mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-08-17 00:31:02 +00:00
more big update
This commit is contained in:
@@ -1,6 +1,5 @@
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<?php
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$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
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$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
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include("next.tpl");
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?>
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<div id="build" class="gid1"><a href="#" onClick="return Popup(0,4);" class="build_logo">
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<img class="building g1" src="img/x.gif" alt="<?php echo B1; ?>" title="<?php echo B1; ?>" />
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@@ -14,7 +13,7 @@
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</tr>
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<?php
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if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
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if($village->capital == 1) {
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if($next<=20){
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?>
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@@ -1,6 +1,5 @@
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<?php
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$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
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$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
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include("next.tpl");
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?>
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<div id="build" class="gid10"><a href="#" onClick="return Popup(10,4);" class="build_logo">
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<img class="building g10" src="img/x.gif" alt="Warehouse" title="Warehouse" />
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@@ -17,7 +16,7 @@
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<tr>
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<?php
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if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
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if($next<=20){
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?>
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<th>Capacity at level <?php echo $next ?>:</th>
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@@ -1,6 +1,5 @@
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<?php
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$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
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$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
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include("next.tpl");
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?>
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<div id="build" class="gid11"><a href="#" onClick="return Popup(11,4);" class="build_logo">
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<img class="building g11" src="img/x.gif" alt="Granary" title="Granary" />
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@@ -18,7 +17,7 @@
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<tr>
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<?php
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if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
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if($next<=20){
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?>
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<th>Capacity at level <?php echo $next ?>:</th>
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@@ -1,6 +1,5 @@
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<?php
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$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
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$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
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include("next.tpl");
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?>
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<div id="build" class="gid14"><a href="#" onClick="return Popup(14,4);" class="build_logo">
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<img class="building g14" src="img/x.gif" alt="Tournament Square" title="Tournament Square" />
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@@ -17,7 +16,7 @@
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<tr>
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<?php
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if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
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if($next<=20){
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?>
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<th>Speed bonus at level <?php echo $next; ?>:</th>
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@@ -1,6 +1,5 @@
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<?php
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$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
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$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
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include("next.tpl");
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?>
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<div id="build" class="gid15"><a href="#" onClick="return Popup(15,4);" class="build_logo">
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<img class="building g15" src="img/x.gif" alt="Main Building" title="Main Building" />
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@@ -17,7 +16,7 @@
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<tr>
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<?php
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if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
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if($next<=20){
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?>
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<th>Construction time at level <?php echo $next; ?>:</th>
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@@ -1,17 +1,25 @@
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<?php
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if($_REQUEST["cancel"] == "1") {
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if($session->access != BANNED){
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$database->delDemolition($village->wid);
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header("Location: build.php?gid=15&cancel=0&demolish=0");
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}else{
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header("Location: banned.php");
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}
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}
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if(!empty($_REQUEST["demolish"]) && $_REQUEST["c"] == $session->mchecker) {
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if($session->access != BANNED){
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if($_REQUEST["type"] != null) {
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$type = $_REQUEST['type'];
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$database->addDemolition($village->wid,$type);
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$session->changeChecker();
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header("Location: build.php?gid=15&cancel=0&demolish=0");
