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33f8cac264
Author | SHA1 | Date | |
---|---|---|---|
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33f8cac264 | ||
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bf999b91a5 |
@ -25,6 +25,7 @@ import { XAIApi } from "./platforms/xai";
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import { ChatGLMApi } from "./platforms/glm";
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import { SiliconflowApi } from "./platforms/siliconflow";
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import { Ai302Api } from "./platforms/ai302";
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import type { TTSPlayManager } from "../utils/audio";
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export const ROLES = ["system", "user", "assistant"] as const;
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export type MessageRole = (typeof ROLES)[number];
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@ -108,7 +109,10 @@ export interface LLMModelProvider {
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export abstract class LLMApi {
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abstract chat(options: ChatOptions): Promise<void>;
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abstract speech(options: SpeechOptions): Promise<ArrayBuffer | AudioBuffer>;
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abstract streamSpeech?(options: SpeechOptions): AsyncGenerator<AudioBuffer>;
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abstract streamSpeech?(
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options: SpeechOptions,
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audioManager?: TTSPlayManager,
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): AsyncGenerator<AudioBuffer>;
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abstract usage(): Promise<LLMUsage>;
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abstract models(): Promise<LLMModel[]>;
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}
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|
@ -8,6 +8,7 @@ import {
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usePluginStore,
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FunctionToolItem,
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} from "@/app/store";
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import { TTSPlayManager } from "@/app/utils/audio";
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import {
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preProcessImageContentForAlibabaDashScope,
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streamWithThink,
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@ -62,7 +63,6 @@ interface RequestPayload {
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}
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export class QwenApi implements LLMApi {
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private static audioContext: AudioContext | null = null;
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path(path: string): string {
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const accessStore = useAccessStore.getState();
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@ -97,7 +97,10 @@ export class QwenApi implements LLMApi {
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throw new Error("Method not implemented.");
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}
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async *streamSpeech(options: SpeechOptions): AsyncGenerator<AudioBuffer> {
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async *streamSpeech(
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options: SpeechOptions,
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audioManager?: TTSPlayManager,
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): AsyncGenerator<AudioBuffer> {
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if (!options.input || !options.model) {
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throw new Error("Missing required parameters: input and model");
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}
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@ -112,6 +115,10 @@ export class QwenApi implements LLMApi {
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};
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const controller = new AbortController();
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options.onController?.(controller);
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if (audioManager) {
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audioManager.setStreamController(controller);
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}
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try {
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const speechPath = this.path(Alibaba.SpeechPath);
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const speechPayload = {
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@ -151,7 +158,10 @@ export class QwenApi implements LLMApi {
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if (line.startsWith("data:")) {
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const json = JSON.parse(data);
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if (json.output?.audio?.data) {
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yield this.PCMBase64ToAudioBuffer(json.output.audio.data);
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yield await audioManager!.pcmBase64ToAudioBuffer(
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json.output.audio.data,
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{ channels: 1, sampleRate: 24000, bitDepth: 16 },
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);
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}
