ChatGPT-Next-Web/app/components/voice-print/voice-print.tsx
2025-04-10 09:15:41 +02:00

223 lines
6.9 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import { useEffect, useRef, useCallback, useState } from "react";
import styles from "./voice-print.module.scss";
import { useAppConfig } from "@/app/store"; // Import config store
// Helper function to convert hex color to RGB object
function hexToRgb(hex: string): { r: number; g: number; b: number } | null {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result
? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16),
}
: null;
}
interface VoicePrintProps {
frequencies?: Uint8Array;
isActive?: boolean;
}
export function VoicePrint({ frequencies, isActive }: VoicePrintProps) {
// Canvas引用用于获取绘图上下文
const canvasRef = useRef<HTMLCanvasElement>(null);
// 存储历史频率数据,用于平滑处理
const historyRef = useRef<number[][]>([]);
// 控制保留的历史数据帧数,影响平滑度
const historyLengthRef = useRef(10);
// 存储动画帧ID用于清理
const animationFrameRef = useRef<number>();
const config = useAppConfig(); // Get theme config
const [primaryColorRgb, setPrimaryColorRgb] = useState<{
r: number;
g: number;
b: number;
} | null>(null);
/**
* 更新频率历史数据
* 使用FIFO队列维护固定长度的历史记录
*/
const updateHistory = useCallback((freqArray: number[]) => {
historyRef.current.push(freqArray);
if (historyRef.current.length > historyLengthRef.current) {
historyRef.current.shift();
}
}, []);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
// Get primary color from CSS variable
const computedStyle = getComputedStyle(canvas);
const primaryColorHex = computedStyle.getPropertyValue("--primary").trim();
const rgb = hexToRgb(primaryColorHex);
setPrimaryColorRgb(rgb); // Store RGB for drawing
/**
* 处理高DPI屏幕显示
* 根据设备像素比例调整canvas实际渲染分辨率
*/
const dpr = window.devicePixelRatio || 1;
canvas.width = canvas.offsetWidth * dpr;
canvas.height = canvas.offsetHeight * dpr;
ctx.scale(dpr, dpr);
/**
* 主要绘制函数
* 使用requestAnimationFrame实现平滑动画
* 包含以下步骤:
* 1. 清空画布
* 2. 更新历史数据
* 3. 计算波形点
* 4. 绘制上下对称的声纹
*/
const draw = () => {
// 清空画布
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (!frequencies || !isActive) {
historyRef.current = [];
return;
}
const freqArray = Array.from(frequencies);
updateHistory(freqArray);
// 绘制声纹
const points: [number, number][] = [];
const centerY = canvas.height / 2;
const width = canvas.width;
const sliceWidth = width / (frequencies.length - 1);
// 绘制主波形
ctx.beginPath();
ctx.moveTo(0, centerY);
/**
* 声纹绘制算法:
* 1. 使用历史数据平均值实现平滑过渡
* 2. 通过正弦函数添加自然波动
* 3. 使用贝塞尔曲线连接点,使曲线更平滑
* 4. 绘制对称部分形成完整声纹
*/
for (let i = 0; i < frequencies.length; i++) {
const x = i * sliceWidth;
let avgFrequency = frequencies[i];
/**
* 波形平滑处理:
* 1. 收集历史数据中对应位置的频率值
* 2. 计算当前值与历史值的加权平均
* 3. 根据平均值计算实际显示高度
*/
if (historyRef.current.length > 0) {
const historicalValues = historyRef.current.map((h) => h[i] || 0);
avgFrequency =
(avgFrequency + historicalValues.reduce((a, b) => a + b, 0)) /
(historyRef.current.length + 1);
}
/**
* 波形变换:
* 1. 归一化频率值到0-1范围
* 2. 添加时间相关的正弦变换
* 3. 使用贝塞尔曲线平滑连接点
*/
const normalized = avgFrequency / 255.0;
const height = normalized * (canvas.height / 2);
const y = centerY + height * Math.sin(i * 0.2 + Date.now() * 0.002);
points.push([x, y]);
if (i === 0) {
ctx.moveTo(x, y);
} else {
// 使用贝塞尔曲线使波形更平滑
const prevPoint = points[i - 1];
const midX = (prevPoint[0] + x) / 2;
ctx.quadraticCurveTo(
prevPoint[0],
prevPoint[1],
midX,
(prevPoint[1] + y) / 2,
);
}
}
// 绘制对称的下半部分
for (let i = points.length - 1; i >= 0; i--) {
const [x, y] = points[i];
const symmetricY = centerY - (y - centerY);
if (i === points.length - 1) {
ctx.lineTo(x, symmetricY);
} else {
const nextPoint = points[i + 1];
const midX = (nextPoint[0] + x) / 2;
ctx.quadraticCurveTo(
nextPoint[0],
centerY - (nextPoint[1] - centerY),
midX,
centerY - ((nextPoint[1] + y) / 2 - centerY),
);
}
}
ctx.closePath();
/**
* 渐变效果:
* Use primary theme color for gradient
*/
const gradient = ctx.createLinearGradient(0, 0, canvas.width, 0);
if (primaryColorRgb) {
// Use variations of the primary color for the gradient
const { r, g, b } = primaryColorRgb;
// Adjust brightness slightly for stops (example: make middle stop slightly lighter)
const rMid = Math.min(255, r + 20);
const gMid = Math.min(255, g + 20);
const bMid = Math.min(255, b + 20);
const rEnd = Math.min(255, r + 40);
const gEnd = Math.min(255, g + 40);
const bEnd = Math.min(255, b + 40);
gradient.addColorStop(0, `rgba(${r}, ${g}, ${b}, 0.95)`);
gradient.addColorStop(0.5, `rgba(${rMid}, ${gMid}, ${bMid}, 0.9)`);
gradient.addColorStop(1, `rgba(${rEnd}, ${gEnd}, ${bEnd}, 0.95)`);
} else {
// Fallback to original blue if color parsing fails
gradient.addColorStop(0, "rgba(100, 180, 255, 0.95)");
gradient.addColorStop(0.5, "rgba(140, 200, 255, 0.9)");
gradient.addColorStop(1, "rgba(180, 220, 255, 0.95)");
}
ctx.fillStyle = gradient;
ctx.fill();
animationFrameRef.current = requestAnimationFrame(draw);
};
// 启动动画循环
draw();
// 清理函数:在组件卸载时取消动画
return () => {
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
}
};
// Add config.theme to dependencies to re-run effect on theme change
}, [frequencies, isActive, updateHistory, config.theme, primaryColorRgb]);
return (
<div className={styles["voice-print"]}>
<canvas ref={canvasRef} />
</div>
);
}