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}
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}else{
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header("Location: banned.php");
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}
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}
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if($village->resarray['f'.$id] >= DEMOLISH_LEVEL_REQ) {
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@@ -169,8 +169,8 @@ function testSum() {
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<?php
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$wwvillage = $database->getResourceLevel($village->wid);
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if($wwvillage['f99t']!=40 && $wwvillage['f1t']!=40 && $wwvillage['f2t']!=40 && $wwvillage['f3t']!=40 && $wwvillage['f4t']!=40 && $wwvillage['f5t']!=40 && $wwvillage['f6t']!=40 && $wwvillage['f7t']!=40 && $wwvillage['f8t']!=40 && $wwvillage['f9t']!=40 && $wwvillage['f10t']!=40 && $wwvillage['f11t']!=40 && $wwvillage['f12t']!=40 && $wwvillage['f13t']!=40 && $wwvillage['f14t']!=40 && $wwvillage['f15t']!=40 && $wwvillage['f16t']!=40 && $wwvillage['f17t']!=40 && $wwvillage['f18t']!=40 && $wwvillage['f19t']!=40 && $wwvillage['f20t']!=40 && $wwvillage['f21t']!=40 && $wwvillage['f22t']!=40 && $wwvillage['f23t']!=40 && $wwvillage['f24t']!=40 && $wwvillage['f25t']!=40 && $wwvillage['f26t']!=40 && $wwvillage['f27t']!=40 && $wwvillage['f28t']!=40 && $wwvillage['f29t']!=40 && $wwvillage['f30t']!=40 && $wwvillage['f31t']!=40 && $wwvillage['f32t']!=40 && $wwvillage['f33t']!=40 && $wwvillage['f34t']!=40 && $wwvillage['f35t']!=40 && $wwvillage['f36t']!=40 && $wwvillage['f37t']!=40 && $wwvillage['f38t']!=40 && $wwvillage['f39t']!=40 && $wwvillage['f40t']!=40){
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?>
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if($wwvillage['f99t']!=40){
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?>
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<table id="npc" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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@@ -1,6 +1,5 @@
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<?php
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$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
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$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
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include("next.tpl");
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?>
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<div id="build" class="gid2"><a href="#" onClick="return Popup(2,4);" class="build_logo">
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<img class="building g2" src="img/x.gif" alt="<?php echo B2; ?>" title="<?php echo B2; ?>" />
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@@ -15,7 +14,7 @@
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</tr>
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<?php
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if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
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$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
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if($village->capital == 1) {
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if($next<=20){
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?>
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@@ -1,145 +0,0 @@
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<table cellpadding="1" cellspacing="1" class="build_details">
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<thead><tr>
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<td>Academy</td>
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<td>Action</td>
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</tr></thead>
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<tbody>
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<?php
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$fail = $success = 0;
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for($i=2;$i<=9;$i++) {
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if($technology->meetRRequirement($i) && !$technology->getTech($i) && !$technology->isResearch($i,1)) {
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echo "<tr><td class=\"desc\">
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<div class=\"tit\">
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<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
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<a href=\"#\" onClick=\"return Popup(".$i.",1);\">".$technology->getUnitName($i)."</a>
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</div>
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<div class=\"details\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"Lumber\" />".${'r'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"Clay\" />".${'r'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"Iron\" />".${'r'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"Crop\" />".${'r'.$i}['crop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"duration\" title=\"duration\" />";
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echo $generator->getTimeFormat(round(${'r'.$i}['time'] * ($bid22[$village->resarray['f'.$id]]['attri'] / 100)/SPEED));
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if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) > 1) {
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echo "|<a href=\"build.php?gid=17&t=3&r1=".${'r'.$i}['wood']."&r2=".${'r'.$i}['clay']."&r3=".${'r'.$i}['iron']."&r4=".${'r'.$i}['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
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}
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if(${'r'.$i}['wood'] > $village->maxstore || ${'r'.$i}['clay'] > $village->maxstore || ${'r'.$i}['iron'] > $village->maxstore) {
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echo "<br><span class=\"none\">Expand warehouse</span></div></td>";
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echo "<td class=\"act\">
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<div class=\"none\">Expand<br>warehouse</div>
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</td></tr>";
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}
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else if(${'r'.$i}['crop'] > $village->maxcrop) {
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echo "<br><span class=\"none\">Expand granary</span></div></td>";
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echo "<td class=\"act\">
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<div class=\"none\">Expand<br>granary</div>
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</td></tr>";
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}
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else if(${'r'.$i}['wood'] > $village->awood || ${'r'.$i}['clay'] > $village->aclay || ${'r'.$i}['iron'] > $village->airon || ${'r'.$i}['crop'] > $village->acrop) {
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$time = $technology->calculateAvaliable($i);
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echo "<br><span class=\"none\">Enough resources ".$time[0]." at ".$time[1]."</span></div></td>";
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echo "<td class=\"act\">
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<div class=\"none\">Too few<br>resources</div>
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</td></tr>";
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}
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else if($session->access != BANNED){
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echo "</td>";