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}
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} catch (parseError) {
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@ -165,8 +175,17 @@ export class QwenApi implements LLMApi {
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}
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reader.releaseLock();
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} catch (e) {
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// 如果是用户主动取消(AbortError),则不作为错误处理
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if (e instanceof Error && e.name === "AbortError") {
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console.log("[Request] Stream speech was aborted by user");
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return; // 正常退出,不抛出错误
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}
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console.log("[Request] failed to make a speech request", e);
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throw e;
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} finally {
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if (audioManager) {
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audioManager.clearStreamController();
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}
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}
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}
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@ -356,79 +375,5 @@ export class QwenApi implements LLMApi {
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async models(): Promise<LLMModel[]> {
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return [];
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}
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// 播放 PCM base64 数据
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private async PCMBase64ToAudioBuffer(base64Data: string) {
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try {
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// 解码 base64
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const binaryString = atob(base64Data);
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const bytes = new Uint8Array(binaryString.length);
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for (let i = 0; i < binaryString.length; i++) {
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bytes[i] = binaryString.charCodeAt(i);
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}
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// 转换为 AudioBuffer
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const audioBuffer = await this.convertToAudioBuffer(bytes);
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return audioBuffer;
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} catch (error) {
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console.error("播放 PCM 数据失败:", error);
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throw error;
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}
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}
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private static getAudioContext(): AudioContext {
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if (!QwenApi.audioContext) {
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QwenApi.audioContext = new (window.AudioContext ||
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window.webkitAudioContext)();
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}
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return QwenApi.audioContext;
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}
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// 将 PCM 字节数据转换为 AudioBuffer
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private convertToAudioBuffer(pcmData: Uint8Array) {
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const audioContext = QwenApi.getAudioContext();
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const channels = 1;
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const sampleRate = 24000;
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return new Promise<AudioBuffer>((resolve, reject) => {
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try {
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let float32Array;
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// 16位 PCM 转换为 32位浮点数
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float32Array = this.pcm16ToFloat32(pcmData);
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// 创建 AudioBuffer
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const audioBuffer = audioContext.createBuffer(
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channels,
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float32Array.length / channels,
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sampleRate,
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);
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// 复制数据到 AudioBuffer
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for (let channel = 0; channel < channels; channel++) {
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const channelData = audioBuffer.getChannelData(channel);
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for (let i = 0; i < channelData.length; i++) {
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channelData[i] = float32Array[i * channels + channel];
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}
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}
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resolve(audioBuffer);
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} catch (error) {
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reject(error);
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}
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});
