > rh) { node->height = lh + 1; } else { node->height = rh + 1; } } ``` === "Kotlin" ```kotlin title="avl_tree.kt" /* Get node height */ fun height(node: TreeNode?): Int { // Empty node height is -1, leaf node height is 0 return node?.height ?: -1 } /* Update node height */ fun updateHeight(node: TreeNode?) { // Node height equals the height of the tallest subtree + 1 node?.height = max(height(node?.left), height(node?.right)) + 1 } ``` === "Ruby" ```ruby title="avl_tree.rb" ### Get node height ### def height(node) # Empty node height is -1, leaf node height is 0 return node.height unless node.nil? -1 end ### Update node height ### def update_height(node) # Node height equals the height of the tallest subtree + 1 node.height = [height(node.left), height(node.right)].max + 1 end ``` ### 2.   Node Balance Factor The balance factor of a node is defined as the height of the node's left subtree minus the height of its right subtree, and the balance factor of a null node is defined as $0$. We also encapsulate the function to obtain the node's balance factor for convenient subsequent use: === "Python" ```python title="avl_tree.py" def balance_factor(self, node: TreeNode | None) -> int: """Get balance factor""" # Empty node balance factor is 0 if node is None: return 0 # Node balance factor = left subtree height - right subtree height return self.height(node.left) - self.height(node.right) ``` === "C++" ```cpp title="avl_tree.cpp" /* Get balance factor */ int balanceFactor(TreeNode *node) { // Empty node balance factor is 0 if (node == nullptr) return 0; // Node balance factor = left subtree height - right subtree height return height(node->left) - height(node->right); } ``` === "Java" ```java title="avl_tree.java" /* Get balance factor */ int balanceFactor(TreeNode node) { // Empty node balance factor is 0 if (node == null) return 0; // Node balance factor = left subtree height - right subtree height return height(node.left) - height(node.right); } ``` === "C#" ```csharp title="avl_tree.cs" /* Get balance factor */ int BalanceFactor(TreeNode? node) { // Empty node balance factor is 0 if (node == null) return 0; // Node balance factor = left subtree height - right subtree height return Height(node.left) - Height(node.right); } ``` === "Go" ```go title="avl_tree.go" /* Get balance factor */ func (t *aVLTree) balanceFactor(node *TreeNode) int { // Empty node balance factor is 0 if node == nil { return 0 } // Node balance factor = left subtree height - right subtree height return t.height(node.Left) - t.height(node.Right) } ``` === "Swift" ```swift title="avl_tree.swift" /* Get balance factor */ func balanceFactor(node: TreeNode?) -> Int { // Empty node balance factor is 0 guard let node = node else { return 0 } // Node balance factor = left subtree height - right subtree height return height(node: node.left) - height(node: node.right) } ``` === "JS" ```javascript title="avl_tree.js" /* Get balance factor */ balanceFactor(node) { // Empty node balance factor is 0 if (node === null) return 0; // Node balance factor = left subtree height - right subtree height return this.height(node.left) - this.height(node.right); } ``` === "TS" ```typescript title="avl_tree.ts" /* Get balance factor */ balanceFactor(node: TreeNode): number { // Empty node balance factor is 0 if (node === null) return 0; // Node balance factor = left subtree height - right subtree height return this.height(node.left) - this.height(node.right); } ``` === "Dart" ```dart title="avl_tree.dart" /* Get balance factor */ int balanceFactor(TreeNode? node) { // Empty node balance factor is 0 if (node == null) return 0; // Node balance factor = left subtree height - right subtree height return height(node.left) - height(node.right); } ``` === "Rust" ```rust title="avl_tree.rs" /* Get balance factor */ fn balance_factor(node: OptionTreeNodeRc) -> i32 { match node { // Empty node balance factor is 0 None => 0, // Node balance factor = left subtree height - right subtree height Some(node) => { Self::height(node.borrow().left.clone()) - Self::height(node.borrow().right.clone()) } } } ``` === "C" ```c title="avl_tree.c" /* Get balance factor */ int balanceFactor(TreeNode *node) { // Empty node balance factor is 0 if (node == NULL) { return 0; } // Node balance factor = left subtree height - right subtree height return height(node->left) - height(node->right); } ``` === "Kotlin" ```kotlin title="avl_tree.kt" /* Get balance factor */ fun balanceFactor(node: TreeNode?): Int { // Empty node balance factor is 0 if (node == null) return 0 // Node balance factor = left subtree height - right subtree height return height(node.left) - height(node.right) } ``` === "Ruby" ```ruby title="avl_tree.rb" ### Get balance factor ### def balance_factor(node) # Empty node balance factor is 0 return 0 if node.nil? # Node balance factor = left subtree height - right subtree height height(node.left) - height(node.right) end ``` !!! tip Let the balance factor be $f$, then the balance factor of any node in an AVL tree satisfies $-1 \le f \le 1$. ## 7.5.2   Rotations in AVL Trees The characteristic of AVL trees lies in the "rotation" operation, which can restore balance to unbalanced nodes without affecting the inorder traversal sequence of the binary tree. In other words, **rotation operations can both maintain the property of a "binary search tree" and make the tree return to a "balanced binary tree"**. We call nodes with a balance factor absolute value $> 1$ "unbalanced nodes". Depending on the imbalance situation, rotation operations are divided into four types: right rotation, left rotation, right rotation then left rotation, and left rotation then right rotation. Below we describe these rotation operations in detail. ### 1.   Right Rotation As shown in Figure 7-26, the value below the node is the balance factor. From bottom to top, the first unbalanced node in the binary tree is "node 3". We focus on the subtree with this unbalanced node as the root, denoting the node as `node` and its left child as `child`, and perform a "right rotation" operation. After the right rotation is completed, the subtree regains balance and still maintains the properties of a binary search tree. === "<1>" ![Steps of right rotation](avl_tree.assets/avltree_right_rotate_step1.png){ class="animation-figure" } === "<2>" ![avltree_right_rotate_step2](avl_tree.assets/avltree_right_rotate_step2.png){ class="animation-figure" } === "<3>" ![avltree_right_rotate_step3](avl_tree.assets/avltree_right_rotate_step3.png){ class="animation-figure" } === "<4>" ![avltree_right_rotate_step4](avl_tree.assets/avltree_right_rotate_step4.png){ class="animation-figure" }