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echo "<td class=\"act\">
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<a class=\"research\" href=\"build.php?id=$id&a=$i&c=".$session->mchecker."\">Research</a></td></tr>";
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}else{
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echo "</td>";
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echo "<td class=\"act\">
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<a class=\"research\" href=\"banned.php\">Research</a></td></tr>";
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}
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$success += 1;
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}
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else {
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$fail += 1;
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}
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}
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if($success == 0) {
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echo "<td colspan=\"2\"><div class=\"none\" align=\"center\">There are no researches avaliable</div></td>";
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}
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?>
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</tbody>
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</table>
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<?php
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if($fail > 0) {
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echo "<p class=\"switch\"><a id=\"researchFutureLink\" href=\"#\" onclick=\"return $('researchFuture').toggle();\">show more</a></p>
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<table id=\"researchFuture\" class=\"build_details hide\" cellspacing=\"1\" cellpadding=\"1\">
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<thead><tr><td colspan=\"2\">Prerequisites</td></tr><tbody>";
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if(!$technology->meetRRequirement(2) && !$technology->getTech(2)) {
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echo"<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u2\" title=\"Praetorian\" alt=\"Praetorian\" src=\"img/x.gif\"/>
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<a onclick=\"return Popup(2, 1);\" href=\"#\">Praetorian</a></div></td><td class=\"cond\"><a href=\"#\" onclick=\"return Popup(22, 1);\">Academy</a>
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<span title=\"+2\">Level 1</span><br /><a href=\"#\" onclick=\"return Popup(13, 4);\">Armoury </a><span title=\"+1\">Level 1</span></td></tr>";
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}
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if(!$technology->meetRRequirement(3) && !$technology->getTech(3)) {
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echo"<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u3\" title=\"Imperian\" alt=\"Imperian\" src=\"img/x.gif\"/>
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<a onclick=\"return Popup(3, 1);\" href=\"#\">Imperian</a></div></td><td class=\"cond\"><a href=\"#\" onclick=\"return Popup(22, 4);\">Academy</a>
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<span title=\"+2\">Level 5</span><br /><a href=\"#\" onclick=\"return Popup(12, 4);\">Blacksmith </a><span title=\"+1\">Level 1</span> </td></tr>";
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}
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if(!$technology->meetRRequirement(4) && !$technology->getTech(4)) {
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echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u4\" title=\"Equites Legati\" alt=\"Equites Legati\" src=\"img/x.gif\"/>
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<a onclick=\"return Popup(4, 1);\" href=\"#\">Equites Legati</a></div></td><td class=\"cond\">
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<a href=\"#\" onclick=\"return Popup(22, 4);\">Academy</a><span title=\"+2\">Level 5</span><br /><a href=\"#\" onclick=\"return Popup(20, 4);\">Stable</a><span title=\"+1\">Level 1</span> </td></tr>";
|
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}
|
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if(!$technology->meetRRequirement(5) && !$technology->getTech(5)) {
|
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echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u5\" title=\"Equites Imperatoris\" alt=\"Equites Imperatoris\" src=\"img/x.gif\"/>
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<a onclick=\"return Popup(5, 1);\" href=\"#\">Equites Imperatoris</a></div></td><td class=\"cond\">
|
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<a href=\"#\" onclick=\"return Popup(22, 4);\">Academy</a><span title=\"+2\">Level 5</span><br /><a href=\"#\" onclick=\"return Popup(20, 4);\">Stable</a><span title=\"+5\">Level 5</span> </td></tr>";
|
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}
|
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if(!$technology->meetRRequirement(6) && !$technology->getTech(6)) {
|
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echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u6\" title=\"Equites Caesaris\" alt=\"Equites Caesaris\" src=\"img/x.gif\"/>
|
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<a onclick=\"return Popup(6, 1);\" href=\"#\">Equites Caesaris</a></div></td><td class=\"cond\">
|
||||
<a href=\"#\" onclick=\"return Popup(22, 4);\">Academy</a><span title=\"+12\">Level 15</span><br /><a href=\"#\" onclick=\"return Popup(20, 4);\">
|
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Stable</a><span title=\"+10\">Level 10</span> </td></tr>";
|
||||
}
|
||||
if(!$technology->meetRRequirement(7) && !$technology->getTech(7)) {
|
||||
echo "
|
||||
<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u7\" title=\"Battering Ram\" alt=\"Battering Ram\" src=\"img/x.gif\"/>
|
||||
<a onclick=\"return Popup(7, 1);\" href=\"#\">Battering Ram</a></div></td><td class=\"cond\"><a href=\"#\" onclick=\"return Popup(22, 4);\">Academy</a>
|
||||
<span title=\"+7\">Level 10</span><br /><a href=\"#\" onclick=\"return Popup(21, 4);\">Workshop</a><span title=\"+1\">Level 1</span></td></tr>";
|
||||
}
|
||||
if(!$technology->meetRRequirement(8) && !$technology->getTech(8)) {
|
||||
echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u8\" title=\"Fire Catapult\" alt=\"Fire Catapult\" src=\"img/x.gif\"/>
|
||||
<a onclick=\"return Popup(8, 1);\" href=\"#\">Fire Catapult</a></div></td><td class=\"cond\"><a href=\"#\" onclick=\"return Popup(21, 4);\">Workshop</a>
|
||||
<span title=\"+10\">Level 10</span><br /><a href=\"#\" onclick=\"return Popup(22, 4);\">Academy</a><span title=\"+12\">Level 15</span> </td>
|
||||
</tr>";
|
||||
}
|
||||
if(!$technology->meetRRequirement(9) && !$technology->getTech(9)) {
|
||||
echo " <tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u9\" title=\"Senator\" alt=\"Senator\" src=\"img/x.gif\"/>
|
||||
<a onclick=\"return Popup(9, 1);\" href=\"#\">Senator</a></div></td><td class=\"cond\">
|
||||
<a href=\"#\" onclick=\"return Popup(16, 4);\">Rally Point</a><span title=\"+9\">Level 10</span><br /><a href=\"#\" onclick=\"return Popup(22, 4);\">
|
||||
Academy</a><span title=\"+17\">Level 20</span></td></tr>";
|
||||
}
|
||||
echo "<script type=\"text/javascript\">
|
||||
//<![CDATA[
|
||||
$(\"researchFuture\").toggle = (function()
|
||||
{
|
||||
this.toggleClass(\"hide\");
|
||||
|
||||
$(\"researchFutureLink\").set(\"text\",
|
||||
this.hasClass(\"hide\")
|
||||
? \"show more\"
|
||||
: \"hide more\"
|
||||
);
|
||||
|
||||
return false;
|
||||
}).bind($(\"researchFuture\"));
|
||||
//]]>
|
||||
</script>";
|
||||
echo "</tbody></table>";
|
||||
}
|
||||
$acares = $technology->grabAcademyRes();
