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Last fix for Hero T4 & V11
/* |-------------------------------------------------------------------------- | FIX List |-------------------------------------------------------------------------- | | 1. Hero Attribute Points | - When adding attribute points to the hero, the page currently refreshes | after every click on the "+" button. | - Implement a faster allocation method (AJAX or similar) so multiple | points can be assigned without a full page refresh. | - The implementation must remain secure and not be exploitable | (validate requests server-side, prevent double submissions, | verify available points, etc.). | | 2. Hero Equipment Restrictions (Original Travian Behavior) | - Prevent equipping or unequipping hero items while the hero is: | • On an adventure. | • Attacking (alone or with troops). | • Away as reinforcements. | | 3. Oasis Navigation | - When opening an oasis (37_land.tpl), the 37_t4nav.tpl navigation | disappears. | - Include the navigation menu on the oasis page as well. | | 4. Auction House Redesign | - Redesign 37_auction.tpl to match the Merchant.png mockup. | - Keep the existing auction functionality exactly as it is. | - Only improve the UI/UX. | - You may crop and reuse graphics from Merchant.png. | - Add Gold ⇄ Silver exchange functionality. | | 5. Hero Item Bonuses (Highest Priority) | - Verify that hero equipment bonuses are applied correctly. | - Example: | • Helmet of the Ruler should reduce Barracks training time by 20%. | • Currently, training time remains unchanged whether the helmet | is equipped or not. | - Also verify: | • Stable training speed bonuses. | • Boots bonuses. | • Any other related hero equipment effects. | | 6. Adventures Page Redesign | - Redesign 37_adventures.tpl to match the Adventure.png mockup. | - Keep the "Expires in" column intact. | */
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@@ -2813,6 +2813,7 @@ if (!function_exists('tz_loc_topic')) {
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* T4 HERO PORT (Phase 6) - items / adventures / auction house
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* ========================================================================== */
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tz_def('HERO_T4_TAB_HERO', 'Hero');
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tz_def('HERO_T4_TAB_OASIS', 'Oasis');
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tz_def('HERO_T4_TAB_ITEMS', 'Inventory');
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tz_def('HERO_T4_TAB_ADVENTURES', 'Adventures');
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tz_def('HERO_T4_TAB_AUCTION', 'Auctions');
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@@ -2842,6 +2843,7 @@ tz_def('HERO_ITEM_USED_OK', 'The item has been used.');
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tz_def('HERO_ITEM_USE_FAIL', 'This item cannot be used right now.');
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tz_def('HERO_ITEM_USE_BATTLE', 'This item is used automatically (bandages heal returning troops after battles).');
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tz_def('HERO_EQUIP_OK', 'Item equipped.');
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tz_def('HERO_LOCKED_NOHERO', 'You have no hero yet. Train one in the Hero\'s Mansion before equipping items.');
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tz_def('HERO_EQUIP_FAIL', 'This item cannot be equipped (wrong hero unit or item type).');
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tz_def('HERO_UNEQUIP_OK', 'Item taken off.');
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@@ -2853,6 +2855,9 @@ tz_def('HERO_ADV_NONE', 'No adventures available right now. New ones ap
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tz_def('HERO_ADV_DIFFICULTY', 'Difficulty');
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tz_def('HERO_ADV_DIFF_NORMAL', 'Normal');
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tz_def('HERO_ADV_DIFF_HARD', 'Hard');
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tz_def('HERO_ADV_PLACE', 'Place');
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tz_def('HERO_ADV_DANGER', 'Danger');
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tz_def('HERO_ADV_LINK', 'Link');
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tz_def('HERO_ADV_DURATION', 'Travel time (one way)');
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tz_def('HERO_ADV_EXPIRES', 'Expires in');
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tz_def('HERO_ADV_GO', 'Start adventure');
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