Figure 7-26   Steps of right rotation

As shown in Figure 7-27, when the `child` node has a right child (denoted as `grand_child`), a step needs to be added in the right rotation: set `grand_child` as the left child of `node`. ![Right rotation with grand_child](avl_tree.assets/avltree_right_rotate_with_grandchild.png){ class="animation-figure" }

Figure 7-27   Right rotation with grand_child

"Right rotation" is a figurative term; in practice, it is achieved by modifying node pointers, as shown in the following code: === "Python" ```python title="avl_tree.py" def right_rotate(self, node: TreeNode | None) -> TreeNode | None: """Right rotation operation""" child = node.left grand_child = child.right # Using child as pivot, rotate node to the right child.right = node node.left = grand_child # Update node height self.update_height(node) self.update_height(child) # Return root node of subtree after rotation return child ``` === "C++" ```cpp title="avl_tree.cpp" /* Right rotation operation */ TreeNode *rightRotate(TreeNode *node) { TreeNode *child = node->left; TreeNode *grandChild = child->right; // Using child as pivot, rotate node to the right child->right = node; node->left = grandChild; // Update node height updateHeight(node); updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Java" ```java title="avl_tree.java" /* Right rotation operation */ TreeNode rightRotate(TreeNode node) { TreeNode child = node.left; TreeNode grandChild = child.right; // Using child as pivot, rotate node to the right child.right = node; node.left = grandChild; // Update node height updateHeight(node); updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "C#" ```csharp title="avl_tree.cs" /* Right rotation operation */ TreeNode? RightRotate(TreeNode? node) { TreeNode? child = node?.left; TreeNode? grandChild = child?.right; // Using child as pivot, rotate node to the right child.right = node; node.left = grandChild; // Update node height UpdateHeight(node); UpdateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Go" ```go title="avl_tree.go" /* Right rotation operation */ func (t *aVLTree) rightRotate(node *TreeNode) *TreeNode { child := node.Left grandChild := child.Right // Using child as pivot, rotate node to the right child.Right = node node.Left = grandChild // Update node height t.updateHeight(node) t.updateHeight(child) // Return root node of subtree after rotation return child } ``` === "Swift" ```swift title="avl_tree.swift" /* Right rotation operation */ func rightRotate(node: TreeNode?) -> TreeNode? { let child = node?.left let grandChild = child?.right // Using child as pivot, rotate node to the right child?.right = node node?.left = grandChild // Update node height updateHeight(node: node) updateHeight(node: child) // Return root node of subtree after rotation return child } ``` === "JS" ```javascript title="avl_tree.js" /* Right rotation operation */ #rightRotate(node) { const child = node.left; const grandChild = child.right; // Using child as pivot, rotate node to the right child.right = node; node.left = grandChild; // Update node height this.#updateHeight(node); this.#updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "TS" ```typescript title="avl_tree.ts" /* Right rotation operation */ rightRotate(node: TreeNode): TreeNode { const child = node.left; const grandChild = child.right; // Using child as pivot, rotate node to the right child.right = node; node.left = grandChild; // Update node height this.updateHeight(node); this.updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Dart" ```dart title="avl_tree.dart" /* Right rotation operation */ TreeNode? rightRotate(TreeNode? node) { TreeNode? child = node!.left; TreeNode? grandChild = child!.right; // Using child as pivot, rotate node to the right child.right = node; node.left = grandChild; // Update node height updateHeight(node); updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Rust" ```rust title="avl_tree.rs" /* Right rotation operation */ fn right_rotate(node: OptionTreeNodeRc) -> OptionTreeNodeRc { match node { Some(node) => { let child = node.borrow().left.clone().unwrap(); let grand_child = child.borrow().right.clone(); // Using child as pivot, rotate node to the right child.borrow_mut().right = Some(node.clone()); node.borrow_mut().left = grand_child; // Update node height Self::update_height(Some(node)); Self::update_height(Some(child.clone())); // Return root node of subtree after rotation Some(child) } None => None, } } ``` === "C" ```c title="avl_tree.c" /* Right rotation operation */ TreeNode *rightRotate(TreeNode *node) { TreeNode *child, *grandChild; child = node->left; grandChild = child->right; // Using child as pivot, rotate node to the right child->right = node; node->left = grandChild; // Update node height updateHeight(node); updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Kotlin" ```kotlin title="avl_tree.kt" /* Right rotation operation */ fun rightRotate(node: TreeNode?): TreeNode { val child = node!!.left val grandChild = child!!.right // Using child as pivot, rotate node to the right child.right = node node.left = grandChild // Update node height updateHeight(node) updateHeight(child) // Return root node of subtree after rotation return child } ``` === "Ruby" ```ruby title="avl_tree.rb" ### Right rotation ### def right_rotate(node) child = node.left grand_child = child.right # Using child as pivot, rotate node to the right child.right = node node.left = grand_child # Update node height update_height(node) update_height(child) # Return root node of subtree after rotation child end ``` ### 2.   Left Rotation Correspondingly, if considering the "mirror" of the above unbalanced binary tree, the "left rotation" operation shown in Figure 7-28 needs to be performed. ![Left rotation operation](avl_tree.assets/avltree_left_rotate.png){ class="animation-figure" }

Figure 7-28   Left rotation operation

Similarly, as shown in Figure 7-29, when the `child` node has a left child (denoted as `grand_child`), a step needs to be added in the left rotation: set `grand_child` as the right child of `node`. ![Left rotation with grand_child](avl_tree.assets/avltree_left_rotate_with_grandchild.png){ class="animation-figure" }