|
||||
if(count($acares) > 0) {
|
||||
echo "<table cellpadding=\"1\" cellspacing=\"1\" class=\"under_progress\"><thead><tr><td>Researching</td><td>Duration</td><td>Complete</td></tr>
|
||||
</thead><tbody>";
|
||||
$timer = 1;
|
||||
foreach($acares as $aca) {
|
||||
$unit = substr($aca['tech'],1,2);
|
||||
echo "<tr><td class=\"desc\"><img class=\"unit u$unit\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($unit)."\" title=\"".$technology->getUnitName($unit)."\" />".$technology->getUnitName($unit)."</td>";
|
||||
echo "<td class=\"dur\"><span id=\"timer$timer\">".$generator->getTimeFormat($aca['timestamp']-time())."</span></td>";
|
||||
$date = $generator->procMtime($aca['timestamp']);
|
||||
echo "<td class=\"fin\"><span>".$date[1]."</span><span> hrs</span></td>";
|
||||
echo "</tr>";
|
||||
$timer +=1;
|
||||
}
|
||||
echo "</tbody></table>";
|
||||
}
|
||||
?>
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid23"><a href="#" onClick="return Popup(23,4);" class="build_logo">
|
||||
<img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" />
|
||||
@@ -29,15 +28,15 @@
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
if($next<=10){
|
||||
?>
|
||||
<th>Hidden units per resource at level <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild; ?>:</th>
|
||||
<th>Hidden units per resource at level <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:</th>
|
||||
<?php
|
||||
if($session->tribe == 3) {
|
||||
?>
|
||||
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild]['attri']*2; ?></b> units</td>
|
||||
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*2; ?></b> units</td>
|
||||
<?php
|
||||
}else{
|
||||
?>
|
||||
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild]['attri']; ?></b> units</td>
|
||||
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']; ?></b> units</td>
|
||||
<?php
|
||||
}}else{
|
||||
?>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid28"><a href="#" onClick="return Popup(28,4);" class="build_logo">
|
||||
<img class="building g28" src="img/x.gif" alt="Trade Office" title="Trade Office" />
|
||||
@@ -17,7 +16,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=20){
|
||||
?>
|
||||
<th>Merchant load at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid3"><a href="#" onClick="return Popup(3,4);" class="build_logo">
|
||||
<img class="building g3" src="img/x.gif" alt="<?php echo B3; ?>" title="<?php echo B3; ?>" />
|
||||
@@ -17,7 +16,7 @@
|
||||
</tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($village->capital == 1) {
|
||||
if($next<=20){
|
||||
?>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid31">
|
||||
<h1>City Wall <span class="level">Level <?php echo $village->resarray['f'.$id]; ?></span></h1>
|
||||
@@ -13,7 +12,7 @@
|
||||
</tr><tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=20){
|
||||
?>
|
||||
<th>Defence Bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid32">
|
||||
<h1>Earth Wall <span class="level">Level <?php echo $village->resarray['f'.$id]; ?></span></h1>
|
||||
@@ -13,7 +12,7 @@
|
||||
</tr><tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=20){
|
||||
?>
|
||||
<th>Defence Bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid33">
|
||||
<h1>Palisade <span class="level">Level <?php echo $village->resarray['f'.$id]; ?></span></h1>
|
||||
@@ -13,7 +12,7 @@
|
||||
</tr><tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=20){
|
||||
?>
|
||||
<th>Defence Bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid34"><a href="#" onClick="return Popup(34,4);" class="build_logo">
|
||||
<img class="building g34" src="img/x.gif" alt="Stonemason's Lodge" title="Stonemason's Lodge" />
|
||||
@@ -17,7 +16,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=20){
|
||||
?>
|
||||
<th>Stability bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid35"><a href="#" onClick="return Popup(35,4);" class="build_logo">
|
||||
<img class="building g35" src="img/x.gif" alt="Brewery" title="Brewery" />
|
||||
@@ -17,7 +16,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=10){
|
||||
?>
|
||||
<th>Bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid36"><h1>Trapper <span class="level">Level <?php echo $village->resarray['f'.$id]; ?></span></h1>
|
||||
<p class="build_desc">
|
||||
@@ -20,7 +19,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=20){
|
||||
?>
|
||||
<th>Maximum traps to train at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid38"><a href="#" onClick="return Popup(38,4);" class="build_logo">
|
||||
<img class="building g38" src="img/x.gif" alt="Great Warehouse" title="Great Warehouse" />
|
||||
@@ -17,7 +16,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=20){
|
||||
?>
|
||||
<th>Capacity at level <?php echo $next ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid39"><a href="#" onClick="return Popup(39,4);" class="build_logo">
|
||||
<img class="building g39" src="img/x.gif" alt="Great Granary" title="Great Granary" />
|
||||
@@ -18,7 +17,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=20){
|
||||
?>
|
||||
<th>Capacity at level <?php echo $next ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid4"><a href="#" onClick="return Popup(4,4);" class="build_logo">
|
||||
<img class="building g4" src="img/x.gif" alt="<?php echo B4; ?>" title="<?php echo B4; ?>" />
|
||||
@@ -16,7 +15,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($village->capital == 1) {
|
||||
if($next<=20){
|
||||
?>
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
<?php
|
||||
|
||||
#################################################################################
|
||||
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
|
||||
## --------------------------------------------------------------------------- ##
|
||||
## Filename ww.tpl ##
|
||||
## Developed by: Dixie ##
|
||||
## Edited by: Dzoki ##
|
||||
## License: TravianX Project ##
|
||||
## Copyright: TravianX (c) 2010-2011. All rights reserved. ##
|
||||
## ##
|
||||
#################################################################################
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
?>
|
||||
|
||||
<div id="build" class="gid40"><a href="#" onClick="return Popup(5,4);" class="build_logo">
|
||||
<img class="building g40" src="img/x.gif" alt="Sawmill" title="Sawmill" />
|
||||
</a>
|
||||
<h1>Wonder of the World <br /><span class="level">Level <?php echo $village->resarray['f'.$id];?></span></h1>
|
||||
<p class="build_desc">The World Wonder (otherwise known as a Wonder of the World) is as wonderful as it sounds. "This building" is built in order to win the server. Each level of the World Wonder costs hundreds of thousands (even millions) of resources to build.</p>
|
||||
<form action="GameEngine/Game/WorldWonderName.php" method="POST">
|
||||
<input type="hidden" name="vref" value="<?php echo $_SESSION['wid']; ?>" />
|
||||
<?php
|
||||
$vref = $_SESSION['wid'];
|
||||
$wwname = $database->getWWName($vref);
|
||||
|
||||
if($village->resarray['f'.$id] < 0){
|
||||
echo 'You need to have World Wonder level 1 to be able to change its name.
|
||||
<center><br />World Wonder name: <input class="text" name="wwname" id="wwname" disabled="disabled" value="'.$wwname.'" maxlength="20"></center><p class="btn"><input type="image" value="" tabindex="9" name="s1" disabled="disabled" id="btn_ok" class="dynamic_img" src="img/x.gif" alt="OK" /></p>';
|
||||
} else if($village->resarray['f'.$id] > 0 and $village->resarray['f'.$id] < 11) {
|
||||
echo '<center><br />World Wonder name: <input class="text" name="wwname" id="wwname" value="'.$wwname.'" maxlength="20"></center><p class="btn"><input type="image" value="" tabindex="9" name="s1" id="btn_ok" class="dynamic_img" src="img/x.gif" alt="OK" /></p>';
|
||||
} else if ($village->resarray['f'.$id] > 10){
|
||||
echo 'You can not change the name of the World Wonder after level 10.
