Figure 7-1 Parent Node, child Node, subtree
## 7.1.1 Common Terminology of Binary Trees The commonly used terminology of binary trees is shown in Figure 7-2. - Root node: The node at the top level of a binary tree, which does not have a parent node. - Leaf node: A node that does not have any child nodes, with both of its pointers pointing to `None`. - Edge: A line segment that connects two nodes, representing a reference (pointer) between the nodes. - The level of a node: It increases from top to bottom, with the root node being at level 1. - The degree of a node: The number of child nodes that a node has. In a binary tree, the degree can be 0, 1, or 2. - The height of a binary tree: The number of edges from the root node to the farthest leaf node. - The depth of a node: The number of edges from the root node to the node. - The height of a node: The number of edges from the farthest leaf node to the node. { class="animation-figure" }Figure 7-2 Common Terminology of Binary Trees
!!! tip We usually define "height" and "depth" as the number of edges traversed, but some textbooks and problem statements define them as the number of nodes on the path. In that case, both values are larger by 1. ## 7.1.2 Basic Operations of Binary Trees ### 1. Initializing a Binary Tree Similar to a linked list, the initialization of a binary tree involves first creating the nodes and then establishing the references (pointers) between them. === "Python" ```python title="binary_tree.py" # Initializing a binary tree # Initializing nodes n1 = TreeNode(val=1) n2 = TreeNode(val=2) n3 = TreeNode(val=3) n4 = TreeNode(val=4) n5 = TreeNode(val=5) # Linking references (pointers) between nodes n1.left = n2 n1.right = n3 n2.left = n4 n2.right = n5 ``` === "C++" ```cpp title="binary_tree.cpp" /* Initializing a binary tree */ // Initializing nodes TreeNode* n1 = new TreeNode(1); TreeNode* n2 = new TreeNode(2); TreeNode* n3 = new TreeNode(3); TreeNode* n4 = new TreeNode(4); TreeNode* n5 = new TreeNode(5); // Linking references (pointers) between nodes n1->left = n2; n1->right = n3; n2->left = n4; n2->right = n5; ``` === "Java" ```java title="binary_tree.java" // Initializing nodes TreeNode n1 = new TreeNode(1); TreeNode n2 = new TreeNode(2); TreeNode n3 = new TreeNode(3); TreeNode n4 = new TreeNode(4); TreeNode n5 = new TreeNode(5); // Linking references (pointers) between nodes n1.left = n2; n1.right = n3; n2.left = n4; n2.right = n5; ``` === "C#" ```csharp title="binary_tree.cs" /* Initializing a binary tree */ // Initializing nodes TreeNode n1 = new(1); TreeNode n2 = new(2); TreeNode n3 = new(3); TreeNode n4 = new(4); TreeNode n5 = new(5); // Linking references (pointers) between nodes n1.left = n2; n1.right = n3; n2.left = n4; n2.right = n5; ``` === "Go" ```go title="binary_tree.go" /* Initializing a binary tree */ // Initializing nodes n1 := NewTreeNode(1) n2 := NewTreeNode(2) n3 := NewTreeNode(3) n4 := NewTreeNode(4) n5 := NewTreeNode(5) // Linking references (pointers) between nodes n1.Left = n2 n1.Right = n3 n2.Left = n4 n2.Right = n5 ``` === "Swift" ```swift title="binary_tree.swift" // Initializing nodes let n1 = TreeNode(x: 1) let n2 = TreeNode(x: 2) let n3 = TreeNode(x: 3) let n4 = TreeNode(x: 4) let n5 = TreeNode(x: 5) // Linking references (pointers) between nodes n1.left = n2 n1.right = n3 n2.left = n4 n2.right = n5 ``` === "JS" ```javascript title="binary_tree.js" /* Initializing a binary tree */ // Initializing nodes let n1 = new TreeNode(1), n2 = new TreeNode(2), n3 = new TreeNode(3), n4 = new TreeNode(4), n5 = new TreeNode(5); // Linking references (pointers) between nodes n1.left = n2; n1.right = n3; n2.left = n4; n2.right = n5; ``` === "TS" ```typescript