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4 changed files with 266 additions and 184 deletions

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@ -25,6 +25,7 @@ import { XAIApi } from "./platforms/xai";
import { ChatGLMApi } from "./platforms/glm";
import { SiliconflowApi } from "./platforms/siliconflow";
import { Ai302Api } from "./platforms/ai302";
import type { TTSPlayManager } from "../utils/audio";
export const ROLES = ["system", "user", "assistant"] as const;
export type MessageRole = (typeof ROLES)[number];
@ -108,7 +109,10 @@ export interface LLMModelProvider {
export abstract class LLMApi {
abstract chat(options: ChatOptions): Promise<void>;
abstract speech(options: SpeechOptions): Promise<ArrayBuffer | AudioBuffer>;
abstract streamSpeech?(options: SpeechOptions): AsyncGenerator<AudioBuffer>;
abstract streamSpeech?(
options: SpeechOptions,
audioManager?: TTSPlayManager,
): AsyncGenerator<AudioBuffer>;
abstract usage(): Promise<LLMUsage>;
abstract models(): Promise<LLMModel[]>;
}

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@ -8,6 +8,7 @@ import {
usePluginStore,
FunctionToolItem,
} from "@/app/store";
import { TTSPlayManager } from "@/app/utils/audio";
import {
preProcessImageContentForAlibabaDashScope,
streamWithThink,
@ -62,7 +63,6 @@ interface RequestPayload {
}
export class QwenApi implements LLMApi {
private static audioContext: AudioContext | null = null;
path(path: string): string {
const accessStore = useAccessStore.getState();
@ -97,7 +97,10 @@ export class QwenApi implements LLMApi {
throw new Error("Method not implemented.");
}
async *streamSpeech(options: SpeechOptions): AsyncGenerator<AudioBuffer> {
async *streamSpeech(
options: SpeechOptions,
audioManager?: TTSPlayManager,
): AsyncGenerator<AudioBuffer> {
if (!options.input || !options.model) {
throw new Error("Missing required parameters: input and model");
}
@ -112,6 +115,10 @@ export class QwenApi implements LLMApi {
};
const controller = new AbortController();
options.onController?.(controller);
if (audioManager) {
audioManager.setStreamController(controller);
}
try {
const speechPath = this.path(Alibaba.SpeechPath);
const speechPayload = {
@ -151,7 +158,10 @@ export class QwenApi implements LLMApi {
if (line.startsWith("data:")) {
const json = JSON.parse(data);
if (json.output?.audio?.data) {
yield this.PCMBase64ToAudioBuffer(json.output.audio.data);
yield await audioManager!.pcmBase64ToAudioBuffer(
json.output.audio.data,
{ channels: 1, sampleRate: 24000, bitDepth: 16 },
);
}
}
} catch (parseError) {
@ -165,8 +175,17 @@ export class QwenApi implements LLMApi {
}
reader.releaseLock();
} catch (e) {
// 如果是用户主动取消AbortError则不作为错误处理
if (e instanceof Error && e.name === "AbortError") {
console.log("[Request] Stream speech was aborted by user");
return; // 正常退出,不抛出错误
}
console.log("[Request] failed to make a speech request", e);
throw e;
} finally {
if (audioManager) {
audioManager.clearStreamController();
}
}
}
@ -356,79 +375,5 @@ export class QwenApi implements LLMApi {
async models(): Promise<LLMModel[]> {
return [];
}
// 播放 PCM base64 数据
private async PCMBase64ToAudioBuffer(base64Data: string) {
try {
// 解码 base64
const binaryString = atob(base64Data);
const bytes = new Uint8Array(binaryString.length);
for (let i = 0; i < binaryString.length; i++) {
bytes[i] = binaryString.charCodeAt(i);
}
// 转换为 AudioBuffer
const audioBuffer = await this.convertToAudioBuffer(bytes);
return audioBuffer;
} catch (error) {
console.error("播放 PCM 数据失败:", error);
throw error;
}
}
private static getAudioContext(): AudioContext {
if (!QwenApi.audioContext) {
QwenApi.audioContext = new (window.AudioContext ||
window.webkitAudioContext)();
}