Figure 7-29   Left rotation with grand_child

It can be observed that **right rotation and left rotation operations are mirror symmetric in logic, and the two imbalance cases they solve are also symmetric**. Based on symmetry, we only need to replace all `left` in the right rotation implementation code with `right`, and all `right` with `left`, to obtain the left rotation implementation code: === "Python" ```python title="avl_tree.py" def left_rotate(self, node: TreeNode | None) -> TreeNode | None: """Left rotation operation""" child = node.right grand_child = child.left # Using child as pivot, rotate node to the left child.left = node node.right = grand_child # Update node height self.update_height(node) self.update_height(child) # Return root node of subtree after rotation return child ``` === "C++" ```cpp title="avl_tree.cpp" /* Left rotation operation */ TreeNode *leftRotate(TreeNode *node) { TreeNode *child = node->right; TreeNode *grandChild = child->left; // Using child as pivot, rotate node to the left child->left = node; node->right = grandChild; // Update node height updateHeight(node); updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Java" ```java title="avl_tree.java" /* Left rotation operation */ TreeNode leftRotate(TreeNode node) { TreeNode child = node.right; TreeNode grandChild = child.left; // Using child as pivot, rotate node to the left child.left = node; node.right = grandChild; // Update node height updateHeight(node); updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "C#" ```csharp title="avl_tree.cs" /* Left rotation operation */ TreeNode? LeftRotate(TreeNode? node) { TreeNode? child = node?.right; TreeNode? grandChild = child?.left; // Using child as pivot, rotate node to the left child.left = node; node.right = grandChild; // Update node height UpdateHeight(node); UpdateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Go" ```go title="avl_tree.go" /* Left rotation operation */ func (t *aVLTree) leftRotate(node *TreeNode) *TreeNode { child := node.Right grandChild := child.Left // Using child as pivot, rotate node to the left child.Left = node node.Right = grandChild // Update node height t.updateHeight(node) t.updateHeight(child) // Return root node of subtree after rotation return child } ``` === "Swift" ```swift title="avl_tree.swift" /* Left rotation operation */ func leftRotate(node: TreeNode?) -> TreeNode? { let child = node?.right let grandChild = child?.left // Using child as pivot, rotate node to the left child?.left = node node?.right = grandChild // Update node height updateHeight(node: node) updateHeight(node: child) // Return root node of subtree after rotation return child } ``` === "JS" ```javascript title="avl_tree.js" /* Left rotation operation */ #leftRotate(node) { const child = node.right; const grandChild = child.left; // Using child as pivot, rotate node to the left child.left = node; node.right = grandChild; // Update node height this.#updateHeight(node); this.#updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "TS" ```typescript title="avl_tree.ts" /* Left rotation operation */ leftRotate(node: TreeNode): TreeNode { const child = node.right; const grandChild = child.left; // Using child as pivot, rotate node to the left child.left = node; node.right = grandChild; // Update node height this.updateHeight(node); this.updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Dart" ```dart title="avl_tree.dart" /* Left rotation operation */ TreeNode? leftRotate(TreeNode? node) { TreeNode? child = node!.right; TreeNode? grandChild = child!.left; // Using child as pivot, rotate node to the left child.left = node; node.right = grandChild; // Update node height updateHeight(node); updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Rust" ```rust title="avl_tree.rs" /* Left rotation operation */ fn left_rotate(node: OptionTreeNodeRc) -> OptionTreeNodeRc { match node { Some(node) => { let child = node.borrow().right.clone().unwrap(); let grand_child = child.borrow().left.clone(); // Using child as pivot, rotate node to the left child.borrow_mut().left = Some(node.clone()); node.borrow_mut().right = grand_child; // Update node height Self::update_height(Some(node)); Self::update_height(Some(child.clone())); // Return root node of subtree after rotation Some(child) } None => None, } } ``` === "C" ```c title="avl_tree.c" /* Left rotation operation */ TreeNode *leftRotate(TreeNode *node) { TreeNode *child, *grandChild; child = node->right; grandChild = child->left; // Using child as pivot, rotate node to the left child->left = node; node->right = grandChild; // Update node height updateHeight(node); updateHeight(child); // Return root node of subtree after rotation return child; } ``` === "Kotlin" ```kotlin title="avl_tree.kt" /* Left rotation operation */ fun leftRotate(node: TreeNode?): TreeNode { val child = node!!.right val grandChild = child!!.left // Using child as pivot, rotate node to the left child.left = node node.right = grandChild // Update node height updateHeight(node) updateHeight(child) // Return root node of subtree after rotation return child } ``` === "Ruby" ```ruby title="avl_tree.rb" ### Left rotation ### def left_rotate(node) child = node.right grand_child = child.left # Using child as pivot, rotate node to the left child.left = node node.right = grand_child # Update node height update_height(node) update_height(child) # Return root node of subtree after rotation child end ``` ### 3.   Left Rotation Then Right Rotation For the unbalanced node 3 in Figure 7-30, using either left rotation or right rotation alone cannot restore the subtree to balance. In this case, a "left rotation" needs to be performed on `child` first, followed by a "right rotation" on `node`. ![Left-right rotation](avl_tree.assets/avltree_left_right_rotate.png){ class="animation-figure" }

Figure 7-30   Left-right rotation

### 4.   Right Rotation Then Left Rotation As shown in Figure 7-31, for the mirror case of the above unbalanced binary tree, a "right rotation" needs to be performed on `child` first, then a "left rotation" on `node`. ![Right-left rotation](avl_tree.assets/avltree_right_left_rotate.png){ class="animation-figure" }

Figure 7-31   Right-left rotation

### 5.   Choice of Rotation The four imbalances shown in Figure 7-32 correspond one-to-one with the above cases, requiring right rotation, left rotation then right rotation, right rotation then left rotation, and left rotation operations respectively. ![The four rotation cases of AVL tree](avl_tree.assets/avltree_rotation_cases.png){ class="animation-figure" }

Figure 7-32   The four rotation cases of AVL tree

As shown in Table 7-3, we determine which case the unbalanced node belongs to by judging the signs of the balance factor of the unbalanced node and the balance factor of its taller-side child node.

