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Fixed a bug while chiefing and catapulting
+Brewery, big parties and moral bonus are now counted correctly towards the loyalty reduction +If you have a brewery you'll now forced to attack random buildings +Some clean-up
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@@ -1808,7 +1808,7 @@ class MYSQLi_DB implements IDbConnection {
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case 6: $q = "SELECT * FROM " . TB_PREFIX . "vdata WHERE loyalty < 100";
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break;
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// villages without starvation data, Support, Natars, Taskmaster, Multihunter are all excluded
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// villages without starvation data, Support, Nature, Natars, Taskmaster, Multihunter are all excluded
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case 7: $q = "SELECT * FROM " . TB_PREFIX . "vdata WHERE starv = 0 and owner > 5";
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break;
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}
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