|
||||
<center><br />World Wonder name: <input class="text" name="wwname" id="wwname" disabled="disabled" value="'.$wwname.'" maxlength="20"></center><p class="btn"><input type="image" value="" tabindex="9" name="s1" disabled="disabled" id="btn_ok" class="dynamic_img" src="img/x.gif" alt="OK" /></p>';
|
||||
}?>
|
||||
</form>
|
||||
<?php
|
||||
if(isset($_GET['n'])) {
|
||||
echo '<br /> <font color="Red"><b>Name changed.</b></font>';
|
||||
}
|
||||
?>
|
||||
|
||||
<?php
|
||||
$bindicate = $building->canBuild($id,$village->resarray['f'.$id.'t']);
|
||||
if($village->resarray['f'.$id] == 100) {
|
||||
echo "<p><span class=\"none\">Building already at max level</span></p>";
|
||||
}
|
||||
else {
|
||||
$uprequire = $building->resourceRequired($id,$village->resarray['f'.$id.'t'],($loopsame > 0 ? 2:1)+$doublebuild);
|
||||
?>
|
||||
<p id="contract"><b>Costs</b> for upgrading to level <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild; ?>:<br />
|
||||
<img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /><span class="little_res"><?php echo $uprequire['wood']; ?></span> | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" /><span class="little_res"><?php echo $uprequire['clay']; ?></span> | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" /><span class="little_res"><?php echo $uprequire['iron']; ?></span> | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" /><span class="little_res"><?php echo $uprequire['crop']; ?></span> | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /><?php echo $uprequire['pop']; ?> | <img class="clock" src="img/x.gif" alt="duration" title="duration" /><?php echo $generator->getTimeFormat($uprequire['time']);
|
||||
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
|
||||
echo "|<a href=\"build.php?gid=17&t=3&r1=".$uprequire['wood']."&r2=".$uprequire['clay']."&r3=".$uprequire['iron']."&r4=".$uprequire['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
|
||||
} ?><br />
|
||||
<?php
|
||||
if($bindicate == 2) {
|
||||
echo "<span class=\"none\">The workers are already at work.</span>";
|
||||
}
|
||||
else if($bindicate == 3) {
|
||||
echo "<span class=\"none\">The workers are already at work. (waiting loop)</span>";
|
||||
}
|
||||
else if($bindicate == 4) {
|
||||
echo "<span class=\"none\">Not enough food. Expand cropland.</span>";
|
||||
}
|
||||
else if($bindicate == 5) {
|
||||
echo "<span class=\"none\">Upgrade Warehouse.</span>";
|
||||
}
|
||||
else if($bindicate == 6) {
|
||||
echo "<span class=\"none\">Upgrade Granary.</span>";
|
||||
}
|
||||
else if($bindicate == 7) {
|
||||
$neededtime = $building->calculateAvaliable($id,$village->resarray['f'.$id]);
|
||||
echo "<span class=\"none\">Enough resources ".$neededtime[0]." at ".$neededtime[1]."</span>";
|
||||
}
|
||||
else if($bindicate == 8) {
|
||||
if($session->access==BANNED){
|
||||
echo "<a class=\"build\" href=\"banned.php\">Upgrade to level ";
|
||||
}
|
||||
else if($id <= 18) {
|
||||
echo "<a class=\"build\" href=\"dorf1.php?a=$id&c=$session->checker\">Upgrade to level ";
|
||||
}
|
||||
else {
|
||||
echo "<a class=\"build\" href=\"dorf2.php?a=$id&c=$session->checker\">Upgrade to level ";
|
||||
}
|
||||
echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
echo ".</a>";
|
||||
}
|
||||
else if($bindicate == 9) {
|
||||
if($session->access==BANNED){
|
||||
echo "<a class=\"build\" href=\"banned.php\">Upgrade to level ";
|
||||
}
|
||||
else if($id <= 18) {
|
||||
echo "<a class=\"build\" href=\"dorf1.php?a=$id&c=$session->checker\">Upgrade to level ";
|
||||
}
|
||||
else {
|
||||
echo "<a class=\"build\" href=\"dorf2.php?a=$id&c=$session->checker\">Upgrade to level ";
|
||||
}
|
||||
echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
echo ".</a> <span class=\"none\">(waiting loop)</span> ";
|
||||
}
|
||||
}
|
||||
|
||||
?>
|
||||
</p></div>
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid5"><a href="#" onClick="return Popup(5,4);" class="build_logo">
|
||||
<img class="building g5" src="img/x.gif" alt="Sawmill" title="Sawmill" />
|
||||
@@ -17,7 +16,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=5){
|
||||
?>
|
||||
<th>Wood bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid6"><a href="#" onClick="return Popup(6,4);" class="build_logo">
|
||||
<img class="building g6" src="img/x.gif" alt="Brickyard" title="Brickyard" />
|
||||
@@ -17,7 +16,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=5){
|
||||
?>
|
||||
<th>Clay bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid7"><a href="#" onClick="return Popup(7,4);" class="build_logo">
|
||||
<img class="building g7" src="img/x.gif" alt="Iron Foundry" title="Iron Foundry" />
|
||||
@@ -17,7 +16,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=5){
|
||||
?>
|
||||
<th>Iron bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid8"><a href="#" onClick="return Popup(8,4);" class="build_logo">
|
||||
<img class="building g8" src="img/x.gif" alt="Grain Mill" title="Grain Mill" />
|
||||
@@ -17,7 +16,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=5){
|
||||
?>
|
||||
<th>Crop bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
include("next.tpl");
|
||||
?>
|
||||
<div id="build" class="gid9"><a href="#" onClick="return Popup(9,4);" class="build_logo">
|
||||
<img class="building g9" src="img/x.gif" alt="Bakery" title="Bakery" />
|
||||
@@ -17,7 +16,7 @@
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild;
|
||||
$next = $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master;
|
||||
if($next<=5){
|
||||
?>
|
||||
<th>Crop bonus at level <?php echo $next; ?>:</th>
|
||||
|
||||
@@ -42,6 +42,8 @@ $herosmansion = $building->getTypeLevel(37);
|
||||
$greatwarehouse = $building->getTypeLevel(38);
|
||||
$greatgranary = $building->getTypeLevel(39);
|
||||
$greatworkshop = $building->getTypeLevel(42);
|
||||
$ww = $building->getTypeLevel(40);
|
||||
$wwinbuild = count($database->getBuildingByType($village->wid,40));
|
||||
|
||||
foreach ($database->getJobs($_SESSION['wid']) as $bdata) {
|
||||
$UnderConstruction = strtolower(str_replace(array(" ","'"),"",$building->procResType($bdata['type'])));
|
||||
@@ -52,6 +54,9 @@ foreach ($database->getJobs($_SESSION['wid']) as $bdata) {
|
||||
?>
|
||||
<div id="build" class="gid0"><h1>Construct new building</h1>
|
||||
<?php
|
||||
if($ww == 0 && $wwinbuild == 0 && $village->natar == 1){ //need to check if have ww buildplan too
|
||||
include("avaliable/ww.tpl");
|
||||
}
|
||||
if($mainbuilding == 0 && $id != 39 && $id != 40) {
|
||||
include("avaliable/mainbuilding.tpl");
|
||||
}
|
||||