Table 7-3   Conditions for Choosing Among the Four Rotation Cases

| Balance factor of the unbalanced node | Balance factor of the child node | Rotation method to apply | | -------------------------------------- | --------------------------------- | --------------------------------- | | $> 1$ (left-leaning tree) | $\geq 0$ | Right rotation | | $> 1$ (left-leaning tree) | $<0$ | Left rotation then right rotation | | $< -1$ (right-leaning tree) | $\leq 0$ | Left rotation | | $< -1$ (right-leaning tree) | $>0$ | Right rotation then left rotation |
For ease of use, we encapsulate the rotation operations into a function. **With this function, we can perform rotations for various imbalance situations, restoring balance to unbalanced nodes**. The code is as follows: === "Python" ```python title="avl_tree.py" def rotate(self, node: TreeNode | None) -> TreeNode | None: """Perform rotation operation to restore balance to this subtree""" # Get balance factor of node balance_factor = self.balance_factor(node) # Left-leaning tree if balance_factor > 1: if self.balance_factor(node.left) >= 0: # Right rotation return self.right_rotate(node) else: # First left rotation then right rotation node.left = self.left_rotate(node.left) return self.right_rotate(node) # Right-leaning tree elif balance_factor < -1: if self.balance_factor(node.right) <= 0: # Left rotation return self.left_rotate(node) else: # First right rotation then left rotation node.right = self.right_rotate(node.right) return self.left_rotate(node) # Balanced tree, no rotation needed, return directly return node ``` === "C++" ```cpp title="avl_tree.cpp" /* Perform rotation operation to restore balance to this subtree */ TreeNode *rotate(TreeNode *node) { // Get balance factor of node int _balanceFactor = balanceFactor(node); // Left-leaning tree if (_balanceFactor > 1) { if (balanceFactor(node->left) >= 0) { // Right rotation return rightRotate(node); } else { // First left rotation then right rotation node->left = leftRotate(node->left); return rightRotate(node); } } // Right-leaning tree if (_balanceFactor < -1) { if (balanceFactor(node->right) <= 0) { // Left rotation return leftRotate(node); } else { // First right rotation then left rotation node->right = rightRotate(node->right); return leftRotate(node); } } // Balanced tree, no rotation needed, return directly return node; } ``` === "Java" ```java title="avl_tree.java" /* Perform rotation operation to restore balance to this subtree */ TreeNode rotate(TreeNode node) { // Get balance factor of node int balanceFactor = balanceFactor(node); // Left-leaning tree if (balanceFactor > 1) { if (balanceFactor(node.left) >= 0) { // Right rotation return rightRotate(node); } else { // First left rotation then right rotation node.left = leftRotate(node.left); return rightRotate(node); } } // Right-leaning tree if (balanceFactor < -1) { if (balanceFactor(node.right) <= 0) { // Left rotation return leftRotate(node); } else { // First right rotation then left rotation node.right = rightRotate(node.right); return leftRotate(node); } } // Balanced tree, no rotation needed, return directly return node; } ``` === "C#" ```csharp title="avl_tree.cs" /* Perform rotation operation to restore balance to this subtree */ TreeNode? Rotate(TreeNode? node) { // Get balance factor of node int balanceFactorInt = BalanceFactor(node); // Left-leaning tree if (balanceFactorInt > 1) { if (BalanceFactor(node?.left) >= 0) { // Right rotation return RightRotate(node); } else { // First left rotation then right rotation node!.left = LeftRotate(node!.left); return RightRotate(node); } } // Right-leaning tree if (balanceFactorInt < -1) { if (BalanceFactor(node?.right) <= 0) { // Left rotation return LeftRotate(node); } else { // First right rotation then left rotation node!.right = RightRotate(node!.right); return LeftRotate(node); } } // Balanced tree, no rotation needed, return directly return node; } ``` === "Go" ```go title="avl_tree.go" /* Perform rotation operation to restore balance to this subtree */ func (t *aVLTree) rotate(node *TreeNode) *TreeNode { // Get balance factor of node // Go recommends short variables, here bf refers to t.balanceFactor bf := t.balanceFactor(node) // Left-leaning tree if bf > 1 { if t.balanceFactor(node.Left) >= 0 { // Right rotation return t.rightRotate(node) } else { // First left rotation then right rotation node.Left = t.leftRotate(node.Left) return t.rightRotate(node) } } // Right-leaning tree if bf < -1 { if t.balanceFactor(node.Right) <= 0 { // Left rotation return t.leftRotate(node) } else { // First right rotation then left rotation node.Right = t.rightRotate(node.Right) return t.leftRotate(node) } } // Balanced tree, no rotation needed, return directly return node } ``` === "Swift" ```swift title="avl_tree.swift" /* Perform rotation operation to restore balance to this subtree */ func rotate(node: TreeNode?) -> TreeNode? { // Get balance factor of node let balanceFactor = balanceFactor(node: node) // Left-leaning tree if balanceFactor > 1 { if self.balanceFactor(node: node?.left) >= 0 { // Right rotation return rightRotate(node: node) } else { // First left rotation then right rotation node?.left = leftRotate(node: node?.left) return rightRotate(node: node) } } // Right-leaning tree if balanceFactor < -1 { if self.balanceFactor(node: node?.right) <= 0 { // Left rotation return leftRotate(node: node) } else { // First right rotation then left rotation node?.right = rightRotate(node: node?.right) return leftRotate(node: node) } } // Balanced tree, no rotation needed, return directly return node } ``` === "JS" ```javascript title="avl_tree.js" /* Perform rotation operation to restore balance to this subtree */ #rotate(node) { // Get balance factor of node const balanceFactor = this.balanceFactor(node); // Left-leaning tree if (balanceFactor > 1) { if (this.balanceFactor(node.left) >= 0) { // Right rotation return this.#rightRotate(node); } else { // First left rotation then right rotation node.left = this.#leftRotate(node.left); return this.#rightRotate(node); } } // Right-leaning tree if (balanceFactor < -1) { if (this.balanceFactor(node.right) <= 0) { // Left rotation return this.#leftRotate(node); } else { // First right rotation then left rotation node.right = this.#rightRotate(node.right); return this.