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https://github.com/Shadowss/TravianZ.git
synced 2026-08-31 23:57:13 +00:00
fix duplicates when found new village + show returning scouts on rally point
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@@ -2083,6 +2083,7 @@ class Automation {
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$plevel = $i;
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$plevel = $i;
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}
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}
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}
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}
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if($palacelevel['f'.$plevel.'t'] == 26){
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if($palacelevel['f'.$plevel] < 10){
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if($palacelevel['f'.$plevel] < 10){
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$canconquer = 0;
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$canconquer = 0;
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}
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}
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@@ -2095,6 +2096,17 @@ class Automation {
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else{
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else{
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$canconquer = 3;
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$canconquer = 3;
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}
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}
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}else if($palacelevel['f'.$i.'t'] == 25){
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if($palacelevel['f'.$plevel] < 10){
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$canconquer = 0;
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}
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elseif($palacelevel['f'.$plevel] < 20){
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$canconquer = 1;
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}
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else{
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$canconquer = 2;
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}
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}
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$exp1 = $database->getVillageField($from['wref'],'exp1');
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$exp1 = $database->getVillageField($from['wref'],'exp1');
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$exp2 = $database->getVillageField($from['wref'],'exp2');
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$exp2 = $database->getVillageField($from['wref'],'exp2');
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@@ -2105,7 +2117,7 @@ class Automation {
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elseif($exp2 == 0){
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elseif($exp2 == 0){
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$villexp = 1;
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$villexp = 1;
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}
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}
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elseif($exp2 == 0){
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elseif($exp3 == 0){
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$villexp = 2;
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$villexp = 2;
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}
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}
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else{
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else{
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@@ -2803,6 +2815,17 @@ $crannyimg = "<img src=\"".GP_LOCATE."img/g/g23.gif\" height=\"20\" width=\"15\"
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}
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}
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$this->pruneResource();
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$this->pruneResource();
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// Settlers
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$q = "SELECT * FROM ".TB_PREFIX."movement where ref = 0 and proc = '0' and sort_type = '4' and endtime < $time";
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$dataarray = $database->query_return($q);
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foreach($dataarray as $data) {
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$tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
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$database->modifyUnit($data['to'],array($tribe."0"),array(3),array(1));
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$database->setMovementProc($data['moveid']);
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}
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if(file_exists("GameEngine/Prevention/returnunits.txt")) {
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if(file_exists("GameEngine/Prevention/returnunits.txt")) {
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unlink("GameEngine/Prevention/returnunits.txt");
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unlink("GameEngine/Prevention/returnunits.txt");
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@@ -2823,7 +2846,7 @@ $crannyimg = "<img src=\"".GP_LOCATE."img/g/g23.gif\" height=\"20\" width=\"15\"
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$to = $database->getMInfo($data['from']);
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$to = $database->getMInfo($data['from']);
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$user = $database->getUserField($to['owner'],'username',0);
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$user = $database->getUserField($to['owner'],'username',0);
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$taken = $database->getVillageState($data['to']);
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$taken = $database->getVillageState($data['to']);
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if($taken['occupied'] == 0){
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if($taken != 1){
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$database->setFieldTaken($data['to']);
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$database->setFieldTaken($data['to']);
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$database->addVillage($data['to'],$to['owner'],$user,'0');
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$database->addVillage($data['to'],$to['owner'],$user,'0');
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$database->addResourceFields($data['to'],$database->getVillageType($data['to']));
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$database->addResourceFields($data['to'],$database->getVillageType($data['to']));
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@@ -2852,7 +2875,8 @@ $crannyimg = "<img src=\"".GP_LOCATE."img/g/g23.gif\" height=\"20\" width=\"15\"
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}
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}
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else{
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else{
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// here must come movement from returning settlers
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// here must come movement from returning settlers
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$database->setMovementProc($data['moveid']);
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$database->addMovement(4,$data['to'],$data['from'],$data['ref'],$time,$time+($time-$data['starttime']));
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$database->setMovementProc($data['moveid']);
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}
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}