return QwenApi.audioContext;
}
// 将 PCM 字节数据转换为 AudioBuffer
private convertToAudioBuffer(pcmData: Uint8Array) {
const audioContext = QwenApi.getAudioContext();
const channels = 1;
const sampleRate = 24000;
return new Promise<AudioBuffer>((resolve, reject) => {
try {
let float32Array;
// 16位 PCM 转换为 32位浮点数
float32Array = this.pcm16ToFloat32(pcmData);
// 创建 AudioBuffer
const audioBuffer = audioContext.createBuffer(
channels,
float32Array.length / channels,
sampleRate,
);
// 复制数据到 AudioBuffer
for (let channel = 0; channel < channels; channel++) {
const channelData = audioBuffer.getChannelData(channel);
for (let i = 0; i < channelData.length; i++) {
channelData[i] = float32Array[i * channels + channel];
}
}
resolve(audioBuffer);
} catch (error) {
reject(error);
}
});
}
// 16位 PCM 转 32位浮点数
private pcm16ToFloat32(pcmData: Uint8Array) {
const length = pcmData.length / 2;
const float32Array = new Float32Array(length);
for (let i = 0; i < length; i++) {
const int16 = (pcmData[i * 2 + 1] << 8) | pcmData[i * 2];
const int16Signed = int16 > 32767 ? int16 - 65536 : int16;
float32Array[i] = int16Signed / 32768;
}
return float32Array;
}
}
export { Alibaba };

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@ -1340,12 +1340,15 @@ function _Chat() {
});
try {
for await (const chunk of api.llm.streamSpeech({
model: config.ttsConfig.model,
input: textContent,
voice: config.ttsConfig.voice,
speed: config.ttsConfig.speed,
})) {
for await (const chunk of api.llm.streamSpeech(
{
model: config.ttsConfig.model,
input: textContent,
voice: config.ttsConfig.voice,
speed: config.ttsConfig.speed,
},
ttsPlayer,
)) {
ttsPlayer.addToQueue(chunk);
}
ttsPlayer.finishStreamPlay();

View File

@ -4,157 +4,287 @@ type TTSPlayer = {
audioBuffer: ArrayBuffer | AudioBuffer,
onended: () => void | null,
) => Promise<void>;
playQueue: (
playQueueMethod: (
audioBuffers: (ArrayBuffer | AudioBuffer)[],
onended: () => void | null,
) => Promise<void>;
addToQueue: (audioBuffer: ArrayBuffer | AudioBuffer) => void;
startStreamPlay: (onended: () => void | null) => void;
finishStreamPlay: () => void;
setStreamController: (controller: AbortController) => void;
clearStreamController: () => void;
stop: () => void;
pcmBase64ToAudioBuffer: (
base64Data: string,
config?: PCMConfig,
) => Promise<AudioBuffer>;
pcmDataToAudioBuffer: (
pcmData: Uint8Array,
config?: PCMConfig,
) => Promise<AudioBuffer>;
};
export function createTTSPlayer(): TTSPlayer {
let audioContext: AudioContext | null = null;
let audioBufferSourceNode: AudioBufferSourceNode | null = null;
let isPlaying = false;
let playQueue: (ArrayBuffer | AudioBuffer)[] = [];
let currentOnended: (() => void | null) | null = null;
let isStreamMode = false;
let streamFinished = false;
// Audio processing utilities
export interface PCMConfig {
channels?: number;
sampleRate?: number;
bitDepth?: 16 | 24 | 32;
}
const init = () => {
console.log("[TTSPlayer] init");
audioContext = new (window.AudioContext || window.webkitAudioContext)();
audioContext.suspend();
};
export class TTSPlayManager implements TTSPlayer {
private static audioContext: AudioContext | null = null;
private audioBufferSourceNode: AudioBufferSourceNode | null = null;
private isPlaying = false;
private playQueue: (ArrayBuffer | AudioBuffer)[] = [];
private currentOnended: (() => void | null) | null = null;
private isStreamMode = false;
private streamFinished = false;
private streamController: AbortController | null = null;
const play = async (
get getAudioContext() {
if (!TTSPlayManager.audioContext) {
TTSPlayManager.audioContext = new (window.AudioContext ||
window.webkitAudioContext)();
}
return TTSPlayManager.audioContext;
}
init() {
console.log("[TTSPlayManager] init");