#leftRotate(node); } } // Balanced tree, no rotation needed, return directly return node; } ``` === "TS" ```typescript title="avl_tree.ts" /* Perform rotation operation to restore balance to this subtree */ rotate(node: TreeNode): TreeNode { // Get balance factor of node const balanceFactor = this.balanceFactor(node); // Left-leaning tree if (balanceFactor > 1) { if (this.balanceFactor(node.left) >= 0) { // Right rotation return this.rightRotate(node); } else { // First left rotation then right rotation node.left = this.leftRotate(node.left); return this.rightRotate(node); } } // Right-leaning tree if (balanceFactor < -1) { if (this.balanceFactor(node.right) <= 0) { // Left rotation return this.leftRotate(node); } else { // First right rotation then left rotation node.right = this.rightRotate(node.right); return this.leftRotate(node); } } // Balanced tree, no rotation needed, return directly return node; } ``` === "Dart" ```dart title="avl_tree.dart" /* Perform rotation operation to restore balance to this subtree */ TreeNode? rotate(TreeNode? node) { // Get balance factor of node int factor = balanceFactor(node); // Left-leaning tree if (factor > 1) { if (balanceFactor(node!.left) >= 0) { // Right rotation return rightRotate(node); } else { // First left rotation then right rotation node.left = leftRotate(node.left); return rightRotate(node); } } // Right-leaning tree if (factor < -1) { if (balanceFactor(node!.right) <= 0) { // Left rotation return leftRotate(node); } else { // First right rotation then left rotation node.right = rightRotate(node.right); return leftRotate(node); } } // Balanced tree, no rotation needed, return directly return node; } ``` === "Rust" ```rust title="avl_tree.rs" /* Perform rotation operation to restore balance to this subtree */ fn rotate(node: OptionTreeNodeRc) -> OptionTreeNodeRc { // Get balance factor of node let balance_factor = Self::balance_factor(node.clone()); // Left-leaning tree if balance_factor > 1 { let node = node.unwrap(); if Self::balance_factor(node.borrow().left.clone()) >= 0 { // Right rotation Self::right_rotate(Some(node)) } else { // First left rotation then right rotation let left = node.borrow().left.clone(); node.borrow_mut().left = Self::left_rotate(left); Self::right_rotate(Some(node)) } } // Right-leaning tree else if balance_factor < -1 { let node = node.unwrap(); if Self::balance_factor(node.borrow().right.clone()) <= 0 { // Left rotation Self::left_rotate(Some(node)) } else { // First right rotation then left rotation let right = node.borrow().right.clone(); node.borrow_mut().right = Self::right_rotate(right); Self::left_rotate(Some(node)) } } else { // Balanced tree, no rotation needed, return directly node } } ``` === "C" ```c title="avl_tree.c" /* Perform rotation operation to restore balance to this subtree */ TreeNode *rotate(TreeNode *node) { // Get balance factor of node int bf = balanceFactor(node); // Left-leaning tree if (bf > 1) { if (balanceFactor(node->left) >= 0) { // Right rotation return rightRotate(node); } else { // First left rotation then right rotation node->left = leftRotate(node->left); return rightRotate(node); } } // Right-leaning tree if (bf < -1) { if (balanceFactor(node->right) <= 0) { // Left rotation return leftRotate(node); } else { // First right rotation then left rotation node->right = rightRotate(node->right); return leftRotate(node); } } // Balanced tree, no rotation needed, return directly return node; } ``` === "Kotlin" ```kotlin title="avl_tree.kt" /* Perform rotation operation to restore balance to this subtree */ fun rotate(node: TreeNode): TreeNode { // Get balance factor of node val balanceFactor = balanceFactor(node) // Left-leaning tree if (balanceFactor > 1) { if (balanceFactor(node.left) >= 0) { // Right rotation return rightRotate(node) } else { // First left rotation then right rotation node.left = leftRotate(node.left) return rightRotate(node) } } // Right-leaning tree if (balanceFactor < -1) { if (balanceFactor(node.right) <= 0) { // Left rotation return leftRotate(node) } else { // First right rotation then left rotation node.right = rightRotate(node.right) return leftRotate(node) } } // Balanced tree, no rotation needed, return directly return node } ``` === "Ruby" ```ruby title="avl_tree.rb" ### Perform rotation to rebalance subtree ### def rotate(node) # Get balance factor of node balance_factor = balance_factor(node) # Left-heavy tree if balance_factor > 1 if balance_factor(node.left) >= 0 # Right rotation return right_rotate(node) else # First left rotation then right rotation node.left = left_rotate(node.left) return right_rotate(node) end # Right-heavy tree elsif balance_factor < -1 if balance_factor(node.right) <= 0 # Left rotation return left_rotate(node) else # First right rotation then left rotation node.right = right_rotate(node.right) return left_rotate(node) end end # Balanced tree, no rotation needed, return directly node end ``` ## 7.5.3   Common Operations in AVL Trees ### 1.   Node Insertion The node insertion operation in AVL trees is similar in principle to that in binary search trees. The only difference is that after inserting a node in an AVL tree, a series of unbalanced nodes may appear on the path from that node to the root. Therefore, **we need to start from this node and perform rotation operations from bottom to top, restoring balance to all unbalanced nodes**. The code is as follows: === "Python" ```python title="avl_tree.py" def insert(self, val): """Insert node""" self._root = self.insert_helper(self._root, val) def insert_helper(self, node: TreeNode | None, val: int) -> TreeNode: """Recursively insert node (helper method)""" if node is None: return TreeNode(val) # 1. Find insertion position and insert node if val < node.val: node.left = self.insert_helper(node.left, val) elif val > node.val: node.right = self.insert_helper(node.right, val) else: # Duplicate node not inserted, return directly return node # Update node height self.update_height(node) # 2. Perform rotation operation to restore balance to this subtree return self.rotate(node) ``` === "C++" ```cpp title="avl_tree.cpp" /* Insert node */ void insert(int val) { root = insertHelper(root, val); } /* Recursively insert node (helper method) */ TreeNode *insertHelper(TreeNode *node, int val) { if (node == nullptr) return new TreeNode(val); /* 1. Find insertion position and insert node */ if (val < node->val) node->left = insertHelper(node->left, val); else if (val > node->val) node->right = insertHelper(node->right, val); else return node; // Duplicate node not inserted, return directly updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node); // Return root node of subtree return node; } ``` === "Java" ```java title="avl_tree.java" /* Insert node */ void insert(int val) { root = insertHelper(root, val); } /* Recursively insert node (helper method) */ TreeNode insertHelper(TreeNode node, int val) { if (node == null) return new TreeNode(val); /* 1. Find insertion position and insert node */ if (val < node.val) node.left = insertHelper(node.left, val); else if (val > node.val) node.right = insertHelper(node.right, val); else return node; // Duplicate node not inserted, return directly updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node); // Return root node of subtree return node; } ``` === "C#" ```csharp title="avl_tree.cs" /* Insert node */ void Insert(int val) { root = InsertHelper(root, val); } /* Recursively insert node (helper method) */ TreeNode? InsertHelper(TreeNode? node, int val) { if (node == null) return new TreeNode(val); /* 1. Find insertion position and insert node */ if (val < node.val) node.left = InsertHelper(node.left, val); else if (val > node.val) node.right = InsertHelper(node.right, val); else return node; // Duplicate node not inserted, return directly UpdateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = Rotate(node); // Return root node of subtree return node; } ``` === "Go" ```go title="avl_tree.go" /* Insert node */ func (t *aVLTree) insert(val int) { t.root = t.insertHelper(t.root, val) } /* Recursively insert node (helper function) */ func (t *aVLTree) insertHelper(node *TreeNode, val int) *TreeNode { if node == nil { return NewTreeNode(val) } /* 1. Find insertion position and insert node */ if val < node.Val.