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Last fix for Hero T4 & V11
/* |-------------------------------------------------------------------------- | FIX List |-------------------------------------------------------------------------- | | 1. Hero Attribute Points | - When adding attribute points to the hero, the page currently refreshes | after every click on the "+" button. | - Implement a faster allocation method (AJAX or similar) so multiple | points can be assigned without a full page refresh. | - The implementation must remain secure and not be exploitable | (validate requests server-side, prevent double submissions, | verify available points, etc.). | | 2. Hero Equipment Restrictions (Original Travian Behavior) | - Prevent equipping or unequipping hero items while the hero is: | • On an adventure. | • Attacking (alone or with troops). | • Away as reinforcements. | | 3. Oasis Navigation | - When opening an oasis (37_land.tpl), the 37_t4nav.tpl navigation | disappears. | - Include the navigation menu on the oasis page as well. | | 4. Auction House Redesign | - Redesign 37_auction.tpl to match the Merchant.png mockup. | - Keep the existing auction functionality exactly as it is. | - Only improve the UI/UX. | - You may crop and reuse graphics from Merchant.png. | - Add Gold ⇄ Silver exchange functionality. | | 5. Hero Item Bonuses (Highest Priority) | - Verify that hero equipment bonuses are applied correctly. | - Example: | • Helmet of the Ruler should reduce Barracks training time by 20%. | • Currently, training time remains unchanged whether the helmet | is equipped or not. | - Also verify: | • Stable training speed bonuses. | • Boots bonuses. | • Any other related hero equipment effects. | | 6. Adventures Page Redesign | - Redesign 37_adventures.tpl to match the Adventure.png mockup. | - Keep the "Expires in" column intact. | */
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@@ -54,6 +54,16 @@ define('CLEANUP_MESSAGES_DAYS', %CLEANUPMESSAGES%);
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define('CLEANUP_INTERVAL', 3600);
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define('CLEANUP_BATCH', 5000);
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//////////////////////////////////
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// ***** EROU *****//
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//////////////////////////////////
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// Regenerarea de BAZA a vietii eroului, in HP pe zi, independenta de punctele
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// puse in atributul de regenerare (ca in Travian T4). Fara ea, un erou cu 0
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// puncte in regenerare nu si-ar reface niciodata viata si ar muri inevitabil
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// dupa destule aventuri. Se scaleaza cu viteza serverului, ca si regenerarea
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// din atribute. 0 = dezactivata (comportamentul vechi).
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define('HERO_BASE_REGEN', %HEROBASEREGEN%);
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//////////////////////////////////
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// ***** SERVER SETTINGS *****//
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//////////////////////////////////
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