Refactor(Technology): merge upgradeSword/upgradeArmour into upgradeWeaponOrArmour() [#219] (#280)

upgradeSword() and upgradeArmour() were near-identical: the only differences
were the AB-tech key prefix ('b' vs 'a'), the building type whose level gates
the research (Smithy 12 vs Armoury 13) and the matching bid building data
($bid12 vs $bid13). Merge them into a single upgradeWeaponOrArmour($get, $type)
parameterised by the prefix, deriving the building type from it, and route both
procTechno() cases through it. Resolves the pre-existing //TODO. Behaviour-
preserving.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Ferywir
2026-06-25 11:20:26 +02:00
committed by GitHub
parent c37e8b23d9
commit 06089df64c
+16 -48
View File
@@ -98,10 +98,10 @@ class Technology {
$this->researchTech($get);
break;
case 13:
$this->upgradeArmour($get);
$this->upgradeWeaponOrArmour($get, 'a');
break;
case 12:
$this->upgradeSword($get);
$this->upgradeWeaponOrArmour($get, 'b');
break;
}
}
@@ -619,68 +619,36 @@ class Technology {
exit;
}
//TODO: Merge these two functions in one function, they're very similar to each other
private function upgradeSword($get) {
global $database,$session,$bid12,$building,$village,$logging;
// Smithy weapon upgrade ($type 'b', building 12) and Armoury upgrade ($type 'a', building 13)
// share the same flow; $type is the AB-tech key prefix from which the building type is derived.
private function upgradeWeaponOrArmour($get, $type) {
global $database,$session,$building,$village,$logging;
if (!$database->getResearchLock($village->wid)) return;
$buildingType = ($type == 'b') ? 12 : 13;
global ${'bid'.$buildingType};
$bidBuilding = ${'bid'.$buildingType};
try {
$ABTech = $database->getABTech($village->wid, false);
$village->researching = $database->getResearching($village->wid, false);
$ABUpgrades = $this->getABUpgrades('b');
$ABUpgrades = $this->getABUpgrades($type);
$ABUpgradesCount = count($ABUpgrades);
$ups = 0;
if($ABUpgradesCount > 0){
foreach($ABUpgrades as $upgrade){
if(in_array(("b".$get['a']), $upgrade)) $ups++;
if(in_array(($type.$get['a']), $upgrade)) $ups++;
}
}
$CurrentTech = $ABTech["b".$get['a']]+$ups;
$CurrentTech = $ABTech[$type.$get['a']]+$ups;
$unit = ($session->tribe-1)*10+intval($get['a']);
if(($ABUpgradesCount < 2 && $session->plus || $ABUpgradesCount == 0) && ($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(12)) && $get['c'] == $session->mchecker) {
if(($ABUpgradesCount < 2 && $session->plus || $ABUpgradesCount == 0) && ($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel($buildingType)) && $get['c'] == $session->mchecker) {
global ${'ab'.strval($unit)};
$data = ${'ab'.strval($unit)};
$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid12[$building->getTypeLevel(12)]['attri'] / 100))/SPEED) + ($ABUpgradesCount > 0 ? ($ABUpgrades[$ABUpgradesCount-1]['timestamp'] - time()) + ceil(60/SPEED) : 0);
$time = time() + round(($data[$CurrentTech+1]['time'] * ($bidBuilding[$building->getTypeLevel($buildingType)]['attri'] / 100))/SPEED) + ($ABUpgradesCount > 0 ? ($ABUpgrades[$ABUpgradesCount-1]['timestamp'] - time()) + ceil(60/SPEED) : 0);
if ($database->modifyResource($village->wid,$data[$CurrentTech+1]['wood'],$data[$CurrentTech+1]['clay'],$data[$CurrentTech+1]['iron'],$data[$CurrentTech+1]['crop'],0)) {
$database->addResearch($village->wid,"b".$get['a'],$time);
$logging->addTechLog($village->wid,"b".$get['a'],$CurrentTech+1);
}
}
} finally {
$database->releaseResearchLock($village->wid);
}
$session->changeChecker();
header("Location: build.php?id=".$get['id']);
exit;
}
private function upgradeArmour($get) {
global $database,$session,$bid13,$building,$village,$logging;
if (!$database->getResearchLock($village->wid)) return;
try {
$ABTech = $database->getABTech($village->wid, false);
$village->researching = $database->getResearching($village->wid, false);
$ABUpgrades = $this->getABUpgrades('a');
$ABUpgradesCount = count($ABUpgrades);
$ups = 0;
if($ABUpgradesCount > 0){
foreach($ABUpgrades as $upgrade){
if(in_array(("a".$get['a']), $upgrade)) $ups++;
}
}
$CurrentTech = $ABTech["a".$get['a']]+$ups;
$unit = ($session->tribe-1)*10+intval($get['a']);
if(($ABUpgradesCount < 2 && $session->plus || $ABUpgradesCount == 0) && ($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(13)) && $get['c'] == $session->mchecker) {
global ${'ab'.strval($unit)};
$data = ${'ab'.strval($unit)};
$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid13[$building->getTypeLevel(13)]['attri'] / 100))/SPEED) + ($ABUpgradesCount > 0 ? ($ABUpgrades[$ABUpgradesCount-1]['timestamp'] - time()) + ceil(60/SPEED) : 0);
if ($database->modifyResource($village->wid,$data[$CurrentTech+1]['wood'],$data[$CurrentTech+1]['clay'],$data[$CurrentTech+1]['iron'],$data[$CurrentTech+1]['crop'],0)) {
$database->addResearch($village->wid,"a".$get['a'],$time);
$logging->addTechLog($village->wid,"a".$get['a'],$CurrentTech+1);
$database->addResearch($village->wid,$type.$get['a'],$time);
$logging->addTechLog($village->wid,$type.$get['a'],$CurrentTech+1);
}
}
} finally {