(int) { node.Left = t.insertHelper(node.Left, val) } else if val > node.Val.(int) { node.Right = t.insertHelper(node.Right, val) } else { // Duplicate node not inserted, return directly return node } // Update node height t.updateHeight(node) /* 2. Perform rotation operation to restore balance to this subtree */ node = t.rotate(node) // Return root node of subtree return node } ``` === "Swift" ```swift title="avl_tree.swift" /* Insert node */ func insert(val: Int) { root = insertHelper(node: root, val: val) } /* Recursively insert node (helper method) */ func insertHelper(node: TreeNode?, val: Int) -> TreeNode? { var node = node if node == nil { return TreeNode(x: val) } /* 1. Find insertion position and insert node */ if val < node!.val { node?.left = insertHelper(node: node?.left, val: val) } else if val > node!.val { node?.right = insertHelper(node: node?.right, val: val) } else { return node // Duplicate node not inserted, return directly } updateHeight(node: node) // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node: node) // Return root node of subtree return node } ``` === "JS" ```javascript title="avl_tree.js" /* Insert node */ insert(val) { this.root = this.#insertHelper(this.root, val); } /* Recursively insert node (helper method) */ #insertHelper(node, val) { if (node === null) return new TreeNode(val); /* 1. Find insertion position and insert node */ if (val < node.val) node.left = this.#insertHelper(node.left, val); else if (val > node.val) node.right = this.#insertHelper(node.right, val); else return node; // Duplicate node not inserted, return directly this.#updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = this.#rotate(node); // Return root node of subtree return node; } ``` === "TS" ```typescript title="avl_tree.ts" /* Insert node */ insert(val: number): void { this.root = this.insertHelper(this.root, val); } /* Recursively insert node (helper method) */ insertHelper(node: TreeNode, val: number): TreeNode { if (node === null) return new TreeNode(val); /* 1. Find insertion position and insert node */ if (val < node.val) { node.left = this.insertHelper(node.left, val); } else if (val > node.val) { node.right = this.insertHelper(node.right, val); } else { return node; // Duplicate node not inserted, return directly } this.updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = this.rotate(node); // Return root node of subtree return node; } ``` === "Dart" ```dart title="avl_tree.dart" /* Insert node */ void insert(int val) { root = insertHelper(root, val); } /* Recursively insert node (helper method) */ TreeNode? insertHelper(TreeNode? node, int val) { if (node == null) return TreeNode(val); /* 1. Find insertion position and insert node */ if (val < node.val) node.left = insertHelper(node.left, val); else if (val > node.val) node.right = insertHelper(node.right, val); else return node; // Duplicate node not inserted, return directly updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node); // Return root node of subtree return node; } ``` === "Rust" ```rust title="avl_tree.rs" /* Insert node */ fn insert(&mut self, val: i32) { self.root = Self::insert_helper(self.root.clone(), val); } /* Recursively insert node (helper method) */ fn insert_helper(node: OptionTreeNodeRc, val: i32) -> OptionTreeNodeRc { match node { Some(mut node) => { /* 1. Find insertion position and insert node */ match { let node_val = node.borrow().val; node_val } .cmp(&val) { Ordering::Greater => { let left = node.borrow().left.clone(); node.borrow_mut().left = Self::insert_helper(left, val); } Ordering::Less => { let right = node.borrow().right.clone(); node.borrow_mut().right = Self::insert_helper(right, val); } Ordering::Equal => { return Some(node); // Duplicate node not inserted, return directly } } Self::update_height(Some(node.clone())); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = Self::rotate(Some(node)).unwrap(); // Return root node of subtree Some(node) } None => Some(TreeNode::new(val)), } } ``` === "C" ```c title="avl_tree.c" /* Insert node */ void insert(AVLTree *tree, int val) { tree->root = insertHelper(tree->root, val); } /* Recursively insert node (helper function) */ TreeNode *insertHelper(TreeNode *node, int val) { if (node == NULL) { return newTreeNode(val); } /* 1. Find insertion position and insert node */ if (val < node->val) { node->left = insertHelper(node->left, val); } else if (val > node->val) { node->right = insertHelper(node->right, val); } else { // Duplicate node not inserted, return directly return node; } // Update node height updateHeight(node); /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node); // Return root node of subtree return node; } ``` === "Kotlin" ```kotlin title="avl_tree.kt" /* Insert node */ fun insert(_val: Int) { root = insertHelper(root, _val) } /* Recursively insert node (helper method) */ fun insertHelper(n: TreeNode?, _val: Int): TreeNode { if (n == null) return TreeNode(_val) var node = n /* 1. Find insertion position and insert node */ if (_val < node._val) node.left = insertHelper(node.left, _val) else if (_val > node._val) node.right = insertHelper(node.right, _val) else return node // Duplicate node not inserted, return directly updateHeight(node) // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node) // Return root node of subtree return node } ``` === "Ruby" ```ruby title="avl_tree.rb" ### Insert node ### def insert(val) @root = insert_helper(@root, val) end ### Recursively insert node (helper method) ### def insert_helper(node, val) return TreeNode.new(val) if node.nil? # 1. Find insertion position and insert node if val < node.val node.left = insert_helper(node.left, val) elsif val > node.val node.right = insert_helper(node.right, val) else # Duplicate node not inserted, return directly return node end # Update node height update_height(node) # 2. Perform rotation operation to restore balance to this subtree rotate(node) end ``` ### 2.   