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}
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// 16位 PCM 转 32位浮点数
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private pcm16ToFloat32(pcmData: Uint8Array) {
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const length = pcmData.length / 2;
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const float32Array = new Float32Array(length);
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for (let i = 0; i < length; i++) {
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const int16 = (pcmData[i * 2 + 1] << 8) | pcmData[i * 2];
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const int16Signed = int16 > 32767 ? int16 - 65536 : int16;
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float32Array[i] = int16Signed / 32768;
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}
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return float32Array;
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}
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}
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export { Alibaba };
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|
@ -1340,12 +1340,15 @@ function _Chat() {
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});
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try {
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for await (const chunk of api.llm.streamSpeech({
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model: config.ttsConfig.model,
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input: textContent,
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voice: config.ttsConfig.voice,
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speed: config.ttsConfig.speed,
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})) {
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for await (const chunk of api.llm.streamSpeech(
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{
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model: config.ttsConfig.model,
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input: textContent,
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voice: config.ttsConfig.voice,
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speed: config.ttsConfig.speed,
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},
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ttsPlayer,
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)) {
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ttsPlayer.addToQueue(chunk);
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}
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ttsPlayer.finishStreamPlay();
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|
@ -4,157 +4,287 @@ type TTSPlayer = {
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audioBuffer: ArrayBuffer | AudioBuffer,
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onended: () => void | null,
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) => Promise<void>;
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playQueue: (
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playQueueMethod: (
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audioBuffers: (ArrayBuffer | AudioBuffer)[],
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onended: () => void | null,
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) => Promise<void>;
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addToQueue: (audioBuffer: ArrayBuffer | AudioBuffer) => void;
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startStreamPlay: (onended: () => void | null) => void;
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finishStreamPlay: () => void;
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setStreamController: (controller: AbortController) => void;
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clearStreamController: () => void;
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stop: () => void;
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pcmBase64ToAudioBuffer: (
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base64Data: string,
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||||
config?: PCMConfig,
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||||
) => Promise<AudioBuffer>;
|
||||
pcmDataToAudioBuffer: (
|
||||
pcmData: Uint8Array,
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||||
config?: PCMConfig,
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||||
) => Promise<AudioBuffer>;
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||||
};
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||||
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export function createTTSPlayer(): TTSPlayer {
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let audioContext: AudioContext | null = null;
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let audioBufferSourceNode: AudioBufferSourceNode | null = null;
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let isPlaying = false;
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let playQueue: (ArrayBuffer | AudioBuffer)[] = [];
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let currentOnended: (() => void | null) | null = null;
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let isStreamMode = false;
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let streamFinished = false;
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// Audio processing utilities
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export interface PCMConfig {
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channels?: number;
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sampleRate?: number;
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bitDepth?: 16 | 24 | 32;
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||||