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}
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}
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if(file_exists("GameEngine/Prevention/settlers.txt")) {
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if(file_exists("GameEngine/Prevention/settlers.txt")) {
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@@ -2058,6 +2058,9 @@
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case 6:
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case 6:
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$q = "SELECT * FROM " . TB_PREFIX . "movement," . TB_PREFIX . "odata, " . TB_PREFIX . "attacks where " . TB_PREFIX . "odata.conqured = $village and " . TB_PREFIX . "movement.to = " . TB_PREFIX . "odata.wref and " . TB_PREFIX . "movement.ref = " . TB_PREFIX . "attacks.id and " . TB_PREFIX . "movement.proc = 0 and " . TB_PREFIX . "movement.sort_type = 3 ORDER BY endtime ASC";
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$q = "SELECT * FROM " . TB_PREFIX . "movement," . TB_PREFIX . "odata, " . TB_PREFIX . "attacks where " . TB_PREFIX . "odata.conqured = $village and " . TB_PREFIX . "movement.to = " . TB_PREFIX . "odata.wref and " . TB_PREFIX . "movement.ref = " . TB_PREFIX . "attacks.id and " . TB_PREFIX . "movement.proc = 0 and " . TB_PREFIX . "movement.sort_type = 3 ORDER BY endtime ASC";
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break;
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break;
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case 7:
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$q = "SELECT * FROM " . TB_PREFIX . "movement where " . TB_PREFIX . "movement." . $where . " = $village and sort_type = 4 and ref = 0 and proc = 0 ORDER BY endtime ASC";
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break;
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case 34:
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case 34:
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$q = "SELECT * FROM " . TB_PREFIX . "movement, " . TB_PREFIX . "attacks where " . TB_PREFIX . "movement." . $where . " = $village and " . TB_PREFIX . "movement.ref = " . TB_PREFIX . "attacks.id and " . TB_PREFIX . "movement.proc = 0 and " . TB_PREFIX . "movement.sort_type = 3 or " . TB_PREFIX . "movement." . $where . " = $village and " . TB_PREFIX . "movement.ref = " . TB_PREFIX . "attacks.id and " . TB_PREFIX . "movement.proc = 0 and " . TB_PREFIX . "movement.sort_type = 4 ORDER BY endtime ASC";
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$q = "SELECT * FROM " . TB_PREFIX . "movement, " . TB_PREFIX . "attacks where " . TB_PREFIX . "movement." . $where . " = $village and " . TB_PREFIX . "movement.ref = " . TB_PREFIX . "attacks.id and " . TB_PREFIX . "movement.proc = 0 and " . TB_PREFIX . "movement.sort_type = 3 or " . TB_PREFIX . "movement." . $where . " = $village and " . TB_PREFIX . "movement.ref = " . TB_PREFIX . "attacks.id and " . TB_PREFIX . "movement.proc = 0 and " . TB_PREFIX . "movement.sort_type = 4 ORDER BY endtime ASC";
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break;
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break;
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@@ -481,7 +481,7 @@ class Units {
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$unit = ($session->tribe*10);
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$unit = ($session->tribe*10);
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$database->modifyResource($village->wid,750,750,750,750,0);
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$database->modifyResource($village->wid,750,750,750,750,0);
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$database->modifyUnit($village->wid,array($unit),array(3),array(0));
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$database->modifyUnit($village->wid,array($unit),array(3),array(0));
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$database->addMovement(5,$village->wid,$post['s'],0,time(),$post['timestamp']);
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$database->addMovement(5,$village->wid,$post['s'],0,time(),time()+$post['timestamp']);
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header("Location: build.php?id=39");
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header("Location: build.php?id=39");
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if($form->returnErrors() > 0) {
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if($form->returnErrors() > 0) {
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@@ -13,13 +13,14 @@
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</div>
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</div>
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<?php
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<?php
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$units_type = $database->getMovement("34",$village->wid,1);
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$units_type = $database->getMovement("34",$village->wid,1);
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$settlers = $database->getMovement("7",$village->wid,1);
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$units_incoming = count($units_type);
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$units_incoming = count($units_type);
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$settlers_incoming = count($settlers);
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for($i=0;$i<$units_incoming;$i++){
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for($i=0;$i<$units_incoming;$i++){
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if($units_type[$i]['attack_type'] == 1)
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if($units_type[$i]['attack_type'] == 1 && $units_type[$i]['sort_type'] == 3)
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$units_incoming -= 1;
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$units_incoming -= 1;
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}
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}
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if($units_incoming >= 1){
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if($units_incoming > 0 or $settlers_incoming > 0){
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?>
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?>
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<h4>Incoming troops (<?php echo $units_incoming; ?>)</h4>
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<h4>Incoming troops (<?php echo $units_incoming; ?>)</h4>
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<?php include("16_incomming.tpl");
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<?php include("16_incomming.tpl");
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@@ -276,7 +276,66 @@ if($units[$y]['from'] != 0){
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<?php
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<?php
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}
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}
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}
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}
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}
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}
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?>
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$settlers = $database->getMovement("7",$village->wid,1);
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$total_for3 = count($settlers);
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for($x=0;$x < $total_for3;$x++){
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$timer = $x+1;
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$to = $database->getMInfo($settlers[$x]['to']);
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?>
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<td class="role"><a href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td>
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<td colspan="10"><a href="karte.php?d=<?php echo $to['wref']."&c=".$generator->getMapCheck($to['wref']); ?>"><?php echo "Returning to ".$to['name']; ?></a></td>