Node Removal Similarly, on the basis of the binary search tree's node removal method, rotation operations need to be performed from bottom to top to restore balance to all unbalanced nodes. The code is as follows: === "Python" ```python title="avl_tree.py" def remove(self, val: int): """Delete node""" self._root = self.remove_helper(self._root, val) def remove_helper(self, node: TreeNode | None, val: int) -> TreeNode | None: """Recursively delete node (helper method)""" if node is None: return None # 1. Find node and delete if val < node.val: node.left = self.remove_helper(node.left, val) elif val > node.val: node.right = self.remove_helper(node.right, val) else: if node.left is None or node.right is None: child = node.left or node.right # Number of child nodes = 0, delete node directly and return if child is None: return None # Number of child nodes = 1, delete node directly else: node = child else: # Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it temp = node.right while temp.left is not None: temp = temp.left node.right = self.remove_helper(node.right, temp.val) node.val = temp.val # Update node height self.update_height(node) # 2. Perform rotation operation to restore balance to this subtree return self.rotate(node) ``` === "C++" ```cpp title="avl_tree.cpp" /* Remove node */ void remove(int val) { root = removeHelper(root, val); } /* Recursively delete node (helper method) */ TreeNode *removeHelper(TreeNode *node, int val) { if (node == nullptr) return nullptr; /* 1. Find node and delete */ if (val < node->val) node->left = removeHelper(node->left, val); else if (val > node->val) node->right = removeHelper(node->right, val); else { if (node->left == nullptr || node->right == nullptr) { TreeNode *child = node->left != nullptr ? node->left : node->right; // Number of child nodes = 0, delete node directly and return if (child == nullptr) { delete node; return nullptr; } // Number of child nodes = 1, delete node directly else { delete node; node = child; } } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it TreeNode *temp = node->right; while (temp->left != nullptr) { temp = temp->left; } int tempVal = temp->val; node->right = removeHelper(node->right, temp->val); node->val = tempVal; } } updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node); // Return root node of subtree return node; } ``` === "Java" ```java title="avl_tree.java" /* Remove node */ void remove(int val) { root = removeHelper(root, val); } /* Recursively delete node (helper method) */ TreeNode removeHelper(TreeNode node, int val) { if (node == null) return null; /* 1. Find node and delete */ if (val < node.val) node.left = removeHelper(node.left, val); else if (val > node.val) node.right = removeHelper(node.right, val); else { if (node.left == null || node.right == null) { TreeNode child = node.left != null ? node.left : node.right; // Number of child nodes = 0, delete node directly and return if (child == null) return null; // Number of child nodes = 1, delete node directly else node = child; } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it TreeNode temp = node.right; while (temp.left != null) { temp = temp.left; } node.right = removeHelper(node.right, temp.val); node.val = temp.val; } } updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node); // Return root node of subtree return node; } ``` === "C#" ```csharp title="avl_tree.cs" /* Remove node */ void Remove(int val) { root = RemoveHelper(root, val); } /* Recursively delete node (helper method) */ TreeNode? RemoveHelper(TreeNode? node, int val) { if (node == null) return null; /* 1. Find node and delete */ if (val < node.val) node.left = RemoveHelper(node.left, val); else if (val > node.val) node.right = RemoveHelper(node.right, val); else { if (node.left == null || node.right == null) { TreeNode? child = node.left ?? node.right; // Number of child nodes = 0, delete node directly and return if (child == null) return null; // Number of child nodes = 1, delete node directly else node = child; } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it TreeNode? temp = node.right; while (temp.left != null) { temp = temp.left; } node.right = RemoveHelper(node.right, temp.val!.Value); node.val = temp.val; } } UpdateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = Rotate(node); // Return root node of subtree return node; } ``` === "Go" ```go title="avl_tree.go" /* Remove node */ func (t *aVLTree) remove(val int) { t.root = t.removeHelper(t.root, val) } /* Recursively remove node (helper function) */ func (t *aVLTree) removeHelper(node *TreeNode, val int) *TreeNode { if node == nil { return nil } /* 1. Find node and delete */ if val < node.Val.(int) { node.Left = t.removeHelper(node.Left, val) } else if val > node.Val.(int) { node.Right = t.removeHelper(node.Right, val) } else { if node.Left == nil || node.Right == nil { child := node.Left if node.Right != nil { child = node.Right } if child == nil { // Number of child nodes = 0, delete node directly and return return nil } else { // Number of child nodes = 1, delete node directly node = child } } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it temp := node.Right for temp.Left != nil { temp = temp.Left } node.Right = t.removeHelper(node.Right, temp.Val.(int)) node.Val = temp.Val } } // Update node height t.updateHeight(node) /* 2. Perform rotation operation to restore balance to this subtree */ node = t.rotate(node) // Return root node of subtree return node } ``` === "Swift" ```swift title="avl_tree.swift" /* Remove node */ func remove(val: Int) { root = removeHelper(node: root, val: val) } /* Recursively delete node (helper method) */ func removeHelper(node: TreeNode?, val: Int) -> TreeNode? { var node = node if node == nil { return nil } /* 1. Find node and delete */ if val < node!.val { node?.left = removeHelper(node: node?.left, val: val) } else if val > node!.val { node?.right = removeHelper(node: node?.right, val: val) } else { if node?.left == nil || node?.right == nil { let child = node?.left ?? node?.right // Number of child nodes = 0, delete node directly and return if child == nil { return nil } // Number of child nodes = 1, delete node directly else { node = child } } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it var temp = node?.right while temp?.left != nil { temp = temp?.left } node?.right = removeHelper(node: node?.right, val: temp!.val) node?.val = temp!.val } } updateHeight(node: node) // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node: node) // Return root node of subtree return node } ``` === "JS" ```javascript title="avl_tree.js" /* Remove node */ remove(val) { this.root = this.#removeHelper(this.root, val); } /* Recursively delete node (helper method) */ #removeHelper(node, val) { if (node === null) return null; /* 1. Find node and delete */ if (val < node.val) node.left = this.#removeHelper(node.left, val); else if (val > node.val) node.right = this.#removeHelper(node.right, val); else { if (node.left === null || node.right === null) { const child = node.left !== null ? node.left : node.right; // Number of child nodes = 0, delete node directly and return if (child === null) return null; // Number of child nodes = 1, delete node directly else node = child; } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it let temp = node.right; while (temp.left !== null) { temp = temp.left; } node.right = this.#removeHelper(node.right, temp.val); node.val = temp.val; } } this.#updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = this.#rotate(node); // Return root node of subtree return node; } ``` === "TS" ```typescript title="avl_tree.ts" /* Remove node */ remove(val: number): void { this.root = this.removeHelper(this.root, val); } /* Recursively delete node (helper method) */ removeHelper(node: TreeNode, val: number): TreeNode { if (node === null) return null; /* 1. Find node and delete */ if (val < node.val) { node.left = this.removeHelper(node.left, val); } else if (val > node.val) { node.right = this.removeHelper(node.right, val); } else { if (node.left === null || node.right === null) { const child = node.left !