}
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const init = () => {
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console.log("[TTSPlayer] init");
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audioContext = new (window.AudioContext || window.webkitAudioContext)();
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audioContext.suspend();
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||||
};
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export class TTSPlayManager implements TTSPlayer {
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private static audioContext: AudioContext | null = null;
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||||
private audioBufferSourceNode: AudioBufferSourceNode | null = null;
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private isPlaying = false;
|
||||
private playQueue: (ArrayBuffer | AudioBuffer)[] = [];
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private currentOnended: (() => void | null) | null = null;
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private isStreamMode = false;
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private streamFinished = false;
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private streamController: AbortController | null = null;
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const play = async (
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get getAudioContext() {
|
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if (!TTSPlayManager.audioContext) {
|
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TTSPlayManager.audioContext = new (window.AudioContext ||
|
||||
window.webkitAudioContext)();
|
||||
}
|
||||
return TTSPlayManager.audioContext;
|
||||
}
|
||||
|
||||
init() {
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||||
console.log("[TTSPlayManager] init");
|
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if (TTSPlayManager.audioContext) {
|
||||
return;
|
||||
}
|
||||
this.getAudioContext.suspend();
|
||||
}
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||||
async play(
|
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audioBuffer: ArrayBuffer | AudioBuffer,
|
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onended: () => void | null,
|
||||
) => {
|
||||
if (audioBufferSourceNode) {
|
||||
audioBufferSourceNode.stop();
|
||||
audioBufferSourceNode.disconnect();
|
||||
) {
|
||||
if (this.audioBufferSourceNode) {
|
||||
this.audioBufferSourceNode.stop();
|
||||
this.audioBufferSourceNode.disconnect();
|
||||
}
|
||||
let buffer: AudioBuffer;
|
||||
if (audioBuffer instanceof AudioBuffer) {
|
||||
buffer = audioBuffer;
|
||||
} else {
|
||||
buffer = await audioContext!.decodeAudioData(audioBuffer);
|
||||
buffer = await TTSPlayManager.audioContext!.decodeAudioData(audioBuffer);
|
||||
}
|
||||
audioBufferSourceNode = audioContext!.createBufferSource();
|
||||
audioBufferSourceNode.buffer = buffer;
|
||||
audioBufferSourceNode.connect(audioContext!.destination);
|
||||
audioContext!.resume().then(() => {
|
||||
audioBufferSourceNode!.start();
|
||||
this.audioBufferSourceNode =
|
||||
TTSPlayManager.audioContext!.createBufferSource();
|
||||
this.audioBufferSourceNode.buffer = buffer;
|
||||
this.audioBufferSourceNode.connect(
|
||||
TTSPlayManager.audioContext!.destination,
|
||||
);
|
||||
this.getAudioContext.resume().then(() => {
|
||||
this.audioBufferSourceNode!.start();
|
||||
});
|
||||
audioBufferSourceNode.onended = onended;
|
||||
};
|
||||
this.audioBufferSourceNode.onended = onended;
|
||||
}
|
||||
|
||||
const playNext = async () => {
|
||||
if (playQueue.length === 0) {
|
||||
async stop() {
|
||||
console.log("[TTSPlayer] stop");
|
||||
|
||||
// 首先中断流式请求
|
||||
try {
|
||||
if (this.streamController && !this.streamController.signal.aborted) {
|
||||
console.log("[TTSPlayer] Aborting stream request");
|
||||
this.streamController.abort();
|
||||
}
|
||||
} catch (e) {
|
||||
// 忽略中断请求时的错误
|
||||
console.log("[TTSPlayer] Error while aborting stream:", e);
|
||||
}
|
||||
this.clearStreamController();
|
||||
|
||||
// 清理播放状态
|
||||
this.playQueue = [];
|
||||
this.isPlaying = false;
|
||||
this.isStreamMode = false;
|
||||
this.streamFinished = true;
|
||||
this.currentOnended = null;
|
||||
|
||||
// 停止音频播放
|
||||
if (this.audioBufferSourceNode) {
|
||||
this.audioBufferSourceNode.stop();
|
||||
this.audioBufferSourceNode.disconnect();
|
||||
this.audioBufferSourceNode = null;
|
||||
}
|
||||
|
||||
// 关闭音频上下文
|
||||
if (TTSPlayManager.audioContext) {
|
||||
await TTSPlayManager.audioContext.close();
|
||||
TTSPlayManager.audioContext = null;
|
||||
}
|
||||
}
|
||||
|
||||
async playNext() {
|
||||
if (this.playQueue.length === 0) {
|
||||
// 在流模式下,如果队列为空但流还没结束,等待
|
||||
if (isStreamMode && !streamFinished) {
|
||||
setTimeout(() => playNext(), 100);
|
||||
if (this.isStreamMode && !this.streamFinished) {
|
||||
setTimeout(() => this.playNext(), 100);
|
||||
return;
|
||||
}
|
||||
|
||||
isPlaying = false;
|
||||
isStreamMode = false;
|
||||
streamFinished = false;
|
||||
if (currentOnended) {
|
||||
currentOnended();
|
||||
currentOnended = null;
|
||||
this.isPlaying = false;
|
||||
this.isStreamMode = false;
|
||||
this.streamFinished = false;
|
||||
if (this.currentOnended) {
|
||||
this.currentOnended();
|
||||
this.currentOnended = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const nextBuffer = playQueue.shift()!;
|
||||
const nextBuffer = this.playQueue.shift()!;
|
||||
let buffer: AudioBuffer;
|
||||
if (nextBuffer instanceof AudioBuffer) {
|
||||
buffer = nextBuffer;
|
||||
} else {
|
||||
buffer = await audioContext!.decodeAudioData(nextBuffer);
|
||||
buffer = await this.getAudioContext.decodeAudioData(nextBuffer);
|
||||
}
|
||||
|
||||
if (audioBufferSourceNode) {
|
||||
audioBufferSourceNode.stop();
|
||||
audioBufferSourceNode.disconnect();