title="binary_tree.ts" /* Initializing a binary tree */ // Initializing nodes let n1 = new TreeNode(1), n2 = new TreeNode(2), n3 = new TreeNode(3), n4 = new TreeNode(4), n5 = new TreeNode(5); // Linking references (pointers) between nodes n1.left = n2; n1.right = n3; n2.left = n4; n2.right = n5; ``` === "Dart" ```dart title="binary_tree.dart" /* Initializing a binary tree */ // Initializing nodes TreeNode n1 = new TreeNode(1); TreeNode n2 = new TreeNode(2); TreeNode n3 = new TreeNode(3); TreeNode n4 = new TreeNode(4); TreeNode n5 = new TreeNode(5); // Linking references (pointers) between nodes n1.left = n2; n1.right = n3; n2.left = n4; n2.right = n5; ``` === "Rust" ```rust title="binary_tree.rs" // Initializing nodes let n1 = TreeNode::new(1); let n2 = TreeNode::new(2); let n3 = TreeNode::new(3); let n4 = TreeNode::new(4); let n5 = TreeNode::new(5); // Linking references (pointers) between nodes n1.borrow_mut().left = Some(n2.clone()); n1.borrow_mut().right = Some(n3); n2.borrow_mut().left = Some(n4); n2.borrow_mut().right = Some(n5); ``` === "C" ```c title="binary_tree.c" /* Initializing a binary tree */ // Initializing nodes TreeNode *n1 = newTreeNode(1); TreeNode *n2 = newTreeNode(2); TreeNode *n3 = newTreeNode(3); TreeNode *n4 = newTreeNode(4); TreeNode *n5 = newTreeNode(5); // Linking references (pointers) between nodes n1->left = n2; n1->right = n3; n2->left = n4; n2->right = n5; ``` === "Kotlin" ```kotlin title="binary_tree.kt" // Initializing nodes val n1 = TreeNode(1) val n2 = TreeNode(2) val n3 = TreeNode(3) val n4 = TreeNode(4) val n5 = TreeNode(5) // Linking references (pointers) between nodes n1.left = n2 n1.right = n3 n2.left = n4 n2.right = n5 ``` === "Ruby" ```ruby title="binary_tree.rb" # Initializing a binary tree # Initializing nodes n1 = TreeNode.new(1) n2 = TreeNode.new(2) n3 = TreeNode.new(3) n4 = TreeNode.new(4) n5 = TreeNode.new(5) # Linking references (pointers) between nodes n1.left = n2 n1.right = n3 n2.left = n4 n2.right = n5 ``` ??? pythontutor "Code Visualization" ### 2. Inserting and Removing Nodes Similar to a linked list, inserting and removing nodes in a binary tree can be achieved by modifying pointers. Figure 7-3 provides an example. { class="animation-figure" }Figure 7-3 Inserting and removing nodes in a binary tree
=== "Python" ```python title="binary_tree.py" # Inserting and removing nodes p = TreeNode(0) # Inserting node P between n1 -> n2 n1.left = p p.left = n2 # Removing node P n1.left = n2 ``` === "C++" ```cpp title="binary_tree.cpp" /* Inserting and removing nodes */ TreeNode* P = new TreeNode(0); // Inserting node P between n1 and n2 n1->left = P; P->left = n2; // Removing node P n1->left = n2; ``` === "Java" ```java title="binary_tree.java" TreeNode P = new TreeNode(0); // Inserting node P between n1 and n2 n1.left = P; P.left = n2; // Removing node P n1.left = n2; ``` === "C#" ```csharp title="binary_tree.cs" /* Inserting and removing nodes */ TreeNode P = new(0); // Inserting node P between n1 and n2 n1.left = P; P.left = n2; // Removing node P n1.left = n2; ``` === "Go" ```go title="binary_tree.go" /* Inserting and removing nodes */ // Inserting node P between n1 and n2 p := NewTreeNode(0) n1.Left = p p.Left = n2 // Removing node P n1.Left = n2 ``` === "Swift" ```swift title="binary_tree.swift" let P = TreeNode(x: 0) // Inserting node P between n1 and n2 n1.left = P P.left = n2 // Removing node P n1.left = n2 ``` === "JS" ```javascript title="binary_tree.js" /* Inserting and removing nodes */ let P = new TreeNode(0); // Inserting node P between n1 and n2 n1.left = P; P.left = n2; // Removing node P n1.left = n2; ``` === "TS" ```typescript title="binary_tree.ts" /* Inserting and removing nodes */ const P = new TreeNode(0); // Inserting node P between n1 and n2 n1.left = P; P.left = n2; // Removing node P n1.left = n2; ``` === "Dart" ```dart title="binary_tree.dart" /* Inserting and removing nodes */ TreeNode P = new TreeNode(0); // Inserting node P between n1 and n2 n1.left = P; P.left = n2; // Removing node P n1.left = n2; ``` === "Rust" ```rust title="binary_tree.rs" let p = TreeNode::new(0); // Inserting node P between n1 and n2 n1.borrow_mut().left = Some(p.clone()); p.borrow_mut().left = Some(n2.clone()); // Removing node P n1.borrow_mut().left = Some(n2); ``` === "C" ```c title="binary_tree.c" /* Inserting and removing nodes */ TreeNode *P = newTreeNode(0); // Inserting node P between n1 and n2 n1->left = P; P->left = n2; // Removing node P n1->left = n2; ``` === "Kotlin" ```kotlin title="binary_tree.kt" val P = TreeNode(0) // Inserting node P between n1 and n2 n1.left = P P.left = n2 // Removing node P n1.left = n2 ``` === "Ruby" ```ruby title="binary_tree.rb" # Inserting and removing nodes _p = TreeNode.new(0) # Inserting node _p between n1 and n2 n1.left = _p _p.left = n2 # Removing node _p n1.left = n2 ``` ??? pythontutor "Code Visualization" !!! tip Keep in mind that inserting a node can alter the original logical structure of a binary tree, while deleting a node usually entails removing that node together with its entire subtree. In practice, insertion and deletion in binary trees are therefore typically implemented as coordinated sequences of operations to achieve a meaningful result. ## 7.1.3 Common Types of Binary Trees ### 1. Perfect Binary Tree As shown in Figure 7-4, a perfect binary tree has every level completely filled. In a perfect binary tree, leaf nodes have a degree of $0$, while all other nodes have a degree of $2$. If the tree height is $h$, the total number of nodes is $2^{h+1} - 1$, following a standard exponential pattern that mirrors the common phenomenon of cell division in nature. !!! tip Please note that in the Chinese community, a perfect binary tree is often referred to as a full binary tree. { class="animation-figure" }Figure 7-4 Perfect binary tree
### 2. Complete Binary Tree As shown in Figure 7-5, a complete binary tree only allows the bottom level to be incompletely filled, and the nodes at the bottom level must be filled continuously from left to right. Note that a perfect binary tree is also a complete binary tree. { class="animation-figure" }Figure 7-5 Complete binary tree
### 3. Full Binary Tree As shown in Figure 7-6, in a full binary tree, all nodes except leaf nodes have two child nodes. { class="animation-figure" }Figure 7-6 Full binary tree
### 4. Balanced Binary Tree As shown in Figure 7-7, in a balanced binary tree, the absolute difference between the height of the left and right subtrees of any node does not exceed 1. { class="animation-figure" }Figure 7-7 Balanced binary tree
## 7.1.4 Degeneration of Binary Trees Figure 7-8 contrasts the ideal and degenerate structures of binary trees. When every level is filled, the tree becomes a "perfect binary tree"; when all nodes skew to one side, the binary tree degenerates into a "linked list". - A perfect binary tree is the ideal case, fully leveraging the divide-and-conquer advantages of binary trees. - A linked list represents the other extreme, where all operations become linear operations with time complexity degrading to $O(n)$. { class="animation-figure" }Figure 7-8 The Best and Worst Structures of Binary Trees
As shown in Table 7-1, in the best and worst structures, the binary tree achieves either maximum or minimum values for leaf node count, total number of nodes, and height.Table 7-1 The Best and Worst Structures of Binary Trees