if (TTSPlayManager.audioContext) {
return;
}
this.getAudioContext.suspend();
}
async play(
audioBuffer: ArrayBuffer | AudioBuffer,
onended: () => void | null,
) => {
if (audioBufferSourceNode) {
audioBufferSourceNode.stop();
audioBufferSourceNode.disconnect();
) {
if (this.audioBufferSourceNode) {
this.audioBufferSourceNode.stop();
this.audioBufferSourceNode.disconnect();
}
let buffer: AudioBuffer;
if (audioBuffer instanceof AudioBuffer) {
buffer = audioBuffer;
} else {
buffer = await audioContext!.decodeAudioData(audioBuffer);
buffer = await TTSPlayManager.audioContext!.decodeAudioData(audioBuffer);
}
audioBufferSourceNode = audioContext!.createBufferSource();
audioBufferSourceNode.buffer = buffer;
audioBufferSourceNode.connect(audioContext!.destination);
audioContext!.resume().then(() => {
audioBufferSourceNode!.start();
this.audioBufferSourceNode =
TTSPlayManager.audioContext!.createBufferSource();
this.audioBufferSourceNode.buffer = buffer;
this.audioBufferSourceNode.connect(
TTSPlayManager.audioContext!.destination,
);
this.getAudioContext.resume().then(() => {
this.audioBufferSourceNode!.start();
});
audioBufferSourceNode.onended = onended;
};
this.audioBufferSourceNode.onended = onended;
}
const playNext = async () => {
if (playQueue.length === 0) {
async stop() {
console.log("[TTSPlayer] stop");
// 首先中断流式请求
try {
if (this.streamController && !this.streamController.signal.aborted) {
console.log("[TTSPlayer] Aborting stream request");
this.streamController.abort();
}
} catch (e) {
// 忽略中断请求时的错误
console.log("[TTSPlayer] Error while aborting stream:", e);
}
this.clearStreamController();
// 清理播放状态
this.playQueue = [];
this.isPlaying = false;
this.isStreamMode = false;
this.streamFinished = true;
this.currentOnended = null;
// 停止音频播放
if (this.audioBufferSourceNode) {
this.audioBufferSourceNode.stop();
this.audioBufferSourceNode.disconnect();
this.audioBufferSourceNode = null;
}
// 关闭音频上下文
if (TTSPlayManager.audioContext) {
await TTSPlayManager.audioContext.close();
TTSPlayManager.audioContext = null;
}
}
async playNext() {
if (this.playQueue.length === 0) {
// 在流模式下,如果队列为空但流还没结束,等待
if (isStreamMode && !streamFinished) {
setTimeout(() => playNext(), 100);
if (this.isStreamMode && !this.streamFinished) {
setTimeout(() => this.playNext(), 100);
return;
}
isPlaying = false;
isStreamMode = false;
streamFinished = false;
if (currentOnended) {
currentOnended();
currentOnended = null;
this.isPlaying = false;
this.isStreamMode = false;
this.streamFinished = false;
if (this.currentOnended) {
this.currentOnended();
this.currentOnended = null;
}
return;
}
const nextBuffer = playQueue.shift()!;
const nextBuffer = this.playQueue.shift()!;
let buffer: AudioBuffer;
if (nextBuffer instanceof AudioBuffer) {
buffer = nextBuffer;
} else {
buffer = await audioContext!.decodeAudioData(nextBuffer);
buffer = await this.getAudioContext.decodeAudioData(nextBuffer);
}
if (audioBufferSourceNode) {
audioBufferSourceNode.stop();
audioBufferSourceNode.disconnect();
if (this.audioBufferSourceNode) {
this.audioBufferSourceNode.stop();
this.audioBufferSourceNode.disconnect();
}
audioBufferSourceNode = audioContext!.createBufferSource();
audioBufferSourceNode.buffer = buffer;
audioBufferSourceNode.connect(audioContext!.destination);
audioBufferSourceNode.onended = () => {
playNext();
this.audioBufferSourceNode = this.getAudioContext.createBufferSource();
this.audioBufferSourceNode.buffer = buffer;
this.audioBufferSourceNode.connect(this.getAudioContext.destination);
this.audioBufferSourceNode.onended = () => {
this.playNext();
};
await audioContext!.resume();
audioBufferSourceNode.start();
};
await this.getAudioContext.resume();
this.audioBufferSourceNode.start();
}