@@ -391,6 +396,7 @@ if($greatworkshop == 0 && $workshop >= 18 && $village->capital == 0 && GREAT_WKS
|
||||
if($greatworkshop == 0 && $workshop >= 15 && $village->capital == 0 && GREAT_WKS) {
|
||||
include("soon/greatworkshop.tpl");
|
||||
}
|
||||
}
|
||||
?>
|
||||
</div><script language="JavaScript" type="text/javascript">
|
||||
function show_build_list(list) {
|
||||
@@ -429,7 +435,4 @@ function show_build_list(list) {
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<?php
|
||||
}
|
||||
?>
|
||||
</div>
|
||||
@@ -2,7 +2,10 @@
|
||||
$bid = $_GET['bid'];
|
||||
unset($_GET['bid']);
|
||||
$bindicator = $building->canBuild($id,$bid);
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
$uprequire = $building->resourceRequired($id,$bid);
|
||||
$mastertime = $uprequire['time'];
|
||||
?>
|
||||
<td class="res">
|
||||
<img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /><?php echo $uprequire['wood']; ?> | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" /><?php echo $uprequire['clay']; ?> | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" /><?php echo $uprequire['iron']; ?> | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" /><?php echo $uprequire['crop']; ?> | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /><?php echo $uprequire['pop']; ?> | <img class="clock" src="img/x.gif" alt="duration" title="duration" /><?php echo $generator->getTimeFormat($uprequire['time']);
|
||||
@@ -16,9 +19,31 @@ $uprequire = $building->resourceRequired($id,$bid);
|
||||
<?php
|
||||
if($bindicator == 2) {
|
||||
echo "<span class=\"none\">The workers are already at work.</span>";
|
||||
if($session->goldclub){
|
||||
?> </br>
|
||||
<?php
|
||||
if($session->gold >= 1 && $village->master == 0){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&time=$mastertime\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($bindicator == 3) {
|
||||
echo "<span class=\"none\">The workers are already at work. (waiting loop)</span>";
|
||||
if($session->goldclub){
|
||||
?> </br>
|
||||
<?php
|
||||
if($session->gold >= 1 && $village->master == 0){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&time=$mastertime\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($bindicator == 4) {
|
||||
echo "<span class=\"none\">Not enough food. Expand cropland.</span>";
|
||||
@@ -32,6 +57,17 @@ $uprequire = $building->resourceRequired($id,$bid);
|
||||
else if($bindicator == 7) {
|
||||
$neededtime = $building->calculateAvaliable($id,$bid);
|
||||
echo "<span class=\"none\">Enough resources ".$neededtime[0]." at ".$neededtime[1]."</span>";
|
||||
if($session->goldclub){
|
||||
?> </br>
|
||||
<?php
|
||||
if($session->gold >= 1 && $village->master == 0){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&time=$mastertime\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($bindicator == 8) {
|
||||
if($session->access!=BANNED){
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<h2>Wonder Of The World</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">The wonder of the world represents the pride of creation. Only the mightiest and richest are able to build such a masterwork and defend it against envious enemies.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(40,4);">
|
||||
<img class="building g40" src="img/x.gif" alt="Wonder Of The World" title="Wonder Of The World" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<?php
|
||||
$_GET['bid'] = 40;
|
||||
include("wwavailupgrade.tpl");
|
||||
?>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,84 @@
|
||||
<?php
|
||||
$bid = $_GET['bid'];
|
||||
unset($_GET['bid']);
|
||||
$bindicator = $building->canBuild(99,$bid);
|
||||
$uprequire = $building->resourceRequired(99,$bid);
|
||||
?>
|
||||
<td class="res">
|
||||
<img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /><?php echo $uprequire['wood']; ?> | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" /><?php echo $uprequire['clay']; ?> | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" /><?php echo $uprequire['iron']; ?> | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" /><?php echo $uprequire['crop']; ?> | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /><?php echo $uprequire['pop']; ?> | <img class="clock" src="img/x.gif" alt="duration" title="duration" /><?php echo $generator->getTimeFormat($uprequire['time']);
|
||||
|
||||
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
|
||||
echo "|<a href=\"build.php?gid=17&t=3&r1=".$uprequire['wood']."&r2=".$uprequire['clay']."&r3=".$uprequire['iron']."&r4=".$uprequire['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
|
||||
} ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="link">
|
||||
<?php
|
||||
if($bindicator == 2) {
|
||||
echo "<span class=\"none\">The workers are already at work.</span>";
|
||||
if($session->goldclub){
|
||||
?> </br>
|
||||
<?php
|
||||
if($session->gold >= 1){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?master=99\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($bindicator == 3) {
|
||||
echo "<span class=\"none\">The workers are already at work. (waiting loop)</span>";
|
||||
if($session->goldclub){
|
||||
?> </br>
|
||||
<?php
|
||||
if($session->gold >= 1){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?master=99\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($bindicator == 4) {
|
||||
echo "<span class=\"none\">Not enough food. Expand cropland.</span>";
|
||||
}
|
||||
else if($bindicator == 5) {
|
||||
echo "<span class=\"none\">Upgrade Warehouse.</span>";
|
||||
}
|
||||
else if($bindicator == 6) {
|
||||
echo "<span class=\"none\">Upgrade Granary.</span>";
|
||||
}
|
||||
else if($bindicator == 7) {
|
||||
$neededtime = $building->calculateAvaliable(99,$bid);
|
||||
echo "<span class=\"none\">Enough resources ".$neededtime[0]." at ".$neededtime[1]."</span>";
|
||||
if($session->goldclub){
|
||||
?> </br>
|
||||
<?php
|
||||
if($session->gold >= 1){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?master=99\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($bindicator == 8) {
|
||||
if($session->access!=BANNED){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?a=$bid&id=99&c=".$session->checker."\">Construct building.</a>";
|
||||
}else{
|
||||
echo "<a class=\"build\" href=\"banned.php\">Construct building.</a>";
|
||||
}
|
||||
}
|
||||
else if($bindicator == 9) {
|
||||
if($session->access!=BANNED){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?a=$bid&id=99&c=".$session->checker."\">Construct building. (waiting loop)</a>";
|
||||
}else{
|
||||
echo "<a class=\"build\" href=\"banned.php?a=$bid&id=99&c=".$session->checker."\">Construct building. (waiting loop)</a>";