== null ? node.left : node.right; // Number of child nodes = 0, delete node directly and return if (child === null) { return null; } else { // Number of child nodes = 1, delete node directly node = child; } } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it let temp = node.right; while (temp.left !== null) { temp = temp.left; } node.right = this.removeHelper(node.right, temp.val); node.val = temp.val; } } this.updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = this.rotate(node); // Return root node of subtree return node; } ``` === "Dart" ```dart title="avl_tree.dart" /* Remove node */ void remove(int val) { root = removeHelper(root, val); } /* Recursively delete node (helper method) */ TreeNode? removeHelper(TreeNode? node, int val) { if (node == null) return null; /* 1. Find node and delete */ if (val < node.val) node.left = removeHelper(node.left, val); else if (val > node.val) node.right = removeHelper(node.right, val); else { if (node.left == null || node.right == null) { TreeNode? child = node.left ?? node.right; // Number of child nodes = 0, delete node directly and return if (child == null) return null; // Number of child nodes = 1, delete node directly else node = child; } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it TreeNode? temp = node.right; while (temp!.left != null) { temp = temp.left; } node.right = removeHelper(node.right, temp.val); node.val = temp.val; } } updateHeight(node); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node); // Return root node of subtree return node; } ``` === "Rust" ```rust title="avl_tree.rs" /* Remove node */ fn remove(&self, val: i32) { Self::remove_helper(self.root.clone(), val); } /* Recursively delete node (helper method) */ fn remove_helper(node: OptionTreeNodeRc, val: i32) -> OptionTreeNodeRc { match node { Some(mut node) => { /* 1. Find node and delete */ if val < node.borrow().val { let left = node.borrow().left.clone(); node.borrow_mut().left = Self::remove_helper(left, val); } else if val > node.borrow().val { let right = node.borrow().right.clone(); node.borrow_mut().right = Self::remove_helper(right, val); } else if node.borrow().left.is_none() || node.borrow().right.is_none() { let child = if node.borrow().left.is_some() { node.borrow().left.clone() } else { node.borrow().right.clone() }; match child { // Number of child nodes = 0, delete node directly and return None => { return None; } // Number of child nodes = 1, delete node directly Some(child) => node = child, } } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it let mut temp = node.borrow().right.clone().unwrap(); loop { let temp_left = temp.borrow().left.clone(); if temp_left.is_none() { break; } temp = temp_left.unwrap(); } let right = node.borrow().right.clone(); node.borrow_mut().right = Self::remove_helper(right, temp.borrow().val); node.borrow_mut().val = temp.borrow().val; } Self::update_height(Some(node.clone())); // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = Self::rotate(Some(node)).unwrap(); // Return root node of subtree Some(node) } None => None, } } ``` === "C" ```c title="avl_tree.c" /* Remove node */ // Cannot use remove keyword here due to stdio.h inclusion void removeItem(AVLTree *tree, int val) { TreeNode *root = removeHelper(tree->root, val); } /* Recursively remove node (helper function) */ TreeNode *removeHelper(TreeNode *node, int val) { TreeNode *child, *grandChild; if (node == NULL) { return NULL; } /* 1. Find node and delete */ if (val < node->val) { node->left = removeHelper(node->left, val); } else if (val > node->val) { node->right = removeHelper(node->right, val); } else { if (node->left == NULL || node->right == NULL) { child = node->left; if (node->right != NULL) { child = node->right; } // Number of child nodes = 0, delete node directly and return if (child == NULL) { return NULL; } else { // Number of child nodes = 1, delete node directly node = child; } } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it TreeNode *temp = node->right; while (temp->left != NULL) { temp = temp->left; } int tempVal = temp->val; node->right = removeHelper(node->right, temp->val); node->val = tempVal; } } // Update node height updateHeight(node); /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node); // Return root node of subtree return node; } ``` === "Kotlin" ```kotlin title="avl_tree.kt" /* Remove node */ fun remove(_val: Int) { root = removeHelper(root, _val) } /* Recursively delete node (helper method) */ fun removeHelper(n: TreeNode?, _val: Int): TreeNode? { var node = n ?: return null /* 1. Find node and delete */ if (_val < node._val) node.left = removeHelper(node.left, _val) else if (_val > node._val) node.right = removeHelper(node.right, _val) else { if (node.left == null || node.right == null) { val child = if (node.left != null) node.left else node.right // Number of child nodes = 0, delete node directly and return if (child == null) return null // Number of child nodes = 1, delete node directly else node = child } else { // Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it var temp = node.right while (temp!!.left != null) { temp = temp.left } node.right = removeHelper(node.right, temp._val) node._val = temp._val } } updateHeight(node) // Update node height /* 2. Perform rotation operation to restore balance to this subtree */ node = rotate(node) // Return root node of subtree return node } ``` === "Ruby" ```ruby title="avl_tree.rb" ### Delete node ### def remove(val) @root = remove_helper(@root, val) end ### Recursively delete node (helper method) ### def remove_helper(node, val) return if node.nil? # 1. Find node and delete if val < node.val node.left = remove_helper(node.left, val) elsif val > node.val node.right = remove_helper(node.right, val) else if node.left.nil? || node.right.nil? child = node.left || node.right # Number of child nodes = 0, delete node directly and return return if child.nil? # Number of child nodes = 1, delete node directly node = child else # Number of child nodes = 2, delete the next node in inorder traversal and replace current node with it temp = node.right while !temp.left.nil? temp = temp.left end node.right = remove_helper(node.right, temp.val) node.val = temp.val end end # Update node height update_height(node) # 2. Perform rotation operation to restore balance to this subtree rotate(node) end ``` ### 3.   Node Search The node search operation in AVL trees is consistent with that in binary search trees, and will not be elaborated here. ## 7.5.4   Typical Applications of AVL Trees - Organizing and storing large-scale data, suitable for scenarios with high-frequency searches and low-frequency insertions and deletions. - Used to build index systems in databases. - Red-black trees are also a common type of balanced binary search tree. Compared to AVL trees, red-black trees have more relaxed balance conditions, require fewer rotation operations for node insertion and deletion, and have higher average efficiency for node addition and deletion operations.