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FIX WITH RANDOM CATAPULTS BREWERY , now you can target brewery + fix loss protection if you attack
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@@ -197,8 +197,7 @@ $end = ($tribe*10);
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<select name="ctar1" class="dropdown">
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<select name="ctar1" class="dropdown">
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<option value="0">Random</option>
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<option value="0">Random</option>
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<?php if($building->getTypeLevel(35) == 0){
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<?php if($building->getTypeLevel(16) >= 5) { ?>
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if($building->getTypeLevel(16) >= 5) { ?>
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<optgroup label="Resources">
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<optgroup label="Resources">
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<option value="1">Woodcutter</option>
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<option value="1">Woodcutter</option>
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<option value="2">Clay Pit</option>
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<option value="2">Clay Pit</option>
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@@ -310,7 +309,7 @@ $end = ($tribe*10);
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</td>
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</td>
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</tr>
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</tr>
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</tbody><?PHP
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</tbody><?PHP
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}}
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}
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else if($process['c']=='4')
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else if($process['c']=='4')
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{
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{
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?><tbody class="infos">
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?><tbody class="infos">
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@@ -445,6 +444,9 @@ $end = ($tribe*10);
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<input name="c" value="3" type="hidden">
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<input name="c" value="3" type="hidden">
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<?php
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<?php
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if(($database->hasBeginnerProtection($village->wid)==1)&&($database->hasBeginnerProtection($process['0'])==0)){
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echo"<span style=\"color: #DD0000\"><b>Caution:</b> Attacking a player will lose the protection!</span>";
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}
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if($database->hasBeginnerProtection($process['0'])==1) {
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if($database->hasBeginnerProtection($process['0'])==1) {
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echo"<b>User presently has beginners protection</b>";
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echo"<b>User presently has beginners protection</b>";
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} else {
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} else {
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