|
||||
}
|
||||
}
|
||||
?>
|
||||
</td>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?php
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
$master = count($database->getMasterJobsByField($village->wid,$id));
|
||||
?>
|
||||
@@ -1,5 +1,6 @@
|
||||
<?php
|
||||
$bindicate = $building->canBuild($id,$village->resarray['f'.$id.'t']);
|
||||
$bid = $village->resarray['f'.$id.'t'];
|
||||
$bindicate = $building->canBuild($id,$bid);
|
||||
if($bindicate == 1) {
|
||||
echo "<p><span class=\"none\">Building already at max level</span></p>";
|
||||
} else if($bindicate == 10) {
|
||||
@@ -9,9 +10,11 @@ if($bindicate == 1) {
|
||||
} else {
|
||||
$loopsame = ($building->isCurrent($id) || $building->isLoop($id))?1:0;
|
||||
$doublebuild = ($building->isCurrent($id) && $building->isLoop($id))?1:0;
|
||||
$uprequire = $building->resourceRequired($id,$village->resarray['f'.$id.'t'],($loopsame > 0 ? 2:1)+$doublebuild);
|
||||
$master = count($database->getMasterJobsByField($village->wid,$id));
|
||||
$uprequire = $building->resourceRequired($id,$village->resarray['f'.$id.'t'],1+$loopsame+$doublebuild+$master);
|
||||
$mastertime = $uprequire['time'];
|
||||
?>
|
||||
<p id="contract"><b>Costs</b> for upgrading to level <?php echo $village->resarray['f'.$id]+($loopsame > 0 ? 2:1)+$doublebuild; ?>:<br />
|
||||
<p id="contract"><b>Costs</b> for upgrading to level <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:<br />
|
||||
<img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /><span class="little_res"><?php echo $uprequire['wood']; ?></span> | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" /><span class="little_res"><?php echo $uprequire['clay']; ?></span> | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" /><span class="little_res"><?php echo $uprequire['iron']; ?></span> | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" /><span class="little_res"><?php echo $uprequire['crop']; ?></span> | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /><?php echo $uprequire['pop']; ?> | <img class="clock" src="img/x.gif" alt="duration" title="duration" /><?php echo $generator->getTimeFormat($uprequire['time']);
|
||||
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
|
||||
echo "|<a href=\"build.php?gid=17&t=3&r1=".$uprequire['wood']."&r2=".$uprequire['clay']."&r3=".$uprequire['iron']."&r4=".$uprequire['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
|
||||
@@ -19,9 +22,51 @@ if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
|
||||
<?php
|
||||
if($bindicate == 2) {
|
||||
echo "<span class=\"none\">The workers are already at work.</span>";
|
||||
if($session->goldclub){
|
||||
?> </br>
|
||||
<?php
|
||||
if($id <= 18) {
|
||||
if($session->gold >= 1 && $village->master == 0){
|
||||
echo "<a class=\"build\" href=\"dorf1.php?master=$bid&id=$id&time=$mastertime\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}else{
|
||||
if($session->gold >= 1 && $village->master == 0){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&time=$mastertime\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($bindicate == 3) {
|
||||
echo "<span class=\"none\">The workers are already at work. (waiting loop)</span>";
|
||||
if($session->goldclub){
|
||||
?> </br>
|
||||
<?php
|
||||
if($id <= 18) {
|
||||
if($session->gold >= 1 && $village->master == 0){
|
||||
echo "<a class=\"build\" href=\"dorf1.php?master=$bid&id=$id&time=$mastertime\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}else{
|
||||
if($session->gold >= 1 && $village->master == 0){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&time=$mastertime\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($bindicate == 4) {
|
||||
echo "<span class=\"none\">Not enough food. Expand cropland.</span>";
|
||||
@@ -33,8 +78,29 @@ if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
|
||||
echo "<span class=\"none\">Upgrade Granary.</span>";
|
||||
}
|
||||
else if($bindicate == 7) {
|
||||
$neededtime = $building->calculateAvaliable($id,$village->resarray['f'.$id.'t'],($loopsame > 0 ? 2:1));
|
||||
$neededtime = $building->calculateAvaliable($id,$village->resarray['f'.$id.'t'],1+$loopsame+$doublebuild+$master);
|
||||
echo "<span class=\"none\">Enough resources ".$neededtime[0]." at ".$neededtime[1]."</span>";
|
||||
if($session->goldclub){
|
||||
?> </br>
|
||||
<?php
|
||||
if($id <= 18) {
|
||||
if($session->gold >= 1 && $village->master == 0){
|
||||
echo "<a class=\"build\" href=\"dorf1.php?master=$bid&id=$id&time=$mastertime\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}else{
|
||||
if($session->gold >= 1 && $village->master == 0){
|
||||
echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&time=$mastertime\">Constructing with master builder </a>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}else{
|
||||
echo "<span class=\"none\">Constructing with master builder</span>";
|
||||
echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($bindicate == 8) {
|
||||
if($session->access==BANNED){
|
||||
@@ -48,7 +114,7 @@ if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
|
||||
}
|
||||
echo $village->resarray['f'.$id]+1;
|
||||
echo ".</a>";
|
||||
}
|
||||
}
|
||||
else if($bindicate == 9) {
|
||||
if($session->access==BANNED){
|
||||
echo "<a class=\"build\" href=\"banned.php\">Upgrade to level ";
|
||||
|
||||
+6
-65
@@ -15,9 +15,9 @@
|
||||
?>
|
||||
|
||||
<div id="build" class="gid40"><a href="#" onClick="return Popup(5,4);" class="build_logo">
|
||||
<img class="building g40" src="img/x.gif" alt="Sawmill" title="Sawmill" />
|
||||
<img class="building g40" src="img/x.gif" alt="World Wonder" title="World Wonder" />
|
||||
</a>
|
||||
<h1>Wonder of the World <br /><span class="level">Level <?php echo $village->resarray['f99'];?></span></h1>
|
||||
<h1>Wonder of the World <br /><span class="level">Level <?php echo $village->resarray['f'.$id];?></span></h1>
|
||||
<p class="build_desc">The World Wonder (otherwise known as a Wonder of the World) is as wonderful as it sounds. "This building" is built in order to win the server. Each level of the World Wonder costs hundreds of thousands (even millions) of resources to build.</p>
|
||||
<form action="GameEngine/Game/WorldWonderName.php" method="POST">
|
||||
<input type="hidden" name="vref" value="<?php echo $_SESSION['wid']; ?>" />
|
||||
@@ -25,12 +25,12 @@
|
||||
$vref = $_SESSION['wid'];
|
||||
$wwname = $database->getWWName($vref);
|
||||
|
||||
if($village->resarray['f99'] < 0){
|
||||
if($village->resarray['f'.$id] < 0){
|
||||
echo 'You need to have World Wonder level 1 to be able to change its name.