|
||||
if (this.audioBufferSourceNode) {
|
||||
this.audioBufferSourceNode.stop();
|
||||
this.audioBufferSourceNode.disconnect();
|
||||
}
|
||||
|
||||
audioBufferSourceNode = audioContext!.createBufferSource();
|
||||
audioBufferSourceNode.buffer = buffer;
|
||||
audioBufferSourceNode.connect(audioContext!.destination);
|
||||
audioBufferSourceNode.onended = () => {
|
||||
playNext();
|
||||
this.audioBufferSourceNode = this.getAudioContext.createBufferSource();
|
||||
this.audioBufferSourceNode.buffer = buffer;
|
||||
this.audioBufferSourceNode.connect(this.getAudioContext.destination);
|
||||
this.audioBufferSourceNode.onended = () => {
|
||||
this.playNext();
|
||||
};
|
||||
|
||||
await audioContext!.resume();
|
||||
audioBufferSourceNode.start();
|
||||
};
|
||||
await this.getAudioContext.resume();
|
||||
this.audioBufferSourceNode.start();
|
||||
}
|
||||
|
||||
const playQueueMethod = async (
|
||||
async playQueueMethod(
|
||||
audioBuffers: (ArrayBuffer | AudioBuffer)[],
|
||||
onended: () => void | null,
|
||||
) => {
|
||||
playQueue = [...audioBuffers];
|
||||
currentOnended = onended;
|
||||
if (!isPlaying) {
|
||||
isPlaying = true;
|
||||
await playNext();
|
||||
) {
|
||||
this.playQueue = [...audioBuffers];
|
||||
this.currentOnended = onended;
|
||||
if (!this.isPlaying) {
|
||||
this.isPlaying = true;
|
||||
await this.playNext();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const addToQueue = (audioBuffer: ArrayBuffer | AudioBuffer) => {
|
||||
if (streamFinished) {
|
||||
addToQueue(audioBuffer: ArrayBuffer | AudioBuffer) {
|
||||
if (this.streamFinished) {
|
||||
return;
|
||||
}
|
||||
playQueue.push(audioBuffer);
|
||||
};
|
||||
this.playQueue.push(audioBuffer);
|
||||
}
|
||||
|
||||
const startStreamPlay = (onended: () => void | null) => {
|
||||
isStreamMode = true;
|
||||
streamFinished = false;
|
||||
playQueue = [];
|
||||
currentOnended = onended;
|
||||
|
||||
if (!isPlaying) {
|
||||
isPlaying = true;
|
||||
playNext();
|
||||
startStreamPlay(onended: () => void | null) {
|
||||
this.isStreamMode = true;
|
||||
this.streamFinished = false;
|
||||
this.playQueue = [];
|
||||
this.currentOnended = onended;
|
||||
if (!this.isPlaying) {
|
||||
this.isPlaying = true;
|
||||
this.playNext();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const finishStreamPlay = () => {
|
||||
streamFinished = true;
|
||||
};
|
||||
finishStreamPlay() {
|
||||
this.streamFinished = true;
|
||||
}
|
||||
|
||||
const stop = async () => {
|
||||
console.log("[TTSPlayer] stop");
|
||||
playQueue = [];
|
||||
isPlaying = false;
|
||||
isStreamMode = false;
|
||||
streamFinished = true;
|
||||
currentOnended = null;
|
||||
// 设置流式请求控制器,用于在 stop 时中断请求
|
||||
setStreamController(controller: AbortController) {
|
||||
this.streamController = controller;
|
||||
}
|
||||
|
||||
if (audioBufferSourceNode) {
|
||||
audioBufferSourceNode.stop();
|
||||
audioBufferSourceNode.disconnect();
|
||||
audioBufferSourceNode = null;
|
||||
// 清除流式请求控制器
|
||||
clearStreamController() {
|
||||
this.streamController = null;
|
||||
}
|
||||
|
||||
// 将 base64 PCM 数据转换为 AudioBuffer
|
||||
async pcmBase64ToAudioBuffer(
|
||||
base64Data: string,
|
||||
config: PCMConfig = {},
|
||||
): Promise<AudioBuffer> {
|
||||
try {
|
||||
// 解码 base64
|
||||
const binaryString = atob(base64Data);
|
||||
const bytes = new Uint8Array(binaryString.length);
|
||||
for (let i = 0; i < binaryString.length; i++) {
|
||||
bytes[i] = binaryString.charCodeAt(i);
|
||||
}
|
||||
|
||||
// 转换为 AudioBuffer
|
||||
return await this.pcmDataToAudioBuffer(bytes, config);
|
||||
} catch (error) {
|
||||
console.error("Failed to convert PCM base64 to AudioBuffer:", error);
|
||||
throw error;
|
||||
}
|
||||
if (audioContext) {
|
||||
await audioContext.close();
|
||||
audioContext = null;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
init,
|
||||
play,
|
||||
playQueue: playQueueMethod,
|
||||
addToQueue,
|
||||
startStreamPlay,
|
||||
finishStreamPlay,
|
||||
stop,
|
||||
};
|
||||
// 将 PCM 字节数据转换为 AudioBuffer
|
||||
async pcmDataToAudioBuffer(
|
||||
pcmData: Uint8Array,
|
||||
config: PCMConfig = {},
|
||||
): Promise<AudioBuffer> {
|
||||
const { channels = 1, sampleRate = 24000, bitDepth = 16 } = config;
|
||||
|
||||
const audioContext = this.getAudioContext;
|
||||
|
||||
return new Promise<AudioBuffer>((resolve, reject) => {
|
||||
try {
|
||||
let float32Array: Float32Array;
|
||||
|
||||
// 根据位深度选择转换方法
|
||||
switch (bitDepth) {
|
||||
case 16:
|
||||
float32Array = this.pcm16ToFloat32(pcmData);
|
||||
break;
|
||||
default:
|
||||
throw new Error(`Unsupported bit depth: ${bitDepth}`);
|
||||
}
|
||||
|
||||
// 创建 AudioBuffer
|
||||
const audioBuffer = audioContext.createBuffer(
|
||||
channels,
|
||||
float32Array.length / channels,
|
||||
sampleRate,
|
||||
);
|
||||
|
||||
// 复制数据到 AudioBuffer
|
||||
for (let channel = 0; channel < channels; channel++) {
|
||||
const channelData = audioBuffer.getChannelData(channel);
|
||||
for (let i = 0; i < channelData.length; i++) {
|
||||
channelData[i] = float32Array[i * channels + channel];
|
||||
}
|
||||
}
|
||||
|
||||
resolve(audioBuffer);
|
||||
} catch (error) {
|
||||
reject(error);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 16位 PCM 转 32位浮点数
|
||||
pcm16ToFloat32(pcmData: Uint8Array): Float32Array {
|
||||
const length = pcmData.length / 2;
|
||||
const float32Array = new Float32Array(length);
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
const int16 = (pcmData[i * 2 + 1] << 8) | pcmData[i * 2];
|
||||
const int16Signed = int16 > 32767 ? int16 - 65536 : int16;
|
||||
float32Array[i] = int16Signed / 32768;
|
||||
}
|
||||
|
||||
return float32Array;
|
||||
}
|
||||
}
|
||||
|
||||
export function createTTSPlayer(): TTSPlayManager {
|
||||
return new TTSPlayManager();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user