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</tr>
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</thead>
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<tbody class="units">
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<?php
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$tribe = $session->tribe;
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$start = ($tribe-1)*10+1;
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$end = ($tribe*10);
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echo "<tr><th> </th>";
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for($i=$start;$i<=($end);$i++) {
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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?>
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</tr>
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<tr><th>Troops</th>
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<?php
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for($z=1;$z<=9;$z++) {
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$settlers[$x]['t'.$z]=0;
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}
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$settlers[$x]['t10']=3;
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for($i=1;$i<11;$i++) {
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if($settlers[$x]['t'.$i] == 0) {
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echo "<td class=\"none\">0</td>";
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}
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else {
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echo "<td>";
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echo $settlers[$x]['t'.$i]."</td>";
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}
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}
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?>
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</tr>
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<tbody class="infos">
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<tr>
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<th>Arrival</th>
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<td colspan="10">
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<?php
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echo "<div class=\"in small\"><span id=timer".$timer.">".$generator->getTimeFormat($settlers[$x]['endtime']-time())."</span> h</div>";
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$datetime = $generator->procMtime($settlers[$x]['endtime']);
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echo "<div class=\"at small\">";
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if($datetime[0] != "today") {
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echo "on ".$datetime[0]." ";
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}
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echo "at ".$datetime[1]."</div>";
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?>
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</div>
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</td>
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</tr>
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</tbody>
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</table>
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<?php } ?>
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@@ -97,7 +97,7 @@ $timer += 1;
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<thead>
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<thead>
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<tr>
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<tr>
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<td class="role"><a href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td>
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<td class="role"><a href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td>
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<td colspan="10"><a href="karte.php?d=<?php echo $settlers[$y]['to']."&c=".$generator->getMapCheck($settlers[$y]['to']); ?>">Found new village.</a></td>
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<td colspan="10"><a href="karte.php?d=<?php echo $settlers[$y]['to']."&c=".$generator->getMapCheck($settlers[$y]['to']); ?>">Found new village</a></td>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody class="units">
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<tbody class="units">
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@@ -113,15 +113,18 @@ $timer += 1;
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</tr>
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</tr>
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<tr><th>Troops</th>
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<tr><th>Troops</th>
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<?php
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<?php
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for($x=1;$x<=9;$x++) {
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$units[$y]['t'.$x]=0;
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}
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$units[$y]['t10']=3;
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$units[$y]['t10']=3;
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for($i=1;$i<=10;$i++) {
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for($i=1;$i<=10;$i++) {
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if($units[$y]['t'.$i] == 0) {
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if($units[$y]['t'.$i] == 0) {
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echo "<td class=\"none\">";
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echo "<td class=\"none\">0</td>";
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}
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}
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else {
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else {
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echo "<td>";
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echo "<td>";
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}
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echo $units[$y]['t'.$i]."</td>";
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echo $units[$y]['t'.$i]."</td>";
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}
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}
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}
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?>
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?>
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</tr></tbody>
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</tr></tbody>
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@@ -28,7 +28,7 @@ echo '</pre>';
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<input type="hidden" name="c" value="5" />
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<input type="hidden" name="c" value="5" />
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<input type="hidden" name="s" value="<?php echo $_GET['id']; ?>" />
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<input type="hidden" name="s" value="<?php echo $_GET['id']; ?>" />
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<input type="hidden" name="id" value="39" />
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<input type="hidden" name="id" value="39" />
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<input type="hidden" name="timestamp" value="<?php echo time()+$time ?>" />
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<input type="hidden" name="timestamp" value="<?php echo $time; ?>" />
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<thead>
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<tr>
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<tr>
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