const playQueueMethod = async (
async playQueueMethod(
audioBuffers: (ArrayBuffer | AudioBuffer)[],
onended: () => void | null,
) => {
playQueue = [...audioBuffers];
currentOnended = onended;
if (!isPlaying) {
isPlaying = true;
await playNext();
) {
this.playQueue = [...audioBuffers];
this.currentOnended = onended;
if (!this.isPlaying) {
this.isPlaying = true;
await this.playNext();
}
};
}
const addToQueue = (audioBuffer: ArrayBuffer | AudioBuffer) => {
if (streamFinished) {
addToQueue(audioBuffer: ArrayBuffer | AudioBuffer) {
if (this.streamFinished) {
return;
}
playQueue.push(audioBuffer);
};
this.playQueue.push(audioBuffer);
}
const startStreamPlay = (onended: () => void | null) => {
isStreamMode = true;
streamFinished = false;
playQueue = [];
currentOnended = onended;
if (!isPlaying) {
isPlaying = true;
playNext();
startStreamPlay(onended: () => void | null) {
this.isStreamMode = true;
this.streamFinished = false;
this.playQueue = [];
this.currentOnended = onended;
if (!this.isPlaying) {
this.isPlaying = true;
this.playNext();
}
};
}
const finishStreamPlay = () => {
streamFinished = true;
};
finishStreamPlay() {
this.streamFinished = true;
}
const stop = async () => {
console.log("[TTSPlayer] stop");
playQueue = [];
isPlaying = false;
isStreamMode = false;
streamFinished = true;
currentOnended = null;
// 设置流式请求控制器,用于在 stop 时中断请求
setStreamController(controller: AbortController) {
this.streamController = controller;
}
if (audioBufferSourceNode) {
audioBufferSourceNode.stop();
audioBufferSourceNode.disconnect();
audioBufferSourceNode = null;
// 清除流式请求控制器
clearStreamController() {
this.streamController = null;
}
// 将 base64 PCM 数据转换为 AudioBuffer
async pcmBase64ToAudioBuffer(
base64Data: string,
config: PCMConfig = {},
): Promise<AudioBuffer> {
try {
// 解码 base64
const binaryString = atob(base64Data);
const bytes = new Uint8Array(binaryString.length);
for (let i = 0; i < binaryString.length; i++) {
bytes[i] = binaryString.charCodeAt(i);
}
// 转换为 AudioBuffer
return await this.pcmDataToAudioBuffer(bytes, config);
} catch (error) {
console.error("Failed to convert PCM base64 to AudioBuffer:", error);
throw error;
}
if (audioContext) {
await audioContext.close();
audioContext = null;
}
};
}
return {
init,
play,
playQueue: playQueueMethod,
addToQueue,
startStreamPlay,
finishStreamPlay,
stop,
};
// 将 PCM 字节数据转换为 AudioBuffer
async pcmDataToAudioBuffer(
pcmData: Uint8Array,
config: PCMConfig = {},
): Promise<AudioBuffer> {
const { channels = 1, sampleRate = 24000, bitDepth = 16 } = config;
const audioContext = this.getAudioContext;
return new Promise<AudioBuffer>((resolve, reject) => {
try {
let float32Array: Float32Array;
// 根据位深度选择转换方法
switch (bitDepth) {
case 16:
float32Array = this.pcm16ToFloat32(pcmData);
break;
default:
throw new Error(`Unsupported bit depth: ${bitDepth}`);
}
// 创建 AudioBuffer
const audioBuffer = audioContext.createBuffer(
channels,
float32Array.length / channels,
sampleRate,
);
// 复制数据到 AudioBuffer
for (let channel = 0; channel < channels; channel++) {
const channelData = audioBuffer.getChannelData(channel);
for (let i = 0; i < channelData.length; i++) {
channelData[i] = float32Array[i * channels + channel];
}
}
resolve(audioBuffer);
} catch (error) {
reject(error);
}
});
}
// 16位 PCM 转 32位浮点数
pcm16ToFloat32(pcmData: Uint8Array): Float32Array {
const length = pcmData.length / 2;
const float32Array = new Float32Array(length);
for (let i = 0; i < length; i++) {
const int16 = (pcmData[i * 2 + 1] << 8) | pcmData[i * 2];
const int16Signed = int16 > 32767 ? int16 - 65536 : int16;
float32Array[i] = int16Signed / 32768;
}
return float32Array;
}
}
export function createTTSPlayer(): TTSPlayManager {
return new TTSPlayManager();
}