|
||||
<center><br />World Wonder name: <input class="text" name="wwname" id="wwname" disabled="disabled" value="'.$wwname.'" maxlength="20"></center><p class="btn"><input type="image" value="" tabindex="9" name="s1" disabled="disabled" id="btn_ok" class="dynamic_img" src="img/x.gif" alt="OK" /></p>';
|
||||
} else if($village->resarray['f99'] > 0 and $village->resarray['f99'] < 11) {
|
||||
} else if($village->resarray['f'.$id] > 0 and $village->resarray['f'.$id] < 11) {
|
||||
echo '<center><br />World Wonder name: <input class="text" name="wwname" id="wwname" value="'.$wwname.'" maxlength="20"></center><p class="btn"><input type="image" value="" tabindex="9" name="s1" id="btn_ok" class="dynamic_img" src="img/x.gif" alt="OK" /></p>';
|
||||
} else if ($village->resarray['f99'] > 10){
|
||||
} else if ($village->resarray['f'.$id] > 10){
|
||||
echo 'You can not change the name of the World Wonder after level 10.
|
||||
<center><br />World Wonder name: <input class="text" name="wwname" id="wwname" disabled="disabled" value="'.$wwname.'" maxlength="20"></center><p class="btn"><input type="image" value="" tabindex="9" name="s1" disabled="disabled" id="btn_ok" class="dynamic_img" src="img/x.gif" alt="OK" /></p>';
|
||||
}?>
|
||||
@@ -42,65 +42,6 @@ echo 'You can not change the name of the World Wonder after level 10.
|
||||
?>
|
||||
|
||||
<?php
|
||||
$bindicate = $building->canBuild($id,$village->resarray['f99t']);
|
||||
if($village->resarray['f99'] == 100) {
|
||||
echo "<p><span class=\"none\">Building already at max level</span></p>";
|
||||
}
|
||||
else {
|
||||
$uprequire = $building->resourceRequired($id,$village->resarray['f99t'],($loopsame > 0 ? 2:1)+$doublebuild);
|
||||
?>
|
||||
<p id="contract"><b>Costs</b> for upgrading to level <?php echo $village->resarray['f99']+1+$loopsame+$doublebuild; ?>:<br />
|
||||
<img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /><span class="little_res"><?php echo $uprequire['wood']; ?></span> | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" /><span class="little_res"><?php echo $uprequire['clay']; ?></span> | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" /><span class="little_res"><?php echo $uprequire['iron']; ?></span> | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" /><span class="little_res"><?php echo $uprequire['crop']; ?></span> | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /><?php echo $uprequire['pop']; ?> | <img class="clock" src="img/x.gif" alt="duration" title="duration" /><?php echo $generator->getTimeFormat($uprequire['time']);
|
||||
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
|
||||
echo "|<a href=\"build.php?gid=17&t=3&r1=".$uprequire['wood']."&r2=".$uprequire['clay']."&r3=".$uprequire['iron']."&r4=".$uprequire['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
|
||||
} ?><br />
|
||||
<?php
|
||||
if($bindicate == 2) {
|
||||
echo "<span class=\"none\">The workers are already at work.</span>";
|
||||
}
|
||||
else if($bindicate == 3) {
|
||||
echo "<span class=\"none\">The workers are already at work. (waiting loop)</span>";
|
||||
}
|
||||
else if($bindicate == 4) {
|
||||
echo "<span class=\"none\">Not enough food. Expand cropland.</span>";
|
||||
}
|
||||
else if($bindicate == 5) {
|
||||
echo "<span class=\"none\">Upgrade Warehouse.</span>";
|
||||
}
|
||||
else if($bindicate == 6) {
|
||||
echo "<span class=\"none\">Upgrade Granary.</span>";
|
||||
}
|
||||
else if($bindicate == 7) {
|
||||
$neededtime = $building->calculateAvaliable($id,$village->resarray['f99']);
|
||||
echo "<span class=\"none\">Enough resources ".$neededtime[0]." at ".$neededtime[1]."</span>";
|
||||
}
|
||||
else if($bindicate == 8) {
|
||||
if($session->access==BANNED){
|
||||
echo "<a class=\"build\" href=\"banned.php\">Upgrade to level ";
|
||||
}
|
||||
else if($id <= 18) {
|
||||
echo "<a class=\"build\" href=\"dorf1.php?a=$id&c=$session->checker\">Upgrade to level ";
|
||||
}
|
||||
else {
|
||||
echo "<a class=\"build\" href=\"dorf2.php?a=$id&c=$session->checker\">Upgrade to level ";
|
||||
}
|
||||
echo $village->resarray['f99']+1+$loopsame+$doublebuild;
|
||||
echo ".</a>";
|
||||
}
|
||||
else if($bindicate == 9) {
|
||||
if($session->access==BANNED){
|
||||
echo "<a class=\"build\" href=\"banned.php\">Upgrade to level ";
|
||||
}
|
||||
else if($id <= 18) {
|
||||
echo "<a class=\"build\" href=\"dorf1.php?a=$id&c=$session->checker\">Upgrade to level ";
|
||||
}
|
||||
else {
|
||||
echo "<a class=\"build\" href=\"dorf2.php?a=$id&c=$session->checker\">Upgrade to level ";
|
||||
}
|
||||
echo $village->resarray['f99']+1+$loopsame+$doublebuild;
|
||||
echo ".</a> <span class=\"none\">(waiting loop)</span> ";
|
||||
}
|
||||
}
|
||||
|
||||
include("upgrade.tpl");
|
||||
?>
|
||||
</p></div>
|
||||
Reference in New Issue
Block a user