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Last fix for Hero T4 & V11
/* |-------------------------------------------------------------------------- | FIX List |-------------------------------------------------------------------------- | | 1. Hero Attribute Points | - When adding attribute points to the hero, the page currently refreshes | after every click on the "+" button. | - Implement a faster allocation method (AJAX or similar) so multiple | points can be assigned without a full page refresh. | - The implementation must remain secure and not be exploitable | (validate requests server-side, prevent double submissions, | verify available points, etc.). | | 2. Hero Equipment Restrictions (Original Travian Behavior) | - Prevent equipping or unequipping hero items while the hero is: | • On an adventure. | • Attacking (alone or with troops). | • Away as reinforcements. | | 3. Oasis Navigation | - When opening an oasis (37_land.tpl), the 37_t4nav.tpl navigation | disappears. | - Include the navigation menu on the oasis page as well. | | 4. Auction House Redesign | - Redesign 37_auction.tpl to match the Merchant.png mockup. | - Keep the existing auction functionality exactly as it is. | - Only improve the UI/UX. | - You may crop and reuse graphics from Merchant.png. | - Add Gold ⇄ Silver exchange functionality. | | 5. Hero Item Bonuses (Highest Priority) | - Verify that hero equipment bonuses are applied correctly. | - Example: | • Helmet of the Ruler should reduce Barracks training time by 20%. | • Currently, training time remains unchanged whether the helmet | is equipped or not. | - Also verify: | • Stable training speed bonuses. | • Boots bonuses. | • Any other related hero equipment effects. | | 6. Adventures Page Redesign | - Redesign 37_adventures.tpl to match the Adventure.png mockup. | - Keep the "Expires in" column intact. | */
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@@ -2736,6 +2736,9 @@ tz_def('HERO_ADV_DIED_INFO', 'Toata prada a fost pierduta. Eroul poate fi in
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tz_def('HERO_ADV_DIFFICULTY', 'Dificultate');
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tz_def('HERO_ADV_DIFF_HARD', 'Grea');
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tz_def('HERO_ADV_DIFF_NORMAL', 'Normala');
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tz_def('HERO_ADV_PLACE', 'Loc');
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tz_def('HERO_ADV_DANGER', 'Pericol');
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tz_def('HERO_ADV_LINK', 'Actiune');
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tz_def('HERO_ADV_DURATION', 'Timp de calatorie (dus)');
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tz_def('HERO_ADV_EXPIRES', 'Expira in');
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tz_def('HERO_ADV_GO', 'Incepe aventura');
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@@ -2787,6 +2790,7 @@ tz_def('HERO_AUC_YOUR_MAX', 'Maximul tau');
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// Hero - echipare / inventar
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tz_def('HERO_EQUIP', 'Echipeaza');
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tz_def('HERO_LOCKED_NOHERO', 'Nu ai inca un erou. Antreneaza unul in Resedinta Eroului inainte de a echipa iteme.');
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tz_def('HERO_EQUIP_FAIL', 'Acest obiect nu poate fi echipat (unitate de erou gresita sau tip de obiect gresit).');
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tz_def('HERO_EQUIP_OK', 'Obiect echipat.');
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tz_def('HERO_EXPERIENCE', 'Experienta');
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@@ -2807,6 +2811,7 @@ tz_def('HERO_SLOT_4', 'Mana stanga');
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tz_def('HERO_SLOT_5', 'Incaltaminte');
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tz_def('HERO_SLOT_6', 'Cal');
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tz_def('HERO_SLOT_7', 'Desaga');
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tz_def('HERO_T4_TAB_OASIS', 'Oaze');
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tz_def('HERO_T4_TAB_ADVENTURES', 'Aventuri');
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tz_def('HERO_T4_TAB_AUCTION', 'Licitatii');
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tz_def('HERO_T4_TAB_HERO', 'Erou');
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